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Capital District Pop Warner Federation Capital District Pop Warner Federation 2012 Commissioner’s Education Training 2012 Commissioner’s Education Training

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Page 1: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

Capital District Pop Warner Federation Capital District Pop Warner Federation

2012 Commissioner’s Education Training 2012 Commissioner’s Education Training

Page 2: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

2012 Commissioner’s Education Training2012 Commissioner’s Education Training

• Welcome• Game Commissioner - One of the most important

positions on the Field.• Oversees numerous aspects of game including

game reports, paying officials, MPR, managing statisticians, reporting scoring, ensuring that properly credentialed medical personnel are on the field for all practices and games and working with Coaches, Association President & Officers, parents, caregivers and League Commissioner.

• During Practice insures player safety and works with parents, coaches and association officers.

Page 3: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

Commissioner Education Training General Responsibilities & Topic

Review

LEARN AND KNOW COMMISSIONER RULES AND PROCEEDURES. HAVE A COPY OF THE COMMISSIONER’S GAME GUIDE AVAILABLE AT ALL TIMES.

ASSIST WITH INJURY / INSURANCE MATTES. MONITOR PLAYING FIELD/FIELD CONDITIONS NUMBER AND PAYMENT OF OFFICIALS ADULT VOLUNTEER ELIGIBILITY PLAYER ELIGIBILITY PRE-GAME REQUIREMENTS

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Commissioner Education Training

ENSURE MANDATORY PLAY RULE FOR ALL PLAYERS KNOW RULES REGARDING THE 28 POINT RULE & THE 16 PLAYER RULE. OTHER PROCEDURES CONDUCTING A PRE-GAME WEIGH-IN PROCEDURES Familiar with Cheer and Dance participants and on field rules/policies. KNOW PROCEDURES DURING THE GAME POST GAME REQUIREMENTS BE FAMILIAR WITH PW FORMS

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Page 5: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

COMMISSIONERS’ GAME GUIDE

A.COMMISSIONERS

1. There shall be one (1) Home Team Game Commissioner who shall be solely responsible for the control of the game and shall be assisted by a Commissioner from the visiting team.

2. All Commissioners must be certified by Capital District Pop Warner for the current season.

3. Any Association president acting as an assistant coach may be the Association Head Commissioner, but cannot be certified to act as a Game Commissioner.

4. Head coaches will have an attendance card (with photo attached) in the team book for the division of play they are coaching.

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COMMISSIONERS’ GAME GUIDE

5. Following each football game the Home Team’s Game. Commissioner shall be responsible for the filing of the Commissioner's Game Report and the associated Statistician Reports with the appropriate League Commissioner.

6. The Home and Visiting Team’s Commissioners shall be responsible for recording remarks involving the character of the game, players, and coaches. They are both responsible for identifying and reporting (on the Game Report) any possible violations of rules (Local or National). Both Commissioners are responsible for signing the FINISHED game report acknowledging all comments (even though the Commissioners may not agree with the content). A sample of the Commissioner’s Game Report and Statistician Report are contained herein.

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COMMISSIONERS’ GAME GUIDE

7. Every football team and spirit squad shall have at least one adult volunteer as head coach (21 years old or older). After the first 12 participants (including mascots) there must be an assistant volunteer coach (18 years old or older) for every 12 participants.

The number of adult volunteers shall, therefore, determine the maximum squad size (one 21 year old or older head coach –maximum 12 participants; 13-24 participants must have one 21 year old or older head coach and one 18 year old or older assistant volunteer coach, etc.).

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COMMISSIONERS’ GAME GUIDE

8. All coaches (Head and Assistant) must be approved for the current year by Capital District Pop Warner.

9. All League Directors, Association Presidents, Coaches, Commissioners, Trainers, Equipment Managers, Statisticians, and Spotters may only be in their designated areas on the field of play if they are wearing their assigned field identification tag.

10. Pop Warner programs nationwide are required to conduct a background check of: Coaches, Board of Director members and any other persons, or volunteers who provide regular service to the association and/or have repetitive access to, or contact with, players and/or spirit participants. The purpose of these background checks is, first and foremost, to protect the children.

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Page 9: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

COMMISSIONERS’ GAME GUIDEBackground Checks (SOR)

• The form on the National Pop Warner website should be used for all volunteers. Once you have had your volunteers searched and have not found their names on the Sexual Offender Registry (‘SOR’), your President must submit an affidavit and a list of names to the Capital District Pop Warner.• This form must be submitted to the CDPW by August 31st of each year. Additions to the list can be made via the same procedure and submitted with another affidavit and list throughout the season as volunteers step forward to help out.• Please note that no individual should be on the field with the participants unless they have been cleared through the SOR. This does not mean ‘in process’ – the search must be completed prior to their participation. •It is also to be noted that this certification is a separate and distinct process from Coach/Commissioner certification.

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COMMISSIONERS’ GAME GUIDE

1. CDPW will maintain the lists provided by the associations. Associations need to maintain the forms filed by the individuals and the certifications received from the SOR. Please note that while National indicates that records must be kept for one year, New York State law requires that these documents must be maintained for five years.

2. Individuals to be checked are Coaches, Commissioners, board members, team parents, and any volunteer who has regular contact with the players or cheerleaders.

3. Also please note that juveniles (i.e. Coach Trainees) cannot be searched in New York State.

4. Coach Trainees and Student Demonstrators should be ‘carded’ (complete Participant Id card requirements fulfilled) and rostered in order to participate.

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COMMISSIONERS’ GAME GUIDE

INJURY / INSURANCE

1. An Injury Report form must be filled out anytime a participant must be withdrawn from a game or practice due to injury.

2. The Parent or guardian should acknowledge receipt of the insurance form by signing the Injury Report. The parent is responsible for completing the insurance form and mailing with the appropriate information to the insurance company.

3. The completed practice Injury Reports must be completed immediately and mailed to CDPW, PO Box 212, Delmar, NY 12054.

4. All Game injury reports MUST be sent to the appropriate League Commissioner with game report.

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COMMISSIONERS’ GAME GUIDE

PLAYING FIELD

All playing fields should conform to those outlined in the Pop Warner Rules, the High School Federation Rule Book: including goal posts, five yards stripes, and restraining ropes or devices, etc. Any violation of these rules may result in forfeiture of the game by the home team.

TIE BALL GAMESIn the event any game ends in a tie the National Federation of State High School Associations shall govern the tiebreaker.No games (except Mitey Mite) will end in a tie

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Tie Ball Games

• In the event a game ends in a tie, the National Federation of State High School Associations shall govern the tiebreaker:– 4 downs from the 10 yard line

• NO GAMES (except Mitey Mite) will end in a tie.

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FOOTBALL OVERTIME PROCEDURE

Pop Warner Football uses the National Federation High School overtime procedure. It does stipulate however the 10-YARD LINE in deference to the 25-YARD LINE PROCEDURE to determine a winner. All Region Playoffs will be played to a conclusion. (a) At the end of regulation playing time, the referee, in the presence of the field captains, shall toss a coin which the visiting team shall call. All other regulations as detailed in (3-2-1) of the 2003 National Federation Football Rules then prevail. (b) To start the overtime, the offensive team shall put the ball in play, 1st and 10, from the 10-yard line of their opponents unless a penalty shall cause the ball to be placed elsewhere. (c) It is possible for a team to be awarded a first down during a team's possession by rule of a penalty; thus giving them an additional four (4) downs during their possession to score. (d) The defensive may score during the OVERTIME PROCEDURE. The ball remains alive if there is a change of possession. Any foul, which occurs after a change of team possession, is automatically refused. If there is a change of possession and the team in possession fouls and subsequently scores, the score is cancelled and A's series has ended. If neither team scores after a change of possession, A's series has ended. If B scores, they are the winners and the game is over. If a foul occurs before the change of possession, it will be treated as any foul is treated in the regular game. If there is an inadvertent whistle after a change of possession, the team with the ball will have the option of accepting the play or to replay the down. This will also be the end of A's series. (e) Each team will be given one (1) time-out during each OVERTIME PROCEDURE. Any unused time-outs from the regulation game or a previous overtime procedure WILL BE PERMITTED (f) Except as specifically provided above, the 2003 National Rules and Regulations, as adopted by the NJSIAA, shall prevail. There is no need to use the scoreboard time during the 10-YARD LINE OVERTIME PROCEDURE. (g) The overtime series will continue until a winner is determined using the 2-point try in the third and additional periods if necessary.

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COMMISSIONERS’ GAME GUIDE

NUMBER AND PAYMENT OF OFFICIALSAll Tackle Division Games: Four (4) officials should be assigned to all games by the Officials Organization; however, a game may be played with a minimum of three (3) officials on the field. If less than three officials are present on the field, the game may not be played (and no scrimmage may be held). The Head Game Commissioner should pay the officials with an Association Check for each game during halftime.

ADULT VOLUNTEER ELIGIBILITY - EJECTIONSIn the event an adult volunteer (coach, commissioner, etc.) is ejected from a game, said ejection must be noted on the Commissioner’s Game Report (including the volunteer’s name) in addition, the ejected volunteer will receive an automatic one (1) week suspension (including all practices and the following game). Please refer to National Rules.

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COMMISSIONERS’ GAME GUIDE

PLAYER ELIGIBILITY - Ejections

In the event a player or spirit participant is ejected from a game, said ejection must be noted on the Commissioner’s Game Report(including the child’s name) in addition, the ejected child shall beineligible for the next game. If a player or spirit participant is ejected a second time in a season, he or she is ineligible for the remainder of the season. While under suspension, the child may not participate in any practice session, game, or competition.

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Page 17: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

COMMISSIONERS’ GAME GUIDE MEDICAL RESPONSIBILITY

Medical on-field coverage during the regular season or during post-season games and practices is the direct responsibility of the home association. One of the following individuals shall be on the game or practice field at all times, otherwise play will be suspended for a maximum of 30 minutes. If after 30 minutes one of the following individuals is not present the home team will forfeit the game. In the case of practices, there shall be nopractice held if there is not at least a certified multi-medical Red Cross card carrier present.

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COMMISSIONERS’ GAME GUIDECERTIFIED MEDICAL PERSONNEL

1. A physician2. A licensed physician’s assistant3. A nurse practitioner4. A paramedic5. An emergency medical technician (including EMT-FR)6. National Pop Warner NCSS Prepare course. 7. Nurses do not qualify unless they fall into at least one of the above categories.

When available medical coverage is of equal rating, the home team coverage will prevail. The home team medical personnel assigned to a given game make the final decision on an injured player or spirit participant, as to whether the player or spirit participant may or may not re-enter the game. The player involved in an injury time out must sit out one play.

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COMMISSIONERS’ GAME GUIDEPRE-GAME REQUIREMENTS

1. The team book must be turned over to the Game Commissioner prior to the start of the weigh-in, one hour prior to game. Players’ ID Cards must be in alphabetical order.

2. Refer to Conducting a Pre-game Weigh-in (Section 0 N).

3. Upon completion of weigh-in, the team book will be returned to the team representative. The team book shall be made available to the Game Commissioner at his request at any time during the game.

4. The Game Commissioner shall have a copy of the Official Rules published by National Pop Warner Little Scholars, Inc. (“PWLS Official Rules”), the National Federation of State High School Associations Football Rule Book, and the Commissioner’s Game Guide at all times during the game and should be familiar with the contents.

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COMMISSIONERS’ GAME GUIDE

5. The Home Game Commissioner should introduce themselves to the officials and record their names and category next to their game assignment of the game report. Review rules including time outs, length of quarters, etc. (three time outs per half; injury time outs do not count).

6. The Home Game Commissioner should introduce themselves to the head coach of each team and introduce the officials to the coaches. Go over the conditions of the playing field and playing rules. Both home and away Commissioners must sign game reports. (Top of game report—before the game, bottom of game report—after the game.)

7. In accordance with the Federation Policy Manual, verify and identify the person or persons who will be responsible if medical attention is required. If a physician is available, his or her availability should be made known to the Game Commissioner prior to the start of the game.

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COMMISSIONERS’ GAME GUIDE8. Obtain three (3) individuals (at least 16 years old) to operate the down marker and yardage chain. The visiting team should supply at least one person.

9. The home team shall supply a fence, rope or similar restraining device to keep spectators a minimum of five (5) yards from the playing field.

10. Check size of football to be used to make sure they meet all specifications (See Pop Warner Rules). The Mitey Mite, Jr. Peewee ball and Peewee ball are smaller than Jr. Midget and Midget ball.

11. Sideline officials (statisticians, spotters, and chain crew) should refrain from cheering, calling out plays to the players, or other involvement in the game of play. The use of cell phones or other electronic communication devices on the sidelines is prohibited.

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COMMISSIONERS’ GAME GUIDE

12. Information from the Statisticians

a) Obtain names of both statisticians and record names on game report. (Must be at least 16 years old). Obtain a spotter for each statistician.

b) Remember: statisticians and spotters all also required to wear Field ID Cards.

c) Home team statistician shall record the mandatory plays for the visiting team players on the visiting side of the field.

d) Visiting team statistician shall record the mandatory plays for the home team players on the home side of the field.

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COMMISSIONERS’ GAME GUIDE

e) At half time, request the statistician count of players who have not completed the required number of plays and inform the respective head coach. Repeat at the end of the 3rd quarter (if necessary).

f) Notify each head coach when all of his players have completed the mandatory play requirements.

g) Be sure statisticians have signed and dated the Statistician Reports.

h) Attach both Statistician Reports to the game report.

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COMMISSIONERS’ GAME GUIDE

• MANDATORY PLAY/28 POINT RULE/16 PLAYER RULE

1. Also please refer to the PWLS Official Rules; RULE 9: MANDATORY PLAY RULE.

2. THE 28 POINT RULE (LOPSIDED/INTENTIONALLY RUN UP SCORES) SEE PWLS 2012 OFFICIAL RULES.

3. 16 PLAYER RULE

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Page 25: Capital District Pop Warner Federation 2012 Commissioner’s Education Training Capital District Pop Warner Federation 2012 Commissioner’s Education Training

Minimum Play Rule• Coaches shall follow the minimum play rule.

– 16 – 25 players 10 plays (12 for Mitey Mite)– 26 – 30 players 8 plays (10 for Mitey Mite)– 31 – 35 players 6 plays (8 for Mitey Mite)– Flag – All players will receive 10 plays.

• The following do not count toward MPR– Kickoffs, extra points, and free kicks– Plays that result in a penalty and are replayed– A non-active play – for example, the QB takes a knee

• MPR must be met for all players by start of 4th Quarter or– ALL players with less than minimum MUST enter the

game and remain in game until MPR is met.

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28 Point Rule• The official clock becomes running clock • The winning team cannot pass the ball or run sweeps outside the

tackle. If the winning team fails to abide by this rule, each violation will be a loss of down and a 5-yard penalty. This is at the discretion of the game referee.

• There will be no Blitzing • There will be no on-side kicks at kickoff.• The winning defense team cannot advance a fumble or pass

interception - the ball is blown dead immediately. The winning offense may start play action from this point.

• The winning team shall make every effort to replace starting players with reserves. Failure to do so will call for an immediate investigation and possible one game suspension if found guilty.

• Any coach who employs types of plays without the intent to maximize the action of play shall be in violation of this rule.

• The teams are still required to complete the mandatory play rule.

• An investigation will be conducted if a game ends with a score differential of 28 points or more.

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COMMISSIONERS’ GAME GUIDEAn investigation will be conducted if a game ends with a score differential of 28 points or more.

S2-FULL INVESTIGATIONWhen the statements of the coaches are in disagreement, the League shall require the Head Coach and all Assistant Coaches of each team to submit written answers to the following questions:

A.What in your opinion caused the lopsided score?

B. Is there any ill will or animosity among the coaching staff of Team A toward the coaching staff of Team B?

C. To your knowledge, have there been any threats between and among the children prior to the game?

D. Has your team ever been involved in a lopsided score before?

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COMMISSIONERS’ GAME GUIDE

E. What actions were taken by the coaching staff of Team A to prevent the score differential from reaching 28 points after it reached 18 points?

F. In retrospect, is there anything you feel could have been done to prevent the score differential from reaching 28 points? If so, what? Based upon the answers to the foregoing questions, the League shall determine whether or not to conduct a Hearing. The answers to these questions may not be used in any way at the hearing, unless presented at the hearing by one of the witnesses.

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COMMISSIONERS’ GAME GUIDE

THE 16 PLAYER RULE

There needs to be a minimum of 16 eligible players to start a game. If a player becomes injured in the course of the game, and is unable to return to the game (as determined by the officially designated medical personnel), and the count of eligible players falls below 16, then the game will immediately be suspended.

The League Commissioner should be notified immediately, and the game may be played as a continuation on the following Wednesday evening at a place to be determined by the Federation Board. If the injured player(s) are not able to return to the game at that time, the team falling below 16 players will forfeit the game. Only players who started the game will be allowed to play in the continuation game.

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COMMISSIONERS’ GAME GUIDEIf a game is suspended for any other reason (power failure, etc.), the game will also be continued following the procedures outlined above. However, if there were any players injured at the time the game was suspended, they will not be allowed to re-enter thegame. Only players eligible to play at the time the game was suspended will be allowed to play in the continuation game.

OTHER PROCEDURES1.Each team shall furnish at game time a numerically listed statistician form from League One OR, if not available, (blank forms may be obtained online) including starting offense and defense, and player's jersey number in the number of play square.

2.Home teams shall furnish an accurate scale to be used by the Game Commissioner for the pre-game weigh-in. A certified weight shall be used to check the accuracy of the scale. A certified weight must be present or the game is forfeited. check the accuracy of the scale. A certified weight must be present or the game is forfeited.

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COMMISSIONERS’ GAME GUIDE

3. The home team shall provide a suitable enclosure to be used for pre-game weigh-in. Enclosure shall provide adequate cover, and be out of view of fans.

4. Players late for pre-game weigh-in:

a) 15 minutes before start of game, cannot play first half. b) Any part of first half weigh-in at half-time may play second half. c) After the end of second quarter - not qualified to play.

5. Once a game has started, only the head official can call the game off. A Game Commissioner may request from the head coach a time out to talk to the referee if there is a circumstance pending on the field. A Game Commissioner cannot call a time out.

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COMMISSIONERS’ GAME GUIDEN. CONDUCTING A PRE-GAME WEIGH-IN PROCEDURES

1. Only certified Commissioners may be Game Commissioners and conduct weigh-ins.

2. The decision of the weigh-master is final.

3. Weigh-in must begin one (1) hour prior to scheduled start of game and be completed within 15 minutes of kickoff.

4. Weigh-in home team first.

5. A representative, preferably the Commissioner of the visiting team, must be present during weigh-in. Coaches are allowed in the pre-game weigh-in area for disciplinary reasons only (at the discretion of the Game Commissioner.)

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COMMISSIONERS’ GAME GUIDE

6. Game Commissioner shall personally:

a) Check and sign (initial/date) Head Coaches' I. D. cards (in the middle between photograph).

b) Check players' picture ID cards.

c) Check players' jersey number by having each player give number aloud.

d) Check ID card for Commissioner's signature, certifying player's eligibility to participate.

e) Check helmet of each player for achievement or incentive awards. (They are not allowed.)

f) Record date initials, and indicate the player’s status for each game where indicated on ID card.

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COMMISSIONERS’ GAME GUIDE7. Players will be weighed according to the Acceptable Methoddescribed in PWLS Official Rules (full equipment without helmet). If a player fails to meet the weight requirement when using the Acceptable Method, they will be given an opportunity, after the other players have been weighed, to be weighed using the Ideal Method (without equipment; gym shorts and socks):

a) In-Season Determination of WeightEach team will have its players checked PRIOR TO EACH GAME during the season to assure that the weight standards are maintained.

b) IDEAL METHODThe ideal method of in-season weight checks can only be conducted when all playing facilities used throughout the program have indoor dressing facilities. If so, pre-game weigh-ins, in shorts conducted before every game and will be scheduled so they are completed not

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COMMISSIONERS’ GAME GUIDE

later than fifteen minutes before kickoff, medical scale will be used, if not available, a lesser scale may be used if its accuracy can be checked against a weight of value.

c) ACCEPTABLE METHODThe following alternate method of in-season weight check (uniform and equipment allowance) shall be used where dress facilities are not available.

d) A weight allowance shall be established for the wearing of the uniform and protective equipment that will then be subtracted from the player's total scale weight. In case marginal overweight or marginal underweight, the team shall be entitled to a strip weight, in shorts, of the player concerned. Strip weight checks will be conducted in dignity away from unnecessary personnel.

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COMMISSIONERS’ GAME GUIDEe) To facilitate the weigh-in process, the scale can be set up along "pass“ or "fail" limits, i.e. be capable of preset to balance at the maximum and minimum allowable for the particular division of play. In this way, a line of players step onto the scale and have their weights quickly judged falling at or below the maximum. Next, the scale can be rebalanced at the minimum "pass" weight so players can be judged to weigh at or above the minimum weight. For judging a play weight, all weights shall be rounded to the nearest full pound i.e. a player weighing less than 1/2 pound above a full pound will be rounded down, while a player at or above 1/2 pound will be rounded up.

f) The following weight allowances for the wear equipment and uniform shall be used. All weights are without helmet. Cold climate areas: add 1 pound to all weights given wearing full sleeve cotton jersey with undergarment.

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COMMISSIONERS’ GAME GUIDETable 3 ACCEPTABLE WEIGH-IN WEIGHT ALLOWANCES

g) CHALLENGE METHODWeight check by challenge or other than above prescribed methods is not acceptable.

h) INTEGRITY OF WEIGH-INOnce a weigh-in has been conducted, no equipment shall be exchanged.

i) IN-SEASON WEIGHT INCREASEThe allowable increase in maximum weight for any division of play shall be calculated as follows, beginning with the first regular season game:

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Mitey Mite 7lbs

Junior Pee Wee & Pee Wee 8lbs

Junior Midget & Midget 9lbs

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COMMISSIONERS’ GAME GUIDE

WEEKLY WEIGHT INCREASE ALLOWANCES

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1st Week 0lbs

2nd Week 1 lb

3rd Week 2 lb

4th Week 3 lb

5th Week 4 lb

6th Week 5 lb

7th Week 6 lb

8th Week 7 lb

9th Week 8 lb

10th Week 9 lb

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COMMISSIONERS’ GAME GUIDE8. At pre-game weigh-in, check for any artificial or induced method of weight reduction of heavy weights. This is illegal. A player shall be considered ineligible if it is found that steam room cabinets, rubber sweat suits or similar devices and/or medications have been used.

9. Each player shall be allowed only one weigh-in at each scheduled pre-season, regular season, or post-season game. There will be no re-weighing of players who do not qualify at the initial pre-game weigh-in.

10. Player should be weighed in pound increments. Example: If a player weighs more than 120 lbs. but less than 120 1/2 lbs., weight is 120 lbs.

11. Players ineligible to play may remain with the eligible players in the players’ area during the game, after removing shoulder pads.

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Spirit Participants• The cheer/dance squad team book(s) are to be turned over to the

Game Commissioner prior to the start of game.• Immediately following the players' weigh-in, the Game

Commissioner will take attendance and initial each ID card, including coaches’ ID card, and Commissioner/Administrators’ ID card. Participants should line up in alphabetical order and present themselves to the game commissioner certifying the book.

• If an injury or disciplinary action occurs during game conditions, it will be noted on the game report. (Same as for players.)

• Cheer/dance participants not present at the time attendance is taken may not cheer the first half. If a cheer/dance participant arrives prior to the end of the second quarter they may participate during the second half, providing the Game Commissioner is notified and the ID card is initialed accordingly.

• If a cheer/dance squad does not have an adult coach (21 years or older) for every 12 participants present at the game, the squad or squads may not participate during the game.

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COMMISSIONERS’ GAME GUIDE

SportsmanshipAs part of routine operation at all football games and the cheerleading competition, the following statement will be read prior to he start of each game/competition: “The Capital District Pop Warner Football Federation requires officials to enforce all sportsmanlike rules for athletes and coaches. We will not tolerate negative statements or actions between opposing players, especially trash- talking, taunting or baiting of opponents. If such comments are heard or actions seen, a penalty will be assessed immediately. We have been instructed not to issue warnings. Let today’s contest reflect mutual respect.” shall be read over the loud speaker (if a PA system is available) or at the Official’s meeting at the 50 yard line prior to the coin toss).

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COMMISSIONERS’ GAME GUIDE

P. PROCEDURES DURING THE GAME

1. Players and coaches must be inside the 25 yard markers and within the coaches’ box on the playing field, in addition to the players, each team may have, only rostered personnel wearing appropriate field tags. See also, Requirement for Field Identification Cards.

2. Cheer/dance participants may be within five (5) yards of the playing field, but may not be within the 25-yard markers.

The exception to the “25 yard markers rule” will be those fields with suitable space behind the football player’s bench (e. g. fields having a running track around the field). In these cases, the cheer/dance participants may cheer within the 25-yard markers, BUT MAY NOT be inside the football player’s “box”.

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COMMISSIONERS’ GAME GUIDE

3. The Game Commissioner may ask the officials to penalize the team that fails to maintain control after one (1) warning. The Head Coach for each team/squad must maintain control over its coaching staff and spectators during the game. Failure to maintain spectator and/or coaching staff control in pre-game, game and post-game situations could lead to an extreme penalty such as suspension and / or game forfeiture.

4. The Game Commissioner shall personally check with medical personnel on all injuries. If an injury report is filled out, the information must be listed on the game report and the signed injury report(s) sent along with the game report.

5. Maintain a record of score by quarters (not a running score) and record final score on game report.

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COMMISSIONERS’ GAME GUIDE

6. As noted in the PWLS Official Rules:

Rule 24: RADIOS AND COMMUNICATION DEVICES – No Radios or other communicative devices shall be allowed during game situations to relay information to the coaching staff on the sidelines.

This includes the use of Cellular Telephones. Teams violating this restriction will be subject to disciplinary action.7. Games may be videotaped but videotapes cannot be shown at half time, per Regional Rules.

8. If a problem arises call the League Commissioner of the given division.

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COMMISSIONERS’ GAME GUIDE9. Absolutely no smoking, using smokeless tobacco, possession or use of alcoholic beverages, possession or use of illegal substances is allowed on the field, bench area or half-time area. Please also refer to the rules for use of the given practice, game, or competition facility.

Q. POST GAME REQUIREMENTS

1.Record in full detail all football game violations and/or suspected game violations and/or any comment from the coaches and/or officials on game report including any incidents involving cheer/dance participants.

2. Complete Commissioner's Game Report and mail on Monday, with statistician and injury reports, to designated division League.

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COMMISSIONERS’ GAME GUIDE If an injury or disciplinary action occurs during game conditions, it will be noted on the game report.

Cheer/dance participants not present at the time attendance is taken may not cheer the first half. If a cheer/dance participant arrives prior to the end of the second quarter they may participate during the second half, providing the

Game Commissioner is notified and the ID card initialed accordingly.

Every squad shall have at least one adult coach as head coach (21 years old or older). After the first 12 participants (including mascots) there must be an assistant volunteer coach (18 years old or older) for every 12 participants.

If a cheer/dance squad does not have sufficient adult coaches, the squad or squads may not participate during the game. 47

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COMMISSIONERS’ GAME GUIDE

1. The Home Association is responsible for reporting game scores. This information will be on-line @ Cdpw.org

MUST BE RECEIVED BY SUNDAY AT 6:00PM.

2. All Games Reports, Injury Reports, and Statistician Reports shall be filed with the appropriate league commissioner.

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COMMISSIONER FORMSCOMMISSIONER FORMS

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2012 Book Order

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Overall Book Order will be Alphabetical by Last Name.Sleeve #1: (Front) The Official ID form (or the facsimile of the same)Sleeve #1: (Back) Original Birth Certificate, Region Stamped Copy of Birth Certificate or acceptable alternate.

Sleeve #2: (Front): The 2012 Physical Fitness & Medical History form Section I.

Sleeve #2: (Back): The 2012 Physical Fitness & Medical History form Section II.

Sleeve #3: (Front) 2012 Participant and Parental Consent Form.Sleeve #3: (Back) 2012 Parental/Guardian Permission and Waiver.Sleeve #4: Will have 1 of the following: 2012 report card2012 Scholastic Eligibility form, or Region approved school form2012 Home School Form

Sleeve #5: Regional Wavier (If Required)

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TEAM / SQUAD BOOKShould contain - • Orange Sportsmanship Card• Yellow Field Tag Identification Card• Copy of National Pop Warner Rule Book• Copy of Commissioner’s Game Guide• Completed Preliminary Roster(s) • Older/lighter players must be on red-inked cards – do NOT cut and

staple a card to make it from a regular card – directors can stamp the cards at certification if necessary

• Head Coaches ID card.• Coach Trainee and/or Student Demonstrator ID Cards (see Player ID

cards below for necessary paperwork)• Players ID Cards with paperwork in the format shown on separate

sheet – Picture (head and shoulders, wallet-size)– Parent or guardian’s permission– Emergency contact person (other than parent)– All identification information– Birth Certificate– June 2012report card or Scholastic Eligibility Form– 2012 Physical Fitness and Medical History Form

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Birth Certificate

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STATISTICIAN SHEET

MIDGET

UNLIMITED JR. BANTAM TINY MITE MITEY MITE

USE KEY CODES

Jer. # Players Name O/L OFF DEF 1 2 3 4 5 6 7 8 9 10 Reason Not Playing

123456789

1011121314151617181920212223242526272829303132333435

DIVISION IIPEEWEE

MANDATORY PLAY REQUIREMENTS

DIVISION OF PLAY:

26 TO 30 PLAYERS - 8 PLAYS31 TO 35 PLAYERS–6 PLAYS

Please "X" One:

JR. PEEWEE JR. MIDGET

DIVISION I

16 TO 25 PLAYERS - 10 PLAYS

QUARTER OR THEY SHALL ENTER THE GAME AT THE START OF THE FOURTH QUARTER,

OF PLAYS.

AND REMAIN IN THE GAME UNTIL THEY HAVE RECEIVED THEIR REQUIRED NUMBER

Date of Game:

VISITORS TEAM MONITOR

PRINT NAME

LIST PLAYER'S NUMERICALLY STARTERS ACTIVE PLAYS PLAYED

ALL PLAYERS SHALL RECEIVE THEIR MANDATORY PLAYS BY THE END OF THE THIRD

2012 MANDATORY PLAY ROSTER

Reason Key: A. Under/Over wt. ( put in wt ) B. Sick/Injured C. Absent D. Discipline E. Quit

MANDATORY PLAY MONITORS CERTIFICATION

HOME TEAM MONITOR

Team Name:

HOME SCORE VISITORS SCORE

PRINT NAME

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Injury Report• Must be filled out anytime

a participant must be withdrawn from game or practice due to injury.

• Injury reports must be filed immediately with the league.

• Parent or guardian should acknowledge receipt of the insurance form by signing the Injury Report.

• Game injury reports MUST be sent with game report

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INITIAL INJURY REPORT

THIS REPORT IS TO BE USED WHENEVER A PLAYER OR SPIRIT PARTICIPANT IS REMOVED FROM A PRACTICE OR A GAME DUE TO AN INJURY OR ILLNESS. Association: __________________________________________________

Name: _______________________________________________________ Division of Play: ________________Football or Spirit: ________________ Type of injury or illness (circle) :

Fracture Concussion Sprain Bruise Abrasion Bee sting

Other: _____________________________________________________ Area of injury: Head Ribs Foot R L Neck Stomach Eyes R L Shoulder R L Back Nose Arm R L Hip R L Mouth Wrist R L Leg R L Teeth Fingers Ankle R L Other___________ How did injury occur (circle): Practice Scrimmage Game

Punt Kickoff Taken to hospital? Y N Transport by ambulance? Y N First Aid Y N COMMENTS/DETAILS ON INJURY: ____________________________________ __________________________________________________________________ Did Player Return to Practice/Game? Y N Date of Injury:_____________ Submitted:_____________________________ (Please Print)

Date Submitted:___________ Circle: Coach Commissioner All injury reports must be sent with the Game Report to the League Commissioner if injury occurred during a game. If at practice, send to CDPW Post Office Box. If a medical claim is being presented, it must be filed on the proper insurance company claim form. Each Association President receives forms prior to the first practice session.

I have received a copy of the Insurance Claim form.

Parent / Guardian Signature: ____________________________Date______________ Please send to: League Commissioner for Division (See Commissioners’ Game Guide for address.)

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INITIATE MEDICAL RESPONSE

Provide Appropriate Emergency Assistance.• Check the scene for safety.• Check the injured athlete and protect from further

harm, following universal precautions when appropriate.

• DO NOT MOVE THE ATHLETE• Activate your “Emergency Action Plan”

(PW rules require that you have a plan!!)• Care for the injured athlete until EMS Arrive

Guidelines for Medical Response can be found in your Risk Management Manual.

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INITIATE MEDICAL RESPONSE

• Plan: Work together with your local EMT’s to establish an Emergency Action Plan that will fit your specific area and needs.

• Plan should include informing visiting team of medical staff available, emergency numbers, directions to emergency medical facilities. The CDPW Game Report requires that this information be recorded BEFORE the start of a Game.

• Reminder – calling 911 from a cell phone is not as responsive as utilizing a “land line”

• The CDPW Game report MUST identify the individual responsible for medical emergencies (medic).

• CDPW requires that a medic be identified for ALL practices locations.

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INCLEMENT WEATHER

• Monitoring weather conditions is the responsibility of the game official, Coaches, Association and League Commissioners.

• Discuss the procedures you will follow if inclement weather becomes an issue (PW rules require that you have a plan!!)

• Presidents are responsible for notifying the League Commissioner when, due to weather, a game(s) can not be played.

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New for 2012 Concussion Awareness

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New for 2012 Concussion Awareness

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RISK MANAGEMENT

• Warm Weather Precautions: – Discipline of participants– Scheduling of practice– Provide plenty of water– Mandatory breaks

• Be aware what will cause heat cramps, heat exhaustion and heat stroke.

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NOAA's National Weather Service Heat Index

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Available

@

Pop Warner.com

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Post Game• Record all football game violations and/or suspected

game violations and/or any comment from the coaches and/or officials on game report including any incidents involving cheer/dance participants.

• Mail on Monday, with statistician and injury reports, to designated division Federation Commissioner.

• All scores must be reported (this includes Mitey Mite). The Home Association is responsible for reporting game scores on line: All Games Reports, Injury Reports, and Statistician Reports shall be filed with the Federation Commissioner. The Home Game Commissioner is responsible for ensuring that all forms are filled out in their entirety, and submitted in a timely fashion.

• Game results and standings (except Flag/Mitey Mite) will posted weekly on the www.cdpw.org website.

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Full Investigation

• When the statements of the coaches are in disagreement, the Federation requires responses to the 6 questions listed in the game guide.

• Based on answers, the Federation shall determine whether or not to conduct a Hearing.

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Rulebook Guidelines for Practice

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A. BEFORE LABOR DAY: No team or squad may schedule more than 10 hours of practice per week before Labor Day. A week is defined as seven (7) consecutive calendar days. Not more than 2-1/2 hours of practice may be scheduled on any one day. Note: Practice is up to 10 hours per week. It is not mandatory for a squad to practice the full 10 allotted hours. (Year-Round Cheer squads should follow these hours of practice rules “Before Labor Day” from 1/1 to 7/31.)

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Rulebook Guidelines for Practice

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B. AFTER LABOR DAY: Practices after Labor Day weekend are limited to 6 hours per week. A week is defined as seven (7) consecutive calendar days. Practices after Labor Day weekend are not to exceed 2 hours per day. Note: Practice is up to 6 hours per week. It is not mandatory for a squad to practice the full 6 allotted hours.

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Rulebook Guidelines for Practice

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C. BREAKS: Break time is not counted against the ten (10) or six (6) hours per week or 2-1/2 or 2 hours of allowed practice time.

D. CONDITIONING: After the first week of practice (10 hours) for conditioning, and after the second week of practice (10 hours) for conditioning, performer readiness evaluation and/or camp/clinic the squad may engage in regular practice sessions and/or pre-season games.

So as to avoid any misinterpretation, 20 hours of “practice” is required for all Pop Warner Spirit squads before the squad may engage in regular practice sessions and/or pre-season games.

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COMMISSIONERS’ GAME GUIDE6. SPECIAL NOTE FOR MITEY-MITES

S3-SPECIAL NOTE FOR MITEY-MITESAlthough the game is serious to the kids, from the adult viewpoint, Mitey-Mite is strictly a training division, completely free of any pressure to win, with a total emphasis on learning. While scores are kept, no local championship may be declared, but post-season play is permitted. Coaches may remain on the field, at the option of the League. A maximum of one (1) coach per team is permitted on the field except during kick-offs and punts.

There shall be no blitzing, no rushing of: punts, field goals or point after touchdown (while attempting a kick) in Mitey-Mite play. CDPW Rule. - Mitey Mite coaches will not be permitted on the field after week two (2) of the mitey mite season for 2012.

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Flag Commissioner’s Game Guide

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Flag Commissioner’s Game Guide

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Flag Commissioner’s Game Guide

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Flag Commissioner’s Game Guide

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Field ID Tags• Tags must be worn in plain view around the neck.

Tags will be color-coded as follows:– Yellow = CDPW Board, and Association Presidents– Orchid = Association Spirit Coordinator– Royal Blue = Football Team Head Coaches– Navy Blue = Football Coordinator– Green = Football Team Assistant Coach– Orange = Football Team Trainer and – Orange = Football Team Equipment Manager– Red = Game Commissioner– White = Statistician– White = Spotter– Violet = Spirit Head Coach– Lime = Spirit Assistant Coaches– Tan = Spirit Squad Commissioner

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Contacts

CDPW Officers, All Pop Warner Links and Forms @

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League Web Sitewww.cdpw.org