cameg - a multi-agent based context-aware mobile educational game for on-the-job training chris lu,...

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xt-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-We n Chen Maiga Chang [email protected] http:// maiga.athabascau.ca School of Computing and Information Syste ms Athabasca University Alberta, Canada

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Page 1: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training

Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

Maiga [email protected]

http://maiga.athabascau.ca

School of Computing and Information SystemsAthabasca University

Alberta, Canada

Page 2: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

2Outline

Outline

• Purpose• The Game Play• Main Components and Features• Video Demonstration• Conclusion

Context-Aware Mobile Educational Game

CONTEXT-AWARENESS K NOWLEDGE STRUCTURE

MULTI-AGENT SY STEM

POSITIONING

TECHNOLOGY2-DIMENSIONAL

BARCODE

Page 3: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

3Purpose

Purpose

Roles - Visiting Scholar and New Employee Get familiar with the new environment. Understand the location and related objects

people, devices, items… Learn how to use the facilities by playing game. Provide series of missions as Job training.

3

Where can I pick up a paper that printed from my

laptop?

How to book a meeting room

Page 4: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

4

Scenario and The Environment

Based on theories and technologies distributed system, multi-agent system, educational game, ubiquitous

learning, context-awareness knowledge structure, QR code Scenario

Place: 11F, Edmonton Learning Centre, Athabasca University Roles: New Employee and Visiting Scholar

Learning Objects and Its Characteristics People: VPR, Researchers, Employees… Places: Workplace, Drop-In, iCore, Kitchen, Washroom, Meeting Roo

ms… Things: Printer, Coffee Machine…

Learning Activities New Employee: where can I get signature for an institute support letter? Visiting Researcher: I printed a paper from my laptop, where can I pick it up?

Purpose

Page 5: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

5

Scenario and The Environment5

Purpose

Page 6: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

6

The Game Play (1/2)

Dell is a visiting professor of School of Computing and Information Systems (SCIS), Athabasca University (AU).

He resides at 11th floor of AU’s Edmonton Learning Centre (ELC) and doesn’t familiar with the environment and anything related to what he is needed for doing research in AU.

In order to get familiar with the new research environment, he downloads and installs the Context-Awareness Mobile Educational Game (CAMEG) in his webcam-enabled mobile phone with built-in Wi-Fi.

The Game Play

Page 7: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

7

The Game Play (2/2)

At the very beginning, he will be asked to choose the role he may want to play, e.g. a visiting scholar and a new employee.

He chooses to play a visiting scholar role which fits what he is in AU now. The system will also offer him several themes which he may want to

know more. Dell chooses the “Living at ELC” as it is what he needs before starting research.

The system will automatically generate series of quests related to the theme “Meet Maiga at ELC”, “Do me a favor, ok?”, “Where is kitchen?”, “You

may need a hand”, “Oh, here you are!”, “We’ve got go, meet you there”, “Always busy, any option?”, “Where is Room 1115?”

The quests not only have sequence but also are linked by a situation story. The story connects the quests and makes Dell feel the story is what he may encounter in very near future. Because of some quests are chained due to the plots/scenes in the story, Dell has to solve the quests one by one.

The Game Play

Page 8: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

8Main Component and Features

Main Component and Features

Knowledge Structure (Wu, Chang, Chang, Liu, & Heh, 2008)

Positioning and Identifying GPS and QR Code Update and Maintenance Multi-Agent System Resource Consuming Multi-Agent System Flexibility Multi-Agent System

8

K NOWLEDGE

STRUCTURE

PRE-DEFINED

LEARNING

ACTIVITY

TEMPLATES

PERSONAL

EXPERIENCE

D2 Char4

D1 Char1

Char2

Char3

Type1

Type2

Type3

Type4

Type5

LO1

LO1

LO3

DOMAIN CHARACTERISTICS OBJ ECT

STORIES & ROLES II. Choosing preferred role & themes

I. Environment analysis & knowledge structure construct

LEARNING OBJECTS

IN ELC

1ST FLOOR

III. Activitygenerating

ACTIVITY GENERATING

ENGINE

IV. Learning activity chain creating

VI. Updating personal experience

V. Playing the game, doing activities, and finding learning objects

Page 9: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

9

Video Demonstration9

Purpose

Page 10: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

1010

Relevant Publications (2008 – 2010) Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (201

0). Context-awareness Learning Activity Generation and its Agents in a Mobile Educational Game. Asia-Pacific Conference on Technology Enhanced Learning, (APTEL 2010), Osaka, Japan, September 24-26, 2010. ID.65.

Keith Ying, Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2009). Narrative Elements Analysis for Educational Mobile Game Development. Technology Enhanced Learning Conference 2009, (TELearn 2009), Taipei, Taiwan, October 6-8, 2009. No.26.

Chun Chang, Stis Wu, Maiga Chang, and Jia-Shen Heh. (2008). Activity Generator for Informal Learning in Museum. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 189-194. (ISTP)

Relevant Publications

Page 11: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

11

Conclusions World Multi-Discipline Game

Edmonton, AB, Canada – University employees and visiting scholars Tainan, Taiwan – Museum Kaohsiung, Taiwan – Graduate Students in Library

Conclusions

Page 12: CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

Thank you so much

Any questions, discussion, and/or comments?