c++ structures: classes in c++, the concept of structure has been generalized in an object-oriented...

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C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: classes are types representing groups of similar instances each instance has certain fields that define it (instance variables) instances also have functions that can be applied to them (represented as function fields) -- called methods the programmer can limit access to parts of the class (to only those functions that need to know about the internals) Readings: 6.1-6.21, 7.1-7.6, 7.8, 7.12-7.16

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Page 1: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

C++ Structures: Classes• In C++, the concept of structure has been generalized

in an object-oriented sense:– classes are types representing groups of similar instances– each instance has certain fields that define it (instance

variables)– instances also have functions that can be applied to them

(represented as function fields) -- called methods– the programmer can limit access to parts of the class (to

only those functions that need to know about the internals)

• Readings: 6.1-6.21, 7.1-7.6, 7.8, 7.12-7.16

Page 2: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

OutlineClasses in C++

access modifiers: private, public, protected

struct versus class

class methodsdefined

defined separately

inlining

static instance variables

accessors

mutators

managersdefault ctor, dtor, copy ctor, other ctors

Page 3: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

A Motivating Example

You declare a simple structure:struct Robot {

float locX;

float locY;

float facing;

};

Robot r1;

What if you never want locX or locY to be negative?

Someone unaware of your restriction could set:r1.locX = -5;

and you have a problem!

Page 4: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

General Class Definition in C++

class ClassName {

access_modifier1:

field11_definition;

field12_definition;

access_modifer2:

field21_definition;

field22_definition;

};

ClassName is a new type (just as if declared as struct with typedef in C)

Possible access modifiers: publicprivateprotected

Fields following a modifier are of that access until the next modifier is indicated

Fields can be variables (as in C structures) or functions

Page 5: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

A Simple Class

class Robot {

public:

float getX() { return locX; }

float getY() { return locY; }

float getFacing() { return facing; }

void setFacing(float f) { facing = f; }

void setLocation(float x, float y);

private:

float locX;

float locY;

float facing;

};

Page 6: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

private Access Modifier

• Fields marked as private can only be accessed by functions that are part of that class

• In the Robot class, locX, locY, and facing are private float fields, these fields can only be accessed by functions that are in class Robot (getX, getY, getFacing, setFacing, setLocation)

• Example:void useRobot() {

Robot r1;

r1.locX = -5; // Error

Page 7: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

public Access Modifier

• Fields marked as public can be accessed by anyone

• In the Robot class, the methods getX, getY, etc. are public– these functions can be called by anyone

• Example:void useRobot() {

Robot r1;

r1.setLocation(-5,-5); // Legal to call

Page 8: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

struct versus class

• In C++ struct and class can be used interchangeably to create a class with one exception

• What if we forget to put an access modifier before the first field?struct Robot { OR class Robot {

float locX; float locX;

In a class, until an access modifer is supplied, the fields are assumed to be private

In a struct, the fields are assumed to be public

Page 9: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

What about protected?

• C++ allows users to create classes based on other classes:– a FordCar class based on a general Car class– idea: the general Car class has fields (variables and

functions that describe all cars)– the FordCar class then uses the fields from the general

Car class and adds fields specific to FordCars– done with inheritance– public fields are inherited (as public)– private fields are not inherited– protected fields are like private, but can be inherited

Page 10: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Class Methods

• Functions associated with a class are declared in one of two ways:ReturnType FuncName(params) { code }

• function is both declared and defined (code provided)

ReturnType FuncName(params);• function is merely declared, we must still define the body of the

function separately

• To call a method we use the . form:classinstance.FuncName(args);

FuncName is a field just like any other field in the structured variable classinstance

Page 11: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Defined Methods

class Robot {

public:

float getX() { return locX; }

};

Robot r1;

• The function getX is defined as part of class Robot• To call this method:cout << r1.getX() << endl; // prints r1’s locX

• Why define the method this way?– Implicitly inline

Page 12: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Inline Functions

• In an inline function, the C++ compiler does not make a function call, instead the code of the function is used in place of the function call (and appropriate argument substitutions made)

• Why?– Inline functions don’t have the overhead of other

functions– Things like accessing/changing fields of a class instance

should be fast– Including the definition of a function is an implicit

request to make a function inline

Page 13: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Inline Requests

• Not all requests to make a function inline are honored– generally C++ examines the complexity of the function

and the use of parameters in the function

– should only request inline definition for short functions

• Can also explicitly request to make class methods and other functions inline (add inline keyword before return type in function declaration and definition)

Page 14: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Aside: A Global Inline Function

• Use inline before return type:inline char upcase(char ch) {

if ((ch >= ‘a’) && (ch <= ‘z’))

return (ch + (‘A’ - ‘a’));

else

return ch;

}

cin >> option;

if (upcase(option) == ‘Y’)

...

Page 15: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Defining Methods Separately

• For methods that are declared but not defined in the class we need to provide a separate definition

• To define the method, you define it as any other function, except that the name of the function is ClassName::FuncName:: is the scope resolution operator, it allows us to refer to

parts of a class or structure

Page 16: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

A Simple Classclass Robot { public: void setLocation(float x, float y); private: float locX; float locY; float facing;};

void Robot::setLocation(float x, float y) { if ((x < 0.0) || (y < 0.0)) cout << “Illegal location!!” << endl; else { locX = x; locY = y; }}

Page 17: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Explicitly Requesting Inline

class Robot { public: inline void setLocation(float x, float y);};

inline void Robot::setLocation(float x, float y) { if ((x < 0.0) || (y < 0.0)) cout << “Illegal location!!” << endl; else { locX = x; locY = y; }}

Page 18: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Referring to Class Fieldsvoid Robot::setLocation(float x, float y) { if ((x < 0.0) || (y < 0.0)) cout << “Illegal location!!” << endl; else { locX = x; locY = y; }}• What are locX and locY in setLocation??

– Since a class function is always called on a class instance, locX, locY are those fields of that instance

– Example:Robot r1;Robot r2;r1.setLocation(5,5); // locX is from r1r2.setLocation(3,3); // locY is from r2

Page 19: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Types of Class Methods

Generally we group class methods into three broad categories:accessors - allow us to access the fields of a class instance

(examples: getX, getY, getFacing), accessors do not change the fields of a class instance

mutators - allow us to change the fields of a class instance (examples: setLocation, setFacing), mutators do change the fields of a class instance

manager functions - specific functions (constructors, destructors) that deal with initializing and destroying class instances (more in a bit)

Page 20: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Accessors and MutatorsWhy do we bother with accessors and mutators?

– Why provide getX()?? Why not just make the locX field publicly available?

– By restricting access using accessors and mutators we make it possible to change the underlying details regarding a class without changing how people who use that class interact with the class

– Example: what if I changed the robot representation so that we no longer store locX and locY, instead we use polar coordinates (distance and angle to location)?

• If locX is a publicly available field that people have been accessing it, removing it will affect their code

• If users interact using only accessors and mutators then we can change things without affecting their code

Page 21: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Rewritten Robot Classclass Robot { public: float getX() { return dist * cos(ang); } float getY() { return dist * sin(ang); } void setLocation(float x, float y); private: float dist; float ang;};void Robot::setLocation(float x, float y) { if ((x < 0.0) || (y < 0.0)) cout << “Illegal location!!” << endl; else { dist = sqrt(x * x + y * y); ang = atan2(y,x); }}

Page 22: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Object-Oriented Idea

• Declare implementation-specific fields of class to be private

• Provide public accessor and mutator methods that allow other users to connect to the fields of the class– often provide an accessor and mutator for each instance

variable that lets you get the current value of that variable and set the current value of that variable

– to change implementation, make sure accessors and mutators still provide users what they expect

Page 23: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Static Instance Variables• C++ classes may also contain, static instance fields -- a

single field shared by all members of a class• Often used when declaring class constants (since you

generally only need one copy of a constant)• To make a field static, add the static keyword in

front of the field– can refer to the field like any other field (but remember,

everybody shares one copy)– static variables are also considered to be global, you can

refer to them without an instance– static fields can be initialized (unlike other fields)

Page 24: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Static Fields Example

class Robot { public: static int numRobots = 0; static const float minX = 0.0; static const float maxX = 100.0; void initializeRobot() { numRobots++; } void setLocation(float x, float y);}void Robot::setLocation(float x, float y) { if ((x < minX) || (x > maxX)) …}

Page 25: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Static Fields as Global Variables

• One can examine public static fields of a class outside of that class using the form:ClassName::StaticFieldName

• Example:void main() {

Robot r1, r2;

r1.initializeRobot();

r2.initializeRobot();

cout << Robot::numRobots << “ robots.\n”;

Page 26: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

The Need for Manager Functions

• To make the previous program work we have to explicitly call the routine initializeRobot, wouldn’t it be nice to have a routine that is automatically used to initialize an instance -- C++ does

• C++ provides for the definition of manager functions to deal with certain situations:constructors (ctor) - used to set up new instances

• default - called for a basic instance• copy - called when a copy of an instance is made (assignment)• other - for other construction situations

destructors (dtor) - used when an instance is removed

Page 27: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

When Managers Called

void main() {

Robot r1; // default ctor (on r1)

Robot r2; // default ctor (on r2)

Robot* r3ptr;

r3ptr = new Robot; // default ctor on

// Robot object r3ptr points to

r2 = r1; // copy ctor

delete r3ptr; // dtor

} // dtor (on r1 and r2) when main ends

Page 28: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

The Default Constructor (ctor)

• A default constructor has no arguments, it is called when a new instance is created– C++ provides a default ctor that initializes all fields to 0

• To write your own, add following to your class:class MyClass {

public:

MyClass() { // repeat class name, no

code here // return type

}

}

Page 29: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Example Default ctorclass Robot { public: static int numRobots = 0; Robot() { numRobots++; locX = 0.0; locY = 0.0; facing = 3.1415 / 2; } private: float locX; float locY; float facing;}

Page 30: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Destructor (dtor)• A destructor is normally not critical, but if your class

allocates space on the heap, it is useful to deallocate that space before the object is destroyed– C++ provides a default dtor that does nothing– can only have one dtor

• To write your own, add following to your class:class MyClass { public: … ~MyClass() { code here }}

Page 31: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Example dtor

class Robot { public: char *robotName; Robot() { robotName = 0; } void setRobotName(char *name) { robotName = new char[strlen(name)+1]; strcpy(robotName,name); } ~Robot() { delete [] robotName; }}

Page 32: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

The Copy ctor• A copy constructor is used when we need a special

method for making a copy of an instance– example, if one instance has a pointer to heap-allocated space,

important to allocate its own copy (otherwise, both point to the same thing)

• To write your own, add following to your class:class MyClass { public: … MyClass(const MyClass& obj) { code here }}

Page 33: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Example Copy ctor

class Robot { public: char *robotName; void setRobotName(char *name) { robotName = new char[strlen(name)+1]; strcpy(robotName,name); } Robot(const Robot& obj) { robotName = new char[strlen(obj.robotName)+1]; strcpy(robotName,obj.robotName); }}

Page 34: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Other ctors

• It is often useful to provide constructors that allow the user to provide arguments in order to initialize arguments

• Form is similar to the copy ctor, except parameters are chosen by programmer:class MyClass { public; … MyClass(parameters) { code here }}

Page 35: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Example ctor

class Robot { public: Robot(float x, float y, float face) { locX = x; locY = y; facing = face; }}calling: Robot r1(5.0,5.0,1.5); Robot r2(5.0,10.0,0.0); Robot* rptr; rptr = new Robot(10.0,5.0,-1.5);

Page 36: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

A Combination ctorCan combine a ctor that requires arguments with the default

ctor using default values:class Robot { public: Robot(float x = 0.0, float y = 0.0, float face = 1.57075) { locX = x; locY = y; facing = face; }}calling: Robot r1; // ctor called with default args Robot r2(); // ctor called with default args Robot r3(5.0); // ctor called with x = 5.0 Robot r4(5.0,5.0; // ctor called with x,y = 5.0 …

Page 37: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Hiding the Default ctor

• Sometimes we want to make sure that the user gives initial values for some fields, and we don’t want them to use the default ctor

• To accomplish this we declare an appropriate ctor to be used in creating instances of the class in the public area, then we put the default ctor in the private area (where it cannot be called)

Page 38: C++ Structures: Classes In C++, the concept of structure has been generalized in an object-oriented sense: –classes are types representing groups of similar

Example ctor

class Robot { public: Robot(float x, float y, float face) { locX = x; locY = y; facing = face; } private: Robot() {}}calling: Robot r1(5.0,5.0,1.5); Robot r2; // ERROR, attempts to call default ctor