by: michael mcdaniels mobile game concepts. game philosophy short mini-games for short attention...
TRANSCRIPT
Game Philosophy
Short mini-games for short attention spans(children ages 4-11)
Fun for kids in Developing and Developed Countries
Can Pick up anytime to resume play or start anew
Tasks get more challenging as the user’s learning evolves
Reward system will reinforce learning and encourage friendly competition
Rhythm Counter
Goal: To make mental math feel more naturalConcept: Use the rhythm of music to promote a
rhythm for doing math
Rhythm CounterGameplay
Count the “___”: Music plays out of a speaker and the user must perform a “math dance” while counting “___”. “___” can be anything from parts-of-speech to specific vocabulary.Ex: User shakes the phone everytime they hear a noun and
compares final numberMath Dance: Shake phone to a rhythm to solve math
problemsEx1: Shake phone to a to a ¾ rhythm to express the fraction
¾ Ex2: To solve 2x3, shake phone 3 times in rapid succession
twice as well as 2 times in rapid succession 3 times.Accelerometer calculator: Shack your phone and
gesture as a calculator inputEx: Shake 3 times, gesture X, and shake 2 times to perform 3
x 2 and receive an answer back in number of vibrations.
Rhythm CounterChallenge: Harder questions in story mode,
measuring comparing digital measurements to real-world measurements
Rewards: Free Cell phone minutes, Popular Songs for Download
Required Technology: Accelerometer
Geometry/Trigonometry Tools
Goal: Get an intuitive sense for using geometry and trigonometry in the real world
Concept: Use pictures, virtual math “tools”, and digital objects to simulate measurement/calculation in the real world
Geometry/Trigonometry Tools
GameplayTutorial: Learn how to manipulate a protractor,
ruler, compass, etc…Ex: Rotate/tilt phone to place the protractor in the correct
orientation to measure the angle between lines b and c
Story Mode – Answer trig/geom. questions based on pre-existing picturesEx: Measure the angle between the two large brackets
Geometry/Trigonometry Tools
Challenge: Harder measurements, compound measurements(e.g. angle and distance required to solve for new distance)
Rewards: Cell phone minutesRequired Technology: Accelerometer, tilt
Problem SolverGoal: Use math and critical thinking in real-world scenariosConcept: Have players use digital math tools to solve
stories of real-world situations in a scenario-based RPG game
Problem SolverGameplay
Tutorial: Learn how to use digital toolsEx: Practice selecting in-game items and manipulating them with the digital tools(eg sawing by physically doing a sawing
motion using the phone)Story Mode: Solve stories using digital tools
Ex1:The local carpenter needs to build a house before the monsoon season arises. The carpenter must: select a plot of land, figure out the maximum width and length the house can be, figure out how many rooms it must be/how tall to fit a certain family size, cut the wood to length.Tools include moisture meter(stick w/ruler), protractor, marker, hammer, saw, etc…One task is to cut two 3ft long pieces of wood into the following proportions using the saw for the base: 2ft, ½ft,1/4ft,
3/8ft,1/8ftNext, the user must saw and hammer some of the wood together to make right-angled wall supports(geometry/trigonometry)