business analysis bsad 101
TRANSCRIPT
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Patrick Walter Victoria Cameron Conner Cameron Brandon Martel
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Company Profile• Industry(s): Video games, Home
Entertainment Gaming Systems, Portable Gaming Systems, MLB Affiliate (Seattle Mariners)
• Number of Employees: 4712• Number of years: 122• Vision: “Nintendo continues to make
efforts for the growth of the home entertainment industry with a mission that is ‘to pleasantly surprise people and put smiles on the faces of everyone involved with Nintendo’." – Satoru Iwata President/ CEO of Nintendo.
COMPANY PROFILE
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Financial
COMPANY PROFILE
SALE
S(USD
)
EXPENSES(U
SD)
NET INCOME(U
SD)
TOTAL ASS
ETS(USD
)
TOTAL LIABILI
TIES(USD
)0
5000000
10000000
15000000
20000000
25000000
20112010200920082007
Five Year Financial Analysis
Fiscal Year EndsMarch 31st
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Stock
COMPANY PROFILE
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Future Plans
COMPANY PROFILE
Nintendo Wii U:•Next generation Wii console featuring 6.2” screen in controller•Addition of second gaming screen creates multitude of entirely new video game experience. •Adding to multiplayer gaming with each player having a different private screen for viewing.
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Demand• 86.01 million Wii systems sold (March 31st 2011)• 146.42 million DS systems sold (March 31st 2011)• DS sales exceed PSP sales• Demand for previously popular games such as Mario kart, Zelda, and
other games featured for the N64 have decreased after being poorly readapted to new generation systems such as the Wii
• Less demand for unknown/less popular gaming titles
THE MARKETPLACE
Top 4 selling games for Wii:• Wii Sports• Wii Play• Wii Sports Resort• Mario Kart Wii
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Main Competitors
THE MARKETPLACE
Sony Microsoft
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Sony
• Approximately 80% of PlayStation 3 consoles sold use online game play
• PlayStation Portable offers array uses including online gaming, TV shows, and Movies
• PlayStation offers much larger variety of gaming genres including: sporting, strategy, survival, horror, first person shooter, arcade, action, adventure, fighting, puzzle and casino/gambling
THE MARKETPLACE
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Microsoft
THE MARKETPLACE
• Microsoft has a much larger spectrum of markets outside of the gaming industry
• Xbox Kinect functions similar to Nintendo Wii providing an easy substitute (Buyer power)
• Kinect has a better reputation for gaming experience, out performing Wii’s motion sensors
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Apple
THE MARKETPLACE
• Iphone 4, Iphone 4S, and Ipad2 offer features such as faster touch response better graphics, and better performance with new Dual core A5 chip
• Apple Store has endless quantity of games and applications available
• Iphone’s wide diversity of abilities attract a wider scale of customers and give it the All-in-one appeal
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Internal Conclusion
THE MARKETPLACE
• Nintendo Profits dropped by a third in the last year• Experiencing price drops for products lower than expected demand
(Nintendo 3DS)• Low stocks show Nintendo's failure to impress and appeal to
investors• 3DS features many impressive abilities such as 3D visuals without
use of glasses and a variety of features included in devices previously absent in Nintendo handhelds
• 3DS lacks adaptation of previous games reducing gaming experience• Low battery life of 3DS and poor joystick liability of Wii controller
contributes to loss of customer loyality• High cost for hardware and software
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Internal Conclusion
THE MARKETPLACE
Take advantage of:• 55% of gamers play on handheld systems• Average age of gamers is 37• Sporting/Action games are best selling genres• 25.1 billion dollars spent on gaming industry of
that 15.9 billion is on software the rest on hardware and accessories (2010)
• Loss in sales in Europe/Japan/USA for hardware and software
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Outside of the Marketplace
THE BROADERENVIRONMENT
Potential Opportunities and Advantages
Potential Threats and Disadvantages
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External Forces
THE BROADERENVIRONMENT
Economic Forces:•Nintendo’s sales are not at risk of fluctuations in the economy and interest rates•Low manufacturing costs gives Nintendo the ability to lower prices if neededSocial-Cultural Forces:•Groups of activist believe video games promote violent behaviour in adolescence which may lead to bans in some areas•Other groups blame video games for obesity epidemic and other health issues
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External Forces
THE BROADERENVIRONMENT
Environmental Forces:•Environmental activist push manufacturers to use more recycled resources and less plastics which Nintendo currently uses for its hardware and accessories•Nintendo’s appeal to such groups with games such as Mario sunshine which is based around cleaning the environmentNatural Forces:• Gaming industry sees little effect from any natural forces but Nintendo did see major slow down after the 2011 Tsunami
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•Wii and DS relatively low cost hardware/software•Unique use of motion detection in Wii controller•Focus on intuitive gaming experience for all ages on both Wii and DS
•Wii’s controller joystick liability•Limited selection of software•Wii and DS are losing in the online software war •Wii’s lowest quality graphics card in its generation of consoles
•Growth of market size•Penetration of new markets in Middle East, Europe, and Asia
•Losing potential customers with Wii and DS low diversity of software selection•Software developers abandoning Wii software development due to low profit projections
Analysis Conclusions
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•Prestige of Nintendo name•Brand loyalty of customers•High demand•Worldwide availability•Multi-play software and hardware
•No patents on motion sensing software•Wii only gaming console of its generation with no hard drive•Lack of third party presence capability
•Quality third party support•Focus more development in online gaming
•Price drops from competitors
Analysis Conclusions
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Recommendations• Push more focus into online game play• If new products such as Wii U continue to fail to impress
consumers pull back focus to handheld gaming (follow the numbers)
• Diversify game genres• Continue worldwide expansion• Continue with new innovation and outside-of-the-box
thinking• Upgrade hardware to meet the capabilities of their
competitors ( hard drive and graphics)