building games that last | anatoly ropotov
TRANSCRIPT
![Page 1: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/1.jpg)
![Page 2: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/2.jpg)
Sustainable Free-To-Play
Building Games That Lastin the Age of Abandon
Anatoly RopotovCEO, Game Insight
@tolik | fb.com/ropotov
![Page 3: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/3.jpg)
![Page 4: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/4.jpg)
• Every industry and generation needs a list of “sins & virtues”
• We need to start respecting the life-cycle of products
• It’s a start, let’s open a dialogue
Intro
![Page 5: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/5.jpg)
These 6 things will make your game stick. I could’ve never thought of #3.
![Page 6: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/6.jpg)
• Delight them: daily/weekly/monthly, seasonal, sensational!
• Communicate! Changelogs? Push Messages? In-game news hub? Community? Retargeting?
• Open Roadmap: Deliver and Provide Proof
#1: Kindness Update Often
![Page 7: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/7.jpg)
![Page 8: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/8.jpg)
![Page 9: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/9.jpg)
• Trust. Brand. That’s what you lose when you shut down the game
• Why would you abandon your players?
• “Sunsetting” should be painless
#2: PatienceDo not “shut down”
games! Ever.
![Page 10: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/10.jpg)
• Even with increased penetration of 4G/LTE… The horror of data plans!
• The metro, daily commute, planes - players will be playing something else!
• And once the servers go down*… *not suitable to all game types
#3: TemperanceLet them play
offline!
![Page 11: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/11.jpg)
![Page 12: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/12.jpg)
• Transparency inside product operations is crucial
• Product Performance, App Store Reviews, Customer Support, Facebook, Twitter, In-Game Public Chat - feel the vibe!
• Every team member should feel the consequences
#4: DiligenceListen & Act!
![Page 13: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/13.jpg)
![Page 14: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/14.jpg)
• Everyone loves that if you have a great IP
• Easier to retarget your audience
#5: KindnessSequels & Spin-offs
![Page 15: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/15.jpg)
![Page 16: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/16.jpg)
• Transferring the progress should be easy!
• New & alternative platforms
• Localizations & new regions
#6: Sloth: Cross-platform, multi-platform
![Page 17: Building Games That Last | Anatoly Ropotov](https://reader035.vdocuments.site/reader035/viewer/2022062223/587cda251a28abff0b8b5459/html5/thumbnails/17.jpg)
An afterthought…?6 mobile games came to Facebook from mobile