bring best practice to mobile game development wang xu producer @ ubisoft shanghai

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Bring Best Practice to Mobile Game Development WANG Xu Producer @ Ubisoft ShangHai

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Bring Best Practice to Mobile Game Development WANG Xu Producer @ Ubisoft ShangHai. Title. Click to edit Master text styles Second level Third level Fourth level Fifth level. Multi-Platforms Development. Mobile Development – Will Not Discussed. India Game Development - PowerPoint PPT Presentation

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Page 1: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Bring Best Practice to Mobile Game Development

WANG XuProducer @ Ubisoft ShangHai

Page 2: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Title

•Click to edit Master text styles• Second level

• Third level• Fourth level

• Fifth level

Page 3: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Multi-Platforms Development

Page 4: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Mobile Development – Will Not Discussed

• India Game Development• Game directly ported from its Web/SNS version• Re-skinned, straight copying games• Pirate games

• Practice of bringing social elements to mobile game

Page 5: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Let’s try to tell Some Difference

• Tools and Pipeline• Production Value• Design and Production Focus• Design Iteration • Management and Communication Overhead

Page 6: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Tools and Pipeline

• Relatively speaking, mobile games enjoy better tools• Console game spare no effort on pushing pipeline to their limits

Page 7: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Tools and Pipeline

Page 8: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Production Value

Story Atmosphere Characters Unique Flavor Epic Moments Rewards Buzz Polish

Page 9: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Design and Production Focus

• Mobile• Creativity games(idea) still dominate the dashboards.• Game balance works as barrier of new comers thus is the

priority • Flexible and agile design/production process

Page 10: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Design and Production Focus

• Console/PC/Handheld games• Systematic the game design, game loop, game mechanism

game flow…• Try to find the recipe of creativity and innovation. • Give enough focus to 3C, sign and feedback.• Heavy design/production validation process.

Page 11: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Design Iteration

• We received professional playtest report.• It’s easier to hand over a iPhone to somebody to get his opinion.

Page 12: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Design Iteration

•Be rational to the feedbacks

Page 13: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Difference – Communication Overhead

• Agile but Scrum?

Page 14: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Bring Best Practice to Mobile Game Dev

• Tools and Pipelines• Design Methodology• Motivation is more important

Page 15: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Best Practice – Tools and Pipeline

• Keep checking and improving the pipeline make sure nobody in the team will need to wait for another people if he wanted to see his modification in the version.

Page 16: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Best Practice – Tools and Pipeline• Automate the version checking and making process.

• Everyone in the team should be able to download the most recent version (the CL 5 minutes ago included) to his mobile phone through WiFi.

Page 17: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Bring Best Practice to Mobile Game Dev

• Tools and Pipelines• Design Methodology• Motivation is more important

Page 18: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Perspective• Keep the practice of designing the core game play for First Playable Presentation (aka. vertical slice)

• For F2P game, always review it from the perspective of 1st 30 minutes’ player experience.

Page 19: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Validation

• Strive for a lightweight design validation process, but to play fair, you have to convince them with something playable every 2 weeks at least

Page 20: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Stages

• Still there are the stages of

• Concept• Pre-Production• Production • Launch/Soft Launch• Post Launch

Page 21: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Concept

• Prototype (e.g., with Flash).

Page 22: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Concept

• Prototype

Page 23: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Concept

• Prototype.

• Know the game engine.

Page 24: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Pre Production

• Give enough focus to Control, Camera and Character, Sign and Feedback.

Page 25: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Pre Production

• Insist to have reviewable version everyday.

• Insist to make it real data driven at least for top 2 more important features

• Never believe a feature will be polished/graphic will be good/FPS will be improved but only in last month.

Page 26: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology

• Play tests don’t always tell the truth.

GPP

Playtest

team

Design Intenti

on

Designer

Integrate Tags

Test Instrume

ntsResults

SurveyObservat

ionGrid

Playtests

ResultsAnalysi

s

Page 27: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology

Page 28: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Design Methodology – Production/soft launch

• Keep thinking of prioritizing and ready to cut features

Page 29: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Bring Best Practice to Mobile Game Dev

• Tools and Pipelines• Design Methodology• Motivation is more important

Page 30: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Best Practice – Motivation Still Works

• For mobile project• Clear objective• Everybody understand and agree with it• Build the communication, everybody contribute their idea

on game design.

Dan Pink: The puzzle of motivation (on TED)

Page 31: Bring Best Practice to Mobile Game Development WANG Xu Producer @  Ubisoft ShangHai

Q & A

WANG XuProducer Ubisoft ShangHai

[email protected]