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i nvolutionstudios Brand Experience and the World Wide Web A presentation for WebVisions 2004 July 16, 2004 Dirk Knemeyer Involution Studios LLC

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Page 1: Brand Experience and the World Wide Web · July 2004 Brand Experience and the Web Dirk Knemeyer :: WebVisions :: Portland involutionstudios 5 Involution Studios LLC is an innovation

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Brand Experienceand the World Wide Web

A presentation for WebVisions 2004July 16, 2004

Dirk KnemeyerInvolution Studios LLC

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Introductions:: The View From 30,000 Feet:: Brand Experience:: User Experience:: Brand Experience and You

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About Me :: dk

Founding Principal of Involution Studios LLC

Former Chief Design Officer of Thread Inc.

Former college professor, television analyst, and radio personality

Currently serving on the boards of three international industry associations

Planned to be a philosophy professor

Begin in advertising on the account side

Moved into business strategy and then into creative

What am I now? Designer? Experience Strategist? Catalyst?

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About Me :: dk

“To measurablyincrease the happiness and

well-being of the human species.”

Big goals…

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Involution Studios LLC is an innovation company, “A digital IDEO”

We provide design, consulting, and training services

Offices in Silicon Valley and Boston

About Involution Studios

Involution

\In`vo*lu"tion\, n. [L. involutio: cf. F. involution. See Involve.]

1. The act of involving or infolding.

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:: Introductions

The View from 30,000 Feet:: Brand Experience:: User Experience:: Brand Experience and You

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The Internet

Revolutionary access to knowledge and information

Re-definition of human communication

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Globalization & Internationalization

The center of business has shifted from local to global

Brands operate in cultures they are not designed for

There is a push-and-pull between global business and local culture

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Marketing Pollution & Information Smog

We are being overwhelmed by marketing pollution: a constant assault of too many worthless messages and interactions

We are being overwhelmed by information smog: a staggering amount of relevant or valuable information that we cannot easily discern between

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The Paradox of Choice

The more choices that people have, the more difficult it becomes to make decisions

The more stimuli that people experience, the less memorable and impactful all of it is

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:: Introductions:: The View from 30,000 Feet

Brand Experience:: User Experience:: Brand Experience and You

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July 2004 Brand Experience and the WebDirk Knemeyer :: WebVisions :: Portland

“The emotional and intellectual associations people make with a specific person or thing.”

dk

“A brand is a person’s gut feeling about a product, service, or organization.”

Mary Neumeier :: author, The Brand Gap

Brand Defined

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Experience Defined

“What our senses and mind perceive of the world.”

dk

“The elements that contribute to superior experiences are knowable and reproducible, which makes them designable.”

Nathan Shedroff :: author, Experience Design I

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July 2004 Brand Experience and the WebDirk Knemeyer :: WebVisions :: Portland

Brand Experience Defined

The strategic organization of all interactions that people have with an

organization, person, or product.

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Traditional Business Structure

Finance Legal/HR IT Marketing Sales ProductDev

Distribution CustomerService

BusinessManagement

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Brand Experience Business Structure

Experiences

Information

Experiences

Information

Experiences

Information

Finance Legal

BusinessManagement

Own Customers Own Employees Own Market

ExperienceStrategy

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Considering Brand Experience

1. Shared vision

2. Corporate culture

3. Information experience

4. Communication touches

5. Across the value chain

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Considering Brand Experience

1. Shared vision

2. Corporate culture

3. Information experience

4. Communication touches

5. Across the value chain

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Considering Brand Experience

1. Shared vision

2. Corporate culture

3. Information experience

4. Communication touches

5. Across the value chain

Increasing Levels of Engagement

Digital Media:: Internet, Intranet

Traditional Media:: Advertising, PR

Physical/Indirect:: Brochures, Direct Mail, Remote Service Calls

Physical/Direct:: Trade Shows, Sales Calls, On-Site Service, Internal Docs

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Considering Brand Experience

1. Shared vision

2. Corporate culture

3. Information experience

4. Communication touches

5. Across the value chain

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Considering Brand Experience

1. Shared vision

2. Corporate culture

3. Information experience

4. Communication touches

5. Across the value chain

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Brand Experience and Design

Brand experience is the strategic, holistic business approach to the application of various design and media

It represents the upward growth and convergence for designers of all types

BrandStrategist

Researcher DesignStrategist

VisualDesigner

ContentStrategist

WebDeveloper

ProjectManager

BusinessStrategist

PrincipalDesigner

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Knowledge Jobs and Offshoring

Customer service

Financial analysis

Programming

Visual Design

Usability “I don’t think this has been fully understood by the United States[.]…If you look at India, China and Russia, they all have strong education heritages. Even if you discount 90 percent of the people there as uneducated farmers, you still end up with about 300 million people who are educated. That’s bigger than the U.S. work force.”

Craig Barrett, CEO Intel

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:: Introductions:: The View from 30,000 Feet:: Brand Experience

User Experience:: Brand Experience and You

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A user is a person who is interacting with a specific design.

The term ‘user’ is outdated and dehumanizing…

…but, it is understood and accepted by most organizations in our industry

What is a ‘User’?

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Why ‘Experience’?

People are increasingly demanding rich, multi-sensorial experiences

Why?

Because…user’s overwhelming number of choices has increased their sophistication and selectivity

The Internet and CRM have conditioned them to expect personalization

They are tuning out traditional communication media messages

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Defining ‘User Experience’

“Design of a particular product with special attention to the people who will be interacting with it.”

dk

“An emerging field concerned with improving the design of anything that people experience: a website, a toy or a museum.”

User Experience Network (UXNet)

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Experience Needs Good Design

“Creation in or alteration of the physical world to meet the needs and desires of people.”

dk

“Everything is design. Everything!”

Paul Rand

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Experience Needs Good Design

Must address the needs and desires of people

Must affect both their intellect and emotion

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Design for All Five Senses

1. Sight :: sense currently most utilized by designers

2. Sound :: easy to integrate with most designs

3. Smell :: sense with the strongest relationship to memory

4. Taste :: the least utilized by designers

5. Touch :: the most intimate of the senses

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A Brief “Pleasure Pause”

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User Experience is…

…complex & multi-disciplinary

It requires:

A re-definition of problems and solutions

A broad knowledge-base across many disciplines and a deep knowledge-base through at least one discipline

Collaborative methods and mindsets

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Central Disciplines of User Experience

DESIGN SCIENCE

Marketing

Information Architecture

Writing

Visual Design

Computer Science

Usability

Research Methods

Psychology

Sociology

Biology

Physics

Anthropology

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Web Design Process

EXPERIENCE STRATEGY USER EXPERIENCE

Business need

Research and analysis

Innovation and brainstorm

User research and human factors

Design strategy

Project management

Design direction

Information architecture

Content collection/creation

Visual design

Usability testing

Programming

Network engineering

Quality control

Production

Maintenance methods

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Business need

Research and analysis

Innovation and brainstorm

User research and human factors

Design strategy

Experience Strategy

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User Experience

Project management

Design direction

Information architecture

Content collection and creation

Visual design

Usability testing

Programming

Network engineering

Quality control

Production

Maintenance

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:: Introductions:: The View from 30,000 Feet:: Brand Experience:: User Experience

Brand Experience and You

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More and more of our jobs and functions are being commodified

Makes us more valuable to our employers and clients

Represents new challenges and deeper understanding of what we do

Increases our earning potential

Why BE matters to you

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Expand your skills horizontally

Expand your skills vertically

How can I get started?

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Continue your formal education

Stanford University “D” School

Harvard Business School - Advanced Leadership Program for Design

Bentley College

Interaction Design Institute Ivrea

How can I get started?

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Accelerate your personal education

Digital PublicationsDigital Web Magazine (www.digital-web.com)

Boxes and Arrows (www.boxesandarrows.com)

A List Apart (www.alistapart.com)

Design Interact (www.designinteract.com)

Digital ResourcesDesign by Fire (www.designbyfire.com)

InfoDesign (www.informationdesign.org)

Nathan Shedroff (www.nathan.com)

GUUUI (www.guuui.com)

How can I get started?

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Collaborate

Join groups, make relationships with passionate and interesting people

Shape the next generation: engage with academia, mentor young professionals

Find your unique voice

How can I get started?

“Sharing knowledge is better than having it.” Peter J. Bogaards

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Take Control

When you design, provide rich experiences

Buy from and invest in good experiences

Insist on a healthy brand experience where you work

How can I get started?

“Become the change you want to see in the world” Gandhi

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[email protected]