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FOR MORE INFORMATION ABOUT THE AUTHOR'S WORKS AND EVERYTHING VERTIGO, HEAD TO VERTIGOCOMICS.COM
his month, the war in DMZ comes to Staten Island. That “forgotten borough” is one of the most frequently requested locations I am askedabout, in interviews or in person, when people want to know their status in the fictional DMZ world (the others are Hell’s Kitchen, Queens,and Roosevelt Island – I’ll try to get to everything, eventually). My own personal experience with Staten Island, aside from listening to
old Wu-Tang cassettes, is limited to visiting twice, once to scout locations for an ex-girlfriend’s film, and going to a college house party inSt. George. It’s obvious which one I chose to draw upon for DMZ.
So in the spirit of the vibe, I asked my collaborators on DMZ to supply me with their ultimate DMZ House Party playlists, or, in the words ofeditor Will Dennis, the “top 5 beer drinking/house party/shout along/get fucked up/DMZ rock out mix tape songs... not the sappy ass love songsthat you put on a mix tape for a girl. I’m talking TAKE ME DOWN TO THE HOSPITAL kinda shit here.” You heard the man. Boys?
RICCARDO BURCHIELLI (cocreator, artist):“Hit the Light” – Metallica (because
I’m a fucking fat thrasher! – the partybegins)
“Ace of Spades” – Motorhead (becauseLemmy is the father of all of us – theparty rocks!)
“Cowboys from Hell” – Pantera (Becausethey are the most powerful metal bandin history – we’re drinking hard)
“Creep” – Stone Temple Pilots (because I’mhalf the man I used to be–I’m becomingto be too much drunk)
“Little Wing” – Jimmy Hendrix (becauseduring the night there is a time for love)
“Sittin’ on the Dock of the Bay” – OtisRedding (because now I want to becalm, baby)
KRISTIAN DONALDSON (guest artist):“Ace of Spades” – Motorhead“Rebel Yell” – Billy Idol“Scenario” – A Tribe Called Quest“Las Cruces Jail” – Two Gallants“Astro Zombies” – The Misfits
(Drink – GUINNESS)
JOHN PAUL LEON (cover artist):“Twice As Hard,” “Seeing Things” – Black
Crowes“The Night They Drove Old Dixie Down”
–The Band“Brownsville Girl,” “When I Paint My“Masterpiece” – Bob Dylan
JARED K. FLETCHER (letterer):“Boychuker” – Rocket from the Crypt“Protect Ya Neck” – Wu-Tang Clan“Barroom Hero” – Dropkick Murphys“Russian Roulette” – The Spunks“Ain’t No Fun” – Snoop Dogg
(if it’s that kinda party, i’ll be swillin’o.g. coors tallboyz!!!!!)
JEROMY COX (colorist):“Where Is My Mind” – Pixies“I Don’t Want To Hear It” – Minor Threat“The Choice Is Yours” – Black Sheep“Add It Up” – Violent Femmes“Party At Ground Zero” – Fishbone
WILL DENNIS (editor, enabler):“Rocks Off” – Rolling Stones (from the
original get silly drunk record EXILE ONMAIN ST.)
“Streams of Whiskey” – Pogues (pleaseplay this at my funeral)
“Wasted” – Circle Jerks (’nuff said)“Sweet Child O’ Mine” – GnR (’cuz who
doesn’t want to hear this songat some point in the night?)
“If Only You Were Lonely” – TheReplacements (best drunken band ever)
BRIAN WOOD:“What’s It All About” – Reducer SF (kind
of frat-posing-as-punk shit, but greatsing-along material, and since it’s a songabout striking out with women at a bar,it’s a totem of sorts to play at the startof a night)
“Re-Ignition” – Bad Brains (I would findlittle wrong with playing nothing BUTBad Brains all night long at a party, butmaybe that explains why no one evercomes to mine)
“Anything, Anything” – Buckcherry (ok,it’s a cover and Dramarama’s versionwins in all other situations, but thespeed and ferocity of Buckcherry’smakes that beer disappear. Anotherbad-luck-in-love song)*
“Brave Captain” – FIREHOSE (SST – bestrecord label ever?)
“Peace of Mind” – Boston (for those finalmoments stumbling over empty cups atthe end of the night)
* “Wrong” – Archers of Loaf, spiritualsubstitute to be played if/when toomany people make fun of you forBuckcherry.
WhatWouldMatty Play?Who knows. I like tokick the poor guy when he’s down, which isbasically all the time, so I’m going to say hehas crap taste in music and probably hasCandlebox on his iPod. (DMZ trivia moment –the logo on Matty’s baseball cap is that ofRiccardo Burchielli’s heavy metal band).
T
NEXT MONTH IN DMZ #36Bio-weapons, Abu Ghraib, “we don’t torture”... a mini global war on terror playingout over a couple square blocks in Staten Island. Next arc in DMZ: “War Powers”– Parco Delgado’s back, and so is Riccardo, as the DMZ goes sovereign. Now,who needs a beer?
VERTIGO
VOICESVERTIGO
VOICESBRIANWOODZ 28 MZ29 DMZ30 DMZ31 DMZ32 DMZ33 DMZ34 DMZ35
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dc coMicS
vDC Comics I Comic-Con International I Vertigo Crime I ??????
DC ComiCs BranD: a grapHiC HistorY
dc comics traces its heritage back to new fun coMics in 1935 but did not begin branding itself until its 1940 publications. presented in a simple circle, dc’s initial mark on the comics read “a dc publication.” The “dc” referred to deTecTiVe coMics, one of the oldest and most popular titles published at the time.
with superman’s phenomenal success in the early 1940’s, and to enhance potential sales of the other titles in the line, dc changed its mark to read “a superman dc publication” with late 1941 releases.
by 1949, the various businesses that made up dc comics were formalized into national comics, inc., which was reflected in the logo’s new design that read “superman–national comics”.
by 1970, dc made an attempt to capitalize further on the sales success of character–driven titles. The previous naTional mark was retired, replaced with an image of the host title’s character in a circle and a simple “dc” and title identification.
Then, in 1972, a simple white circle with bold dc initials was introduced. The company then modified the logo again in early 1974 to read “The line of dc super-stars.” from late 1975 through most of 1976, the logo was moved to the center of the cover, anchoring a bar of information above the logo. it then moved back to the left corner.
in early 1976, a redesigned dc logo (referred to as the “bullet”) was created by noted graphic designer Milton glaser. it employed evolving elements of the past, while establishing a fresh interpretation for the times. This “bullet” was used up until 2005, becoming the single longest-running logo in the company’s history.
The current dc logo (referred to as the “spin”), created by Josh beatman of brainchild studios/nYc, continues the evolution of the mark. reflecting dc’s expansion from comics publisher into larger forums for entertainment, the dc logo echoes the company’s new momentum forward, while still acknowledging dc’s rich history and the mark’s visual legacy.
tHe DC “spin” FeatureD in LogoLounge 5Logolounge 5, Rockport Publisher’s best-selling hardcover series, collects 2,000 award-winning logotypes selected by an international panel of judges from a pool of over 33,000 entries.
DC Comics 5
DC Comic’s current brand mark, the DC “Spin”, introduced in the summer of 2005.
DC Comics 7
+ CRIME =
8 DC Comics DC Comics 9
The packaging for the Ame-Comi Heroine Series, initially created for Batgirl and Catwoman, has since been expanded to include a total of 29 different PVC statues through 2011.
10 DC Comics
The final Vertigo Crime brand mark along with “Chuck Chalk”. Additional concept sketches can be seen on the following page.
CRIME
CRIME
12 DC Comics DC Comics 13
The Vertigo Crime line hit stores in August 2009 with the release of Filthy Rich and Dark Entries. Additional titles followed with an extensive line-up planned through 2010.
14 DC Comics DC Comics 15
16 DC Comics DC Comics 17
18 DC Comics DC Comics 19
20 DC Comics DC Comics 21
22 DC Comics
6 THE NEW BARDS: An Introduction by Elliot S. Maggin
10 CHAPTER ONE: Strange Visitor
58 CHAPTER TWO: Truth and Justice
110 CHAPTER THREE: Up in the Sky
158 CHAPTER FOUR: Never-Ending Battle
206 EPILOGUE: One Year Later…
216 MEMORIAL: Keys to Original Covers
218 FROM HERE TO KINGDOM COME: Mysteries Unveiled,
Secrets Revealed by Mark Waid
222 ICONS OF VIRTUE by Alex Ross
223 SKETCHBOOK: Norman McCay
224 The Spectre
225 The League
241 A Silent Cavalry
259 Titans
267 Wild Cards
277 A New Breed
293 GENESIS: Developmental Art by Alex Ross
301 KEYS TO THE KINGDOM: An Annotated Guide
307 GALLERY
326 EVOLUTION: The Development of the Orion Pages
328 TESTAMENTS: A Checklist of Kingdom Come Appearances
334 DC DIRECT GALLERY
336 GENERATIONS: A Kingdom Come Genealogy
338 CURTAIN CALL: The Kingdom Come Cast
339 ACKNOWLEDGMENTS & BIOGRAPHIES
340 WITNESS TO THE END by Clark Norman Ross
TABLE OF CONTENTS
the meta-human race.It is the source of conflictthroughoutthe story. Andthe story’ssynthesis isthe realizationthat this distinction is false. Asclearly asanother hero,
Mahatma Gandhi, asserted thathe is a Hindu as well as a Muslim— as well as a Christian, a Jew ora Buddhist if that becomesappropriate — so do we learnhere that the most ordinaryamong us are heroes, and themost colorful and vivid among us are quite ordinary and flawed.It is a conclusion to which ournew bards lead us as elegantlyand precisely as Socrates led us through an argument orPythagoras led us through a geometric proof.
Even super-heroes need togrow. We know that now.
When you read KINGDOM COME,you will too.
If we were to peek in on the lives of the people of the
Earth in generations to come,surely we would think we weregazing upon Olympus. And ofcourse, again, we would be wrong.They are our children, our grand-children and our successors who
will surely stride the Earth astitans in those days, wearing our own features and our ownshortcomings. They are our messengers to that resplendentfuture. And they will bring withthem into their time whatever values and iconography that wehave to offer them today. Here in the pages that follow is anadmirable start. To cite the sentiment of another old friendwhom I miss (And if you travelwest anytime, Alan, come find me, will you?): This is an imaginarystory…aren’t they all?
— Elliot S! Maggin
Where the Wind Hits Heavy New Year’s, 1997
IF WE WERE TO PEEK IN ON THE LIVES OF THE PEOPLE OF THE EARTH
IN GENERATIONS TO COME, SURELY WE WOULD THINK WE WERE
GAZING UPON OLYMPUS.
21A B S O L U T E K I N G D O M C O M E
Each page of KINGDOM COME went through various stages of productionand development. The first stage (not pictured here) was the preliminaryoutline. This summarized an entire sequence from the story. Consultingwith the editors, Dan Raspler and Peter Tomasi, Mark then wrote a detailedscript which paced the story by breaking down the contents of each page. The dialogue and the setup for each and every panel were presented in text forAlex to then visually represent.
Before producing full-size artwork, Alex drewsmall thumbnail roughs which allowed him to work out compositional problems. This provided anopportunity for all involved to check the pacing of the story prior to producing the actual finished art.
Once all notes, modifications, and approvals werereceived, the thumbnail images were transferred ontooversize boards that eventually became the finished
artwork. Copies of the pencilled artwere made in order for Peter Tomasi tomap out the placement of the word balloons. (Note the differences betweenthe script and the art, which necessitateda reorganization of the placement of theword balloons within the various panels.)The balloon placements were then sent to Todd Klein, the letterer, so he could create and letter the word balloons from the script. In most cases, letteringis done directly on the art board. ForKINGDOM COME, as with most paintedbooks, the finished lettering was placedon acetate overlays.
Alex then rendered the images withgouache paints. First, he did a mono-chromatic black & white stage to fullydetail all the forms, and then he transparently layered over the color .
Some opaquepainting and air-brushed lightingeffects were alsoused. The letter-ing and paintedart were thencombined andsent to the separator to produce the finished comicpage.PENCIL ARTWORK
(actual size: 11 1/8” x 17 1/2”)
THUMBNAIL ROUGH
(actual size: 3 1/8” x 4 15/16”) An example of one of the
many photo references used
by the artist.
FINISHED PAINTED ART
(the finished version of this page
can be found on page 105)
DAN DIDIO
Senior VP-Executive Editor
DAN RASPLER
Editor-original miniseries
PETER J. TOMASI
Assistant Editor-original miniseries
ANTON KAWASAKI
Editor-collected edition
ROBBIN BROSTERMAN
Senior Art Director
PAUL LEVITZ
President & Publisher
GEORG BREWER
VP-Design & DC Direct Creative
RICHARD BRUNING
Senior VP-Creative Director
PATRICK CALDON
Executive VP-Finance & Operations
CHRIS CARAMALIS
VP-Finance
JOHN CUNNINGHAM
VP-Marketing
TERRI CUNNINGHAM
VP-Managing Editor
STEPHANIE FIERMAN
Senior VP-Sales & Marketing
ALISON GILL
VP-Manufacturing
RICH JOHNSON
VP-Book Trade Sales
HANK KANALZ
VP-General Manager, WildStorm
LILLIAN LASERSON
Senior VP & General Counsel
JIM LEE
Editorial Director-WildStorm
PAULA LOWITT
Senior VP-Business & Legal Affairs
DAVID MCKILLIPS
VP-Advertising & Custom Publishing
JOHN NEE
VP-Business Development
GREGORY NOVECK
Senior VP-Creative Affairs
CHERYL RUBIN
Senior VP-Brand Management
JEFF TROJAN
VP-Business Development, DC Direct
BOB WAYNE
VP-Sales
Published by DC Comics. Cover, introductions and compilation copyright © 2006 DC Comics. All Rights Reserved.
Originally published in single magazine form in KINGDOM COME #1-4. Copyright © 1996 DC Comics. All Rights Reserved. All characters, their distinctive likenesses and related elements featured in this publication are trademarks of DC Comics. The stories, characters and incidents featured in this publication are entirely fictional. DC Comics does not read or accept unsolicited submissions of ideas, stories or artwork.
DC Comics, 1700 Broadway, New York, NY 10019
A Warner Bros. Entertainment Company
Printed in China. First Printing
ISBN: 1-4012-0768-5.ISBN 13: 978-1-4012-0768-7.
Slipcase and cover art by Alex Ross.KINGDOM COME font created by Alex Ross & Todd Klein. Publication design by Brainchild Studios/NYC.
In Elseworlds, heros are taken from their usual settings and put into strange times and places —some that have existed or might have existed, and others that can’t, couldn’t or shouldn’t exist.
8 A B S O L U T E K I N G D O M C O M E
Bard and I had maybe a dozen little germs of ideas packed undermy scalp. I’d try this one on him.I’d toss him that one. I’d pitch himanother one. Some of them heliked; some of them he didn’t.Some of them inspired ideas ofthe Bard’s own; some of themmade him snort or snore. By theend of a couple of hours — they
were a loud,intense cou-ple of hours,as hours Ispent withthe Bard ofBards alwayswould be — I wasemotionallyexhaustedand still hewanted tohear more.So I dredgedup this ideaabout what
might happen if the Guardianscame calling on Superman withthe tiniest little criticism of how he was goingabout his job.Now you’re talkingresh stuff, the oldman let me know.He got excited.He yanked peoplein the from thehall and made me repeat theidea for them.
I called the story“Must There Be a Superman?” andSaint Curt and Murphy drew itand it made me happy and I putthe words in Superman’s mouthpretty much steadily for the nextfifteen years and never went tolaw school. And I swear I did nothave a clue where the idea hadcome from. Who knows whereideas come from anyway? I didn’tremember — still don’t remem-ber, in fact, but I believe Jeph —until Jeph told me about his con-
tribution years later. Like twentyor so years later.
Jeph has never suffered, I don’tbelieve, for myinconsiderableoversight, and infact has alwaysbeen my friend.He’s done well,too. With hisbuddy Matthewhe wrote the firstgreat super-heromovie of themodern period,Commando withArnold Schwarzenegger, and lotsof other great stuff. And one daylater on I was editor of Jeph’s firstcomic-book series of his own,an eight-issue masterpiece withTim Sale called CHALLENGERS OF THE UNKNOWN. Now he writesfor Hollywood and he writes forDC and Marvel and he’s happyand he’s still my friend, and now I get to make this right too.
Today thereare new
bards and new stories. Not longago Mark and Alexwent to Gotham tosee Dan Raspler —who, it seems tome, was just asmart, ambitiouskid last time I sawhim and thenbecame a bigmuckamuck likeJeph’s stepdad —
to sell Dan on an idea about whatthe world would be like if all thesuper-heroes were to retire andtheir children, grandchildren and successors generally turn out to be schmucks.
The theme of “Must There Be aSuperman?,” that icon of anotherlife, is the theme the new bards ofKINGDOM COME continue. Maybecomplete. It is about the time
in the lives of Superman, CaptainMarvel, Wonder Woman, Batmanand the others, when they learn
that they are notgods. And it isabout the time intheir lives whenfinally they learnthat despite theirlimitations theymust be potent and responsibleanyway. Now is the time in the lifeof the human racewhen all of us needto learn these samethings. That is why
this story, despite its garish pri-mary-colored clothing,is an important one.
The heroes of fable and fact towhose virtue we all aspire are notonly colorful people leading vividlives; they traditionally understandthe value of human life in all itsplaces and conditions. But real-lifeheroes, unlike many of the iconswe have created, also understandhuman dignity and human immortality, and these are concepts that are lacking in, forexample, Superman’s education.Heroes especially need to under-stand the value of the things of alife: its artifacts, its ideas, its loves.It is the markers you leave alongthat road that define you. It is thetrees a man plants, the children heraises and the stories he tells thatsignify his life. It is the palaces apeople build, the heritage theyinspire, the art they create thatmakes their civilization. I’ve beentrying to tell Superman for yearsthat he mustn’t just save lives, hehas to spit-polish the real estatetoo. He’s never understood that.He never got it until Mark and Alex told him. They got through to him, finally, and for that I’mproud of them.
In KINGDOM COME, Mark andAlex draw a dichotomy betweenthe human race and what we call
SO I WENT TO GOTHAM TO SEE THEBARD AND IHAD MAYBE ADOZEN LITTLEGERMS OF IDEAS PACKEDUNDER MYSCALP.
20 A B S O L U T E K I N G D O M C O M E
Make no mistake.This is not, in its strictestsense,“director’s cut”material. These aren’trediscovered “missingpages” that somehowgot lost behind Alex’s filing cabinet onTuesday. They do,however, comprise asequence Alex had envisioned paintingfrom very early on: Orionon Apokolips, havingusurped his fatherDarkseid’s throne.
Alex never lost thedesire to paint thisimage, not even after(striking though it might be) we could find no room for it within the strict page count of the original monthlyseries. The elbow room of an expanded collected edition, however, gave Alex the opportunity to indulgehimself — and you.
But what to make of this after-the-fact sequence? We didn’t even know where to put it within the narrativeuntil using Orion suggested Orion’s brother-of-sorts, Mr. Miracle, Super-Escape Artist. How could we use him? Well...who better to design an inescapable gulag? Would Superman think of that? Not necessarily...but Orion would suggest it if Superman were to come to Apokolips asking to use the planet as a prison,a dumping ground. Still, the Last Son of Krypton would never suggest uprooting natives from their home-world. However, given where we were in the story just before gulag construction began, Superman wouldabsolutely consult with Orion, the ultimate Dog of War. In fact, their conversation would allow us a chance to touch upon something missing from our original series: Superman’s inability to comprehend the darkpotential of his own power...
— Mark Waid
EVOLUTIONTHE DEVELOPMENT OF THE ORION PAGES
JIM KRUEGER and ALEX ROSSSTORY
JIM KRUEGERSCRIPT
DOUG BRAITHWAITEand ALEX ROSS
ART
TODD KLEINLETTERING
ALEX ROSSCOVERS
JIM KRUEGER and ALEX ROSSSTORY
JIM KRUEGERSCRIPT
DOUG BRAITHWAITEand ALEX ROSS
ART
TODD KLEINLETTERING
ALEX ROSSCOVERS
lame Bob McKee. I mean, it is his fault.He changed my view of villainy. For
those who don’t know Bob McKee, he’sHollywood’s Master of the Mystic Arts whenit comes to writing all things related to story.
I’ve taken his class more than once. If you’veseen the Charlie Kaufman movie, Adaptation,that’s the class being taught.It’s called Story. And it’sworth every bit of the cost.It’s not just about writing;it’s about humanity and howwe view life and people.
One of the most amazingthings that McKee says isthat when you write an antagonist, you alwayswrite him, in his or her mind, as the protagonist.That means that every villain of a story, to be agood villain, must believe himself to be the hero.Not the villain at all.
According to McKee, a villain’s reasons mustmake sense according to his viewpoint. His pur-poses must be good. In the book The DisneyVillain, the writers and designers talk about thenecessity of creating villains that people canrelate to, that every character in a piece is apotential villain given the right combination oevents and circumstances. Could any of us dothat in that situation? Would we really lie? Couldwe possibly cheat? In so doing, how much ofour audience would agree that that was theright thing to do?
Gone are the days of the over-waxed mustacheand maniacal laugh and human-sized logger’sbuzz-saw. No more does a villain raise his headfrom his sleep in the morning to consider what“evil” he might do that day. No. Even if no oneelse sees it, the villain, in his mind, is the hero.That is where true evil resides—in the belief thathis or her personal good is capable in navigatingand speaking to the universal good.
In Lord of the Rings, it’s Gandalf the Grey notwanting to take the Ring to rule all rings in fearthat he would use it for good. Perhaps that is hisgreatest moment of heroism. If he had used thepower for good, he knew he would become evil.
I blame Bob McKee. I think some fans blamedme. Too many interviews have begun with thewords “How can you make the villains makethat much sense? I mean, Lex Luthor’s right.How are you going to deal with that?”
Well, it’s a twelve-issue series. The book youhold in your hand will, I’m convinced, only
begin to deal with com-plexities of true heroismand true villainy that showthemselves in the storyAlex, myself and Doughave sold ourselvesinto slavery for.
Of important note is this.I am completely in Alex’s debt. No one inthe industry has trusted me more or been abetter friend and advocate. The work he andDoug are doing in these pages is so exciting,so amazing, that I’m a little surprised you’restill reading this and haven’t jumped forwardto get to the good stuff.
o if the villains think they’re the heroes,where does that leave the heroes?
How to they view themselves? The storyyou’re about to read will deal with this issueas well. But I’d like to suggest this distinction.
Perhaps this is the difference between a heroand a villain: A villain will seek to defeat a herofor the villain’s sake; A hero will seek to defeata villain for the villain’s sake. It’s a fight to savethe enemy at the same time that it is a fightto defeat him.
This is my distinction, at least.
It still doesn’t answer how the heroesview themselves, or even each other. Forexample, how does Superman view hisfellow members of the League? Alex wasvery passionate as we began that I shouldfind ways to reinforce the friendship betweenSuperman and Batman. The following wordswere a personal exercise to understandhow Superman would view his teammates.It also kind of serves as an introduction tothe characters.
B
INTRODUCTIONby Jim Krueger
...the villain, in hismind, is the hero.That is wheretrue evil resides.
S
Diana Prince:WONDERWOMAN
Diana is one of theAmazons of myth. Forsome, slavery can breedhatred, but not for her.Diana’s love for freedomis so great that she fightsfor it at all costs, using allmanner of Amazonianweaponry at her disposal.
Diana is perfect. Shedoesn’t know it. Andthat just makes her moreperfect.
J’onn J’onzz:MARTIANMANHUNTER
J’onn J’onzz is a Martian.He is the last of his kind, ashape-changer, and hashad many identities sincefirst coming to Earth. All ofthem, though, have beenas a friend to mankind.
I have no idea how old heis. I sometimes fear thatJ’onn allows me to maketoo many mistakes for thesake of my own wisdom.
Hal Jordan:GREENLANTERN
Hal Jordan was selectedby a dying alien to becomea champion for Earthand the surrounding starsystem. He was given aring that can give shapeand power to the wearer’simagination.
I would not always havemade the same choicesHal has. But that’s why,I suppose, the ring choseHal and not me.
Arthur Curry:AQUAMAN
Arthur Curry’s father wasa lighthouse keeper. Hismother came from a realmfar under the sea. Her deathshortly after Arthur wasborn made Arthur the Kingof the Seven Seas. Hisfather made him a hero.
Sometimes terrible thingshappen. They’ve happenedto each of us. And we havebeen changed by thesetragedies, transformed.
So don’t be afraid whendark clouds gather andmadmen scream and makethreats. It’s not the end ofthe world.
Not if we can help it.
JUSTICE VOLUME ONE
Published by DC Comics. Cover and compilation copyright © 2006 DCComics. All Rights Reserved. Originally published in single magazine formin JUSTICE #1-4. Copyright © 2005, 2006 DC Comics. All Rights Reserved.All characters, their distinctive likenesses and related elements featured inthis publication are trademarks of DC Comics. The stories, characters andincidents featured in this publication are entirely fictional. DC Comics doesnot read or accept unsolicited submissions of ideas, stories or artwork.
DC Comics, 1700 Broadway, New York, NY 10019. A Warner Bros.Entertainment Company. Printed in Canada. First Printing.
ISBN:Cover color by Alex Ross • Publication design by Brainchild Studios/NYC
Dan DiDio Senior VP-Executive Editor • Joey Cavalieri Editor-original series • Michael Wright Associate Editor-original seriesRachel Gluckstern Assistant Editor-original series • Anton Kawasaki Editor-collected edition • Robbin Brosterman Senior Art DirectorPaul Levitz President & Publisher • Georg Brewer VP-Design & DC Direct Creative • Richard Bruning Senior VP-Creative DirectorPatrick Caldon Executive VP-Finance & Operations • Chris Caramalis VP-Finance • John Cunningham VP-MarketingTerri Cunningham VP-Managing Editor • Stephanie Fierman Senior VP-Sales & Marketing • Alison Gill VP-ManufacturingRich Johnson VP-Book Trade Sales • Hank Kanalz VP-General Manager, WildStorm • Lillian Laserson Senior VP & General CounselJim Lee Editorial Director-WildStorm • Paula Lowitt Senior VP-Business & Legal Affairs • David McKillips VP-Advertising & CustomPublishing • John Nee VP-Business Development • Gregory Noveck Senior VP-Creative Affairs • Cheryl Rubin Senior VP-BrandManagement • Jeff Trojan VP-Business Development, DC Direct • Bob Wayne VP-Sales
IN LEAGUE
Bruce Wayne:BATMAN
I was not there to stop thebullets that claimed thelives of Bruce Wayne’sparents. If I had been,Wayne would never havespent the rest of his child-hood training in a cave fora one-man war on crime.
I never knew my biologicalparents. Never experiencedthe end of the world theway Batman has. I wishthere was a way to con-vince my friend that thisdoes not mean we are notalike. There has to be a wayto show him that I cannotshut out the cries of asuffering mankind, or closemy eyes to the violencedone in shadow.
Barry Allen:FLASH
For police officer BarryAllen, it was a shot from theheavens in the form of alightning bolt that changedhis life. That lightning flashmixed and fused certainchemicals together toempower him to crosscountries and oceans inthe blink of an eye.
Barry and I have racedeach other many times.Sometimes he lets me win.
He warned them what would happen. He was ascientist, a man of imagination and foresight. Hisname was Jor-El.
He even offered them a solution, a prototyperocket he had constructed to transport the entireKryptonian race to another world.
But they laughed and called him a fool.
And Krypton died.
But not before my parents placed me in the rocketin hopes that I would reach Earth.
They sent me to safety faster than a speeding bullet.
I am Clark Kent: SUPERMAN
Earth is different than the world of my birth. Whatwould have been impossible for me to do there, isless than a thought here. I can fly. I never tire. I cansee through almost anything. Even through the worstof circumstance, I can see the tomorrow to come.
As can the other members of the Justice League
I wonder sometimes if
the men that laughed
and disrespected my
father for his belief that
his world was in danger
lived long enough to
realize their mistake....
DC Comics 23
6 THE NEW BARDS: An Introduction by Elliot S. Maggin
10 CHAPTER ONE: Strange Visitor
58 CHAPTER TWO: Truth and Justice
110 CHAPTER THREE: Up in the Sky
158 CHAPTER FOUR: Never-Ending Battle
206 EPILOGUE: One Year Later…
216 MEMORIAL: Keys to Original Covers
218 FROM HERE TO KINGDOM COME: Mysteries Unveiled,
Secrets Revealed by Mark Waid
222 ICONS OF VIRTUE by Alex Ross
223 SKETCHBOOK: Norman McCay
224 The Spectre
225 The League
241 A Silent Cavalry
259 Titans
267 Wild Cards
277 A New Breed
293 GENESIS: Developmental Art by Alex Ross
301 KEYS TO THE KINGDOM: An Annotated Guide
307 GALLERY
326 EVOLUTION: The Development of the Orion Pages
328 TESTAMENTS: A Checklist of Kingdom Come Appearances
334 DC DIRECT GALLERY
336 GENERATIONS: A Kingdom Come Genealogy
338 CURTAIN CALL: The Kingdom Come Cast
339 ACKNOWLEDGMENTS & BIOGRAPHIES
340 WITNESS TO THE END by Clark Norman Ross
TABLE OF CONTENTS
the meta-human race.It is the source of conflictthroughoutthe story. Andthe story’ssynthesis isthe realizationthat this distinction is false. Asclearly asanother hero,
Mahatma Gandhi, asserted thathe is a Hindu as well as a Muslim— as well as a Christian, a Jew ora Buddhist if that becomesappropriate — so do we learnhere that the most ordinaryamong us are heroes, and themost colorful and vivid among us are quite ordinary and flawed.It is a conclusion to which ournew bards lead us as elegantlyand precisely as Socrates led us through an argument orPythagoras led us through a geometric proof.
Even super-heroes need togrow. We know that now.
When you read KINGDOM COME,you will too.
If we were to peek in on the lives of the people of the
Earth in generations to come,surely we would think we weregazing upon Olympus. And ofcourse, again, we would be wrong.They are our children, our grand-children and our successors who
will surely stride the Earth astitans in those days, wearing our own features and our ownshortcomings. They are our messengers to that resplendentfuture. And they will bring withthem into their time whatever values and iconography that wehave to offer them today. Here in the pages that follow is anadmirable start. To cite the sentiment of another old friendwhom I miss (And if you travelwest anytime, Alan, come find me, will you?): This is an imaginarystory…aren’t they all?
— Elliot S! Maggin
Where the Wind Hits Heavy New Year’s, 1997
IF WE WERE TO PEEK IN ON THE LIVES OF THE PEOPLE OF THE EARTH
IN GENERATIONS TO COME, SURELY WE WOULD THINK WE WERE
GAZING UPON OLYMPUS.
21A B S O L U T E K I N G D O M C O M E
Each page of KINGDOM COME went through various stages of productionand development. The first stage (not pictured here) was the preliminaryoutline. This summarized an entire sequence from the story. Consultingwith the editors, Dan Raspler and Peter Tomasi, Mark then wrote a detailedscript which paced the story by breaking down the contents of each page. The dialogue and the setup for each and every panel were presented in text forAlex to then visually represent.
Before producing full-size artwork, Alex drewsmall thumbnail roughs which allowed him to work out compositional problems. This provided anopportunity for all involved to check the pacing of the story prior to producing the actual finished art.
Once all notes, modifications, and approvals werereceived, the thumbnail images were transferred ontooversize boards that eventually became the finished
artwork. Copies of the pencilled artwere made in order for Peter Tomasi tomap out the placement of the word balloons. (Note the differences betweenthe script and the art, which necessitateda reorganization of the placement of theword balloons within the various panels.)The balloon placements were then sent to Todd Klein, the letterer, so he could create and letter the word balloons from the script. In most cases, letteringis done directly on the art board. ForKINGDOM COME, as with most paintedbooks, the finished lettering was placedon acetate overlays.
Alex then rendered the images withgouache paints. First, he did a mono-chromatic black & white stage to fullydetail all the forms, and then he transparently layered over the color .
Some opaquepainting and air-brushed lightingeffects were alsoused. The letter-ing and paintedart were thencombined andsent to the separator to produce the finished comicpage.PENCIL ARTWORK
(actual size: 11 1/8” x 17 1/2”)
THUMBNAIL ROUGH
(actual size: 3 1/8” x 4 15/16”) An example of one of the
many photo references used
by the artist.
FINISHED PAINTED ART
(the finished version of this page
can be found on page 105)
KINGDOM COME
Dedicated to
CHRISTOPHER REEVEwho makes us believe that a man can fly.
7A B S O L U T E K I N G D O M C O M E
it I, like Mark and Alex, have tobelieve in heroes. I do. I believe in Superman. For real. I reallybelieve in Wonder Woman, sohelp me. I believe in Santa Claus.I believe that men have walked on the moon. I believe that everyPassover Elijah the prophet comesover for a sip of wine. I believe inmetaphors. Metaphors are real.That is why the Scriptures arecomposed not only of theproverbs and prophecies thatPastor McCay, in the pages thatfollow, spouts in involuntaryreflex; but that is why thoseScriptures surround and embrace those pronouncementsin stories — the allegories andmetaphors — that teach us ourvalues. Here before you is a clash
of good against evil, of course, butmore than that. There are clashesof judgment, clashes among different interpretations of what is good and of what is justice, andclashes over who is to suffer thewages of the evil born of our bestintentions. This is a love story.This is a story of hatred and rage.This is the Iliad. This is a story of how we — we ourselves; youand I — choose to use whatever special powers and abilities wehave, when even those powers andabilities are only a little bit beyondthose of mortalmen. This is a story about truthobscured, justicedeferred and theAmerican way distorted in thehands of pettysemanticists.
Super-hero stories — whethertheir vehicle is through comicbooks or otherwise — are todaythe most coherent manifestationof the popular unconscious.They’re stories not about gods,but about the way humans wishthemselves to be; ought, in fact,to be. They’re the successors tothe stories that once came fromthe hoedown and the campfireand the wandering bard. We —all of us — come up with thesestories all the time around dormsand carpools and along cafeterialines at work and at school.Here’s one:
I have a friend named Jeph.You know Jeph. I was maybenineteen or twenty and he was
maybe twelve or thirteen and Iwas a student at this college andJeph’s stepdad was a big mucka-muck at the college and stepdadand I made friends. I went over tostepdad’s house for dinner oneday and Jeph and I got to talkingthere about our common ground:our mutual love for super-heroesand their stories. We came upwith a nifty story over mom andstepdad’s dinner table. See, I’d
just sold my firstcomic-bookscript, a GreenArrow story called “What Can OneMan Do?” and Ihad a problem.I had a meetingsoon with JuliusSchwartz, theBard of Bards, tosee whether I wasa one-trick ponyor I could do thissort of thing
again. I had to come up with ahit-it-outta-the-park idea for aSuperman story or else spend the next three years in lawschool. I guess I told Jeph a fewof my ideas and I guess Jeph toldme a few of his. And Jeph cameup with this thing he called “WhyMust There Be a Superman?” Itwas about the Guardians of theUniverse planting a new idea inBig Blue’s head. The idea was that maybe, in his zeal to preservelife and ease the path of thehuman race, Superman was keeping ordinary everyday goodhumans from growing on theirown. Maybe he was killing thebutterfly by helping it out of thechrysalis. Not for sure, but justmaybe. That was Jeph’s idea.So I went to Gotham to see the
I BELIEVE IN SUPERMAN. FOR REAL. I REALLY BELIEVE IN WONDER WOMAN, SO HELP ME.
I BELIEVE IN SANTA CLAUS. I BELIEVE THAT MEN HAVE WALKED ON THE MOON. I BELIEVE THAT
EVERY PASSOVER ELIJAH THE PROPHET COMES OVER FOR A SIP OF WINE.
6 A B S O L U T E K I N G D O M C O M E
In the waning moments of the twentieth century, the
super-hero is Everyman.
Look at the way we live: travelingover the Earth at astoundingspeeds with unimaginable ease;communicating instantly at will with people in the farthest corners of the globe; engineeringeconomies, driving environ-mental forces, working wonders.If a person from only a hundredyears or so in the past could look in on our lives, that personwould suppose that we were not mortals, but gods. He wouldbe bowled over by what themost ordinary among us coulddo with a car or light switch oran automatic teller machine.This is the way many of us havealways looked upon our super-heroes — as though they were gods. Our person from a lostcentury would be wrong aboutus, of course, but no more wrongthan we are about our heroes.
In the story that you hold in your hands, Mark Waid and Alex Ross tell us that our proper
response to the inexorablemarch of progress that hasbrought us to this place and
time in the history of civilizationis to find a way to confront itresponsibly. Not modestly. Notunself-consciously. Not with faithin a power greater than ours todescend from the sky and setthings right despite our bestefforts to screw up. We have anobligation to know who we areand where we are and what wecan do. We have an obligation tounderstand the ramifications of the things we do, and to choose to do them — or not — with oureyes open.
That is what KINGDOM COMEis about.
As I write this, I am completing a novel — about a hundred thousand words, one strung afterthe other without pictures otherthan the occasional free-standing illustration by Alex Ross — called KINGDOM COME. It is anelaboration in prose of the storythat follows. In order to write
WE HAVE AN OBLIGATION TO UNDERSTAND
THE RAMIFICATIONS OF THE THINGS
WE DO, AND TO CHOOSE
TO DO THEM — OR NOT —
WITH OUR EYESOPEN. THAT IS
WHAT KINGDOM COME
IS ABOUT.
THE NEW BARDSAN INTRODUCTION
\bºy Elliot S. Maggin
227A B S O L U T E K I N G D O M C O M E
To get to the personal roots of the character, I wanted to illustrate the farmer’s son, revisited inhis later years, after he had removed himself from the super-hero business for a time. His graytemples extend into his beard and long hair, betraying a sense of his surrendering to his age.While I played up the carpenter role as well for its obvious symbolism, the bare-armed,workman look for Superman is one of his earliest, coming partly from the 1942 George Lowther novel and many pre-costume drawings by Shuster.
In the earliest visual concepts for this project I wasaiming in the Frank Miller/DARK KNIGHT RETURNSdirection, where Superman hadn’t aged in 20 years.As others had pointed out to me, my drawingsalready gave him a time-worn, weathered look. Itoccurred to me that it better suited the character toexperience as many of the humbling aspects of
humanity as he could, and aging naturally would offset his more godlike attributes. My version ofSuperman was the most satisfying visual and emotional accomplishment of KINGDOM COMEto me, as he stands out as the most compelling figure I’ve ever illustrated.
SUPERMAN
226 A B S O L U T E K I N G D O M C O M E
Superman’s design was certainly the starting point of the entire series’ look. If I wasn’t as inspired by hisappearance, the rest of the characters would haveheld no interest for me. Fortunately DC allowed me to hark back to the classic Shuster-style broad bodyand bone structure with the wide head, short hair (a big request at the time) and a constant squint.
I was heavily influenced by the Fleischer cartoon features based on Joe Shuster’s designs, with his old-fashioned “S” logo on a black shield. This samelook can be found in a few other places in the earlycomics themselves and always stood out to me as adramatic way to go with the design. The stylisticchange I brought to the letter is meant to show thepassage of time. As it has changed since 1938, it couldfurther transform into the simplest graphic possible.
DOM COMEMark Waid Alex Ross
with Todd Klein
D C C O M I C S , N E W Y O R K , N E W Y O R K
KINGDOM COME
The KINGDOM COME series proved to be so popular that it spawned a novelization (and an audio book of said novel), numerous items of merchandise, and a semi-sequel in 1999 that actually took place in current-dayDC continuity, planting the seeds for KINGDOM COME’s possible future. Not only that, but a number of other creators were so inspired that they introduced, into their own books, characters, concepts and/or designs thatfirst appeared in the KINGDOM COME miniseries.
A partial list of the most notable K.C.-related appearances, references and merchandise follows.(For DC Direct product, see pages 334-335).
TESTAMENTSA CHECKLIST OF KINGDOM COME APPEARANCES
23A B S O L U T E K I N G D O M C O M E
SUMMER
Kingdom Come Extra — A limited-edition
trading card set is released by Fleer/SkyBox.
Kingdom Come T-Shirt I — A T-shirt from
Graphitti Designs featuring an original
illustration by Alex Ross is released (see
pages 324-325).
FALL
JLA ANNUAL #1 — The Brain Trust makes a
current day appearance in a backup story.
JANUARY
TEEN TITANS #15 — Roy Harper, Arsenal,
adopts a “Red Arrow”-inspired costume.
FEBRUARY
NEW YEAR’S EVIL: GOG #1 — The first
appearance and origin of Gog (whom we learn
raises Magog from childhood) is explored in a
one-shot written as part of a “5th-Week” event
in DC Comics’ publishing schedule focusing
on villains.
MARCH
Kingdom Come (Warner/Aspect) — a 352-page
novelization is released written by Elliot S.
Maggin, which is an adaptation of KINGDOM
COME by Mark Waid & Alex Ross.
Kingdom Come: Audio Dramatization (Time
Warner Audio Books) — an audio version of the
above book adapted by John Whitman.
Approximately three hours in length and
featuring a full-cast recording, this audio
dramatization also featured guest voices such
as Mark Waid, KINGDOM COME’s editor and
assistant editor Dan Raspler and Peter Tomasi,
novelization editor Charles Kochman, Batman
editor/writer Dennis O’Neil, Executive Editor
Mike Carlin, and other members of DC’s staff.
OCTOBER
JLA ANNUAL #2 — Magog makes a very
brief cameo appearance.
NOVEMBER
SUPERMAN: THE MAN OF STEEL #1,000,000
— The Metal Men combine to form Alloy.
DECEMBER
THE FLASH #143 — The Kingdom Come Kid
Flash (Iris West) makes a modern-day
in-continuity appearance.
FEBRUARY
JLA/TITANS #3 — Victor Stone, a.k.a. Cyborg,
adopts his Kingdom Come “Robotman” look
in this story.
THE KINGDOM #1 — The first issue of a
multiple-part “5th-week event” of one-shots,
featuring a storyline set in present-day
continuity. The villainous Gog threatens to
annihilate Superman by killing him over
and over again as he works his way back
through time.
THE KINGDOM: KID FLASH #1
THE KINGDOM: NIGHTSTAR #1
THE KINGDOM: OFFSPRING #1 —
Plastic Man’s son is introduced as the title hero.
THE KINGDOM: PLANET KRYPON #1
THE KINGDOM: SON OF THE BAT #1
THE KINGDOM #2 — The concept of
“Hypertime” is introduced.
MARCH
THE FLASH #146 — The Kingdom Come
Kid Flash returns for the “Chain Lightning”
storyline, and stays until issue #149.
SUPERBOY #60 — Gog makes a cameo appear-
ance in the beginning of a multipart storyline
where Superboy explores Hypertime.
WONDER WOMAN #142 — Wonder Woman’s
Kingdom Come “eagle armor” is shown on
display in her Wonder Dome. She continues
to wear the armor in battle on occasion.
APRIL
THE FLASH 80-PAGE GIANT #2 — The Kingdom
Come Kid Flash is featured in a solo story.
1999
1996
1997
1998
More thumbnails showing an early sequence in the book.
DAN DIDIO
Senior VP-Executive Editor
DAN RASPLER
Editor-original miniseries
PETER J. TOMASI
Assistant Editor-original miniseries
ANTON KAWASAKI
Editor-collected edition
ROBBIN BROSTERMAN
Senior Art Director
PAUL LEVITZ
President & Publisher
GEORG BREWER
VP-Design & DC Direct Creative
RICHARD BRUNING
Senior VP-Creative Director
PATRICK CALDON
Executive VP-Finance & Operations
CHRIS CARAMALIS
VP-Finance
JOHN CUNNINGHAM
VP-Marketing
TERRI CUNNINGHAM
VP-Managing Editor
STEPHANIE FIERMAN
Senior VP-Sales & Marketing
ALISON GILL
VP-Manufacturing
RICH JOHNSON
VP-Book Trade Sales
HANK KANALZ
VP-General Manager, WildStorm
LILLIAN LASERSON
Senior VP & General Counsel
JIM LEE
Editorial Director-WildStorm
PAULA LOWITT
Senior VP-Business & Legal Affairs
DAVID MCKILLIPS
VP-Advertising & Custom Publishing
JOHN NEE
VP-Business Development
GREGORY NOVECK
Senior VP-Creative Affairs
CHERYL RUBIN
Senior VP-Brand Management
JEFF TROJAN
VP-Business Development, DC Direct
BOB WAYNE
VP-Sales
Published by DC Comics. Cover, introductions and compilation copyright © 2006 DC Comics. All Rights Reserved.
Originally published in single magazine form in KINGDOM COME #1-4. Copyright © 1996 DC Comics. All Rights Reserved. All characters, their distinctive likenesses and related elements featured in this publication are trademarks of DC Comics. The stories, characters and incidents featured in this publication are entirely fictional. DC Comics does not read or accept unsolicited submissions of ideas, stories or artwork.
DC Comics, 1700 Broadway, New York, NY 10019
A Warner Bros. Entertainment Company
Printed in China. First Printing
ISBN: 1-4012-0768-5.ISBN 13: 978-1-4012-0768-7.
Slipcase and cover art by Alex Ross.KINGDOM COME font created by Alex Ross & Todd Klein. Publication design by Brainchild Studios/NYC.
In Elseworlds, heros are taken from their usual settings and put into strange times and places —some that have existed or might have existed, and others that can’t, couldn’t or shouldn’t exist.
8 A B S O L U T E K I N G D O M C O M E
Bard and I had maybe a dozen little germs of ideas packed undermy scalp. I’d try this one on him.I’d toss him that one. I’d pitch himanother one. Some of them heliked; some of them he didn’t.Some of them inspired ideas ofthe Bard’s own; some of themmade him snort or snore. By theend of a couple of hours — they
were a loud,intense cou-ple of hours,as hours Ispent withthe Bard ofBards alwayswould be — I wasemotionallyexhaustedand still hewanted tohear more.So I dredgedup this ideaabout what
might happen if the Guardianscame calling on Superman withthe tiniest little criticism of how he was goingabout his job.Now you’re talkingresh stuff, the oldman let me know.He got excited.He yanked peoplein the from thehall and made me repeat theidea for them.
I called the story“Must There Be a Superman?” andSaint Curt and Murphy drew itand it made me happy and I putthe words in Superman’s mouthpretty much steadily for the nextfifteen years and never went tolaw school. And I swear I did nothave a clue where the idea hadcome from. Who knows whereideas come from anyway? I didn’tremember — still don’t remem-ber, in fact, but I believe Jeph —until Jeph told me about his con-
tribution years later. Like twentyor so years later.
Jeph has never suffered, I don’tbelieve, for myinconsiderableoversight, and infact has alwaysbeen my friend.He’s done well,too. With hisbuddy Matthewhe wrote the firstgreat super-heromovie of themodern period,Commando withArnold Schwarzenegger, and lotsof other great stuff. And one daylater on I was editor of Jeph’s firstcomic-book series of his own,an eight-issue masterpiece withTim Sale called CHALLENGERS OF THE UNKNOWN. Now he writesfor Hollywood and he writes forDC and Marvel and he’s happyand he’s still my friend, and now I get to make this right too.
Today thereare new
bards and new stories. Not longago Mark and Alexwent to Gotham tosee Dan Raspler —who, it seems tome, was just asmart, ambitiouskid last time I sawhim and thenbecame a bigmuckamuck likeJeph’s stepdad —
to sell Dan on an idea about whatthe world would be like if all thesuper-heroes were to retire andtheir children, grandchildren and successors generally turn out to be schmucks.
The theme of “Must There Be aSuperman?,” that icon of anotherlife, is the theme the new bards ofKINGDOM COME continue. Maybecomplete. It is about the time
in the lives of Superman, CaptainMarvel, Wonder Woman, Batmanand the others, when they learn
that they are notgods. And it isabout the time intheir lives whenfinally they learnthat despite theirlimitations theymust be potent and responsibleanyway. Now is the time in the lifeof the human racewhen all of us needto learn these samethings. That is why
this story, despite its garish pri-mary-colored clothing,is an important one.
The heroes of fable and fact towhose virtue we all aspire are notonly colorful people leading vividlives; they traditionally understandthe value of human life in all itsplaces and conditions. But real-lifeheroes, unlike many of the iconswe have created, also understandhuman dignity and human immortality, and these are concepts that are lacking in, forexample, Superman’s education.Heroes especially need to under-stand the value of the things of alife: its artifacts, its ideas, its loves.It is the markers you leave alongthat road that define you. It is thetrees a man plants, the children heraises and the stories he tells thatsignify his life. It is the palaces apeople build, the heritage theyinspire, the art they create thatmakes their civilization. I’ve beentrying to tell Superman for yearsthat he mustn’t just save lives, hehas to spit-polish the real estatetoo. He’s never understood that.He never got it until Mark and Alex told him. They got through to him, finally, and for that I’mproud of them.
In KINGDOM COME, Mark andAlex draw a dichotomy betweenthe human race and what we call
SO I WENT TO GOTHAM TO SEE THEBARD AND IHAD MAYBE ADOZEN LITTLEGERMS OF IDEAS PACKEDUNDER MYSCALP.
20 A B S O L U T E K I N G D O M C O M E
Make no mistake.This is not, in its strictestsense,“director’s cut”material. These aren’trediscovered “missingpages” that somehowgot lost behind Alex’s filing cabinet onTuesday. They do,however, comprise asequence Alex had envisioned paintingfrom very early on: Orionon Apokolips, havingusurped his fatherDarkseid’s throne.
Alex never lost thedesire to paint thisimage, not even after(striking though it might be) we could find no room for it within the strict page count of the original monthlyseries. The elbow room of an expanded collected edition, however, gave Alex the opportunity to indulgehimself — and you.
But what to make of this after-the-fact sequence? We didn’t even know where to put it within the narrativeuntil using Orion suggested Orion’s brother-of-sorts, Mr. Miracle, Super-Escape Artist. How could we use him? Well...who better to design an inescapable gulag? Would Superman think of that? Not necessarily...but Orion would suggest it if Superman were to come to Apokolips asking to use the planet as a prison,a dumping ground. Still, the Last Son of Krypton would never suggest uprooting natives from their home-world. However, given where we were in the story just before gulag construction began, Superman wouldabsolutely consult with Orion, the ultimate Dog of War. In fact, their conversation would allow us a chance to touch upon something missing from our original series: Superman’s inability to comprehend the darkpotential of his own power...
— Mark Waid
EVOLUTIONTHE DEVELOPMENT OF THE ORION PAGES
24 DC Comics
26 DC Comics DC Comics 27
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NEWCO MEDIA500 N. Michigan Avenue, Suite 2010Chicago, IL 60611
THIS IS WHERE THE ACTION IS!
DC COMICS I KIDS I TEEN/YA I ADULT I DIGITAL I MARKETING/PROMOTION I RATES, DATES & SPECS I CUSTOM PUBLISHING I CONTACT
DC COMICSDIGITALWhen their passions prompt them tohead online, our tribe-wired 18-34 yearold males head straight for DC Comics.
dccomics.com
At dccomics.com, they indulge themselvesin all things DC, from profiles of the week’s “hot list” to previews of upcomingissues and series premieres to the latest in pop culture news – news that they seekout and actually use!
Our engaging online environments arerobust with content of intense value to our readership. With more than 17 millionpage views per month (and 1 million uniques), we’ve got your target audience clearly in our sights.
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DC ComiCs aDVertising & Custom solutions meDia kit—2009A 47-page, 9-section electronic document (PDF) used by DC’s Sales team to sell advertisement space across both the print and web environments, as well as promote DC’s Custom Solutions capabilities. Several examples may be seen on the following page.
28 DC Comics
Batman Begins 400Concept sketches along with the final paint scheme (above) for the Batman Begins 400 event car. It was later announced that the custom design would be applied to Mark Martin’s Ford Taurus and sponsored by Pfizer.
30 DC Comics DC Comics 31
32 DC Comics
DEAR EDUCATOR,
You strive to make each daya journey of discovery for your students with new subjects, ideas, orinformation. Because you are always looking for new tools to inspirethe sense of wonder, the educational toy experts at Action ProductsInternational, Inc. (APII) have teamed up with the award-winningcurriculum specialists at Young Minds Inspired (YMI) to bring youthis cross-curricular classroom program based on the fascinating lineof I DIGTM educational toys.
The I DIG series of educational toys, winners of the prestigiousFamily Fun Toy of the Year Award, introduces the world ofarcheology and paleontology as students dig for treasures rangingfrom dinosaur bones to pirate loot to ancient Egyptian artifacts.
This program contains three activities in science, with extensionactivities in visual arts, geography, and language arts. Thesesubjects are presented in creative ways that highlight the magicof discovery. Each activity also contains a take-home componentto involve family members. The program also includes a colorfulwall poster for your classroom.
You and your students don’t have to be familiar with I DIG toysin order to use these activities. Make as many photocopies of thesecopyrighted materials as you need to and share with colleagues.These materials will help open students’ eyes to the wonder ofdiscovery, while helping you to achieve your curriculum goals.
Sincerely,
Joel EhrlichPresident and former teacher
WHO SHOULDUSE THIS PROGRAM?This cross-curriculum program can be used withstudents in grades 1-3.
PROGRAM COMPONENTS¥This teacher’s guide
¥Three student reproducibles on science, withextension activities in visual arts, geography, andlanguage arts, each with take-home components
¥A colorful dinosaur wall poster
¥A reply card for your important feedback
PROGRAM OBJECTIVES¥To capitalize on students’ natural interest in
dinosaurs to help them develop a deeperappreciation for the past
¥To improve student skills in science, visual arts,geography, language arts
HOW TO USE THISTEACHER’S GUIDEPhotocopy each of the three activity masters anddistribute a set to each of your students. Also photo-copy the I DIG Dinosaurs fact sheet and distributeit to each student.
HOW TO USE THE WALLPOSTERDisplay the wall poster in a prominent placein your classroom. Review the fivedinosaurs shown by comparing thebones to the way the dinosaurslooked when they lived.Then, use the fun factsto have studentsthink about theirown bodies.
is the only company developing free, creative andinnovative classroom materials that is owned and directed
by award-winning former teachers. All YMI teaching materials arepre-certified and approved by our exclusive Educational AdvisoryBoard. E-mail us at [email protected] or visit ourWeb site at www.ymiteacher.com to send feedback and downloadmore free programs.
How dinosaurs and other treasures of historyteach us about today.
How dinosaurs and other treasures of historyteach us about today.
TM
YounG MindS inSPirEd
WE STANDUP TO ACHALLENGE!
WE STANDUP TO ACHALLENGE!
5’ 0”
4’ 11”
4’ 10”
4’ 9”
4’ 8”
4’ 7”
4’ 6”
4’ 5”
4’ 4”
4’ 3”
4’ 2”
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4’ 0”
3’ 11”
3’ 10”
3’ 9”
3’ 8”
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3’ 6”
3’ 5”
3’ 4”
3’ 3”
3’ 2”
3’ 1”
3’ 0”
2’ 11”
2’ 10”
5’ 0”
4’ 11”
4’ 10”
4’ 9”
4’ 8”
4’ 7”
4’ 6”
4’ 5”
4’ 4”
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4’ 1”
4’ 0”
3’ 11”
3’ 10”
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3’ 7”
3’ 6”
3’ 5”
3’ 4”
3’ 3”
3’ 2”
3’ 1”
3’ 0”
2’ 11”
2’ 10”
©2005 YMI, Inc., © 2005 Twentieth Century Fox HomeEntertainment LLC. All Rights Reserved. “Twentieth CenturyFox,” “Fox” and their associated logos are the property ofTwentieth Century Fox Film Corporation.
Don’t miss
Available on DVDSeptember 27, 2005
Don’t miss
Available on DVDSeptember 27, 2005
RODNEY THE ROBOTCAN STAND UPTO A CHALLENGE.
OUR CLASS CAN, TOO!
The A-Mazing Rodney!The inventor Bigweld usually says, “Let’s get to
inventin’!” But now he’s in trouble. He’s needs to getaway from the evil Ratchet.
Only you can help Rodney and Fender find—and save—Bigweld. Trace the path they should take to Robot City.
Show your parents how you helped save Bigweld.
Rodney
Fender
ROBOTSROBOTSon DVD is
available everywhere beginningSept. 27, 2005.
Bigweld2 ©2005 YMI, Inc.Ratchet
ROBOTCITY
The A-Mazing Rodney!
Rodney’s friends were in trouble when Ratchet stopped making new ________________.
They were ______________________ apart. So Rodney saved the ____________________.
He helped the ‘bots put themselves back together. He helped one with a missing
_________________________ and another with his spare __________________________.
When all the ‘bots were _______________________________, they saved Robot City.
Bigweld got his _______________________________
back and Rodney was a __________________________!
(plural noun)
(verb with an “ing”) (noun)
(noun) (noun)
(adjective)
(noun)
(noun)
The Nuts and Bolts ofSilly Storytelling
In the film Robots, robots rock! They have exciting adventures and lots of laughs, too.
Let’s add some more. Fill in the blanks with your own wacky words to make this crazymixed-up tale even crazier! Ask your parents for their silly words, too.
The Nuts and Bolts ofSilly Storytelling
ROBOTSROBOTS©2005 YMI, Inc.
3
on DVD isavailable everywhere beginning
Sept. 27, 2005.
A RIVETING RIOT OF FUN AND
GAMES FEATURING
A RIVETING RIOT OF FUN AND
GAMES FEATURING
DEAR PARENT OR CAREGIVER:
Children do better in school when they
have confidence and say, “I can do this!
I can shine!”
Watching the hilarious and heartwarming
animated film Robots is lots of fun for
your whole family. It’s also a great way to
help children learn how much they can
achieve when they believe in themselves.
Aided by a group of misfit mechanical
friends, a small-town robot named Rodney
embarks on the adventure of a lifetime
as he heads for the big city to pursue his
dreams. Rodney ultimately learns, “You can
shine, no matter what you’re made of.”
Featuring an all-star voice cast of Ewan
McGregor, Halle Berry, Greg Kinnear,
Mel Brooks, Amanda Bynes, Drew Carey,
Jim Broadbent, and Robin Williams,
Robots amazes with groundbreaking
visual style that pushes the boundaries
of animated filmmaking.
Robots is a dazzling,
fun-filled feast for the
eyes and a riveting
good time for all ages!
This special Robots mini-magazine
contains fun games and activities. We
hope that you enjoy them with your child,
and that you plan to watch Robots
together! You can find more great games
online at www.robotsdvd.com. And, you
can find Robots on DVD at stores every-
where beginning September 27, 2005.
Sincerely,
Joel Ehrlich
President and
former teacher
(andkidst
oo!)
(andkidst
oo!)
© 2005 TWENTIETH CENTURY FOX HOME ENTERTAINMENT LLC. ALL RIGHTS RESERVED.
tHe Ymi teaCHing kitA typical kit consists of a teacher’s guide, usually in the form of a 9 x 12 folder, reproducible masters for distribution to students and additional supporting materials (mini-magazine and growth chart in this case).34 Young Minds Inspired
At the end of Adventures in Animation, you
learn that Slim doesn’t know he’s a virtual actor.
He thinks he’s real—or at least “as real as it gets.” Imagine
that, for his next appearance, Slim is offered a starring role in a
television series that you create.What would you call your series?
What would it be about?
What would Slim’s role in the series be?
Think about the character you created on the
last activity sheet.What is the name of your character?In the space at right (above), write a few sentences that describe the
character you created. For example: What kind of personality does it
have? Where does it live? What does it eat? What does it like to do?
On the back of this paper, make an outline of a story in which your
character would star if you made your own film.In Adventures in Animation, you learn how
animators create characters like Slim. Now it’s time
to think about the future.What do you think will be next? Do you agree with Phil who, in
the film, says that virtual actors will replace real ones someday?
What would virtual actors be able to do that real ones could not?
Do you think technology could make virtual actors seemingly real?
Why, or why not?
Use the space below to organize your thoughts. Then, on a separate
piece of paper, describe what you think will happen with animation in
the future.
ACTIVITY 4 WHAT’S NEXT?
ACTIVITY 4 WHAT’S NEXT?
Apart
Bpart
Cpart
REPRODUCIBLE MASTER11
Animated characters like Slim in Adventures in
Animation begin as a tiny piece of surface called
a polygon. Thousands of polygons are pulled, pushed,
stretched, and combined to build the models for characters like Slim.
What do you know about polygons? Circle the letter of each shape
below that you think is a polygon.
How many of the polygons are regular polygons? Write an “R” inside
each of those polygons.
Write the letter of each of the remaining shapes below and explain
why those shapes are not polygons.
Now, use polygons to make your own original
animated character (see example below). Use a
separate sheet of paper to build your character. (Don’t worry,
it doesn’t need to be as complicated as Slim. You can make something
as simple as a fish or even “invent” a brand new kind of creature.)
When you’re finished, make some notes about the kinds of details you
would add to make your character even more interesting.You can find polygons allaround you if you look forthem (a stop sign, for example).
Conduct your own search for the hiddenpolygons in your world. In the space below,list what you find.
ACTIVITY 3 PLENTY OF POLYGONSApart
Bpart
Cpart
REPRODUCIBLE MASTER 9
ACTIVITY 3 PLENTY OF POLYGONS
Did you know that to create virtual actors likethe ones you see in Adventures in Animation,it all starts with the human body? To capture themotion of the live actor who helps create the virtual actor, animatorsattach electronic sensors to body joints and points on the actor’s face.When the actor moves, a computer picks up the sensor readings.Then, it stores them as data the animator can use to make theanimated figure—the virtual actor—move.
How much do you know about how you actually move inreal life? Answer True or False to each statement below:_________________ 1. Muscles work in pairs so they can pull indifferent directions.
_________________ 2. An adult doesn’t have as many bones asa baby does.
_________________ 3. The biggest muscle in your body is in your leg._________________ 4. Bones aren’t living things.
_________________ 5. The muscles in your eyes may move as oftenas 100,000 times a day.
_________________ 6. The smallest bone in your body is in yourhand.
_________________ 7. Some muscles only work when you tellthem to.
_________________ 8. The muscles that your brain controls arecalled involuntary muscles.
Muscles and bones can’t do it alone. You wouldn’tbe able to move if you didn’t have joints. Joints are formedwhere two bones come together.
See how many joints you can find on the drawing at right. (Hint: Startat the top of your head and think about all the ways you can move asyou mentally travel down your body to your toes.) Circle each jointyou find.
Now that you know a little more about howyou move, imagine that you are an animatoron the team that created the virtual actors inAdventures in Animation. How would you capture the live actor’smotion if you were in charge of animating Slim? Draw an “x” at eachpoint on the drawing where you would put an electronic sensor.
ACTIVITY 2 MAKING THE MOVESACTIVITY 2 MAKING THE MOVES
Apart
Bpart
Cpart
REPRODUCIBLE MASTER7
The film Adventures in Animation is about actors
who seem real—but they’re not! They are “virtual”
actors, created by computer, who seem to pop off the screen.
How do the different parts of the eye work together, and where does
the brain fit in? To find out, label the parts of the eye in the drawing
below, and do some research to find out what each part does.
CORNEA
OPTIC NERVE
IRIS
PUPIL
LENS
RETINA
VITREOUS
It looks like Slim is dancing around in the box-
ing ring in the film. But he isn’t really moving. It’s an
optical illusion. That’s because there’s a difference between
what we think we see and what we really see.
Look at the two lines below. Which one is longer?
Measure each line to see if you are correct.
There are lots of different optical illusions. For example, if you look
down a long, straight road, it looks like the sides of the road are getting
closer together. They aren’t, of course. This is an illusion that is related
to perspective. Perspective gives a feeling of depth to a flat surface.
Filmmakers use still pictures called “frames” to
create the illusion of motion on the screen.
To find out how this works, follow your teacher’s directions.
As you hold the stapled end of your stack of paper in one hand, bend
back the top of the strips with your other hand and let them flip forward.
What do you see happening to your drawing?
Why?
Have you ever stared
at a camera when the
flash went off? Did you
notice a dark spot dancing
in front of your eyes for a
few seconds? That’s called
an afterimage. Follow your
teacher’s instructions to see
an afterimage now!
ACTIVITY 1 IT’S AN EYE THINGACTIVITY 1 IT’S AN EYE THING
Apart
Bpart
Cpart AREPRODUCIBLE MASTER
A B
C D
5
partD
MATERIALS
Onlythe activi
ty sheetis nee
ded.
TEACHING TIPS
Before stude
nts begin, lead
a discussion
about
the virtual world (the world creat
ed by anima-
tors)versu
s the real world.
What are the
differences?
What does Slim
mean atthe en
d of the film
whenhe say
s,
“This is as re
al as it gets
”? That
is, dostude
nts think th
e lines
between the
virtual worl
d and
the real wor
ld willsomeday
become less
distinct—or hav
e we
already reac
hed that poi
nt?
You may wa
nt to have yo
unger
students co
llect and sha
re pictures
of animated f
iguresthat t
hey think
rangefrom the le
ast tothe m
ost lifelike.
Then,stude
nts can find
out about th
e different
techniques
that were us
ed tocreate
them.
Encourage
students to be as
creative as they
can during this
exercise. R
emind them that, b
ecause
they have de
signedtheir o
wn characte
r—and
because this
is a virtual w
orld—they c
an have
the characte
r do anythin
g. Would they b
ase
the way the
ir character
moves on a re
al-life
example like a pe
rson or an a
nimal? Would their
character b
e active and
ambitious like S
lim
—or cool, calm
and collected
? It’s time for
your studen
ts to let the
ir imaginations
run wild!
To set the stage
, leada class
discussion
about
the technologi
cal change
s thathave
occurred in
the world during your
students’ l
ifetimes. Do
they
remember atime befo
re cellphone
s, instant m
essaging, an
d digital
cameras?Have
theminterv
iew a
parent or an
otheradult
to learn
aboutthe ch
angesthat h
ave
occurred in
the adult’s li
fetime—
perhaps col
or television
s,
microwave ov
ens, and air
-
conditioned
automobiles
.
Students ca
n alsodevelo
p a
timeline of all th
e changes
that have ta
ken place or
decidewhich
item they
take for gra
nted today
that would b
e themost
difficult to g
ive up.
RELATED
ACTIVITY
Ask students to think
about the
impactif vir
tual
actors were to repla
ce real
actors in the films they
see. Would t
icket prices b
e
cheaper bec
ause virtual
actors
wouldbe les
s expensive
to hire
than real on
es? Why, or
why
not? Would i
t costmore or
less to
make virtual f
ilms? Lead a cla
ss
discussion in
whichstude
nts can
share—and d
efend—their p
osi-
tions.
OBJECTIVES
TO EXERCISE
IMAGINATIO
N AS STUDENTS
DEVELOP CREA
TIVEWRITIN
G SKILLS.
TO CONSIDER HOW THE USES
OF TECHNOLOGY WILL GROW
ANDCHAN
GE IN THE FUTURE.WHAT’S
NEXT?WHAT’S
NEXT?
ACTIVITY 4ACTIVITY 4
Apart
Bpart
Cpart
TEACHER’S GUID
E
10
MATERIALSWhite paper • Pens or
pencils
TEACHING TIPS
Introduce the relation
ship between the virtual
actors in Adventures in Animation and shapes
known as polygons by reviewing the beginni
ng of
Part A with students. Tell stu
dents that polygo
ns are simple,
closed figures form
ed by three or more line s
egments. “Simple” means
that theline segm
ents do not crosseach oth
er, and “closed” m
eans
that your pencil w
ill end upwhere it
started when you
draw the poly-
gon. Explain that
a polygon can tak
e many different shap
es and can
have anynumber of sid
es. Notethat whi
le some polygons (know
n as
regular polygons)
have sides that ar
e all thesame length
and angles
that areall the sa
me, not allpolygons
do. Then, ask stud
ents to
identify the polyg
ons on the activity
sheet and to explain w
hy the
other figures are
not polygons. Inv
ite volunteers to draw other
examples of polygons.
ANSWERS: Figures B, C
, E, G, and H are polyg
ons. Figure B is a
regular polygon b
ecause all the side
s are thesame length
and all the
angles are the sam
e. Thesefigures a
re not polygons fo
r the reasons
indicated: Figure
A (it is nota closed
figure), Figure D (some of
the line segments cros
s each other), and
Figure F (one sideis not a
line segment).
Beforebeginni
ng this section, review
with your
students how the animators created
Slim in the
film. They used a com
puter program that allo
wed them
to combine polygons of a
ll shapes(about 1
00,000 inSlim’s ca
se) to
prepare adrawing
that is called a wir
eframe because it looks
like
bent wire. Once t
he wireframe was fin
ished, they smoothed it
out,
painted it, and ad
ded all the details
that made Slimlook more real.
The characters yo
ur students create
will be much simpler, of c
ourse.
Finally,challeng
e students to find as many
polygonshapes
as they can in the world around
them. You might evenwant to t
ake the class on a
“polygonwalk.” En
couragestudents
to look for polygon
s in man-made
structures (buildin
g shapes, window
panes, bricks, sect
ions of concrete
sidewalks, etc.) an
d in nature (the pa
tterns intree bark
or in leaves).
RELATED ACTIVITIES
• Encourage student
s to do some research to learn even
more about polygons
. For example, poly
gons with 10 or f
ewer
sides arenamed for th
e number of sides they h
ave. Figures with
three
sides aretriangles
, figureswith fou
r sides are quadril
aterals, etc.
Studentscan crea
te a chart that inc
ludes a drawing o
f each polygon
and its name.
• Have students work in small grou
ps with a ball of yarn
to create polygons as pieces of prog
ressiveart. One
student
should hold the e
nd of theyarn and
pass theball to the next
student
to make the first line s
egment. Thatstudent p
asses theyarn to anoth-
er student, who makes the
next line
segment, andso on. Durin
g this part
of the activity, stu
dents should be
standingwithin an
arm’s length of on
e
anotherso they can
pass theyarn
withoutchanging
the shape of their
polygon.Once the
y have completed
their firstpolygon,
studentsshould
move farther apart
and taketurns
changingthe shap
e of the polygon—
pushing,pulling, a
nd stretching it ju
st like
the animators in A
dventures in Animation
did—until theyare satis
fied
that theyhave cre
ated
their ideaof the
“perfect”polygon.
OBJECTIVES
TO UNDERSTAND
HOW POLYGONS ARE USED IN COMPUTER-GENERA
TED IMAGERY.
TO DISCOVER POLYGONS IN OTHER
CONTEXTS.
TO IMPROVESTUDEN
T OBSERVATIONAL SKILLS
AND UNDERSTANDI
NG OF SPATIAL RELATIO
NSHIPS.
PLENTY OF POLYGONS
ACTIVITY 3PLENTY OF P
OLYGONS
ACTIVITY 3
Apart
Bpart
Cpart
8 TEACHER’SGUIDE
MATERIALSLibrary and Internet resour
ces
TEACHING TIPSReview with students the beginning of Part A
and ask them to think about the bones that enable
them to stand upright and the muscles that allow
them to move. After they attempt their answers
to the quiz, ask
them to do some research to learn more about bonesand muscles.
ANSWER KEY:
1. True. In fact, muscles can’t push
; they can only pull.
2. True. A baby is born withmore than 300 bon
es. Some of them
later fuse together, leaving an adul
t with only 206 bones.
3. False. The biggest muscle is the gluteu
s maximus
(the muscle you sit on).
4. False. Bones are made up of living c
ells, just like everything
else in the body.
5. True. They arethe busiest muscles in the bod
y.
6. False. The smallest bone is thestirrup. It’s in the
ear,
and it can be as small as one-tenth o
f an inch.
7. True. They areknown as volunt
ary muscles, like the ones
you use when you walk.
8. True.Muscles such as your heart work on
their own,
without you consciously doing an
ything.
Talk with your studentsabout the joints that
occur where two bones connect. Explainthat there are
two categories of joints—immovable joints, suc
h as those that
join the bones inthe skull, and movable joints tha
t permit the hands,
legs, arms, neck, spine, and mouth to move. Talk about b
all-and-socket
joints that allowfor a rotating movement of the arms and legs and
hinge joints thatenable the back-a
nd-forth movement of the knees
and elbows. Other kinds of joints in
clude gliding joints (spine) and
pivot joints (neck). Then, ask your
students to circle all the joints they
can find on the diagram.
Talk with students about how animators
sometimes use electronic sensors to capture
the motion of a live actor. They attach the sensors
to selected body joints and key facia
l points. When the actor moves,
a computer picks up the sensor readings
and uses them as data to
make the animated figure—the virtual actor—move. This is an
example of computer-generated imagery (CGI).
RELATED ACTIVITYOne way to think of animators is as puppeteers who
create and manipulate incredibly versatile puppets. Ask your
students to learn about marionettes—the kind of puppets that are
controlled by strings. Older studen
ts might create their own simple
marionettes.
OBJECTIVES
TO LEARN HOW THE SKELETAL AND MUSCULAR SYSTEMS
WORK TOGETHER TO ALLOW US TO STAND AND MOVE.
TO CONSIDER THE TECHNOLOGY THAT MAKES THE COMPUTER-GENERATED IMAGERY (CGI)
POSSIBLE IN FILMS SUCH AS ADVENTURES IN ANIMATION.
MAKING THE MOVESMAKING THE MOVESACTIVITY 2ACTIVITY 2
Apart
Bpart
Cpart
TEACHER’S GUIDE6
MATERIALSLibrary and Internet resources • Rulers • Staplers
Pens, pencils or markers • Sheets of unlined white paper
Scissors or paper cutter
TEACHING TIPSBefore students begin to research the parts of
the eye, ask them to identify parts of the eye they
already know, and encourage them to explain the function
of each part. Discuss how the various parts of the eye work with the
brain to produce vision. For older students, cover the names of the
parts of the eye before copying the activity sheet.
Ask for a show of hands to determine which of
the two lines, AB or CD, your students think is
longer. After they measure the lines, talk with them about
optical illusions. Explain that the way the end segments of the
line are positioned makes AB appear to be longer, even
though both lines are identical in length.
Provide some other examples of
optical illusions, such as the way the
moon appears larger when it is on
the horizon than when it is high in the
sky. Ask older students to give additional
examples of optical illusions.
Explain how a movie creates an optical illusion when a series of
still pictures (frames) is projected onto a screen. Each frame is
slightly different from the one flashed before. The frames appear
at just the right speed (24 frames per second). The brain interprets
the changing images as continuous motion because our eyes
continue to see each image for a split second after it has
disappeared. This is known as persistence of vision, when
the eye connects the separate frames into continuous motion.
Have students make flip books:
1. Cut sheets of unlined paper into 15 or more strips
about 1 1/2 inches wide by 3 inches long. (You may wish
to provide younger students with packets of pre-cut strips.)
2. Put the strips in a stack and staple them together at one end.
Place the stack on a surface in front of you with the unstapled end
closest to you.
3. Trace or draw the first figure from the activity sheet at the
unstapled end of the first strip of paper. Trace or draw the second
figure from the activity sheet in the same position on the last sheet
of paper. Find the middle strip and draw an image that would
appear halfway between the two images. Fill in the remaining strips
to approximate the transition between the first and final images.
When students have assembled their books, have them
experiment with flipping the pages at different rates of
speed. If the speed is too slow, the motion will be jerky;
if it is too fast, the images will blur.
Ask students to stare at the
letter “A” on the activity
sheet for one minute and then
look at a sheet of plain white
paper. They will see that the colors
of the image and background are
reversed—the “A” appears to be white, and the
background appears to be black. Explain that this
occurs because the eyes become tired staring at
the white part of the paper. Because the letter “A” is
not bright, the part of the eye that sees it (the retina)
is resting. When the eyes shift to the plain white paper,
the light on the part of the retina that has been resting
appears brighter, so the “A” now appears to be white
against a black background—even though the paper is
blank. This is called an afterimage.
OBJECTIVESTO DISCOVER HOW THE EYE AND THE BRAIN WORK TOGETHER.
TO LEARN HOW FILMS CREATE THE ILLUSION OF MOTION BY TRICKINGTHE BRAIN INTO SEEING THINGS THAT AREN’T REALLY THERE.
IT’S AN EYE THINGIT’S AN EYE THINGACTIVITY 1ACTIVITY 1
Apart
Bpart
Cpart
TEACHER’S GUIDE
4
partD
You already know that still pictures
called frames are what make everything
in films—including Adventures in
Animation—appear to move. Twenty-
four frames flicker across the screen each
second. Between the frames, the screen
is black, but you don’t notice it because
your eyes and brain fill in the dark gaps
with something called an afterimage.
Have some family fun by making a motion
toy known as a thaumatrope to see how
your eyes and brain blend afterimages into
one image. (The thaumatrope is nothing
new. It was invented in the 1820s.) You’ll
need two plain white index cards, a straw
and some tape.
HERE’S WHAT TO DO:
STEP 1. Draw a picture of Slim’s face
(or something else if you prefer) at the
center of the first card. At the center of the
second card, draw a picture of a blank TV
screen. Make sure what you draw on the
first card is slightly smaller than the TV
screen. Tape the back of the first card to
the top part of the straw.
STEP 2. Place the back of the second card
(with the TV screen) on the other side of
the straw, against the back of the first card.
Tape the edges of the cards together.
STEP 3. Hold the straw between the palms
of your hands, then twirl the straw quickly
back and forth. When you twirl it at just
the right speed, the picture you drew will
appear as if it’s on the TV screen.
LET’S MAKE A FILM!LET’S MAKE A FILM!
It’s absolutely amazing how your eyes
and your brain work together to produce
the images you see. Each of your eyes sees
the same object from a slightly different
angle, and your brain combines the two
separate images into one single 3D image.
The science behind the images you see on
the big screen is pretty amazing, too. For
example, did you know that when Slim
is bouncing around the boxing
ring with Killer, he’s not really
moving at all? That’s right—the
people who made this film put
together a whole series of
still pictures of Slim (called
“frames”)—each
of which
is just a
tiny bit
different
from the one before. Then
they project them fast
enough to make you
think you’re watching Slim
move. That’s called an opti-
cal illusion—when your brain
is tricked into seeing some-
thing that isn’t really there.
Check out
these two
optical
illusions:
Which of the two bold lines in the figure
above is longer?* (Make sure you measure
them to find out.)
Where is the dot in the cube above? Is it
at the back of the cube? Or at the front?
Okay, you know this is just a flat drawing,
so what’s up? (That’s right! With this optical
illusion, there are no right or wrong
answers! It’s whatever your eyes tell you
to believe.)
OUR AMAZING EYESOUR AMAZING EYES
*Ifyoumeasuredthetwolinesinthefirstdrawing,youknowthattheyareboththesamelength.
KRYPTO ISSPECIAL, SMART, BRAVE
AND STRONG!
Catch
on Cartoon Network,Monday-Friday
at 2:30 p.m. E/P.
KRYPTO THE SUPERDOG and all related characters andelements are trademarks of and © 2005 DC Comics.
© 2005 YMI, Inc.
TM
coMic-con intErnational
ComiC-Con international
comic-con international began in 1970 at the u.s. grant hotel in
san diego, ca with a total attendance of 145. 40 years later this block-buster, 4 day event that originally showcased comic books, science fiction/fantasy and film/television has expanded to include a larger range of pop culture elements, such as horror, anime, manga, animation, toys, collectible card games, video games, webcomics, and fantasy novels. The convention is the largest in the western hemisphere, and second largest in the world after angoulême international comics festival in france, filling to capacity the san diego convention center with over 125,000 attendees last year.
Comic-Con International’s
brand mark.
36 Young Minds Inspired
HelpersPlaces
Krypto and Kevin need your
help. Choose ahelper and a p
lace.
Reproducible
Master
Watch
on Cartoon Network,
Monday-Fridayat 2:30 p.m.
E/P.
StreakyTM
The Dog StarTM
Patrol
Krypto’s
Rocket Ship
Krypto’s
Doghouse
Activity 3
WHAT HAPPENS NEXT?
KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics. • © 2005 YMI, Inc.
Dear Parent or Guardian,
In this activity of the I’m Special program, students practiced
the important pre-reading skill of storytelling. Have them tell
you about their story that is on the back of this paper.
Be a special helper at home like Krypto.
ReproducibleMaster
Activity 2
I CAN BE SPECIAL LIKE KRYPTO
Watch
on Cartoon Network,Monday-Friday at 2:30 p.m. E/P.
Krypto uses his special powers to help out. You can help out, too!
KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics. • © 2005 YMI, Inc.
ReproducibleMaster
Watch
on Cartoon Network,Monday-Friday at 2:30 p.m. E/P.
Here’s how I help!
Activity 1
IF I HAD SUPER POWERS
Dear Parent or Guardian,Your child is participating in a unique I’m Special teaching unit. Activities in the program use characters and
themes from Cartoon Network’s animated series, Krypto, the Superdog, to support your child’s development in
many areas, including reading readiness, mathematics, social-emotional growth, creativity and imagination.
Krypto, the Superdog hails from the planet Krypton and has an amazing array of super powers. Special, smart, brave
and strong, Krypto is just what every child wants to be!In this activity students drew themselves with a super power. Have them tell you about their drawing. Then share
the super power you would like to have!
KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics. • © 2005 YMI, Inc.
Helpers
Places
Krypto and Kevin need your help. Choose a helper and a place.
ReproducibleMaster
Watch
on Cartoon Network,Monday-Friday at 2:30 p.m. E/P.
StreakyTM
The Dog StarTMPatrol
Krypto’sRocket Ship
Krypto’sDoghouse
Activity 3
WHAT HAPPENS NEXT?
KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics. • © 2005 YMI, Inc.
Dear Parent or Guardian,In this activity of the I’m Special program, students practiced
the important pre-reading skill of storytelling. Have them tell
you about their story that is on the back of this paper.
WHAT HAPPENS NEXT?
Activity 3Additional Materials: Blocks from your blockcenter, popsicle sticks, glue, contact paper (option-
al) and character cut-outs (made by copying two orthree extra pages of this activity master, then coloring
and cutting out the character images)
Read the following paragraph aloud to students:
One day, Krypto and Kevin were playing together in Kevin’s backyard. All at once, aliens from another planet appeared. Then theyshrank Krypto and Kevin to a teeny tiny size so they could place theminside a glass jar and take them back home.
Now distribute the activity sheets. Tell students that it isusually Krypto who helps others. But now, it is Krypto whoneeds help. Tell students they will use their imaginations totell the story of what happens next in their very own specialadventure with Krypto. Remind children of the super powerthey imagined themselves to have in Activity 1. Instruct themto pretend they have that super power as they finish the storyand help Krypto.
First they must use the activity sheet to select a character helperto assist them in the story. (You may read aloud the sectionsfrom this guide about Streaky and the Dog Star Patrol from theMeet Your Special Learning Partners section.) Then have studentsselect a place, or setting, for the story continuation. Childrenwill illustrate (or you may take student dictation) their storieson the back of the activity sheet.
Do a comparison activity with students’ stories. Groupstudents according to “place” and “helper” selections. Countand compare how many students chose the same or differentcharacter helpers and settings. Conclude the activity withKrypto’s Special Adventure Block Building Activity below.
KRYPTO’S SPECIAL ADVENTUREBLOCK BUILDING ACTIVITYFirst, copy two or three extra activity sheets and color and cut outall of the characters. Make puppets by gluing each charactercutout on a popsicle stick. You can cover the pictures withcontact paper for durability. Then have students use the blocksfrom the block area to build Krypto’s rocket and the buildingsand streets of Metropolis. They can use the character puppetstogether with the block buildings to act out their story ideas.
I’M SPECIAL
Activity 4Additional Materials: Art media including
colored glue, yarn, ribbon, string, confetti, sequins,foil strips, stickers, etc.
Distribute the activity masters. Have children color and decoratethe I’m Special badge at school using the materials provided.Explain to children that their parents will help them completethe remainder of the activity at home by filling in the blanksfor the I’m Special section of the badge. After children havecompleted their badge, follow-up with the next activity.
YOU’RE SPECIAL BECAUSE…CIRCLE ACTIVITYExplain that you would like to hear about ways childrenthink of one another as special. Give a few examples by tellingchildren how you think another teacher is special because sheor he always has a smile in the morning, or how the schooldirector is special because she makes sure all the children arewell taken care of.
RESOURCESwww.cartoonnetwork.comwww.ymiteacher.com
KRYPTO THE SUPERDOG and all related characters and elements are trademarks of and © 2005 DC Comics.© 2005 YMI, Inc.
Kevin
KryptoTM
TM
DEAR EDUCATOR,
Help your students get a great start to the school year with this free I’m Special teaching program. Award-winning curriculumspecialists Young Minds Inspired (YMI) and Warner Bros. have teamed up to bring you this exciting learning guide, full oflessons to nurture students’ self-esteem and encourage imagination and creativity, all while supporting important readinessskills. In addition, each lesson promotes extended learning in a specific area, such as movement, block play,art and circle time.
Leading the way in the I’m Special program is Krypto, the main character in Cartoon Network’sanimated series, Krypto, the Superdog. Krypto hails from the planet Krypton. Along with his best palKevin and a host of other heroic animals, Krypto battles the forces threatening the people and animals ofMetropolis. Special, smart, brave and strong, Krypto is just what every preschooler wants to be!
The activities in the I’m Special program reinforce the message that each student is special in his or herown way. And, you can reward students with their own I’m Special stickers for a job well done.
Viewing the program is not necessary to complete the activities,however, students who have seen the program may want toshare Krypto’s many adventures. Krypto, the Superdog is onMonday-Friday at 2:30 p.m. E/P, on Cartoon Network.
The materials in this kit are copyrighted, however, youmay make additional copies for students and share thematerials with other teachers. You can also downloadcopies at www.ymiteacher.com
Sincerely,
Joel Ehrlich,President and former teacher
YMI is the only company developing FREE, creative and innovative classroom materials that is ownedand directed by award-winning former teachers. All YMI materials are pre-certified and approved by ourexclusive Educational Advisory Board. E-mail us at [email protected] or visit our Web site atwww.ymiteacher.com to send feedback and download more free programs.
CREATIVE WAYS TO ENCOURAGE SELF-ESTEEMWHILE IMPROVING READING READINESS AND MATH SKILLS
Another FREE Program from
KRYPTO THE SUPERDOG and all related characters andelements are trademarks of and © 2005 DC Comics.
®
EniGMa BooKS38 Comic-Con International
ComiC-Con eVent sHirtsDesigned by Brainchild Studios and produced through Graphitti Designs, the event shirt has consistently sold out since 2001, making it the most prized souvenir of the show.
2009 (volunteer)
2009
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2005
40 Enigma Books Enigma Books 41
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Brainchild StudioS/nYc330 west 38th street, suite 1503, new York, new York, 10018 p: 212.647.9278 e: [email protected] w: brainchildstudiosnyc.com
FOR MORE INFORMATION ABOUT THE AUTHOR'S WORKS AND EVERYTHING VERTIGO, HEAD TO VERTIGOCOMICS.COM
his month, the war in DMZ comes to Staten Island. That “forgotten borough” is one of the most frequently requested locations I am askedabout, in interviews or in person, when people want to know their status in the fictional DMZ world (the others are Hell’s Kitchen, Queens,and Roosevelt Island – I’ll try to get to everything, eventually). My own personal experience with Staten Island, aside from listening to
old Wu-Tang cassettes, is limited to visiting twice, once to scout locations for an ex-girlfriend’s film, and going to a college house party inSt. George. It’s obvious which one I chose to draw upon for DMZ.
So in the spirit of the vibe, I asked my collaborators on DMZ to supply me with their ultimate DMZ House Party playlists, or, in the words ofeditor Will Dennis, the “top 5 beer drinking/house party/shout along/get fucked up/DMZ rock out mix tape songs... not the sappy ass love songsthat you put on a mix tape for a girl. I’m talking TAKE ME DOWN TO THE HOSPITAL kinda shit here.” You heard the man. Boys?
RICCARDO BURCHIELLI (cocreator, artist):“Hit the Light” – Metallica (because
I’m a fucking fat thrasher! – the partybegins)
“Ace of Spades” – Motorhead (becauseLemmy is the father of all of us – theparty rocks!)
“Cowboys from Hell” – Pantera (Becausethey are the most powerful metal bandin history – we’re drinking hard)
“Creep” – Stone Temple Pilots (because I’mhalf the man I used to be–I’m becomingto be too much drunk)
“Little Wing” – Jimmy Hendrix (becauseduring the night there is a time for love)
“Sittin’ on the Dock of the Bay” – OtisRedding (because now I want to becalm, baby)
KRISTIAN DONALDSON (guest artist):“Ace of Spades” – Motorhead“Rebel Yell” – Billy Idol“Scenario” – A Tribe Called Quest“Las Cruces Jail” – Two Gallants“Astro Zombies” – The Misfits
(Drink – GUINNESS)
JOHN PAUL LEON (cover artist):“Twice As Hard,” “Seeing Things” – Black
Crowes“The Night They Drove Old Dixie Down”
–The Band“Brownsville Girl,” “When I Paint My“Masterpiece” – Bob Dylan
JARED K. FLETCHER (letterer):“Boychuker” – Rocket from the Crypt“Protect Ya Neck” – Wu-Tang Clan“Barroom Hero” – Dropkick Murphys“Russian Roulette” – The Spunks“Ain’t No Fun” – Snoop Dogg
(if it’s that kinda party, i’ll be swillin’o.g. coors tallboyz!!!!!)
JEROMY COX (colorist):“Where Is My Mind” – Pixies“I Don’t Want To Hear It” – Minor Threat“The Choice Is Yours” – Black Sheep“Add It Up” – Violent Femmes“Party At Ground Zero” – Fishbone
WILL DENNIS (editor, enabler):“Rocks Off” – Rolling Stones (from the
original get silly drunk record EXILE ONMAIN ST.)
“Streams of Whiskey” – Pogues (pleaseplay this at my funeral)
“Wasted” – Circle Jerks (’nuff said)“Sweet Child O’ Mine” – GnR (’cuz who
doesn’t want to hear this songat some point in the night?)
“If Only You Were Lonely” – TheReplacements (best drunken band ever)
BRIAN WOOD:“What’s It All About” – Reducer SF (kind
of frat-posing-as-punk shit, but greatsing-along material, and since it’s a songabout striking out with women at a bar,it’s a totem of sorts to play at the startof a night)
“Re-Ignition” – Bad Brains (I would findlittle wrong with playing nothing BUTBad Brains all night long at a party, butmaybe that explains why no one evercomes to mine)
“Anything, Anything” – Buckcherry (ok,it’s a cover and Dramarama’s versionwins in all other situations, but thespeed and ferocity of Buckcherry’smakes that beer disappear. Anotherbad-luck-in-love song)*
“Brave Captain” – FIREHOSE (SST – bestrecord label ever?)
“Peace of Mind” – Boston (for those finalmoments stumbling over empty cups atthe end of the night)
* “Wrong” – Archers of Loaf, spiritualsubstitute to be played if/when toomany people make fun of you forBuckcherry.
WhatWouldMatty Play?Who knows. I like tokick the poor guy when he’s down, which isbasically all the time, so I’m going to say hehas crap taste in music and probably hasCandlebox on his iPod. (DMZ trivia moment –the logo on Matty’s baseball cap is that ofRiccardo Burchielli’s heavy metal band).
T
NEXT MONTH IN DMZ #36Bio-weapons, Abu Ghraib, “we don’t torture”... a mini global war on terror playingout over a couple square blocks in Staten Island. Next arc in DMZ: “War Powers”– Parco Delgado’s back, and so is Riccardo, as the DMZ goes sovereign. Now,who needs a beer?
VERTIGO
VOICESVERTIGO
VOICESBRIANWOODZ 28 MZ29 DMZ30 DMZ31 DMZ32 DMZ33 DMZ34 DMZ35
BR
AIN
CHILD
STUD
IOS
/NYC S
um
me
r 20
10
BRAINCHILD STUDIOS/NYC330 West 38th Street, Suite 904
New York City, New York 10018 p: 212.647.9278
V i s i t B r a i n c h i l d S t u d i o s a t :
www.brainchildstudiosnyc.com
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