board game presentation
TRANSCRIPT
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Na Celtigh(The Celts)
Ludology & Gameplay - Board GameTeam 2- Bernhard Raml
Fabrizio Velero CovoneMarc O Donoghue
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Contents• Initial Brainstorming
• Theme & Design
• Game Mechanics
• Initial Playtests & Findings
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Initial Brainstorming• God / Gods theme / functionality
• Epic scale (God of War, etc.)
• Folklore
• Economy/ Resource management
• Influences:– Age of Empires – From Dust– Celtic Village (mini-game) – Risk– Celtic folklore & art (Tuatha de Danann, knot-work, etc.)– Anno Games
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Theme & Design• Celtic Society,
History & Mythology
• Art (metalwork, sculpture, Illumination)
• Buildings• Resources• Societal roles• Events• Warfare• Technology &
advancement
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Game Mechanics• 2-6 players
• 5 turns per era, 2 eras
• Players choose a civilization / identity & starting region
– Druid, Sage, Bard
• Each player throws a dice to decide the starting player: highest roll wins. Turn rotation is clock-wise
• Main Goal
– Every 5 rounds, each player has to gather enough resources to progress to the new Era
– At the beginning of each new era all the players have to pay the era’s progression target
– A new era allows placement of more buildings & a refresh of building cards’ hand
– If a player cannot afford to progress, they are out of the game
.
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Game MechanicsEach turn is divided into five phases:
•Draw Building Card: The player can draw a card from the Building Deck only by paying 3 Knowledge resources
•Pay Maintenance on Buildings: The player will have to pay the maintenance for all the buildings he/she placed into his/her region.
•Gathering Resources: The player will gather the resources he/she planned to produce by placing buildings into his/her counties.
•Draw Event Card: The player has to draw a card from Event’s Deck and follow the instructions described on it.
•Production Plan: During this phase the player has to plan his/her income by placing and/or changing a building into the available counties. Placing strategy will be based on his/her needs.
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Game Mechanics
Buildings
- Farm, - Distillery, - Secluded Monastery,- Offering Altar, - School, - Mystic Circle
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Game Mechanics• Civilizations have certain
inherent bonuses
– Bard (Distillery and Farm maintenance is free)
– Druid (Offering Altar and Secluded Monastery maintenance is free)
– Sage (School and Mystic Circle maintenance is free)
– Players draw building cards
• Resources (Wealth, Knowledge & Faith)– Must be spent to
maintain buildings and progress to next era
– Each player will start with 5 units of each resource type (i.e.: 5 Wealth, 5 Knowledge and 5 Faith)
– Knowledge: pay 3 to draw another building card
– Wealth: pay 5 to place a building into a county
– Faith: pay 5 to draw another event card
– Resources are useful trading goods, they can be spent to maintain buildings and they will let the player to go forward into the game
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Initial Playtests & Findings