bingo 1
TRANSCRIPT
BINGO!!!!
Mª Covadonga Salazar Miranda.
Sofia Freites Heisen
Olaya Pascual Álvarez
Beatriz Bravo Vega
Learning Outputs
Children will be able to
o Classify animals in different categories
o Participate in group discussions and present their
projects to an audience
o Locate animals around the world
o Work cooperatively
o Acquire new vocabulary on the topic
o Use comparatives in context
o Sequence events
Animal Bingo
Grade: Second Cycle
Content: Animal Kingdom
Groups (4 to 5 students)
Animal Bingo card for each group
Counters
Activities
Comic strips in groups
• Blank handout with comic strip
• Develop a story in groups using animals as characters
• Present the story to the class
Comic Strip in groups
• Pick up 2 or more animals from Bingo card
• One frame/player
• Story discussed as a group
• Instructions + "Surprise Cards"
Other Activities
• Classification charts
• Animal ID cards
• Label the animal
• Pin the animal
• Find your "weird" animal
Classification Charts
vertebrates invertebrates
carnivores cat
herbivorous
omnivores
Domestic Pet
Lion
4 Cs Framework
1) Communication
o Group discussions while elaborating projects
o Presenting creations to the whole class
2) Cognition
o Understanding, classifying, identifying,naming,
planning, designing, sequencing & summarising
3)Content
o Countries, animal kingdom and its characteristics,
surprise words vocabulary, comparatives, sequence
words
4) Culture
o Animals around the world
o Social interactions
Key Competences
1.Social and citizenship competence
2. Learning to learn competence
3. Knowledge and interaction with the
physical world competence
4. Linguistic competence
5. Self-autonomy and initiative competence
6. Cultural and artistic competence
Lesson Methodology
• This game will serve as a plenary for the
unit
• Interactive and cooperative work
• Task based approach for meaningful
learning