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BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri

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Page 1: BENCH OFFICIALS MANUAL - Netball New Zealand · BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri . Updated January 2014 ... score sheets Assessed by Zone ... In the Netball New Zealand

BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri

Page 2: BENCH OFFICIALS MANUAL - Netball New Zealand · BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri . Updated January 2014 ... score sheets Assessed by Zone ... In the Netball New Zealand

Updated January 2014

© 2014 Netball New Zealand Inc 1

NATIONAL ACCREDITATION FOR BENCH OFFICIALS 2

BENCH OFFICIALS ACCREDITATION OVERVIEW 3

BENCH OFFICIALS ROLES 4

TRAINING GUIDE 6

BENCH OFFICIALS TABLE 7

PROTOCOLS FOR BENCH OFFICIALS 8

UNDERSTANDING AND APPLICATION 10

Interpretations 10

JOB DESCRIPTION 12 SCORER 1: NZ DOMESTIC SCORESHEET 12

TEAM 2 15

JOB DESCRIPTION 21

SCORER 2: NNZ RUNNING SCORESHEET/CALLER 21

A - To indicate Pass Taken – no action 22

B - To indicate pass taken with goal scored 22

C - To indicate Pass Not Taken - 22

JOB DESCRIPTION 24

TIMEKEEPERS - Umpire Alert Units 24

TIME INTERVAL – ACTIVATE UMPIRE ALERT UNIT 25

ACTIVATE UMPIRE ALERT UNIT/S 25

ACTIVATE UMPIRE ALERT UNIT/S 25

JOB DESCRIPTION 27

ANZ Championship 27

TIMEKEEPERS – Full Countdown Clock and Umpire Alert Units 27

TIME INTERVAL – ACTIVATE UMPIRE ALERT UNIT 28

ACTIVATE UMPIRE ALERT UNIT/S 28

ACTIVATE UMPIRE ALERT UNIT/S 28

JOB DESCRIPTION 30

JOB DESCRIPTION 32

JOB DESCRIPTION 34

IN THE EVENT OF A MATCH ENDING IN A DRAW AT THE 35

END OF REGULATION TIME 35

© 2014 Netball New Zealand Inc. All rights reserved.

All copyright, other intellectual property and information in this Bench Officials Manual is the property of Netball New Zealand Inc. No part of this document may be copied, adapted, modified or transmitted in any form by means without the prior written consent of Netball New Zealand Inc.

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© 2014 Netball New Zealand Inc

2

NATIONAL ACCREDITATION FOR BENCH OFFICIALS

1. Zone Entities on behalf of Netball New Zealand shall deliver the Netball New Zealand Bench Officials programme.

2. Candidates who have achieved competence at Zone Level events and games in Scoring and Timekeeping will

be awarded a Zone NNZ Bench Officials Accreditation certificate. Assessment of competence in these disciplines will be assessed at Zone level on Zone approved games or other specified games. Candidates who have achieved competence in Scoring and Timekeeping at National level events and games

will be awarded a National NNZ Bench Officials Accreditation certificate. In order to achieve National certification two domestic scoresheets as Scorer 1 at the specified level of game must be submitted to NNZ for assessment.

3. The Zone Entity’s Bench Officials Coordinator shall register names of successful candidates with the Zone

Entity. Candidate details will also be recorded on the Netball New Zealand Database. NNZ will only keep those candidates who have completed a Zone Qualification and above.

4. The Zone Entity will keep a record of accredited personnel who officiate on approved games.

Revalidation will occur every three years for the maintenance of current qualification

5. For a Bench Official to be revalidated they must submit the prescribed number of domestic scoresheets as

Scorer 1 on the appropriate level of games for the qualification that they wish revalidated. If an official does not revalidate within the three year time frame, unless there is an extension or exemption granted by NNZ or the Zone Entity, they will return to the level below that which they held e.g. if national accredited then without revalidation they are now considered to be Zone – if Zone then they become unaccredited.

6. Where changes or updates related to any of Bench Officials roles are made a training seminar or update

session may be required to be completed for a candidate to retain their qualification.

7. Bench referee will hold National accreditation

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© 2014 Netball New Zealand Inc

3

BENCH OFFICIALS ACCREDITATION OVERVIEW NB: To achieve Zone qualification candidates must have attended or completed a training session with the Zone.

Zone Certificate

Zone Scorer 1 40 (4 x 10) or 60 minute (4 x 15)

Zone approved games

NZAGC NZSS Champs

2 domestic scoresheets

Assessed by Zone

Zone Scorer 2

40 (4 x 10) or 60 minute (4 x 15)

Zone approved

games NZAGC NZSS Champs

2 running scoresheets

Assessed by Zone

Zone Timekeeper

40 (4 x10)or 60 (4 x 15) minute

Zone approved

games NZAGC NZSS Champs

2 games Assessed by Zone

National Revalidation and Accreditation

For revalidation the Zone Bench Official Coordinator must endorse the current competence of the applicant in

Scorer 2 and Time Keeper roles (including use of umpire alerts).

Bench Officials seeking to officiate at elite domestic or international games should be working on 60-minute

(4 x 15) games at the highest level available to them in the roles, which they will take on these games.

International Test Series officials will be selected from those who have demonstrated recent, successful and

competent experience at the elite domestic event level. Approval of these bench officials is at the discretion of NNZ.

No of sheets Event Notes

2 International Tests Silver Ferns, U21, Men’s, NZA

2 ANZ Champs

3 NZ Netball Champs E.G Zone v Zone

3 College Netball

3 ANZ Prep Events E.G Waipa, 1hr standard game

4 NZAGC

4 NZSS

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Updated January 2014

© 2014 Netball New Zealand Inc

4

BENCH OFFICIALS ROLES

Scorers

In the Netball New Zealand Accreditation there will be 2 scorer roles.

Scorer 1 shall complete the Domestic scoresheet.

Scorer 2 shall complete the Running scoresheet and caller for Scorer 1

Timekeepers

In the Netball New Zealand Accreditation programme there are 2 Timekeepers on each game.

There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary

from game to game depending on the equipment used and specific protocols. A detailed description of each role can be found from page 13 onwards.

TO ATTAIN ZONE ACCREDITATION AS A SCORER AND/OR TIMEKEEPER

Games for Zone Accreditation are two four-quarter games of either 4 x 10 or 4 x 15 minute duration.

The Zone has the right to approve games played in their Zone under the control of either the Zone or their Centres.

A. Candidates who wish to be accredited as a Scorer shall:

Attend a training seminar, approved by the Zone

Successfully complete two Domestic Scoresheets on matches that are approved by the Zone

Successfully complete two Running Scoresheets on a match that is approved by the Zone

B. Candidates who wish to be accredited as a Timekeeper shall

Attend a training seminar, approved by the Zone

Successfully complete two matches as a Timekeeper

Covering all components as listed in the Timekeeper role as relevant to specific games and equipment.

TO ATTAIN NATIONAL ACCREDITATION AS A SCORER AND TIMEKEEPER.

Candidates will have attended a training seminar, approved by the Zone or NNZ

Candidates will have achieved Zone certification in all disciplines – Scorer 1 & 2 and Timekeeper 1 & 2

A. Candidates who wish to be accredited:

Successfully complete the prescribed number of NZ Domestic Scoresheets as Scorer 1 on matches that

are approved by NNZ

Games for National Accreditation are four-quarter games of 4 x 15 minute duration at a level approved by NNZ. Examples of such games are; New Zealand Championships, Elite competition, International Test Series, International matches – e.g. Silver Ferns vs NZ “A”. NNZ may approve games on request by a Zone.

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To achieve National Accreditation the Domestic scoresheets must be assessed by NNZ as being competent and attain competence.

Process:

Scorer completes a minimum two scoresheets and requests the Zone Coordinator to submit them to NNZ for

assessment accompanied by an official application for National Bench Officials Assessment form (Appendix G).

For revalidation the Zone Bench Official Coordinator must endorse the current competence of the applicant in

Scorer 2 and Time Keeper roles (including use of umpire alerts).

NNZ will be responsible for the assessment of the scoresheets and will return the result to the candidate via the

Zone Coordinator/Zone office indicating if unsuccessful the aspects, which require further improvement.

If successful NNZ will update the database records for Bench Officials and forward the National Certificate and

any other requirements (e.g. vest)

Zones through the Zone coordinator and office will be notified of the candidates success.

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TRAINING GUIDE

PROCEDURE

1. Seminar of two hours duration

2. Practice on local games of four quarter duration either 4 x 10 or 4 x 15, preferably with an

experienced/accredited bench official to assist

Train on games as a Timekeeper

3. And/or

Train on Zone Accreditation games as a Scorer - on one game as Scorer 1,

one game as Scorer 2. * A four-quarter game approved by the Entity

TRAINING GUIDE FOR PRESENTERS

SUGGESTED TIME ACTIVITY

1. 30 minutes Issue and go over NNZ National Accreditation of Bench Officials.

Roles of each position

NZ Domestic Scoresheet

Running Scoresheet

Event requirements

o Domestic – team lists, sub/team change forms etc o International – outline when used

Protocols for handling errors

Presentation of Scoresheet

2. 20 minutes Running Scoresheet

Scorer 2 – can practice with a suitable video with the sound turned down

3. 40 minutes Scorer 1 & 2 Practice - Using a completed scoresheet; call out the scoring at a reasonable speed.

Domestic Scoresheet

4. 20 minutes Timekeepers –

o Candidates to be shown how to operate electronic scoreboards (if available), stopwatches and umpires electronic signal (if available).

o Practice running behind the umpire and calling “Time” as this may be used for some events and games

o Where possible practice the use of Umpire Alert Units o Where possible practice the use of processes and procedures specific to all

levels of game. o Cover all roles of timekeepers and the division of tasks related to the

equipment and requirements of the specific level of game

4. 10 minutes Questions – Where to from here?

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BENCH OFFICIALS TABLE

Seating pattern at the Bench Officials table – facing out onto the court -

1. International:

SCORER 1/ SCORER 2/BENCH REFEREE/ TIMEKEEPER 2/ TIMEKEEPER 1

Reserve Umpire / suspended player

Team 2 Team 1

Sub writer 2 Sub writer 1

2. NZ Championships & Elite competition:

SCORER 1/ SCORER 2/BENCH REFEREE/ TIMEKEEPER 2/ TIMEKEEPER 1

Reserve umpire / suspended player

Team 2 Team 1

Sub writer 2 Sub writer 1

3. Age Group Championships and New Zealand Secondary Schools Championships:

Where possible these events will follow the requirements as in 2 above.

Refer to the Event Guidelines for specific requirements and accepted amendments.

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PROTOCOLS FOR BENCH OFFICIALS Expected behaviours:

Dress: Black or dark coloured tidy trousers, provided Sponsors top (if one not available a plain black shirt or top

to be worn)

Zone supplied apparel is acceptable if there is no sponsor apparel.

If there is no supplied apparel then if qualified the wearing of NNZ National Bench Official vest is encouraged.

Appearance must be tidy and presentable

Behaviour is to be non-partisan (that is without bias) towards either team

Pleasant and co-operative demeanour

Concentration and focus of all officials must be on the game – refrain from unnecessary talk

No food is to be on or eaten at the Score bench during a game.

Where successive games are to be officiated, officials may require sustenance however, please move away

from score bench to consume food ensuring that the bench remains tidy and clean.

Hydration (water bottles) or spill-proof cups may be used and visible – ensure markings on these containers do

not conflict with sponsor’s products.

No use of cell phones

Protocol for Handling Errors

At NNZ Domestic Events: In the event of an error on the Domestic Scoresheet:

Scorer 1 is the official scorer at these events

Check with Scorer 2 - If the error can be identified and rectified easily, do not stop the game

If the error is easily identifiable and fixable – fix it

If the error is not easily identified nor able to be rectified easily then -

i. Scorer 1 or 2 ask the Bench Referee to assist them. Whichever scorer doesn’t have the issue keeps going.

ii. While the Bench Referee works with the scorer who needs assistance IT IS CRITICAL that one

scorer continues to keep an accurate score maintained. iii. Use the person designated to give bench official support from NNZ or Zone. iv. Option - Scorer 1 or 2 – leave some lines and continue further down the sheet. Cross out the

blank lines at the end of the quarter so scoresheet can’t be adjusted. v. Option - if you think it is a numbering issue use a small tick to record who scored goals then

when error is found and fixed turn these into numbers. vi. Emphasise in training the checking process between scorers on a regular basis.

If at the beginning of any quarter the centre pass is in conflict with the umpire’s indication at the start

of the game or interval then Scorer 2 calls out “Umpire – Pass check”

If the centre pass that the umpires indicates is in conflict with what the scoresheet shows then simply

note on the scoresheet by circling the centre pass where the difference occurred and continue in the pattern that the umpire has indicated.

Where possible raise this at the end of the quarter or game with the umpire/s.

If the umpire calls for a “pass check” during the game Scorer 2 calls out the team that the scoresheet

shows is due to have the centre pass.

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Presentation of the Scoresheet

Key competencies:

Legibility – figures, writing and symbols used e.g. dots - must be clearly and consistently formed

Size – writing and figures etc which fit neatly and legibly inside the boxes and spaces provided

Mathematical skills –accurate addition of statistics and checking of such equations

Errors – are to be crossed out with a tidy straight line - horizontally, diagonally or with an “X” through the

incorrect items. Avoid the use of scribble-outs or block outs.

NO whiteout or text erasing allowed on any official documents – e.g. scoresheet, team list, substitution forms

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UNDERSTANDING AND APPLICATION

Interpretations Scenario 1

A shooter (GA/GS) is about to or has released the ball for a shot at goal.

The whistle is blown by the umpire to indicate that time is up for the end of a quarter or match.

The ball has not been able to go completely through the ring as per rule 15.1 (v)

Interpretation

That the Attempt is NOT COUNTED.

o Reason: it is unfair to count as an attempt something that could not be counted as a goal – if unable to be counted “in” then we should not penalize a shooter for an “out”

The exception to this is if it is a PENALTY SHOT – in which case if it is successful it would count and therefore if

unsuccessful must also be recorded as a missed PENALTY ATTEMPT

Scenario 2

A shooter is shooting for goal and an opposition player is called for an unrelated penalty e.g. GS is shooting for

goal and the GD is called for contact on the GA. Interpretation

That the attempt is COUNTED

o Reason: if the shot by the GS is successful it will be awarded as a goal by the umpire under the advantage rule.

Scenario 3

A shooter is shooting for goal and one of her own players is called for a penalty e.g. GS is shooting for goal

and the GA is called for contact on the GD. Interpretation

That the attempt is NOT COUNTED o Reason: it is unfair to count an attempt against the GS as if the shot was successful it would be

disallowed by the umpire as the penalty against the GA will take precedence.

Scenario 4

If a penalty/or attempt occurs but the shooter misses and a contact occurs while going for a rebound which

results in a penalty being awarded then two separate attempts are recorded Interpretation

GA is awarded a penalty by the umpire but it is unsuccessful. So recorded with a P as per usual.

In going for the rebound the GA is contacted by the GD and is awarded another penalty.

These are two separate penalty attempts and should be recorded as such

While it is the same shooter the initial penalty was completed and a new phase of play has occurred

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Scenario 5

If a penalty is awarded to a shooter and in the process of taking it, a further penalty is awarded

Interpretation

Then this is recorded as only one attempt

o GS is awarded a penalty because the GD contacts o GD stands beside o While the GS is attempting the penalty the GK obstructs and the umpire awards a further penalty o This penalty is set with both the GD and the GK standing beside o Only one penalty attempt is recorded because this is a penalty awarded on top of a penalty without

the first attempt being completed or a new phase of play commencing – unlike the situation in 4 above

Scenario 6

If a penalty is awarded to one shooter (eg the GS) and the other shooter takes it (eg the GA)

Interpretation

Record the attempt against the GA even though the GS was awarded it

o Record as per usual – if successful = Penalty IN – if unsuccessful = Penalty OUT

Scenario 7

Where a penalty is awarded and the shot is taken before the penalty is set (i.e. before infringing player stands

beside and away) Interpretation

If successful the umpire may award the goal without re-setting the penalty

o The goal is counted as a successful shot. o If the umpire chooses to set the penalty after the first shot was taken regardless of whether it is

successful or not do not count the first attempt

Scenario 8

If the umpire advances a penalty against a mid-court player into the goal circle (i.e. neither GD or GK infringed)

record the attempt as a penalty by the shooter who takes this.

Scenario 9

If GD or GK tip/deflect a shot that is an unsuccessful attempt not resulting in a penalty – it is recorded as an unsuccessful attempt and called “OUT”.

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JOB DESCRIPTION

SCORER 1: NZ DOMESTIC SCORESHEET

STEPS KEYPOINTS

1. Complete Match Details

(Section 1)

Court number e.g. 1

Tournament / title of event e.g. ANZ Champs Match Number (if known) Venue e.g. Westpac Trust Centre Date - today’s in numerals e.g. 10/2/06 Match name of team one on sheet Versus name of team two on sheet List umpire 1 & 2 in alphabetical order by surname Umpire 1 & Umpire 2 – Initial and surname Reserve Umpire – initial and surname Start time is real time that game commences e.g. 2-

30pm

End time is real time that game finishes e.g. 3-15pm Extra time – only entered if extra time is played due to

a draw in games where a result is required

2. Complete Team Details (Section 2)

EXAMPLE

Names 1 2 3 4

1 J. Jones GA

2 T. Brown

3 K. Adams C

4 T. Franks

5 I. Smith GK

6 Q. Ossie WD

Note: positions are to be in the top left corner

of box.

From official team lists – 12 players and up to 5 team officials

Transfer all details as per team list to the appropriate lines.

Initial and surname of all team members only unless there are two team members with the same first initial and surnames e.g. A. Brown and A. Brown then put in first names too.

Correct spelling – check if unsure Team 1 must be the same as recorded in match details

in 1 above Team 2 must be the same as recorded in versus details

in 1 above For both teams indicate starting position in top left

hand corner of the first quarter player record box

Only enter positions for those players on court for the start of the game.

3. Complete Bench Officials Details (Section 3)

Print in full both first name and surname Scorer 1 name printed – must be person completing

NZ Domestic Scoresheet Scorer 2 name printed – must be person completing

the Running Scoresheet & calling Bench Referee, Timekeepers 1 & 2 – names printed in

appropriate spaces in Bench Official detail section

4. Record the Centre Pass Sequence (Section 4)

After result of toss notified In the Ctr Pass column, top line, 1

st quarter column.

Use the agreed team abbreviation - e.g. W for Wellington and C for Canterbury

Abbreviations for each team name, can be offset or directly under one another

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5. Record Goals Scored in Each Quarter A] Numerically (Section 4)

B] Progressively (Section 5)

For GS & GA for each team

Missed attempts at goal are shown as •

Missed penalty attempts are shown as P

Successful penalties are shown with a circle around

the number of the goal e.g. Goals scored which are not penalties are recorded as a

number e.g. 1, 2, 3 Goals are recorded for each shooter sequentially and

separately i.e. Team 1- GS and GA goals are recorded

separately as above NB: Do not record missed attempts at goal for which a penalty is subsequently awarded

Do record attempts which miss that are deflected or rejected by a defender

On far right of scoresheet (Section 5) Team 1

1 2 3 4 5

6 7 8 9 10 etc.

Team 2

1 2 3 4 5

6 7 8 9 10 etc.

Team 1 Team 2

GS GA GS GA

1 .

P 1 . . . . . 1

1

6. Cross Reference Scores Regularly By glance at scorer 2 - running score By request of scorer 2 to check score At each break / interval

7. Record Pass details when quarter time

is indicated and play ceases A - To indicate Pass Taken – no action

Centre Pass

Team 1 Team 2

GS GA GS GA

C 6 . P

N . 3 P

C 4

N

A. Pass Taken but with no attempts or goals scored There is no activity on the final pass of the quarter but it was taken. Rule a line through the middle of the row across the four columns. The down slash is to ensure that there can be no alteration to the sheet. The centre pass to start the next quarter should be C

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B (i) To indicate pass taken – attempts only

Centre Pass

Team 1 Team 2

GS GA GS GA

C 6 . P

N . 3 P

C 4

N . . P

B (ii) To indicate pass taken with goal scored

Centre Pass

Team 1 Team 2

GS GA GS GA

C 6 . P

N . 3 P

C 4

N . . 3

C - To indicate Pass Not Taken

Centre Pass

Team 1 Team 2

GS GA GS GA

C 6 . P

N . 3 P

C 4

N

B. Pass taken with attempts and/or goal scored – there is activity on the final pass of the quarter but it was taken – so rule a line underneath the final pass taken. The centre pass to start the next quarter should be C.

C. Pass Not Taken – To indicate that the pass was not taken rule a line across the middle of all 5 columns. This usually occurs when the timing of writing the centre-pass and the umpire whistle don’t coincide.

The centre pass to start the next quarter should be N.

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8. Record Pass details for the start of the next quarter

Wait until the umpires tell the score bench or ask the umpires which team has the first centre pass of the next quarter

In the Centre Pass (Ctr pass) column under the appropriate quarter column

Check pass with Scorer 2 If [A or B] above the sequence continues

Y

Z Y Z Pass is indicated as Taken as above The first pass in the next quarter will be Y

If [C] above the sequence changes

Y Z Y

Z Pass is indicated as Not Taken as above The first pass in the next quarter will be Z

9. Document each quarters statistics NB: after the 2

nd, 3

rd & 4

th quarter

complete the progressive score Note: this example shows

pass taken with goal scored Ref: number 7 – B (ii)

(Section 6)

GS GA GS GA

1

. . 1

P 1

2 .

2

. 1 . . .

3

. . 2

. . 3

. . 3

. 4

Att 6 10 3 8

Scrd 3 4 2 3

Qtr Scr 7 5

Prog Scr 13 10

10. Record quarter time score on progressive score, on far right of scoresheet, mark with a ¾ box/bracket

At end of the game circle the final score

on the progressive score

Team 1 1 2 3 4 5

6 7] 8 9 10 etc.

Team 2

1 2 3 4 5

6] 7 8 9 10 etc

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11. Record player involvement in the game & team changes

(Section 7) A - To indicate team changes during a quarter -

Names 1 2 3 4

1 J. Jones GA

/G

S

2 T. Brown - /WA

3 K. Adams C

4 T. Franks -/GA

5 I. Smith GK

6 Q. Ossie WD

B - At end of each quarter – mark with an X those players who did not take the court at all during the quarter

Names 1 2 3 4

1 J. Jones GA

2 T. Brown X

3 K. Adams C

4 T. Franks X

5 I. Smith GK

6 Q. Ossie WD

7 P. Jackson GS

8 G. Andrew WA

9 B. Kadon GD

C - At the end of the game the player involvement grid may look like this -

Names 1 2 3 4

1 J. Jones GA

/G

S

GA

2 T. Brown - /WA - / C

3 K. Adams C / -

4 T. Franks -/GA GS

5 I. Smith GK

6 Q. Ossie WD

7 P. Jackson GS/ -- X X X

8 G. Andrew WA/ - X X WA

9 B. Kadon GD

From the official form handed to the bench by the

team management In the appropriate quarter column note changes of

position. Write all positions in the top left hand corner of the

box at the start of the quarter in case of an injury or team change occurring during the quarter

Record substitutions or team changes during a quarter in the bottom right hand corner of the box

To indicate that a player did not start the quarter but has come on during the quarter use a dash (-) in the top left corner

If you run out of room in the box for a particular quarter due to several team or positional changes use sub pad to assist and then record these changes in the comments box at the end of the game as – Team 2 – 3

rd quarter - …….

At the end of a quarter if a player does not take the

court at all for that quarter then mark their box with an X.

Do this at the end of the quarter! Do not anticipate the

player participation/changes which may occur in a quarter

At the start of second/third/fourth quarters if a player

remains in the same position then put either a tick or the position letters in the top left hand corner of the box. Or you may leave this until the end of the quarter as per X’s.

Mark the rest of their participation as per A & B above.

In the example of K. Adams – began the game in the 4

th quarter at C but was taken off court during the

quarter. A dash is used rather than an X to differentiate between a player, who has been on court vs one who does not play at all.

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OR Like this -

Names 1 2 3 4

1 J. Jones GA

/G

S

GS GS GA

2 T. Brown - /WA WA WA - / C

3 K. Adams C C C C/-

4 T. Franks -/GA GA GA GS

5 I. Smith GK GK GK GK

6 Q. Ossie WD WD WD WD

7 P. Jackson GS/ -- X X X

8 G. Andrew WA/ - X X WA

9 B. Kadon GD GD GD GD

Either ticks or the position letters may be used to

record the player grid.

REMEMBER to complete the 4th quarter (or final) column for the game. This is very important!

12.(A) Record change in shooters on numerical columns Shooter changes must be indicated when

they occur - that is during the quarter or at the end of the quarter.

When a shooter is changed at the end of a quarter enclose in a red ink box all final actions by a GS or GA being replaced.

If the shooter is being replaced in the middle of a phase of play through team substitution/change in a quarter put a small red ink box around all final actions by that player before they were changed. This is to allow for the possible addition of a goal etc in that

phase of play by the new shooter entering the game. Example at end of quarter – e.g.

GS GA GS GA

••3

••3

• 4

Example if during a phase of play – e.g.

GS GA GS GA

1

••

••1

.P

1

2

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12. (B) Where a shooter is on the court but does not take any attempts

Mark the shooters column at the point where the

shooter changed. Place a red box with an X inside it at that point.

GS GA GS GA

1

••

••1

x

2

13.(A) Repeat steps 4-12 for subsequent quarters

For example

Ctr Pass

Team 1 Team 2

GS GA GS GA

C . 1

P P

C 1

P 2

C 2 . .

P 1

Ctr Pass Team 1 Team 2

GS GA GS GA

Scoring columns in here

Att 3 2 4 1

Scrd 2 2 1 1

Q. Scr. 4 2

Prog. Scr.

11 7

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13. (B) Where two GS or GA have been used within a quarter (or to indicate that a GS or GA has been changed during the game) - use the second line to indicate the attempts and goals scored.

See as shown in Team 1 GA -

For example

Ctr Pass

Team 1 Team 2

GS GA GS GA

C . 1

P P

C 1

P 2

C 2 . .

P 1

Ctr Pass

GS GA GS GA

3 1 4 1

1

2 1 1 1

1

Prog. Scr.11 7

Scoring columns in here

Att

Scrd

Q. Scr.4 2

Team 1 Team 2

13. ( C ) When up to four shooters play in a quarter divide the quarter statistics boxes diagonally. If there are more than four shooters then record quarter statistics in the comments section

For example

Ctr Pass

GS GA GS GA

10 5 10 7

13 3

7 4 10 5

9 3

Q. Scr

Prog. Scr 50

15

37

Att

Scrd

Team 1 Team 2

Scoring columns in here

22

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14. At the end of the game complete the time details

Calculate and complete shooter statistics

Timekeepers tell Scorer 1 the Start Time and End Time

of the game in real time – e.g. 3-15pm start, 5-05pm end.

Also the duration in real time of any EXTRA time

played. Remember this is only played and recorded in the event of a game, which cannot end in a draw – i.e. play to a result.

Remember to enter the player’s team number in the

first column – e.g. player 6 was GS first then player 4 was GS.

Team 1: Glow Worms A

Goal Shoot Goal Attack

6 Attempts 20 3 Attempts 10

Scored 12 Scored 6

4 Attempts 18 6 Attempts 15

Scored 16 Scored 14

Attempts Attempts

Scored Scored

Attempts Attempts

Scored Scored

15. Complete sheet Complete the Match Shooting Statistics form as required.

Check score with scorer 2 Write the winning team in the Match Won by: section Record the final score – winner score first/loser score

second All bench officials must put their initials by their name

to indicate that they agree with the final recording on the scoresheet i.e. Final score, winning team etc

16. Other: A) Record suspensions

B) Record any occurrences during game which

involve extended stoppages e.g. lights going out

In space on form provided -

- Name of player

- Length of suspension

- Note in comments section on scoresheet

In comments section of sheet

17. Handing over of scoresheets NB: the process of handing over scoresheets will vary from event to event – check on the process required

Top copy of NZ Domestic Scoresheet & Running Scoresheet if used plus all team lists and substitution are given to NNZ Game Operation Official

2nd

and 3rd

domestic scoresheets to team managers – this may not be done until after the scoresheet is checked officially in the case of tournaments.

4th

sheet to media manager

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JOB DESCRIPTION

SCORER 2: NNZ RUNNING SCORESHEET/CALLER

When calling ensure they continuously watch the game (i.e. not have head down writing anything at any time) as

they are the only bench official able to do so. Most misunderstandings and incorrect entries occur because the person calling has their head down and so nobody was watching the game, e.g. when a goal is disallowed and they assume the ball returned for a centre pass when play actually continued.

Where possible slightly elevate the Caller so that their view of the court is unimpeded

Remember that the key is CONSISTENCY for the duration of the game – while we are aiming to achieve uniformity it is important that the statistics recorded in one particular game are recorded in the same way for both teams.

If the Caller makes a call and it is incorrect – tell scorer 1 immediately and make a note on paper of the goal number and check the call with the scorer at the next interval

Team 1 on the score pad should always be called first, followed by Team 2

Centre Pass

1. Specify the centre pass – timing of this is important so the caller may use a system similar to the umpires.

Confirm the centre pass as taken or not taken in the event that the end of the quarter occurs. This may be checked with the umpires at the end of the quarter.

Goal Attempts

1. When calling an attempt use Team Name, Position, and either IN or OUT.

STEPS KEYPOINTS

1. Complete match details Responsible for calling for scorer 1 and completing running scoresheet.

Court number e.g. 1 Match names of both teams Event e.g. ANZ Champs Date - in numerals Venue e.g. Stadium Southland Team 1 Team 2

These must be the same order and initials as on the NZ Domestic scoresheet

2. Record the beginning pass sequence 1 2

Pass Direction

After result of toss notified Line immediately after Pass in first quarter Use arrow to indicate whether Team 1’s goal is to

the right or to the left of the score bench. or

3a . Call centre pass at start of each ¼ and after each center pass has been taken 3b. Check centre pass

Check with umpires at the end of the quarter

whether a Centre Pass was taken to determine the team to begin with the Centre Pass for the next quarter

E.g. Tasman Pass

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4. Call goal attempts by each team when the action is completed.

DO NOT ANTICIPATE THE COMPLETION OF AN

ACTION

Team – position – action in this order only

Correct language For a successful goal – Tasman GS In For a successful penalty – Tasman GS penalty In

For an unsuccessful goal – Wellington GA Out For an unsuccessful penalty – Wellington GS Penalty Out

5. Record the running score of goals scored in each quarter

Check that there is only one number on each

line for one team only – to match each centre pass.

Pass Team 1 Team 2

W 1 - C 2 - W - 1 C - 2

6. Cross reference scores regularly By glance at scorer 1 At each break / interval

7. Record pass details when quarter time is called and interval commences

A - To indicate Pass Taken – no action

Centre Pass

Team 1 Team 2

C 6 -

N - 3

C - 4

N

B - To indicate pass taken with goal scored

Centre Pass

Team 1 Team 2

C 6 -

N - 3

C - 4

N - 5

C - To indicate Pass Not Taken - Centre Pass

Team 1 Team 2

C 6 -

N - 3

C - 4

N

NOTE: the difference between the domestic and running scoresheet procedure is that attempts are not recorded.

A. Pass Taken but with no goal scored -

There is no activity on the final pass of the quarter but it was taken. Rule a line through the middle of the row across the two columns. The down slash is to ensure that there can be no alteration to the sheet The centre pass to start the next quarter should be C

. B. Pass taken with goal scored – there is activity on the final pass of the quarter but it was taken – so rule a line underneath the final pass taken. The centre pass to start the next quarter should be C.

C. Pass Not Taken – To indicate that the pass was not taken rule a line across the middle of all 5 columns. This usually occurs when the timing of writing the centre-pass and the umpire whistle don’t coincide. The centre pass to start the next quarter should be N.

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8. Record pass details for the start of next quarter Wait until the umpires tell the score bench or ask the umpires which team has the first centre pass of the next quarter

In the Centre Pass (Ctr Pass) column under the appropriate quarter column

Check pass with Scorer 1 If [A or B] above the sequence continues

Y Z

Y Z Pass is indicated as Taken as above

The first pass in the next quarter will be Y

If [C] above the sequence changes

Y Z Y Z

Pass is indicated as Not Taken as above The first pass in the next quarter will be Z

9. Fill in Match shooting stats form at end of each quarter by using information provided by Scorer 1.

10. Complete details at bottom of Running Scoresheet Match won by the winning team

Final score with winning team score listed first

11. Initial NZ Domestic Scoresheet as Scorer 2

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JOB DESCRIPTION

TIMEKEEPERS - Umpire Alert Units

Stop visual clock at one minute

There are two timekeepers on each game

There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary

from game to game depending on the equipment used and specific protocols. The manual timer is the official time The timers may be shared by the timekeepers e.g. the interval and/or stoppage timer may be operated by the

timekeeper operating the electronic timer/scoreboard This protocol is written for use with countdown timers.

Umpire Alert Units –

The Timekeeper will activate the umpire alert unit/s at the designated time to allow for any signal time lapse. Where both umpires have Umpire Alert Units – activate alerts simultaneously. Allow for 2 sec delay to reach

umpire. The Timekeepers must ensure they understand and are competent in the operation of the Umpire Alert Units.

STEPS KEYPOINTS

1.

Maintain time record of game

Operate the manual and electronic

timers and scoreboard

Start and stop time as indicated by umpires

There may be four timers –

Quarter/period timer

Interval timer

A stoppage timer: 2min

A real time clock

The manual Quarter/Period timer must be operated by the timekeeper operating the umpire alert units.

# The visible score is maintained by either timekeeper depending on the system used in the venue

Start manual and electronic timers when game

is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to

be resumed Stop the electronic timer when one minute is

left in the quarter or period of extra time Reset manual and electronic timers during the

intervals to the appropriate time for quarters or periods of extra time

Maintain visible score board – maintain accuracy of score

Signal time at the end of each quarter or period Activate Umpire Alert Units

2. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires

In the event that a stoppage period exceeds 2

minutes due to the nature of an incident Timekeeper is to start count-up timer to record

the length of the total stoppage i.e. 2 minutes + extra stoppage time

Record this in the comments section of the domestic scoresheet

Time Stoppages

Record two minute stoppage per ¼ per team as

appendix form

Raise either red 2 minute or green 30 sec or

white U paddle as appropriate to indicate which stoppage type is in progress

Time countdown to the start of the match and at the end of each interval –

Activate the umpire alert to notify the umpire of 30 second call 10 second call

“time” call Commence 1 minute warning timing when

instructed by umpire Inform umpires of elapse of 1 minute

Time stoppages – 2 mins & 30 secs

Inform umpire of 30 second call (for 2 min stop) 10 second call (for 2 min & 30sec) “time” call at the end of stoppage

Activate umpire alert unit

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STEPS KEYPOINTS

Start time to countdown the appropriate

stoppage period i.e 2 min or 30 sec. (Separate timers may be required)

3. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters

Using a manual timer – time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or

period as in point 1. Activate umpire alert unit/signal umpire

4. Quarter and/or Period timing In the event that the umpire alert unit is not

felt/heard by either umpire or the unit fails to activate;

o Only on court umpire whistle can end the

time o One timekeeper to stand and activate air

horn o One Timekeeper to move quickly behind

the bench side umpire and call “time” loudly and clearly (as per Running Timekeeper) the other Timekeeper continues to press the umpire alert units.

Time the quarters or periods on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to

be resumed

5. Time Extra periods

Extra time – start and end – only where extra time is played in a game that must be played to a result

Initial name on scoresheet

In the event of extra time –

Time Interval -

o Interval at end of 4th

quarter – time as specified in specific NNZ Domestic Competition rules

o Time interval – activate umpire alert unit

In the event of extended extra time

When one team is two goals ahead the Scorer 2 or Bench referee will indicate this to the timekeeper

who will activate the umpire alert unit/s as per above

Extended Extra time – when this phase commences

timekeeper raises an orange flag or similar on the score bench

No electronic or manual countdown timing is required in this phase

Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time

At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet

Extra Time Periods (keypoint)

Set the manual and electronic timers to the time period required

As above stop the electronic clock when one minute is left in the quarter or period of extra time

Time as per quarter – (Keypoint)

o For first period of extra time begin timers o Activate umpire alert unit/s

o Reset timers for the second period of extra time as quickly as is possible

o Indicate to the umpire that the timer/s are ready

o Time as per first period of extra time o Activate umpire alert unit/s

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STEPS KEYPOINTS

6. Time Records Tell the Scorer the time records for completion

on the NZ Domestic scoresheet Complete Domestic scoresheet

Start time End time Extra time – start and end – only where extra

time is played in a game that must be played to a result

Initial name on scoresheet

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JOB DESCRIPTION

ANZ Championship

TIMEKEEPERS – Full Countdown Clock and Umpire Alert Units

There are two timekeepers on each game

There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary

from game to game depending on the equipment used and specific protocols. The visual electronic timer is the official time The timers may be shared by the timekeepers e.g. the interval and/or stoppage timer may be operated by the

timekeeper operating the electronic timer/scoreboard This protocol is written for use with countdown timers.

Umpire Alert Units –

The Timekeeper will activate the umpire alert unit/s at the designated time to allow for any signal time lapse. Where both umpires have Umpire Alert Units – activate alerts simultaneously. Allow for 2 sec delay to reach

umpire. The Timekeepers must ensure they understand and are competent in the operation of the Umpire Alert Units.

STEPS KEYPOINTS

1.

Maintain time record of game

Operate the manual and electronic

timers and scoreboard

Start and stop time as indicated by umpires

There may be four timers –

Quarter/period timer

Interval timer

A stoppage timer: 2min

A real time clock

The manual Quarter/Period timer must be operated by the timekeeper operating the umpire alert units.

# The visible score is maintained by either timekeeper depending on the system used in the venue

Start manual and electronic timers when game

is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to

be resumed Reset manual and electronic timers during the

intervals to the appropriate time for quarters or periods of extra time

Maintain visible score board – maintain accuracy of score

Signal time at the end of each quarter or period Activate Umpire Alert Units

2. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires

In the event that a stoppage period exceeds 2

minutes due to the nature of an incident Timekeeper is to start count-up timer to record

the length of the total stoppage i.e. 2 minutes + extra stoppage time

Record this in the comments section of the domestic scoresheet

Time Stoppages

Record two minute stoppage per ¼ per team as

appendix form

Raise either red 2 minute or green 30 sec or

white U paddle as appropriate to indicate which

Time countdown to the start of the match and at the end of each interval –

Activate the umpire alert to notify the umpire of 30 second call 10 second call

“time” call Commence 1 minute warning timing when

instructed by umpire Inform umpires of elapse of 1 minute

Time stoppages – 2 mins & 30 secs

Inform umpire of 30 second call (for 2 min stop) 10 second call (for 2 min & 30sec) “time” call at the end of stoppage

Activate umpire alert unit

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STEPS KEYPOINTS

stoppage type is in progress

Start time to countdown the appropriate

stoppage period i.e 2 min or 30 sec. (Separate timers may be required)

3. Time Intervals

Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters

Using a manual timer – time all intervals and as

above complete countdown to the end of the interval and commencement of the quarter or period as in point 1. Activate umpire alert unit/signal umpire

4. Quarter and/or Period timing In the event that the umpire alert unit is not

felt/heard by either umpire or the unit fails to

activate; o Only on court umpire whistle can end the

time o One timekeeper to stand and activate air

horn o One Timekeeper to move quickly behind

the bench side umpire and call “time” loudly and clearly (as per Running Timekeeper) the other Timekeeper continues to press the umpire alert units.

Time the quarters or periods on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to

be resumed

5. Time Extra periods

Extra time – start and end – only where extra time is played in a game that must be played to a result

Initial name on scoresheet

In the event of extra time –

Time Interval -

o 3 mins o Time interval – activate umpire alert unit

In the event of extended extra time

When one team is two goals ahead the Scorer 2 or Bench referee will indicate this to the timekeeper

who will activate the umpire alert unit/s as per above

Extended Extra time – when this phase commences

timekeeper raises an orange flag or similar on the score bench

No electronic or manual countdown timing is required in this phase

Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time

At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet

Extra Time Periods (keypoint)

Set the manual and electronic timers to the time period required

As above stop the electronic clock when one minute is left in the quarter or period of extra time

Time as per quarter – (Keypoint)

o For first period of extra time begin timers o Activate umpire alert unit/s o Reset timers for the second period of extra

time as quickly as is possible o Indicate to the umpire that the timer/s are

ready o Time as per first period of extra time o Activate umpire alert unit/s

6. Time Records Tell the Scorer the time records for completion

Start time End time

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STEPS KEYPOINTS

on the NZ Domestic scoresheet Complete Domestic scoresheet

Extra time – start and end – only where extra time is played in a game that must be played to a result

Initial name on scoresheet

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JOB DESCRIPTION

TIMEKEEPERS – Running Timekeeper

The Manual timer is the official time

Timekeepers must work together to ensure the accurate and successful completion of the required tasks as

listed;

STEPS KEYPOINTS

1. Maintain time record of game 2. Operate the manual and electronic timers and

scoreboard

3. Start and stop time as indicated by umpires

Start manual and electronic timers when game is started by umpires whistle

Hold (Stop) time when requested by the umpire.

Restart time when the umpire signals for play to be resumed

Stop the electronic timer when one minute is left in the quarter or period of extra time

Reset manual and electronic timers during the intervals to the appropriate time for quarters or periods of extra time

Maintain visible score board – maintain accuracy of score

Signal time at the end of each quarter Running Timekeeper

a) Stand up 10 seconds prior to end of quarter and with no less than 5 seconds remaining move behind the bench side umpire and call time when time is up

b) Ensure the umpire hears the call – wait in position until the umpire has blown the whistle to end the quarter, period or game before moving back to score bench

4. Communicate time protocols to umpires

Time intervals and stoppages Start and stop time as indicated by umpires

When informing umpires of timing calls –

Move out and walk in front of score bench to the umpires.

When counting down to the start of a quarter for the 30 sec and the 10 second calls remain standing

After the 10 sec call move behind the score bench to deliver the “time” call before sitting

down DO NOT sit at the timekeeper end of score

bench and call out to the umpires In the event that a stoppage period exceeds 2

minutes due to the nature of an incident Timekeeper is to start count-up timer to record

the length of the total stoppage i.e. 2 minutes + extra stoppage time

Record this in the comments section of the domestic scoresheet

Time countdown to start of match and at the end of

each interval

Inform umpires of - - 30 second call - 10 second call - “time” call

Commence 1 minute warning timing when instructed by umpire if a team is late/slow to take the court

Inform umpires of elapse of 1 minute

Time stoppages – 2 mins or 30 secs

Inform umpires of - 30 second call (for 2 min only) 10 second (for 2 min & 30 secs) “Time” call at end of stoppage

Stoppage for blood controlled by umpires stop

the quarter/period timer.

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Time Stoppages Record two minute stoppage per ¼ per team as

appendix form Raise either red 2 minute or green 30 sec

paddle or white U paddle as appropriate to indicate which stoppage type is in progress

Start time to countdown the appropriate stoppage period i.e 2 min or 30 sec. (Separate timers may be required

5. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters

Using manual clock – time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or period as in point 1.

6. Quarter and/or Period timing

Time the quarters or periods of on the manual and

electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to

be resumed Signal time at the end of each quarter or period

as per protocol in 1 above.

7. Time Extra periods

Extended Extra time – when this phase commences

timekeeper raises an orange flag or similar on the score bench

No electronic or manual countdown timing is required in this phase

A Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time

At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet

In the event of extra time – Time Interval -

o Interval at the end of 4th

quarter – time as specified in specific NNZ Domestic Competition rules

Extra time periods -

Set the manual and electronic timers to time period required

As above stop the electronic clock when one minute is left in the quarter or period of extra time

Time as per quarter –

o For first period of extra time begin timer/s o Reset timers for the second period of extra

time as quickly as is possible o Indicate to the umpire that the timer/s are

ready o Time as per first period of extra time

In the event of an extended draw – o When one team is two goals ahead the

Scorer 2 or Bench Referee will indicate this to the timekeeper.

o The Timer 1 must be standing and near the side of the court during this phase. Indicate time to the bench side umpire as per protocol above.

8. Time Records Tell the Scorer the time records for completion

on the NZ Domestic scoresheet Complete Domestic scoresheet

Start time End time Extra time – start and end – only where extra

time is played in a game that must be played to

a result Initial name on scoresheet

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JOB DESCRIPTION BENCH REFEREE

STEPS KEYPOINTS

1. Must be nationally qualified Bench Official. Approved by NNZ for games.

Appoint or be part of a panel to appoint

the bench officials for that game.

2. Co-ordinate with other personnel Make themselves known to Event

Manager, Team Managers, Announcer, Match Delegate and the floor manager prior to commencement of the game

3. Setting up the bench Arrive at venue at least 1.5 – 2hrs

before commencement of the game.

Ensure all score bench personnel are

present, 2 scorers, 2 timers, 2 sub writers and runners (media)

Brief bench on any new or specific

requirements.

Receive team lists from managers and

distribute to bench and media copies as required.

Check equipment is supplied and

functioning correctly.

If necessary set up bench using

equipment provided.

4. Liaise with NNZ and/or Host Team Setting of clocks for team call on time.

Work with event manager to supply

correct times to team managers.

Ensure correct positioning of signage

near bench

5. Backstop the bench Sit in an accessible position in a close

proximity to the bench as possible – may be positioned on the bench – To be mobile.

Oversee scoring and timing during the

game: - Watch who scores the goal

- Listen to call from S2

- Watch electronic board

- Verify and clarify correct score between scorers

In the event of any problem occurring on the bench, assist as necessary providing cover or support as needed

6. Distribution of lists/team changes etc Receive team changes from Sub-Writer

– check and hand to S1

Distribute appropriate copies to

announcer, media, TV and floor manager

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7. Extra time duties and procedures Liaise with umpires, floor manager,

event coordinator and announcer.

Ensure bench is equipped and aware of extra time procedures

Ensure timekeepers have reset clocks as necessary

8. Other duties In the event of a suspension co-ordinate with the reserve umpire, the supervision

of the suspended player.

Co-ordinate the notification of the bench side umpire when the

supervision period is completed in conjunction with scorers or timekeepers.

9. Blood Kit - Rubber gloves - Anti-bacterial spray - Towel - wet wipes/chux cloth

- Hand sanitizer

Ensure this is present and easily

accessible at the scorebench

When signaled to by an umpire get

Blood Kit and either Hotst team personnel and /or NNZ and/or Bench Referee clean blood as required – from floor, ball etc.

Ensure bloody material is disposed of

correctly.

9. On completion of the game On completion of the game initial name

on domestic scoresheet

Collect sheets used, check for

completion and distribute to appropriate personnel – event manager/match delegate/teams copies/media. Top copy to NNZ, 2

nd &

3rd

to team managers and 4th

to media.

Gather up equipment on completion of

game and return to event manager or storage area.

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JOB DESCRIPTION SUBSTITUTION WRITER

Relay substitutions and/or team changes information to appropriate personnel

STEPS KEYPOINTS

1. Ascertain who is to receive forms Ensure you have a copy of the team list

Liaise with Bench Referee, Match

Delegate or Event Manager (this may vary according to the event)

2. Team Allocation Introduce yourself to team officials and

inform them where you will be seated.

3. Be alert during the game Be prepared by having a header

complete with date, team name and current quarter circled.

Anticipate possible changes

4. Completing Forms At any stoppages and intervals, stand

behind the team bench and watch for any team changes and substitutions

Enter the player surname against the

number as per team list eg. Beside number 3 – EDGE

In the position column write the new

position that this player is moving into e.g. – EDGE – GS

Where player is leaving the court to the

bench this is no longer has to be indicated

The score bench will assume that if they

are not shown as moving to a new position and another player has taken their position they will now be on the

bench

Write information clearly and neatly on form provided and pass to appropriate personnel

If no changes indicate this to the bench referee

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IN THE EVENT OF A MATCH ENDING IN A DRAW AT THE

END OF REGULATION TIME

Know the rules of the specific competition -

Confirm whether draws are permitted in the competition or not.

Preparation:

2nd

Domestic & Running Scoresheet is required.

Extra Match Statistics Sheet

Ensure that a timer is set to the required interval between the end of regulation time (the 4th

quarter) and

the start of the first period of extra time (e.g. 2 minutes for international games or 3 minutes for ANZC) Bench Referee

1. Confirm with the Scorers that the game is drawn according to the official scoresheet. 2. Liaise with the appropriate Event and Game Officials (e.g. NNZ, ANZC Match Delegate etc) 3. Ensure that a timer’s set 4. Ensure that the Scorers and Timekeepers are clear on their duties and ready for the start of the first

period of extra time. 5. If the game goes into extended extra time – ensure that the orange flag is placed on the score bench.

Domestic Scoresheet – Scorer 1

1. Complete Team Details as per Domestic Sheet 1. 2. For both teams indicate starting position in top left hand corner of player record box. If there is a

change of shooter record on Sheet 1 by enclosing in a red ink box the last goal scored, penalty or attempt by GS or GA.

3. Record Centre Pass sequence. 4. Record goals scored as in previous quarters on Sheet 1. 5. Record Pass Details at the completion of the first period of extra time and play ceases. See Step 7.

6. Record Pass Details for the start of the second period extra time. 7. Record goals/attempts etc as per usual Scorer 1 role on Domestic Sheet.

In the Event of an Extended Draw

1. Underline where the second period of extra time ended indicating the drawn score of that point. 2. Continue recording goals in the same column. 3. When one team is 2 goals ahead indicate this to the Bench Referee who will then inform the

timekeeper who will immediately signal umpires A. 4. Bench Referee will also indicate to the reserve umpire.

At the completion of the game

5. Complete team and game details as per sheet 1. 6. In the top right corner of sheet1 record Sheet 1 as 1 of 2 and Sheet 2 as 2 of 2 7. All individual Shooters statistics for the drawn game to be completed on Sheet 1. 8. Total individual shooters stats from sheets 1&2 to be completed on sheet 2.

Running Scoresheet – Scorer 2/Caller

1. Complete Match Details 2. Record the beginning pass sequence.

3. Record the running score of goals in each period of extra time. 4. Assist scorer 1 in completing all scoresheets and documents.

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5. Ensure that the Match Shooting Stats summary matches the Scoresheet.

In the event of an Extended Draw

see above At the completion of the game

1. Complete team and game details as per sheet 1 2. Complete the final Match Statistics summary sheets – there will be two of tese.

3. Number all scoresheets and papers as 1 of 2 (1/2) or 2 of 2 (2/2). Timekeepers

1. At the start of the 4th

quarter ensure that a timer is set to the required interval between the end of regulation time (the 4

th quarter) and the start of the first period of extra time (e.g. 2 minutes for

International games or 3 minutes for ANZC). 2. Keep checking the electronic scoreboard score display against the official score.

Stoppages –

Only one two minute stoppage is allowed for the entire period of extra time per team (i.e. the

entire duration – 2 x 7 minute periods + extended extra time).

All other stoppages the 30 second rule applies.

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Court No: ___________________ Event: ________________________

Date: _______________________ Venue: _______________________

Team 1: ______________________ Team 2: _______________________

First Quarter

Second Quarter Third Quarter Fourth Quarter

Pass Team 1 Team 2 Pass Team 1 Team 2 Pass Team 1 Team 2 Pass

Team 1 Team 2

Team 1 Direction

Progr. score

Progr. score

Progr. score

Match Won by:___________________________ Final score: _____________________

Netball New Zealand Running Score Sheet Used in compliance with NNZ Bench Officials Procedures

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Match Shooting Statistics

Date: ____________ Venue: _________________________________ Time: __________ Team 1: ____________________

GS/GA – cross-out non-applicable position, and enter quarter attempts/goals scored ie. 12/8

Player 1 2 3 4 Player Stats

GS/GA GS/GA GS/GA GS/GA Attempts Scored %

GS/GA GS/GA GS/GA GS/GA

GS/GA GS/GA GS/GA GS/GA

GS/GA GS/GA GS/GA GS/GA

Te

am

Qtr

Sta

t

Attempts TOTALS

Scored Attempts Scored %

%

Team 2: ____________________

GS/GA – cross-out non-applicable position, and enter quarter attempts/goals scored ie. 12/8

Player 1 2 3 4 Player Stats

GS/GA GS/GA GS/GA GS/GA Attempts Scored %

GS/GA GS/GA GS/GA GS/GA

GS/GA GS/GA GS/GA GS/GA

GS/GA GS/GA GS/GA GS/GA

Te

am

Qtr

Sta

t

Attempts

TOTALS

Scored Attempts Scored %

%

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Netball New Zealand Stoppage Sheet

Start Time Each Qtr

Qtr

Team 1 Stoppages

Team 2 Stoppages

1

2

3

4

Extra Time

Start Time

End Time

Extraordinary

Notes for Use

In the start time for each quarter – enter the REAL time – that is 7pm or 6:15pm etc.

Record in the respective teams column the two minute stoppage occurrence – all other stoppages are 30secs

Note the time left in the quarter when the stoppage occurs e.g. 3mins 15sec and the position of the player for whom the stoppage was granted e.g. GA

Where a team does not use their 2min stoppage in any quarter mark the relevant box with a full diagonal cross.

In the Start and end time boxes enter the REAL time of the game

Where required any extraordinary stoppages e.g. lights/extreme injury etc may be noted in the box provided.

This form is given to the Bench Referee/Scorer 1 for information transfer to the main score sheet.

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ANZ Champs Stoppage Sheet

Start Time Each Qtr

Qtr

Team 1 Stoppages

Team 2 Stoppages

Blood Stoppages

1

2

3

4

Extra Time

Start Time

End Time

Extraordinary

Notes for Use

In the start time for each quarter – enter the REAL time – that is 7pm or 6:15pm etc.

Record in the respective teams column the two minute stoppage occurrence – all other stoppages are 30secs

Note the time left in the quarter when the stoppage occurs e.g. 3mins 15sec and the position of the player for whom the stoppage was granted e.g. GA

Where a team does not use their 2min stoppage in any quarter mark the relevant box with a full diagonal cross.

In the Start and end time boxes enter the REAL time of the game

Where required any extraordinary stoppages e.g. lights/extreme injury etc may be noted in the box provided.

This form is given to the Bench Referee/Scorer 1 for information transfer to the main score sheet.

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NNZ Bench Officials

Scorer 1 - Assessment Schedule To receive a Pass, 9 out of 11 sections must be marked competent or satisfactory. Sections 2, 3, 4, 5, 6, 7 and 11 must be marked competent

Key:

Competent

• Satisfactory Not Yet Competent

Candidate: ______________________________ Zone: ____________________________

Sheets Marked: ___________________________

Overall Assessment: Pass / Fail

Section Descriptor Key Comment

1 2 3 4

1

All sections completed (except extra time

unless required)

Match Number, could be round number,

game in sequence etc

2

Both teams names with initial and surname,

unless same or similar – split with full first name

3

All subs/positional changes to the initial team

on-court list are clearly noted in the appropriate box by playing positions eg GA

Quarters are indicated when the

sub/positional change takes effect by playing positions

Changes or subs in the case of a stoppage are

indicated

4

Pass sequence is accurate

Last pass in each quarter is identified and

completed correctly

Numbers for goals by each shooter are

sequential and accurate

Penalties are clearly indicated with a ‘P’ or the

goal number is circled

Missed attempts are shown with a clear

dot/fullstop

Changes in shooters are indicated with red

square around the last attempt or goal scored by the shooter. If no attempts taken or goals scored by shooter prior to sub/change then indicated by ‘X’ in box

5 Statistics for each shooter are placed in the

correct boxes

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Section Descriptor Key Comment

1 2 3 4

Quarter score is indicated for each team

Progressive score is indicated for 2nd, 3rd and

4th quarters

Statistics for each teams shooters are indicated

and completed by player number

Where more than one GS or GA has played,

this is clearly shown

Team names are completed

6

Numbers are consistently marked off – either

horizontal or diagonal line through individual number

Quarter score is half bracketed ]- Final score is

circled

7

Winning team name listed

Final score in order of winning team score

first, losing team score second

8 Names written in first name and surname with

initial signed beside name

9 Comments section – as required and

appropriate

10 Style

Numbers, symbols and letters must be:

o legible o consistently formed o sized to fit with spaces provided

11 Accuracy

Mathematically correct sequencing

Accurate addition

Correct scoring

Errors are neatly corrected

Assessed by: _______________________________ Date: ________________________

(Print Name): _______________________________

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NNZ Bench Officials Scorer 2 - Assessment Schedule

At the completion of the game to be judged competent all sections must be ticked; Key:

Competent Not Yet Competent

Candidate: ______________________________ Zone: ______________________________

Section Descriptor Competent

/Not yet competent

Comment

1 All sections completed –

Court, event, venue, date, teams etc

2 Team 1 and 2 identified clearly

Team 1 in left column and team 2 in right

column

Direction of play Team 1

3 Pass sequence is accurate

Last pass in each quarter is indicated as per role

tasks

Numbers for goals scored by each team are

sequential and accurate

When the goal not scored by a team is

indicated with a horizontal or diagonal line

Progressive score is carried forward for 2nd, 3rd and 4th quarters and entered in progressive

score section

4 Final score by each team at end of the 4th

quarter or game is circled

5

Winning team name listed

Final score in order of winning team first/losing

team score second

Voice Pleasant, even tone to voice

Speaks clearly and is able to be heard and

understood by scorers

Terms Use of appropriate terms to describe action i.e.

Tasman GA In, Tasman GA Out etc in correct

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Section Descriptor Competent

/Not yet competent

Comment

order

Calls are made after actions are completed

Demeanour Calm

Copes with bench communications well

Maintains minimal talk

Watches all the game and remains focused on

their role

Is aware of and communicates well with other Bench Officials

Style Numbers, symbols and letters must be;

o Legible o Consistently formed o Sized to fit with spaces provided

Consistency Maintains tasks throughout game

Accuracy Consistent and timely calling for the scorer

Mathematically correct sequencing

Accurate addition

Correct scoring

Errors are neatly corrected

End of Game Completes scoresheet

Initials name

Assessed by: _______________________________ Date: ________________________

(Print Name): _______________________________

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NNZ Bench Officials Timekeepers - Assessment Schedule

There are two timekeepers on each game

There are a number of tasks, which need to be completed by timekeepers – the allocation of the tasks will vary from game to game depending on the equipment used and specific protocols.

At the completion of the game to be judged competent all sections must be ticked;

Key:

Competent Not Yet Competent

Candidate: ______________________________ Zone: ______________________________

Section Descriptor

Competent/Not yet competent

Comment

Before game As required - set timers to indicate time until the game is due to commence

Operation of all equipment – electronic and manual is clearly understood

Indicate time protocols to the umpires as per the appropriate protocols

Note actual start time of the game (real time)

During game Stop and start timers on umpires whistle and indication

Maintain electronic scoreboard etc as required

Maintain accurate quarter time intervals and for stoppages

Time protocols indicated to the umpires

Timekeeper to indicate end of quarters – as per the appropriate protocols in operation

Note end time of the game

Use of Paddles is accurate and appropriate

Completion of stoppage record form

End of game Complete scoresheet

The start and end times of game

Extra time duration where required

Initials placed beside full name

Consistency Maintains tasks and concentration throughout game

All protocols correctly applied

Accuracy Consistent protocols for umpires

Timing is accurate

Timers are operated promptly

Electronic scoreboard is maintained accurately and promptly

Assessed by: _______________________________ Date: ________________________

(Print Name): _______________________________

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APPLICATION FOR NATIONAL BENCH OFFICIALS ASSESSMENT

Candidate Name: ____________________________________________________________________ Address: ____________________________________________________________________________ Mobile: _________________________________ Email: _________________________________ Zone: _________________________________ New Assessment YES - The Candidate has completed all the requirements for Zone Accreditation Re Validation YES - The Candidate is competent at Time Keeping YES - The Candidate is competent as Scorer 2

- Request for assessment of the following scoresheets: 1. Game: ____________________________ 2. Game: ____________________________

Event: ____________________________ Event: ____________________________ Date: ____________________________ Date: ____________________________

3. Game: ____________________________ 4. Game: ____________________________

Event: ____________________________ Event: ____________________________ Date: ____________________________ Date: ____________________________ Signed: ______________________________________________ Name: ______________________________________________ Position: ______________________________________________ Date: ______________________________________________ Please return to: Netball New Zealand, PO Box 99710, Newmarket, Auckland, 1149 [email protected] Fax: (09) 623 5777

NNZ ONLY

Assessment outcome: _____________________________ Assessed By: _____________________________

Date: ___________________________ Candidate/Zone notified: _________________________________

NNZ database updated: _____________________________________________________________________