behavioral theories of motor control chapter 3. overview now that we’ve looked at response...
TRANSCRIPT
Behavioral Theories of Motor Control
Chapter 3
Overview
Now that we’ve looked at response preparation, what happens during the response programming stage?
Early Motor Program Theories
Proposed that for each movement to be made, a separate motor program existed and was stored in memory
Two problems:
– Storage: Hard drive (brain) could run out of space
– Novel responses: How do you respond to an action never done before?
Command Center
Decision> appropriate plan retrieved from memory> instructions to rest of body for action
Open Loop Systems
Open loop
– Action plans generated by command center then carried out by the limbs and muscles without modification
Command Center Action
Mechanical Example:Sending Email
Closed Loop Systems
Closed loop
– Command center generates action plan that initiates the movement
– Feedback is used to modify on-going action
Command Center
Action
Feedback
Mechanical Example: Thermostat
Slow Vs. Rapid Movements
Motor control uses both open and closed loop systems
– Movements are planned in advance, initiated & executed with little modification (remember the fake in PRP?)
– If a rapid movement, feedback will be used for the next attempt
– For slower movements, open loop begins the movement and closed loop will continue to completion
Problem:
How does a person do a novel motor skill?
Motor Program
– Abstract representation of a movement plan
– Stored in memory
– Issues instructions that are carried out by the limbs and muscles
Generalized Motor Program (GMP)
Represents a class of actions or pattern of movement that can be modified to yield various response outcomes
Invariant features
– Relatively fixed underlying features that define a GMP
Parameters
– Flexible features that define how to execute a GMP
Fixed vs. Flexible Features
Write your name with the following:– Your dominant hand– Your non-dominant hand– Pen in your mouth– Pressing very hard– Pressing very soft– Write quickly, then slowly
Which aspects were fixed? Flexible?
Invariant Features
Relatively fixed underlying features
– Sequence of actions or components
– Relative timing Internal rhythm of the skill : the amount of time to write each letter
of your name will stay the same whether writing fast or slow
– Relative force Internal force relationship: The amount of force given to write each
letter stays proportionally the same whether pressing hard or soft
Parameters
Adaptable features of program
Easily modified from one performance to another to produce variations of a motor response
– Overall duration: Fast or slow
– Overall force: Hard or soft
– Muscle selection: Writing with hand or foot?
Review Question
When swimmers use hand paddles or when baseball hitters swing heavier bats, does this manipulate invariant features or parameter features?– When might such an action hinder the development
of correct technique?– What signs would you look for to avoid this
problem?
Schema
Rule or relationship that directs decision-making when a learner is faced with a movement problem
Developed by abstracting 4 sources of information for each performance attempt
1. Initial conditions present at start of movement
2. Response specifications: parameters used in the execution of the movement
3. Sensory consequences: what did the action feel like?
4. Response outcome: how successful was the response?
Schema Development
For each movement attempt the four sources of information are stored in memory briefly
Feedback from the attempt verifies– How successful was the performance?– Do I need to change the movement?
With each additional attempt, the strength of the schema increases when you compare one attempt to the next
Motor Response Schema
Recall schema
– Responsible for organizing the motor program What do I need to do?>What conditions exist?>What
parameters & invariant features are required?>Execute the response
Recognition schema– Responsible for the evaluation of a movement attempt :
Was the movement correct?
Error signal updates the recall schema
Dynamic System Theory
Movement pattern is thought to emerge or self-organize as a function of the ever-changing constraints placed upon it
Constraints
Defined as the boundaries that limit the movement capabilities of an individual
Three types– Organismic: structural or functional
Body type, wt, ht Psychological, cognitive, emotional
– Environmental:wind, light, flat surface, grassy– Task
Task Constraints
The goal of task: a certain movement Rules that may limit the movement
– One must serve the tennis ball within an area on the baseline
Implements or machines– Using a walker, using weight machines, using a ball
Attractor States
Systems prefer states of stability
When a change in constraints is imposed on a system, its stability is endangered
Deep basins = stable systems = difficult to change
Shallow basins = less stable = more susceptible to change
Phase Shifts
Changes in behavior are the result of a series of shifts
Control parameters– Variables that move the system into new attractor
states: gaining leg strength to perform a skill better
Rate limiters– Constraints that function to hinder or hold back the
ability of a system to change :Adult learner, fear
So what happens when a skill performance needs to change?
Practice strategies need to create instability in a deep attractor basin– As the skill moves through the phase shift, it will
become a combination of the old and new ways– At some point it will be neither the old or new and
performance effectiveness is reduced Eventually through practice, a new attractor
state is formed, and eventually a new deep basin
Key Point
Movement patterns prefer state of stability
New movements self-organize and emerge with phase shifts where attractors stabilize and destabilize as a function of the control parameters
Practical Application
Explain how orthotics function from a dynamic system perspective
Exit Slip
How do the recall and recognition schema work together?
How are phase shifts indicative of behavioral change?