beaconing 2-minute summary for dgconnect event, lux

8
“Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” http://Beaconing.EU

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“Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” http://Beaconing.EU

www.beaconing.eu

www.beaconing.eu

Beaconing Authoring Pipeline

www.beaconing.eu

Beaconing Ecosystem Architecture

www.beaconing.eu

Beaconing Ecosystem Architecture

www.beaconing.eu

Front-end

www.beaconing.eu

Challenges and Opportunities

Learning Mechanics versus Game Mechanics

Integration of modular components

Integration of the gamified lesson plan

Adaptation required for the different pilot locations

www.beaconing.eu

LEARNING SHOULD BE...

Anytime anywhere

1

Pervasive and context-

aware

2

Problem based

3

Gamified

4

Accessible

5

Analyzable/ traceable

(learning analytics)

6

…and based on innovative contentand validated through large-scale pilots

For more go to BEACONING.EU