battletech: record sheets: 3085 unabridged - the … previews/bc213... · yao lien brahma ostwar...

20
RECORD SHEETS: 3085 - THE CUTTING EDGE/section00: TABLE OF CONTENTS INNER SPHERE Angerona Kopis Ravager Fox Armored Car Aeron Strike VTOL Yasha VTOL Tufana Hovercraft Giggins APC Demon Medium Tank Ranger Armored Fighting Vehicle Maxim Mk. II Transport Regular II Hovertank Padilla Tube Artillery Tank Prowler Multi-Terrain Vehicle Bolla Stealth Tank Po II Heavy Tank Kinnol MBT Winston Combat Vehicle Moltke MBT Trajan Assault Infantry Fighting Vehicle JES II Strategic Missile Carrier Marksman MBT Gürteltier MBT Teppō Artillery Vehicle J-37 Ordnance Transport Tonbo Superheavy Transport Trireme Infantry Transport JI-100 Transportable Field Repair Unit Zugvogel Omni Support Aircraft Ebony Mjolnir Nyx Spider Blade Panther Wolfhound Cuirass Raptor II Targe Eisenfaust Hatchetman Ghost Shockwave Fennec Osprey Rook Thunder Fox Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna Atlas Sokuryou Fwltur Diomede Poignard Sagitarii Morgenstern Měngqín Ares Assault Craft CLAN Thunderbird Ironhold Warg Balac Strike VTOL Zephyros Infantry Support Vehicle Joust Medium Tank Chalchiuhtotolin Support Tank Eldingar Hover Sled Carnivore Assault Tank Arbalest Pack Hunter II Morrigan Parash Arctic Wolf II Dasher II Goshawk II Ursus II Dark Crow Kuma Shadow Cat II Karhu Blood Reaper Flamberge Sphinx Tundra Wolf Bruin Deimos Omen Night Wolf Onager Hellstar Wusun Ostrogoth CONVENTIONAL INFANTRY House Kurita House Davion House Liao House Marik House Steiner ComStar Word of Blake Ghost Bear (Rasalhague) Clan Hell’s Horses General Clan Taurian Concordat Magistracy of Canopus General Periphery/Pirate Corporations Mercenary RAF LAND-AIR BATTLEMECHS Stinger LAM Wasp LAM Phoenix Hawk LAM Shadow Hawk LAM i Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record sheet volume to find the unit they’re looking for. To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the TOC will enable players to instantly move to a given section, or to the start of a given unit’s record sheets. NOTES i

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Page 1: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

RECORD SHEETS: 3085 - THE CUTTING EDGE/section00: Table of ConTenTs

INNER SPHERE angerona Kopis Ravager fox armored Car aeron strike VTol Yasha VTol Tufana Hovercraft Giggins aPC Demon Medium Tank Ranger armored fighting Vehicle Maxim Mk. II Transport Regular II Hovertank Padilla Tube artillery Tank Prowler Multi-Terrain Vehicle bolla stealth Tank Po II Heavy Tank Kinnol MbT Winston Combat Vehicle Moltke MbT Trajan assault Infantry fighting Vehicle Jes II strategic Missile Carrier Marksman MbT Gürteltier MBT TeppōArtilleryVehicle J-37OrdnanceTransport TonboSuperheavyTransport TriremeInfantryTransport JI-100TransportableFieldRepairUnit ZugvogelOmniSupportAircraft Ebony Mjolnir Nyx Spider Blade Panther Wolfhound Cuirass RaptorII

Targe Eisenfaust Hatchetman Ghost Shockwave Fennec Osprey Rook ThunderFox YaoLien Brahma Ostwar ShenYi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna Atlas Sokuryou Fwltur Diomede Poignard Sagitarii Morgenstern Měngqín AresAssaultCraftCLAN Thunderbird Ironhold Warg balac strike VTol Zephyros Infantry support Vehicle Joust Medium Tank Chalchiuhtotolin support Tank eldingar Hover sled

Carnivore assault Tank arbalest Pack Hunter II Morrigan Parash arctic Wolf II Dasher II Goshawk II Ursus II Dark Crow Kuma shadow Cat II Karhu blood Reaper flamberge sphinx Tundra Wolf bruin Deimos omen night Wolf onager Hellstar Wusun ostrogothCONVENTIONAL INFANTRY House Kurita House Davion House liao House Marik House steiner Comstar Word of blake Ghost bear (Rasalhague) Clan Hell’s Horses General Clan Taurian Concordat Magistracy of Canopus General Periphery/Pirate Corporations Mercenary RafLAND-AIR BATTLEMECHS stinger laM Wasp laM Phoenix Hawk laM shadow Hawk laM

TablE Of CONTENTS i

Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record sheet volume to find the unit they’re looking for. To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the ToC will enable players to instantly move to a given section, or to the start of a given unit’s record sheets.

NOTES i

Page 2: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

RECORD SHEETS: 3085 - THE CUTTING EDGE/00: CREDITS 002 / 003

Standard ruleS These designs are considered “standard rules” (see p. 10, Total Warfare) and are legal for tournaments played at the Gen Con Game fair®, origins Game Convention®, and other convention tournaments, retail store events and so on, alongside the record sheets found in the various record sheet books (whether published by Catalyst Game labs, fanPro, or fasa). (note that only those designs that meet the requirements for a tournament unit selection will be available for use in a given tournament.)

Advanced and Experimental Rules: If any record sheets includes “advanced” or “experimental” on it—meaning it mounts equipment from Tactical Operations—then that record sheet is generally not appropriate for tournament player (individual tournaments will spell out the specifics of whether such designs can or cannot be used).

eraS The record sheets in this volume indicate which era they first appeared in; see page 4 for an explanation of battleTech eras.

Record Sheets David l. McCulloch Jason Tighe

Project Development Randall n. bills

Data Entry Johannes Heidler Chris smithAdditional Data Entry luke Robertson

BattleTech Line Developer Herbert a. beas II

Production Staff Art Direction brent evans Cover Art Doug Chaffee Cover Design Ray arrastia Layout Ray arrastia

Illustrations Doug Chaffee Duane loose brent evans Justin nelson Joel Hardwick eric oh stephen Huda Matt Plog alex Iglesias Chad segesketter seth Kurbound stanley VonMedvey Chris lewis David White

Proofreaders Joel bancroft-Conner, Roland M. “Colbosh” boshnack, sebastian “beeRockxs” brocks, Rich Cencarik, Johannes Heidler, luke “Jellico” Robertson, Chris smith, Peter smith, Jason Tighe, Chris Wheeler.

©2010 The Topps Company, Inc. all Rights Reserved. battleTech Record sheets Unabridged: 3085 Cutting edge, Classic battleTech, battleTech, ’Mech, battleMech, MechWarrior and The Topps Company, Inc. logo are registered trademarks and/or trademarks of The Topps Company, Inc in the United states and/or other countries. no part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright owner, nor be otherwise circulated in any form other than that in which it is published.

CREDITS iTablE Of CONTENTS i

CREDITS i

Page 3: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

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Page 4: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

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Page 5: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 6: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 7: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 8: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 9: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 10: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 11: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 12: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

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Page 13: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

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Page 14: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

2010

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Page 15: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

MOUNTAINEER PLATOON 1

MOUNTAINEER PLATOON 2

MOUNTAINEER PLATOON 3

MOUNTAINEER PLATOON 4

MOUNTAINEERRECORDSHEET

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot (Mountain)N/A N/A

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

11223345566778————————————————

Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.

92 2 tons

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot (Mountain)N/A N/A

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

11223345566778————————————————

Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.

92 2 tons

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot (Mountain)N/A N/A

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

11223345566778————————————————

Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.

92 2 tons

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot (Mountain)N/A N/A

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

11223345566778————————————————

Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.

92 2 tons

Page 16: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

FIREFIGHTER PLATOON 1

FIREFIGHTER PLATOON 2

FIREFIGHTER PLATOON 3

FIREFIGHTER PLATOON 4

FIREFIGHTERRECORDSHEET

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

2 Motorized

-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —

11223344556677————————————————

Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.

74 5 tonsN/A N/A

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

2 Motorized

-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —

11223344556677————————————————

Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.

74 5 tonsN/A N/A

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

2 Motorized

-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —

11223344556677————————————————

Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.

74 5 tonsN/A N/A

Federated Suns Standard Infanty Kit 2

N/AN/A N/AN/A

N/AN/A N/AN/A

2 Motorized

-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —

11223344556677————————————————

Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.

74 5 tonsN/A N/A

Page 17: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

Notes:Max Weapon Damage*

Movement MP: BV: Transport Wt: Type: Movement MP: Type:

Gunnery Skill:Experience:

Armor Type: Divisor:

Anti-’Mech Skill:

123456789101112131415161718192021222324252627282930

*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:

Disposable Weapon: Ammo:Disposable Weapon: Ammo:

SPECOPS PARATROOPER PLATOON 1

SPECOPS PARATROOPER PLATOON 3

SPECOPS PARATROOPER PLATOON 4

SPECOPSPARATROOPER RECORD

SHEET

Sneak Suit (Camo/ECM/IR) 1

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

123456789101011121314151617181920—————————

+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.

101 4 tonsN/A Paratrooper

Sneak Suit (Camo/ECM/IR) 1

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

123456789101011121314151617181920—————————

+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.

101 4 tonsN/A Paratrooper

Sneak Suit (Camo/ECM/IR) 1

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

123456789101011121314151617181920—————————

+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.

101 4 tonsN/A Paratrooper

Sneak Suit (Camo/ECM/IR) 1

N/AN/A N/AN/A

N/AN/A N/AN/A

1 Foot

-2 0 +2 +4 — — — — — — — — — — — — — — — — — —

123456789101011121314151617181920—————————

+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.

101 4 tonsN/A Paratrooper

Page 18: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

LAND-AIR BATTLEMECH RECORD SHEET

TM

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

LAM DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Type:

Movement Points:BattleMech Mode

Tech Base:

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng Aero

Tonnage:

Walking: Running: Jumping:

AirMech ModeCruising: Flank:

Fighter ModeSafe Thrust: Max Thrust:

Name:

Gunnery Skill: Piloting Skill:Aerospace

BattleMech

Gunnery Skill: Piloting Skill:

Life SupportLanding Gear

Structural Integrity

Sensor HitsGyro Hits

Engine HitsAvionics

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3.4.5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1.2.3.4.5.

Avionics

6.

1-3

1.2.3.4.5.

Landing Gear

Landing GearAvionics Avionics

Landing Gear

6.

4-6

1.2.3.4.5.6.

Center Torso

Right ArmShoulderUpper Arm Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

Heat Level* Effects 30 Shutdown 28 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points

/Rand. Movement 10+ 24 +4 Modifier to Fire 23 Ammo Exp. avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points

/Rand . Movement 8+ 19 Ammo Exp. avoid on 4+ 18 Shutdown, avoid on 6+ 17 +3 Modifier to Fire 15 –3 Movement Points

/Rand. Movement 7+ 14 Shutdown, avoid on 4+ 13 +2 Modifier to Fire 10 –2 Movement Points

/Rand. Movement 6+ 8 +1 Modifier to Fire 5 –1 Movement Points

/Rand. Movement 5+

(AirMech +3)

ARMOR DIAGRAM

A

D

B

C

F

E

AdvancedMovementCompass

INTERNAL STRUCTURE DIAGRAMHead

CenterTorso(10)

RightLeg(7)

LeftArm(5)

RightArm (5)

Left Torso (7) Right Torso (7)

LeftLeg(7)

RightLeg(10)

LeftLeg(10)

Left Arm(6)

Right Arm(6)

Torso Rear

(3)

RightLeftTorso Rear

(3)

Right Torso(9)

Left Torso(9)

CenterTorso

Rear (3)

CenterTorso(12)

Head (9)

Fusion EngineFusion EngineFusion Engine

Fusion EngineFusion EngineFusion Engine

Gyro

Gyro

GyroGyro

Life SupportSensors

Cockpit

Life SupportSensors

Heat Sinks:10 (20)Double

Lower Arm Actuator Hand ActuatorSmall Pulse LaserRoll Again

Roll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainDouble Heat SinkDouble Heat Sink

Double Heat SinkDouble Heat Sink

Double Heat SinkDouble Heat SinkJump JetJump Jet

Roll Again

Roll AgainRoll Again

Jump Jet

Small Pulse LaserRoll Again

Roll AgainRoll AgainRoll AgainRoll Again

Roll Again

696

1827

69

STG-A1 STINGER LAM MK IInner Sphere (Advanced)Star League

30

Roll Again

Double Heat SinkDouble Heat Sink

Jump JetDouble Heat Sink

Jump JetJump JetMedium Pulse LaserRoll Again

Roll Again

Roll AgainRoll Again

Roll Again

Lower Arm ActuatorHand Actuator

1 Med. Pulse Laser RT 4 6 [P] — 2 4 6 6 (S)1 Small Pulse Laser RA 2 3 [P] — 1 2 3 3 (S)1 Small Pulse Laser LA 2 3 [P] — 1 2 3 3 (S)

Fuel: 80

Page 19: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

LAND-AIR BATTLEMECH RECORD SHEET

TM

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

LAM DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Type:

Movement Points:BattleMech Mode

Tech Base:

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng Aero

Tonnage:

Walking: Running: Jumping:

AirMech ModeCruising: Flank:

Fighter ModeSafe Thrust: Max Thrust:

Name:

Gunnery Skill: Piloting Skill:Aerospace

BattleMech

Gunnery Skill: Piloting Skill:

Life SupportLanding Gear

Structural Integrity

Sensor HitsGyro Hits

Engine HitsAvionics

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3.4.5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1.2.3.4.5.

Avionics

6.

1-3

1.2.3.4.5.

Landing Gear

Landing GearAvionics Avionics

Landing Gear

6.

4-6

1.2.3.4.5.6.

Center Torso

Right ArmShoulderUpper Arm Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

Heat Level* Effects 30 Shutdown 28 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points

/Rand. Movement 10+ 24 +4 Modifier to Fire 23 Ammo Exp. avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points

/Rand . Movement 8+ 19 Ammo Exp. avoid on 4+ 18 Shutdown, avoid on 6+ 17 +3 Modifier to Fire 15 –3 Movement Points

/Rand. Movement 7+ 14 Shutdown, avoid on 4+ 13 +2 Modifier to Fire 10 –2 Movement Points

/Rand. Movement 6+ 8 +1 Modifier to Fire 5 –1 Movement Points

/Rand. Movement 5+

(AirMech +3)

ARMOR DIAGRAM

A

D

B

C

F

E

AdvancedMovementCompass

INTERNAL STRUCTURE DIAGRAMHead

CenterTorso(10)

RightLeg(7)

LeftArm(5)

RightArm (5)

Left Torso (7) Right Torso (7)

LeftLeg(7)

RightLeg(10)

LeftLeg(10)

Left Arm(6)

Right Arm(6)

Torso Rear

(3)

RightLeftTorso Rear

(3)

Right Torso(9)

Left Torso(9)

CenterTorso

Rear (3)

CenterTorso(12)

Head (9)

Fusion EngineFusion EngineFusion Engine

Fusion EngineFusion EngineFusion Engine

Gyro

Gyro

GyroGyro

Life SupportSensors

Cockpit

Life SupportSensors

Heat Sinks:11

Single

Lower Arm Actuator Hand ActuatorMedium LaserRoll Again

Roll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainHeat SinkHeat Sink

Jump JetHeat Sink

Jump JetJump JetRoll AgainRoll Again

Roll Again

Roll AgainRoll Again

Roll Again

Medium LaserRoll Again

Roll AgainRoll AgainRoll AgainRoll Again

Roll Again

696

1827

69

STG-A5 STINGER LAMInner Sphere (Advanced)Star League

30

Roll Again

Heat SinkJump Jet

Jump JetJump Jet

Medium LaserRoll AgainRoll AgainRoll Again

Roll Again

Roll AgainRoll Again

Roll Again

Lower Arm ActuatorHand Actuator

1 Medium Laser RT 3 5 [DE] — 3 6 9 5 (S)1 Medium Laser RA 3 5 [DE] — 3 6 9 5 (S)1 Medium Laser LA 3 5 [DE] — 3 6 9 5 (S)

Fuel: 80

Page 20: BattleTech: Record Sheets: 3085 Unabridged - The … Previews/BC213... · Yao Lien Brahma Ostwar Shen Yi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna

LAND-AIR BATTLEMECH RECORD SHEET

TM

© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

LAM DATA WARRIOR DATA

CRITICAL HIT TABLE

HEAT DATA

1 3

2 5

3 7

4 10

5 11

6 DeadConsciousness#

Hits Taken

Type:

Movement Points:BattleMech Mode

Tech Base:

Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng Aero

Tonnage:

Walking: Running: Jumping:

AirMech ModeCruising: Flank:

Fighter ModeSafe Thrust: Max Thrust:

Name:

Gunnery Skill: Piloting Skill:Aerospace

BattleMech

Gunnery Skill: Piloting Skill:

Life SupportLanding Gear

Structural Integrity

Sensor HitsGyro Hits

Engine HitsAvionics

Left Arm

1-3

1. Shoulder2. Upper Arm Actuator3.4.5.6.

4-6

1.2.3.4.5.6.

Left Torso

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1-3

1.2.3.4.5.6.

4-6

1.2.3.4.5.6.

1.2.3.4.5.6.

Head1.2.3.4.5.

Avionics

6.

1-3

1.2.3.4.5.

Landing Gear

Landing GearAvionics Avionics

Landing Gear

6.

4-6

1.2.3.4.5.6.

Center Torso

Right ArmShoulderUpper Arm Actuator

Right Torso

Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator

Damage TransferDiagram

HeatScaleOverflow

0

1

2

3

4

5 *

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

Heat Level* Effects 30 Shutdown 28 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points

/Rand. Movement 10+ 24 +4 Modifier to Fire 23 Ammo Exp. avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points

/Rand . Movement 8+ 19 Ammo Exp. avoid on 4+ 18 Shutdown, avoid on 6+ 17 +3 Modifier to Fire 15 –3 Movement Points

/Rand. Movement 7+ 14 Shutdown, avoid on 4+ 13 +2 Modifier to Fire 10 –2 Movement Points

/Rand. Movement 6+ 8 +1 Modifier to Fire 5 –1 Movement Points

/Rand. Movement 5+

(AirMech +3)

ARMOR DIAGRAM

A

D

B

C

F

E

AdvancedMovementCompass

INTERNAL STRUCTURE DIAGRAMHead

CenterTorso(10)

RightLeg(7)

LeftArm(5)

RightArm (5)

Left Torso (7) Right Torso (7)

LeftLeg(7)

RightLeg(10)

LeftLeg(10)

Left Arm(6)

Right Arm(6)

Torso Rear

(3)

RightLeftTorso Rear

(3)

Right Torso(9)

Left Torso(9)

CenterTorso

Rear (3)

CenterTorso(12)

Head (9)

Fusion EngineFusion EngineFusion Engine

Fusion EngineFusion EngineFusion Engine

Gyro

Gyro

GyroGyro

Life SupportSensors

Cockpit

Life SupportSensors

Heat Sinks:11

Single

Lower Arm Actuator Hand ActuatorSmall LaserSmall Laser

Roll AgainRoll AgainRoll AgainRoll Again

Roll AgainRoll Again

Roll AgainHeat SinkHeat Sink

Jump JetHeat Sink

Jump JetJump JetRoll AgainRoll Again

Roll Again

Roll AgainRoll Again

Roll Again

Small LaserSmall Laser

Roll AgainRoll AgainRoll AgainRoll Again

Roll Again

696

1827

69

STG-A10 STINGER LAMInner Sphere (Advanced)Succession Wars

30

Roll Again

Heat SinkJump Jet

Jump JetJump Jet

Medium LaserRoll AgainRoll AgainRoll Again

Roll Again

Roll AgainRoll Again

Roll Again

Lower Arm ActuatorHand Actuator

1 Medium Laser RT 3 5 [DE] — 3 6 9 5 (S)2 Small Laser RA 1 3 [DE] — 1 2 3 3 (S)2 Small Laser LA 1 3 [DE] — 1 2 3 3 (S)

Fuel: 80