battletech: record sheets: 3085 unabridged - the … previews/bc213... · yao lien brahma ostwar...
TRANSCRIPT
RECORD SHEETS: 3085 - THE CUTTING EDGE/section00: Table of ConTenTs
INNER SPHERE angerona Kopis Ravager fox armored Car aeron strike VTol Yasha VTol Tufana Hovercraft Giggins aPC Demon Medium Tank Ranger armored fighting Vehicle Maxim Mk. II Transport Regular II Hovertank Padilla Tube artillery Tank Prowler Multi-Terrain Vehicle bolla stealth Tank Po II Heavy Tank Kinnol MbT Winston Combat Vehicle Moltke MbT Trajan assault Infantry fighting Vehicle Jes II strategic Missile Carrier Marksman MbT Gürteltier MBT TeppōArtilleryVehicle J-37OrdnanceTransport TonboSuperheavyTransport TriremeInfantryTransport JI-100TransportableFieldRepairUnit ZugvogelOmniSupportAircraft Ebony Mjolnir Nyx Spider Blade Panther Wolfhound Cuirass RaptorII
Targe Eisenfaust Hatchetman Ghost Shockwave Fennec Osprey Rook ThunderFox YaoLien Brahma Ostwar ShenYi Gallant Mangonel Warhammer Penthesilea Prefect Orochi Peackeeper Trebaruna Atlas Sokuryou Fwltur Diomede Poignard Sagitarii Morgenstern Měngqín AresAssaultCraftCLAN Thunderbird Ironhold Warg balac strike VTol Zephyros Infantry support Vehicle Joust Medium Tank Chalchiuhtotolin support Tank eldingar Hover sled
Carnivore assault Tank arbalest Pack Hunter II Morrigan Parash arctic Wolf II Dasher II Goshawk II Ursus II Dark Crow Kuma shadow Cat II Karhu blood Reaper flamberge sphinx Tundra Wolf bruin Deimos omen night Wolf onager Hellstar Wusun ostrogothCONVENTIONAL INFANTRY House Kurita House Davion House liao House Marik House steiner Comstar Word of blake Ghost bear (Rasalhague) Clan Hell’s Horses General Clan Taurian Concordat Magistracy of Canopus General Periphery/Pirate Corporations Mercenary RafLAND-AIR BATTLEMECHS stinger laM Wasp laM Phoenix Hawk laM shadow Hawk laM
TablE Of CONTENTS i
Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record sheet volume to find the unit they’re looking for. To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the ToC will enable players to instantly move to a given section, or to the start of a given unit’s record sheets.
NOTES i
RECORD SHEETS: 3085 - THE CUTTING EDGE/00: CREDITS 002 / 003
Standard ruleS These designs are considered “standard rules” (see p. 10, Total Warfare) and are legal for tournaments played at the Gen Con Game fair®, origins Game Convention®, and other convention tournaments, retail store events and so on, alongside the record sheets found in the various record sheet books (whether published by Catalyst Game labs, fanPro, or fasa). (note that only those designs that meet the requirements for a tournament unit selection will be available for use in a given tournament.)
Advanced and Experimental Rules: If any record sheets includes “advanced” or “experimental” on it—meaning it mounts equipment from Tactical Operations—then that record sheet is generally not appropriate for tournament player (individual tournaments will spell out the specifics of whether such designs can or cannot be used).
eraS The record sheets in this volume indicate which era they first appeared in; see page 4 for an explanation of battleTech eras.
Record Sheets David l. McCulloch Jason Tighe
Project Development Randall n. bills
Data Entry Johannes Heidler Chris smithAdditional Data Entry luke Robertson
BattleTech Line Developer Herbert a. beas II
Production Staff Art Direction brent evans Cover Art Doug Chaffee Cover Design Ray arrastia Layout Ray arrastia
Illustrations Doug Chaffee Duane loose brent evans Justin nelson Joel Hardwick eric oh stephen Huda Matt Plog alex Iglesias Chad segesketter seth Kurbound stanley VonMedvey Chris lewis David White
Proofreaders Joel bancroft-Conner, Roland M. “Colbosh” boshnack, sebastian “beeRockxs” brocks, Rich Cencarik, Johannes Heidler, luke “Jellico” Robertson, Chris smith, Peter smith, Jason Tighe, Chris Wheeler.
©2010 The Topps Company, Inc. all Rights Reserved. battleTech Record sheets Unabridged: 3085 Cutting edge, Classic battleTech, battleTech, ’Mech, battleMech, MechWarrior and The Topps Company, Inc. logo are registered trademarks and/or trademarks of The Topps Company, Inc in the United states and/or other countries. no part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright owner, nor be otherwise circulated in any form other than that in which it is published.
CREDITS iTablE Of CONTENTS i
CREDITS i
2010
2010
O O OOO
O OOO
O OOO
OO
O
OO
O
O
O
OOO
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O O OO O
O O
O OO OO
O OOO
O
2010
2010
O O OOO
O OOOO
O OOO
OO O
O
OOO
O
OO
OO
O
O
O
O
O
OO
O
O
O
OO
OO
O
O
O
O
O
OO
O
O O O OO O O
O O O
O OO O
OOO O
OOO
2010
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO OOOO
O OOOO
O O O
OOOOO
O OO
OOOO O O
OOO O O
OOO
OO
OO
OOO
O
O O OOO
O O OOO
O O OOO
O OOOO
O OOOO
O OOO
OO OOO
OOO
OOOO
OO O
OO
O OOO
OO
O O
O OOO
OOO
OOOO
OO O
OO
O OO
OOO
O O
OO
O
O
OO
O
O
O
O
O
O
O
OOOOOOOOO
OOOOOOOOO
OOOOOOOOO
OOOO
O OOOO
O
OO
O
OOOO
O OOO
O
O
OO
O
OOOO
O OO
OOOO
O OO
OO
OO
OOO
OOO
OOOOO
OOOO
O
OOOOOOOOOOOO
O
OOOOOOOOOO
2010
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO OOOO
O OOOO
O O O
OOOOO
O OO
OOOO O O
OOO O O
OOO
OO
OO
OOO
O
O O OOO
O O OOO
O O OOO
O OOOO
O OOOO
O OOO
OO OOO
OOO
OOOO
OO O
OO
O OOO
OO
O O
O OOO
OOO
OOOO
OO O
OO
O OO
OOO
O O
OO
O
O
OO
O
O
O
O
O
O
O
OOOOOOOOO
OOOOOOOOO
OOOOOOOOO
OOOO
O OOOO
O
OO
O
OOOO
O OOO
O
O
OO
O
OOOO
O OO
OOOO
O OO
OO
OO
OOO
OOO
OOOOO
OOOO
O
OOOOOOOOOOOO
O
OOOOOOOOOO
2010
OOOOOOOOOO
OOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOO
O OOO
O OOOO
O O O OOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O OOOOOOO
O OOOO O
OOOO O O
OOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOO O O O O O
OOOOOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O O
2010
OOOOOOOOOO
OOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOO
O OOO
O OOOO
O O O OOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O OOOOOOO
O OOOO O
OOOO O O
OOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOO O O O O O
OOOOOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O O
2010
OOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOO
O OOO
O OOOO
O O O OOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O OOOOOOO
O OOOO O
OOOO O O
OOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOO O O O O O
OOOOOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O O
2010
OOOOOOOOOO
OOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOO
O OOO
O OOOO
O O O OOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O OOOOOOO
O OOOO O
OOOO O O
OOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOO O O O O O
OOOOOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O O
2010
OOOOOOOOOO
O
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOOOOOOOOO
O O O O O O O O O O O O OOOOOO
O OOO
O OOOO
O O O OOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O O OOOOOOOO
O O O O O OOOOOOO
O OOOO O
OOOO O O
OOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOOO O O O O O O
OOOOOOO O O O O O
OOOOOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O OOOO
O O O
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
3 6 93 6 9
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
3 6 93 6 9
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
3 6 93 6 9
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
3 6 93 6 9
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
3 6 93 6 9
2010
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOO
2010
2010
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
OO O OO O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
OOOOOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OO
OO
OOOOOOOOO
OO
OOOO
OOOOOOOOO
O OOO
OOOOO
OO
OO
OOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
OOOOOOOOOO
OOOOOOOO
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
MOUNTAINEER PLATOON 1
MOUNTAINEER PLATOON 2
MOUNTAINEER PLATOON 3
MOUNTAINEER PLATOON 4
MOUNTAINEERRECORDSHEET
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot (Mountain)N/A N/A
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
11223345566778————————————————
Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.
92 2 tons
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot (Mountain)N/A N/A
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
11223345566778————————————————
Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.
92 2 tons
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot (Mountain)N/A N/A
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
11223345566778————————————————
Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.
92 2 tons
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot (Mountain)N/A N/A
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
11223345566778————————————————
Mountain climbing equipment. Unit can traverse 3 levels per hex. Unit is immune to the effects of Thin Atmosphere.
92 2 tons
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
FIREFIGHTER PLATOON 1
FIREFIGHTER PLATOON 2
FIREFIGHTER PLATOON 3
FIREFIGHTER PLATOON 4
FIREFIGHTERRECORDSHEET
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
2 Motorized
-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —
11223344556677————————————————
Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.
74 5 tonsN/A N/A
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
2 Motorized
-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —
11223344556677————————————————
Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.
74 5 tonsN/A N/A
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
2 Motorized
-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —
11223344556677————————————————
Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.
74 5 tonsN/A N/A
Federated Suns Standard Infanty Kit 2
N/AN/A N/AN/A
N/AN/A N/AN/A
2 Motorized
-2 0 +2 +2 +4 +4 — — — — — — — — — — — — — — — —
11223344556677————————————————
Firefighting Equipment. Cannotconduct Anti-’Mech or SwarmingAttacks.
74 5 tonsN/A N/A
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
Notes:Max Weapon Damage*
Movement MP: BV: Transport Wt: Type: Movement MP: Type:
Gunnery Skill:Experience:
Armor Type: Divisor:
Anti-’Mech Skill:
123456789101112131415161718192021222324252627282930
*Damage is always applied in 2-point Damage Value groupings RANGE IN HEXES (TO-HIT MODIFIER)Range 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Range Modifier Field Gun Type: Ammo: Disposable Weapon: Ammo:
Disposable Weapon: Ammo:Disposable Weapon: Ammo:
SPECOPS PARATROOPER PLATOON 1
SPECOPS PARATROOPER PLATOON 3
SPECOPS PARATROOPER PLATOON 4
SPECOPSPARATROOPER RECORD
SHEET
Sneak Suit (Camo/ECM/IR) 1
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
123456789101011121314151617181920—————————
+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.
101 4 tonsN/A Paratrooper
Sneak Suit (Camo/ECM/IR) 1
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
123456789101011121314151617181920—————————
+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.
101 4 tonsN/A Paratrooper
Sneak Suit (Camo/ECM/IR) 1
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
123456789101011121314151617181920—————————
+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.
101 4 tonsN/A Paratrooper
Sneak Suit (Camo/ECM/IR) 1
N/AN/A N/AN/A
N/AN/A N/AN/A
1 Foot
-2 0 +2 +4 — — — — — — — — — — — — — — — — — —
123456789101011121314151617181920—————————
+3 to-hit modifier to attackers if platoon doesn’t move,+2 modifier to attackers if platoonexpends 1 MP. Non-infantry units suffer a +1/+1/+2 to-hit modifier at short/medium/long ranges. Invisibleto Standard/Light Active Probes. May use Atmospheric Drops rules.
101 4 tonsN/A Paratrooper
LAND-AIR BATTLEMECH RECORD SHEET
TM
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
LAM DATA WARRIOR DATA
CRITICAL HIT TABLE
HEAT DATA
1 3
2 5
3 7
4 10
5 11
6 DeadConsciousness#
Hits Taken
Type:
Movement Points:BattleMech Mode
Tech Base:
Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng Aero
Tonnage:
Walking: Running: Jumping:
AirMech ModeCruising: Flank:
Fighter ModeSafe Thrust: Max Thrust:
Name:
Gunnery Skill: Piloting Skill:Aerospace
BattleMech
Gunnery Skill: Piloting Skill:
Life SupportLanding Gear
Structural Integrity
Sensor HitsGyro Hits
Engine HitsAvionics
Left Arm
1-3
1. Shoulder2. Upper Arm Actuator3.4.5.6.
4-6
1.2.3.4.5.6.
Left Torso
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
1.2.3.4.5.6.
Head1.2.3.4.5.
Avionics
6.
1-3
1.2.3.4.5.
Landing Gear
Landing GearAvionics Avionics
Landing Gear
6.
4-6
1.2.3.4.5.6.
Center Torso
Right ArmShoulderUpper Arm Actuator
Right Torso
Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator
Damage TransferDiagram
HeatScaleOverflow
0
1
2
3
4
5 *
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
19
20
21
22
23
24
25
26
27
28
29
30
6
7
8
9
10
11
12
13
14
15
17
18
16
Heat Level* Effects 30 Shutdown 28 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points
/Rand. Movement 10+ 24 +4 Modifier to Fire 23 Ammo Exp. avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points
/Rand . Movement 8+ 19 Ammo Exp. avoid on 4+ 18 Shutdown, avoid on 6+ 17 +3 Modifier to Fire 15 –3 Movement Points
/Rand. Movement 7+ 14 Shutdown, avoid on 4+ 13 +2 Modifier to Fire 10 –2 Movement Points
/Rand. Movement 6+ 8 +1 Modifier to Fire 5 –1 Movement Points
/Rand. Movement 5+
(AirMech +3)
ARMOR DIAGRAM
A
D
B
C
F
E
AdvancedMovementCompass
INTERNAL STRUCTURE DIAGRAMHead
CenterTorso(10)
RightLeg(7)
LeftArm(5)
RightArm (5)
Left Torso (7) Right Torso (7)
LeftLeg(7)
RightLeg(10)
LeftLeg(10)
Left Arm(6)
Right Arm(6)
Torso Rear
(3)
RightLeftTorso Rear
(3)
Right Torso(9)
Left Torso(9)
CenterTorso
Rear (3)
CenterTorso(12)
Head (9)
Fusion EngineFusion EngineFusion Engine
Fusion EngineFusion EngineFusion Engine
Gyro
Gyro
GyroGyro
Life SupportSensors
Cockpit
Life SupportSensors
Heat Sinks:10 (20)Double
Lower Arm Actuator Hand ActuatorSmall Pulse LaserRoll Again
Roll AgainRoll AgainRoll AgainRoll Again
Roll AgainRoll Again
Roll AgainDouble Heat SinkDouble Heat Sink
Double Heat SinkDouble Heat Sink
Double Heat SinkDouble Heat SinkJump JetJump Jet
Roll Again
Roll AgainRoll Again
Jump Jet
Small Pulse LaserRoll Again
Roll AgainRoll AgainRoll AgainRoll Again
Roll Again
696
1827
69
STG-A1 STINGER LAM MK IInner Sphere (Advanced)Star League
30
Roll Again
Double Heat SinkDouble Heat Sink
Jump JetDouble Heat Sink
Jump JetJump JetMedium Pulse LaserRoll Again
Roll Again
Roll AgainRoll Again
Roll Again
Lower Arm ActuatorHand Actuator
1 Med. Pulse Laser RT 4 6 [P] — 2 4 6 6 (S)1 Small Pulse Laser RA 2 3 [P] — 1 2 3 3 (S)1 Small Pulse Laser LA 2 3 [P] — 1 2 3 3 (S)
Fuel: 80
LAND-AIR BATTLEMECH RECORD SHEET
TM
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
LAM DATA WARRIOR DATA
CRITICAL HIT TABLE
HEAT DATA
1 3
2 5
3 7
4 10
5 11
6 DeadConsciousness#
Hits Taken
Type:
Movement Points:BattleMech Mode
Tech Base:
Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng Aero
Tonnage:
Walking: Running: Jumping:
AirMech ModeCruising: Flank:
Fighter ModeSafe Thrust: Max Thrust:
Name:
Gunnery Skill: Piloting Skill:Aerospace
BattleMech
Gunnery Skill: Piloting Skill:
Life SupportLanding Gear
Structural Integrity
Sensor HitsGyro Hits
Engine HitsAvionics
Left Arm
1-3
1. Shoulder2. Upper Arm Actuator3.4.5.6.
4-6
1.2.3.4.5.6.
Left Torso
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
1.2.3.4.5.6.
Head1.2.3.4.5.
Avionics
6.
1-3
1.2.3.4.5.
Landing Gear
Landing GearAvionics Avionics
Landing Gear
6.
4-6
1.2.3.4.5.6.
Center Torso
Right ArmShoulderUpper Arm Actuator
Right Torso
Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator
Damage TransferDiagram
HeatScaleOverflow
0
1
2
3
4
5 *
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
19
20
21
22
23
24
25
26
27
28
29
30
6
7
8
9
10
11
12
13
14
15
17
18
16
Heat Level* Effects 30 Shutdown 28 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points
/Rand. Movement 10+ 24 +4 Modifier to Fire 23 Ammo Exp. avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points
/Rand . Movement 8+ 19 Ammo Exp. avoid on 4+ 18 Shutdown, avoid on 6+ 17 +3 Modifier to Fire 15 –3 Movement Points
/Rand. Movement 7+ 14 Shutdown, avoid on 4+ 13 +2 Modifier to Fire 10 –2 Movement Points
/Rand. Movement 6+ 8 +1 Modifier to Fire 5 –1 Movement Points
/Rand. Movement 5+
(AirMech +3)
ARMOR DIAGRAM
A
D
B
C
F
E
AdvancedMovementCompass
INTERNAL STRUCTURE DIAGRAMHead
CenterTorso(10)
RightLeg(7)
LeftArm(5)
RightArm (5)
Left Torso (7) Right Torso (7)
LeftLeg(7)
RightLeg(10)
LeftLeg(10)
Left Arm(6)
Right Arm(6)
Torso Rear
(3)
RightLeftTorso Rear
(3)
Right Torso(9)
Left Torso(9)
CenterTorso
Rear (3)
CenterTorso(12)
Head (9)
Fusion EngineFusion EngineFusion Engine
Fusion EngineFusion EngineFusion Engine
Gyro
Gyro
GyroGyro
Life SupportSensors
Cockpit
Life SupportSensors
Heat Sinks:11
Single
Lower Arm Actuator Hand ActuatorMedium LaserRoll Again
Roll AgainRoll AgainRoll AgainRoll Again
Roll AgainRoll Again
Roll AgainHeat SinkHeat Sink
Jump JetHeat Sink
Jump JetJump JetRoll AgainRoll Again
Roll Again
Roll AgainRoll Again
Roll Again
Medium LaserRoll Again
Roll AgainRoll AgainRoll AgainRoll Again
Roll Again
696
1827
69
STG-A5 STINGER LAMInner Sphere (Advanced)Star League
30
Roll Again
Heat SinkJump Jet
Jump JetJump Jet
Medium LaserRoll AgainRoll AgainRoll Again
Roll Again
Roll AgainRoll Again
Roll Again
Lower Arm ActuatorHand Actuator
1 Medium Laser RT 3 5 [DE] — 3 6 9 5 (S)1 Medium Laser RA 3 5 [DE] — 3 6 9 5 (S)1 Medium Laser LA 3 5 [DE] — 3 6 9 5 (S)
Fuel: 80
LAND-AIR BATTLEMECH RECORD SHEET
TM
© 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
LAM DATA WARRIOR DATA
CRITICAL HIT TABLE
HEAT DATA
1 3
2 5
3 7
4 10
5 11
6 DeadConsciousness#
Hits Taken
Type:
Movement Points:BattleMech Mode
Tech Base:
Weapons & Equipment Inventory (hexes)Qty Type Loc Ht Dmg Min Sht Med Lng Aero
Tonnage:
Walking: Running: Jumping:
AirMech ModeCruising: Flank:
Fighter ModeSafe Thrust: Max Thrust:
Name:
Gunnery Skill: Piloting Skill:Aerospace
BattleMech
Gunnery Skill: Piloting Skill:
Life SupportLanding Gear
Structural Integrity
Sensor HitsGyro Hits
Engine HitsAvionics
Left Arm
1-3
1. Shoulder2. Upper Arm Actuator3.4.5.6.
4-6
1.2.3.4.5.6.
Left Torso
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
Left Leg1. Hip2. Upper Leg Actuator3. Lower Leg Actuator4. Foot Actuator5.6.
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
1-3
1.2.3.4.5.6.
4-6
1.2.3.4.5.6.
1.2.3.4.5.6.
Head1.2.3.4.5.
Avionics
6.
1-3
1.2.3.4.5.
Landing Gear
Landing GearAvionics Avionics
Landing Gear
6.
4-6
1.2.3.4.5.6.
Center Torso
Right ArmShoulderUpper Arm Actuator
Right Torso
Right LegHipUpper Leg ActuatorLower Leg ActuatorFoot Actuator
Damage TransferDiagram
HeatScaleOverflow
0
1
2
3
4
5 *
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
19
20
21
22
23
24
25
26
27
28
29
30
6
7
8
9
10
11
12
13
14
15
17
18
16
Heat Level* Effects 30 Shutdown 28 Ammo Exp. avoid on 8+ 26 Shutdown, avoid on 10+ 25 –5 Movement Points
/Rand. Movement 10+ 24 +4 Modifier to Fire 23 Ammo Exp. avoid on 6+ 22 Shutdown, avoid on 8+ 20 –4 Movement Points
/Rand . Movement 8+ 19 Ammo Exp. avoid on 4+ 18 Shutdown, avoid on 6+ 17 +3 Modifier to Fire 15 –3 Movement Points
/Rand. Movement 7+ 14 Shutdown, avoid on 4+ 13 +2 Modifier to Fire 10 –2 Movement Points
/Rand. Movement 6+ 8 +1 Modifier to Fire 5 –1 Movement Points
/Rand. Movement 5+
(AirMech +3)
ARMOR DIAGRAM
A
D
B
C
F
E
AdvancedMovementCompass
INTERNAL STRUCTURE DIAGRAMHead
CenterTorso(10)
RightLeg(7)
LeftArm(5)
RightArm (5)
Left Torso (7) Right Torso (7)
LeftLeg(7)
RightLeg(10)
LeftLeg(10)
Left Arm(6)
Right Arm(6)
Torso Rear
(3)
RightLeftTorso Rear
(3)
Right Torso(9)
Left Torso(9)
CenterTorso
Rear (3)
CenterTorso(12)
Head (9)
Fusion EngineFusion EngineFusion Engine
Fusion EngineFusion EngineFusion Engine
Gyro
Gyro
GyroGyro
Life SupportSensors
Cockpit
Life SupportSensors
Heat Sinks:11
Single
Lower Arm Actuator Hand ActuatorSmall LaserSmall Laser
Roll AgainRoll AgainRoll AgainRoll Again
Roll AgainRoll Again
Roll AgainHeat SinkHeat Sink
Jump JetHeat Sink
Jump JetJump JetRoll AgainRoll Again
Roll Again
Roll AgainRoll Again
Roll Again
Small LaserSmall Laser
Roll AgainRoll AgainRoll AgainRoll Again
Roll Again
696
1827
69
STG-A10 STINGER LAMInner Sphere (Advanced)Succession Wars
30
Roll Again
Heat SinkJump Jet
Jump JetJump Jet
Medium LaserRoll AgainRoll AgainRoll Again
Roll Again
Roll AgainRoll Again
Roll Again
Lower Arm ActuatorHand Actuator
1 Medium Laser RT 3 5 [DE] — 3 6 9 5 (S)2 Small Laser RA 1 3 [DE] — 1 2 3 3 (S)2 Small Laser LA 1 3 [DE] — 1 2 3 3 (S)
Fuel: 80