bandai namco holdings inc. lindsay semler, ian beckman

16
Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

Upload: ezra-atkins

Post on 11-Jan-2016

220 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

Bandai Namco Holdings Inc.

Lindsay Semler, Ian Beckman

Page 2: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

2

Namco Bandai Holdings Inc. On September 29th 2005, Bandai Company Inc., the

toy giant, and Namco Limited, the game publisher announced they would join operations to form Namco Bandai Holdings Inc.

Merger made the company the second largest Japanese game and toy company behind Sega

Company sectors include: toys, visual software, video games software, amusement facilities, arcade game machines, mobile games, apparel, and network gaming

Page 3: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

3

Namco Cybertainment Inc. Nakamura Manufacturing Ltd. in 1955

Masaya Nakamura Originally produced children’s rides

1970’s Acquired Japanese division of Atari Namco Arcade

Gee Bee, Bomb Bee and Cutie Q , designed by Toru Iwatani

1980’s Pole Position and Final Lap, first multi-player cabinet Registered on the Tokyo Stock Exchange Release first mega hit, Pac-Man

1990’s

Namco Cybertainment, Incorporated Arcadea,Consoles Tekken and Soul Series

Page 4: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

4

Bandai Company Inc. 1950’s

Founded as a major producer of plastic model kits 1960’s

Expanded market to include export sales of racing car sets

1970’s Bandai America Inc. was established as a local US Sales

operation 1980’s

Expanded to video planning and production producing its first animated feature “Ag Daros”

Began distribution of several video games for Nintendo, such as World Class Track Meet

Signed a contract in 1987 with Walt Disney for video products 1990’s

Power Rangers made debut in 1993 gaining popularity in the US

Page 5: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

5

Bandai Company Inc. 2000’s

Tamagotchi launched in 2005 and won Toy of the Year in the UK

Manufacturer of toy licenses of the most popular brands in the US

Power Rangers Pokemon Dragon BallZ Digimon Tamagotchi Girlz Connect

Manufacturer of toy licenses of the most popular brands in the US

Walt Disney Cartoon Network

Page 6: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

6

Namco Bandai Holdings Inc. September 29th 2005 Bandai and Namco announced joining operations to form

Namco Bandai Holdings Inc. Product Categories:

Toys Visual software and Video game software Amusement Facilities Arcade game machines Mobile games Apparel Network Content

Business Divisions of Namco Bandai Holdings (USA) Inc.: Bandai America Inc. (Toys) Bandai Entertainment Inc. (Visual software) Namco Bandai Games America Inc (Video games software) Namco Cybertainment Inc. (Amusement facilities) Namco Amercia Inc. (Arcade Machines) Namco Networks America Inc. (Mobile Games)

Page 7: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

7

Namco Bandai Merger Merger motivation: shrinking consumer base and higher

development costs Bandai Strengths

Profitable toy maker Ability to create appealing and profitable characters in US markets

Bandai Weakness Suffered in game development compared to other companies in the

market Namco Strengths

Game development capabilities Hold in video game market

Namco Weakness Lack of global market

Page 8: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

8

Expanding on Merger Revival of past hit arcade games merging toys

and Namcos game content Dragon Buster, GAPLUS, Xevious

Production of figure toys based on Namco game content Soul Caliber, Tekken

Installation of Deka-Tamagotchi at Namco facilities Tamagotchi café’s

Development of Amusement machines Mobile Suit Gundam at Namco locations combining Bandai’s characters with Namco’s networking

Page 9: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

9

Namco Bandai 2006 Annual Report

Page 10: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

10

Since Merger 2006 Pre-Merger Sales

Overseas: despite some video game hit titles, market down turn Coin operated game machines increased with titles such as Mario Kart Mobile Gundam series overseas returns increased sales

Future Business strategy: Launch Tamagotchi Plus Use long-established popular characters with new content overseas Future Toys:

Ben10 (US boys), Naruto (US cards), Pocoyo (infant toys) Future Video Games:

Dragon BallsZ Sparking!, Neo, Tekken, Dark Resurrection, RAIN, Tamagotchi 2

Page 11: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

11

2007 and 2008 Expanded US contents overseas of Power Rangers, Tamagotchi, and

Ben10 Focused on Coin-Op machines by introducing mass-medal machines and

creating new entertainments Video game software development focused on blending strengths of Namco

and Bandai and focused on organization between the different departments. Established character toys remained firm, but lack of new hit products. Video games overseas and arcade machines in Japan performed well. Package software sales struggled in transition of hardware to next-

generation Ban10 popularity expands in US and Europe Gundam series gains popularity in Asia

Page 12: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

12

Namco Bandai Inc. Market Holding

Main sectors: Toys and Hobby and Game Content 9th strongest video game publisher in 2008 Total revenue of $1,468 million dollars

Net sales were 460,473 million yen Japan - 346,736 million yen Americas Region - 52,623 million yen Power Ranger, Dragon Ball, Soul Caliber, Tekken

Page 13: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

13

Namco Bandai Game Content

Page 14: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

14

Future Plans Toys

Strength products of established characters Power Rangers, Masked Rider, Ultraman Series

Expand target customer to include adults New character toys of Dragon BallZ as it’s popularity is growing overseas

Video game software Use multi-platform strategy geared to user preferences globally Improve profitability by narrowing down number of titles Current Main Titles: Soul Calibur IV, Dragon BallZ, Family Trainer (WII)

Page 15: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

15

Future Game Lineup Active Life Outdoor Challenge AFRO SAMURAI Digimon World Championship® Eternal Sonata™ Namco Museum™ Virtual Arcade NARUTO™: Ultimate Ninja Heroes® 2: The Phantom Fortress NARUTO™: Ultimate Ninja® 3 NARUTO™: Ultimate Ninja® Storm National Geographic™ Panda SOULCALIBUR® (Xbox LIVE® Arcade) SOULCALIBUR® IV Tales of Vesperia Tamagotchi® Connection®: Corner Shop™ 3 Warhammer® Battle March™ We Cheer™ We Ski™

Page 16: Bandai Namco Holdings Inc. Lindsay Semler, Ian Beckman

16

References [1] TM & BVS Entertainment, Inc. “Bandai’s Creation of Inspiration Operates on a

Global Scale”. http://www.bandai.co.jp/e/corporate/global.html [2] Nilsumi, H and Feldman, C. Game Spot. “Bandai, Namco to Merge”. May 2, 2005.

http://www.gamespot.com/news/6123385.html [3] 2006- 2008: Annual Reports. Namco Bandai Holdings Inc,.

http://www.bandainamco.co.jp/en/ir/annual/index.html [4] Schilling, Mark. "Namco Bandai buys Infogrames stake." Variety. 10 Sept. 2008.

<http://www.variety.com/article/vr1117992022.html?categoryid=1079&cs=1>. [5] Matthews, Matt. "Edge's Top 20 Publishers 2008." Edge. 28 July 2008.

<http://www.edge-online.com/features/edges-top-20-publishers-2008>. [6] Namco Bandai Holdings Inc. "Financial Highlights and Supplemental Data for the

Fiscal Year Ended March 2008." Press release. 8 May 2008. <http://www.bandainamco.co.jp/en/releases/images/3/44275.pdf>.

[7] Ryan. "SD-Tekken reports Tekken 6 will not receive a US release in arcades." Arcade Renaissance. 13 Mar. 2008. <http://www.arcade-renaissance.com/2008/03/sd-tekken-reports-tekken-6-will-not.html>.

[8] Namco Bandai Holdings Inc. "New Releases Games." Press release. <http://www.namcobandaigames.com/games/new_releases>.