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1 BALLINA DISTRICT JUNIOR CRICKET ASSOCIATION RULES AND INFORMATION 2011/12 SEASON Major Sponsor

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BALLINA DISTRICT JUNIOR CRICKET ASSOCIATION

RULES AND INFORMATION

2011/12 SEASON

Major Sponsor

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CONTENTS

WET WEATHER INFORMATION ............................................................................. 2 RESULTS OF MATCHES - COACHES NEED TO NOTE ........................................ 2 COMMITTEE 2011-2012 .......................................................................................... 3 CLUB REPRESENTATIVES .................................................................................... 3 CODES OF BEHAVIOUR ........................................................................................ 4 THE AIMS AND OBJECTIVES OF BALLINA DISTRICT JUNIOR CRICKET ........... 6 CRICKET ETIQUETTE ........................................................................................... 6 SUN PROTECTION GUIDELINES .......................................................................... 7 L.B.W. RULE ............................................................................................................ 8 NO BALL RULE ....................................................................................................... 9 FIELDING RESTRICTIONS ................................................................................... 10 BOWLING RESTRICTIONS .................................................................................. 11 F.N.C.J.C.C INTERDISTRICT DRAW PUBLISHED SEPARATELY ....................... 13 CARNIVALS ........................................................................................................... 13 GROUNDS............................................................................................................. 14 CONDITIONS OF PLAY FOR KANGA (UNDER 8 & UNDER 10) .......................... 15 AGE RULES .......................................................................................................... 16 COMMON RULES FOR U/12, U/14 & U/16 ........................................................... 16 CONDITIONS OF PLAY FOR UNDER 12.............................................................. 17 CONDITIONS OF PLAY FOR UNDER 14.............................................................. 19 CONDITIONS OF PLAY FOR UNDER 16.............................................................. 22 SCORING OF WIDES ........................................................................................... 26 SCORING OF NO BALLS ...................................................................................... 26 UMPIRES' SIGNALS & SCORING SYMBOLS ...................................................... 27 FEEDBACK ON THIS INFORMATION .................................................................. 28

WET WEATHER Information

If wet weather threatens, listen to 2LM / ZZZ / Paradise FM after 8.00am for any ground closures. NB: This applies to ALL age groups from U/8 Kanga up to U/16. Coaches also contact home team coach about ground closures.

RESULTS OF MATCHES - COACHES NEED TO NOTE

For the 2011/12 Season each Club is to designate a representative to enter match results and player statistics on the MyCricket website following the completion of matches and before the commencement of the next round. As all ladders will be compiled from the information entered on the MyCricket website, Clubs who do not enter results within the above time limit will receive one warning, and then fines will be imposed.

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BALLINA DISTRICT JUNIOR CRICKET ASSOCIATION

www.ballinadjca.nsw.cricket.com.au Email. [email protected]

COMMITTEE 2011 - 2012

President: David Livingstone 0411 957 213 [email protected]

Vice President: Greg Daniels 0414 494 208 [email protected]

Secretary:

Treasurer: Colin Earl 0419 608 775 [email protected]

Equipment Officer: Steve Hall 6681 1631 [email protected]

FNC Delegate: Craig Jenkins 0407 787 775 [email protected] / Steve Hall

Umpires: Bruce Johnston U13 Carnival Coordinator: Greg Daniels, Geoff Jacobs Web Editor: David Livingstone Representative Coordinator: Craig Jenkins Registrar:

CLUB REPRESENTATIVES

Alstonville: Russel Pearce 6628 3799 Ballina Bears: David Livingstone 0411 95 7213 Bangalow: Derek Mead 0412 451 983 Byron Bay: Greg Daniels 6685 3804 Reid Campbell Cudgen: Jim Byrnes 0412 009 448

Lennox Head: Steve O'Neill 0439 876 387 Craig Jenkins 0407 787 775 Craig Nowlan 0414 815 258 Peter Clermont 0414 563 511 Mullumbimby/Brunswick: Mary Ashton 6685 1676 Greg Litchfield Murwillumbah: Jim Byrnes 0412 009 448 Tintenbar/East Ballina: Brett Crawford 0438 646 094 Colin Earl 0419 608 775 Mark Newstead 0401 341 734 Tweed Association: Jim Byrnes 0412 009 448

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NSW CRICKET – PLAYER BEHAVIOUR

The NSW Cricket Board has, for some time, been concerned at the standard of On-Field Behaviour at all levels of the game. Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its laws, but also within the spirit of the game. Any action that is seen to abuse this spirit causes injury to the game itself. The Board is concerned at: i) the abuse of opposing players, particularly the batsman - this includes seeking to distract them verbally or

by harassment with persistent clapping or unnecessary noise under the guise of enthusiasm and motivation of one’s own side.

ii) the use of abusive and offensive language - generally in the form of disparaging remarks directed towards an opponent or Umpire, or even as an expression of frustration or self admonishment. All too often this is audible beyond the playing area.

iii) the disputing of an Umpire’s decision by word, action or gesture - this applies equally to dismissals and unsuccessful appeals as to the judgement of calls of No Balls, Wides, Byes, etc.

iv) the excessive number of frivolous and orchestrated appeals - primarily aimed at pressuring and intimidating the Umpire into a “favourable” decision and often knowing that the batsman was not out.

v) the actions of the dismissed batsman - in failing to comply with the instructions of the Umpire by leaving the crease promptly or banging his bat on the ground or throwing the bat on returning to the pavilion.

The Board’s main objective is to ensure that all cricket under its control is played in the spirit and traditions of the game, and enjoyed by all participants, including the Umpires. In recent years, the NSW Cricket Umpires Association has strived to increase the quantity and quality of its personnel. Unacceptable levels of behaviour do nothing to assist the recruitment and retention of Umpires. Players are the first to criticise what they consider to be poor umpiring decisions. But, in many instances, these can be attributed to players/Captains taking the attitude that their role is to make the Umpire’s task as difficult as possible. The Laws of Cricket place the responsibility for the team’s conduct firmly on the Captain in ensuring that play is conducted within the spirit of the game as well as within its laws. All Clubs have a responsibility to ensure that their players’ personal behavior, both on and off the field, is of an acceptable standard. ANY PLAYER REPORTED FOR A BREACH OF THE CODE OF CONDUCT, AND SUBSEQUENTLY FOUND GUILTY, CAN EXPECT LITTLE SYMPATHY.

PLAYER BEHAVIOR

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CODES OF BEHAVIOUR

Coach’s Code of Behaviour - Remember that young people participate for pleasure, and winning is only part of the fun. - Never ridicule or yell at a young player for making a mistake or not coming first. - Be reasonable in your demands on player’s time, energy and enthusiasm. - Operate within the rules and spirit of cricket and teach your players to do the same. - Ensure that the time players spend with you is a positive experience. - Avoid overplaying talented players; all players need and deserve equal time, attention and opportunities. - Ensure that equipment and facilities meet safety standards and are appropriate to the age and ability of all players. - Display control and respect to all those involved in cricket. This includes opponents, coaches, umpires,

administrators, parents and spectators. Encourage your players to do the same. - Show concern and caution toward sick and injured players. Follow the advice of a physician when determining

whether an injured player is ready to recommence training or competition. - Obtain appropriate qualifications and keep up to date with the latest cricket coaching practices and principles of

growth and development of young people. - Any physical contact with a young person should be appropriate to the situation and necessary for the player’s skill

development. - Respect the rights, dignity and worth of every young person regardless of their gender, ability, cultural background

or religion.

Player’s Code of Behaviour - Play by the rules. Never argue with an umpire. If you disagree, have your captain, coach or manager approach the

umpire during a break or after the game. - Control your temper. Verbal abuse of officials, sledging other players, or deliberately distracting or provoking an

opponent are not acceptable or permitted behaviours in cricket. - Work equally hard for yourself and your teammates. Your team will benefit and so will you. - Be a good sport. Applaud all good play whether made by your team or the opposition. - Treat all participants as you like to be treated. Do not bully or take unfair advantage of another competitor. - Cooperate with coaches, teammates and opponents. Without them, there would be no games. - Participate for your own enjoyment and benefit, not just to please parents and coaches. - Respect the rights, dignity and worth of every young person regardless of their gender, ability, cultural background

or religion.

Parents Code of Behaviour - Do not force an unwilling child to participate in cricket. - Remember, children are involved in cricket for their own enjoyment, not yours. - Encourage your child to play by the rules. - Focus on the child’s efforts and performances, rather than winning or losing. - Never ridicule a child for making mistakes or losing a game. - Children do best by example. Appreciate good performance and skilful play from all players. - Support all efforts to remove verbal or physical abuse from sporting activities. - Respect officials’ decisions and teach children to do likewise. - Appreciate volunteer coaches, officials and administrators. Without them, your child couldn’t participate. - Respect the rights, dignity and worth of every young person regardless of their gender, ability, cultural background

or religion.

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THE AIMS AND OBJECTIVES OF BALLINA DISTRICT JUNIOR CRICKET

Promote Junior Cricket in our area as a fun, exciting sport for the whole family to enjoy.

Give our juniors the opportunity to constantly develop new skills; leadership, self esteem, recreation, physical health and to learn about and enrich their love of the game of cricket.

Instil sportsmanship and fair play in all participants. (Playing the game fairly and to the best of their ability for enjoyment is the key - winning is a bonus.)

Promote player participation at all levels and give a fair go to all. Encourage minimum bowling rules and rotate batting and fielding positions.

Encourage safety in sport by the use of; helmets, bowling limits on fast bowlers, close-in fielding restrictions and promotion of sun protection guidelines for all.

Encourage and organise talented cricketers to play in higher levels of competition on an Inter-district and FNC level and even higher representative honours as they grow.

Continue to upgrade facilities for training, playing and spectators in our area.

CRICKET ETIQUETTE

1. SPORTSMANSHIP - Always behave in a fair and sportsmanlike manner. - Acknowledge good performances by players in both teams. - Accept the umpire’s decision gracefully. - Do not involve yourself in abusive language, sledging or rude gesturing towards umpires and/or other

players. - Do not talk on the field once the bowler has commenced his run-up. - At the conclusion of the game shake hands with the opposition and thank the umpires for umpiring the

match. 2. ATTIRE

All players are to wear all white clothing (and white footwear if possible). Cricket caps or white, wide brimmed hats should be worn.

At the final association meeting for the 2004 / 2005 season, a motion was raised and carried in regard to the attire of players participating in the Ballina District Junior Cricket Association This motion was put to a vote and carried as follows:

“That all Clubs, teams and players adopt “whites” shirts and pants, as the dress code for BDJCA. Footwear will also be cricket shoes or sports shoes which are predominantly white. Hats will be cricket style for fielding, and a cricket cap or helmet for batting.

Alternatively, clubs may seek approval from the committee of the BDJCA to provide all players from their teams, under arrangements to suit themselves, with club apparel for use within our competition. Such apparel must be identical and be used by any and all team players in any given game. Pants will remain as white, footwear as above, shirts predominantly white and hats or caps may be of solid colour, shirt fronts and hats may only display approved design and club logo. If sponsored, then such materials shall be no larger than standard business card size to the sleeves, and/or one motif no greater then 10 cm high x 20 cm wide on the shirt back.

Unless approved, coloured clothing may not be worn. As a penalty, any team will forfeit all match points gained in that match for a first violation, all accumulated competition points for a second violation and team deregistration for a third violation. Any individual not attired in the same uniform as other team members may

BALLINA DISTRICT

JUNIOR

CRICKET ASSN

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not participate in any match. If they do, then the same penalties as above shall apply. All clubs, teams and coaches/managers should accept responsibility to report any uniform breach”.

The above came into effect from the commencement of the 2005 / 2006 season.

3. EQUIPMENT

- Although many players have their own equipment, each team has a kit that all players can use.

- All players are advised for hygienic purposes to have their own protector.

- Treat all equipment provided by the club with care. Look after the team kit during training and matches to keep it in good order and reduce losses.

4. AVAILABILITY - All players should try to be available for all games. If for some reason you cannot play, please advise your coach as early as possible.

5. TRAINING - Usually training is held one afternoon each week. All players should make an effort to attend their team’s training session each week.

6. ARRIVING AT MATCHES ON TIME - Matches start at 8.15am or 8.30am. Always try to be at the ground at least 15 minutes before the game is due to commence.

SUN PROTECTION GUIDELINES

B.D.J.C.A. and Cricket NSW recommends the following practices for all players, officials, coaches, scorers, administrators and spectators:

Whenever possible, reduce the time spent outdoors when UV levels are at their highest (11:00 am - 3:00 pm daylight saving time). The scheduling of cricket in mornings and late afternoons is encouraged.

Choose loose fitting clothing in a tightly woven fabric to cover as much skin as possible. A collar (worn up) and longer sleeves provide better protection.

Wear a hat with broad brim to protect the face, ears and neck. Legionnaire style caps with a broad brim and back flap are also a good choice for younger players. Caps offer very little protection form UV.

Apply broad spectrum, water-resistant sunscreen with a SPF of 15 or higher at least 15 minutes before going outside. Remember to reapply every two hours or when sunscreen has been wiped or washed off.

Whenever possible, wear wrap-around sunglasses meeting the Australian Standard for UV protection (labelled AS 1067 on the swing tag).

Whenever possible, use any available shade. Remember, however, that reflected and scattered UV can still burn the skin even in the shade.

It is important to be a good role model for younger players and encourage them to use sun protection measures.

These standards have been adopted by Cricket NSW in conjunction with the NSW Cancer Council. Cricket NSW recommends that affiliate groups follow the same guidelines and/or incorporate them into their own Sun Smart Cricket Policy.

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L.B.W. RULE

The scenarios below are all subject to the following note.

Note: When deciding to give the striker out the Umpire must be satisfied that: (a) The ball impacted the striker first. (Any further impact on the striker or the striker’s bat is immaterial and will not effect the umpire’s decision). (b) Any swing of the ball through the air or cut off the pitch would not have caused the ball to pass outside the off or leg stumps. (c) The ball would not have risen sufficiently to pass over the top of the stumps.

Scenarios:

Figure 1:

Ball 1: (a) The ball pitched outside the line of off stump and the point of impact on the striker is not in a straight line between wicket and wicket - ‘Not Out’.

(b) But, as the point of impact is outside the line of the off stump, the striker would be ‘Out’ if they made no genuine attempt to play the ball - provided that the ball would have hit the wicket.

Ball 2: The ball pitched outside the line of off stump but the point of impact on the striker is in a straight line between wicket and wicket - ‘Out’. Ball 3: The ball pitched between wicket and wicket and the point of impact on the striker is in a straight line between wicket and wicket - ‘Out’. Ball 4: The ball pitched between wicket and wicket and the point of impact on the striker is in a straight line between wicket and wicket - ‘Out’. Ball 5: The ball pitched outside the line of the leg stump - ‘Not Out’. Regardless of whether the ball would have hit the

wicket or whether the striker attempted to play the ball or not.

Ball impacting on the striker on the full (full toss):

1. Point of impact is outside the line of the off stump - ‘Same as for Ball 1’. 2. Point of impact is in line with the stumps - ‘Out’. 3. Point of impact is outside the line of the leg stump - ‘Not out’.

Figure 2:A: Lifting ball passing over the top of the stumps - .B: Dropping ball which will hit the wicket - .C: Dropping ball which will hit the wicket - .

‘Not Out’‘Out’’Out’

Figure 2:Figure 1:

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NO BALL RULE

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FIELDING POSITIONS

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FIELDING RESTRICTIONS

BOWLING RESTRICTIONS

Bowling restrictions apply as follows to: a) the number of overs that may be bowled; b) the length of the break between spells; c) the bowling type; and d) the fielding Captain’s responsibility. a) The Number of Overs

No medium pace or fast paced bowler shall be permitted to bowl more than the number of overs in a spell and number of overs in a day’s play, as set out below.

Age Division Maximum overs in a spell Maximum overs in a day Under 19 8 20 Under 17 6 16 Under 16 6 12 Under 15 5 10 Under 14 5 10 Under 13 4 8 Under 12 4 8 Under 11 4 8 Under 10 4 8 b) Length of Break (between bowling spells)

i) The break between spells is to be a minimum of 60 minutes (including the lunch and tea interval and any unscheduled breaks in play)

ii) A bowler who has bowled a spell of less than the maximum spell permitted for their age (as per above) may resume bowling prior to the completion of the necessary break, but this will be considered an extension of the same spell and the maximum spell limit for that age player shall still apply. Following the completion of the extended spell, the normal break of 60 minutes between spells will apply and the break within the spell is disregarded.

iii) If a change of innings occurs, and a bowler commences bowling in the new innings within 60 minutes of bowling in the previous innings, this will be considered an extension of the same spell and the maximum spell limit and daily limits for that age of player shall still apply.

iv) If any interval or interruption in play results in an over not being completed, then that part of the over bowled after the break shall constitute one over for the purposes of calculating the bowler’s spell and daily limits. If this over is completed at the start of a new day’s play, the over shall be considered the first over of a new spell for that bowler and the first over of the new daily limits.

No player may field within a ten (10) metre radius from the striker, as shown by the shaded area in the diagram. Fielders may enter this area the striker has played at the ball or it has passed the stumps.

ONLY AFTER

Players wearing protective helmets or other protective equipment are not exempt from this rule.

FIELDING RESTRICTIONS:

RIGHT HANDED BATTER

BOWLER’S END

OFF SIDE

LEG SIDE

(The shaded area is reversedfor the left handed batter)

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c) Change of Bowling Type Where a bowler changes between medium pace (or faster) and slow bowling during a day’s play- i) if the bowler begins with medium pace (or faster), the bowler is subject to the playing conditions throughout

the day; and ii) if the bowler begins with slow bowling and changes to medium pace (or faster), the playing condition applies

from the time of the change, and all overs of slow bowling bowled prior to the change shall not be taken into account in either the current spell or the daily limit.

d) Fielding Captain’s Responsibility

i) It is the responsibility of the fielding Captain to ensure that this playing condition is upheld. The umpires will assist in maintaining records to enable the enforcement of this rule together with the scorers of the match. Scorers must notify the Umpires and fielding Captain whenever a bowler reaches the maximum number of overs he/she may bowl without a break, and must notify the Umpires immediately if a bowler starts (or is about to start) an over when he is not permitted to bowl under this rule.

ii) If the Umpires become aware of breaches of this playing condition, when the ball is dead, they shall direct the Captain to take the bowler off forthwith. If applicable, the over shall be completed by another bowler who shall have neither bowled the previous over nor be allowed to bowl the next over.

iii) Should a dispute or uncertainty regarding the application of this playing condition occur during play, the Umpires shall make the final decision on its application based on information available from the scorers and other sources.

EXAMPLES of the Application of the Bowling Restrictions NB: All examples assume bowler aged 16 years and fast paced (unless otherwise stated). 1. A bowler bowls 4 overs, and is taken off by the Captain. He is brought back on from the other end after 15

minutes. He may bowl a further 2 overs, after which he cannot bowl for at least 60 consecutive minutes. 2. A bowler bowls 5 overs, and is then taken off. He returns to bowl 75 minutes later. This is considered a new spell,

and he can bowl 6 overs in that spell (subject to his daily limit). 3. A bowler bowls 4 overs, and the players take a 40 minute lunch break. He resumes bowling on resumption (a

total of 44 minutes since he last bowled, by the time he commences the second over after the interval). He can bowl only two more overs before being required to have a 60 minute break.

4. A bowler bowls 4 overs, and the players then take a 40 minute lunch break. He then waits a further 20 minutes after the break, and resumes bowling. This is the commencement of a new bowling spell, and he is permitted to bowl up to 6 overs in this spell (subject to his daily limit).

5. A bowler bowling 6 overs just prior to the end of a day can resume on the next playing day with a new bowling spell, and has a limit on that day of 16 overs.

6. A bowler bowls 10 overs of slow bowling, and then continues his spell, but bowls two overs of pace bowling. He then reverts to slow bowling. He is limited to a spell of 6 overs from the time he commenced pace bowling, after which time a break of 60 minutes is required before he can bowl further. The overs bowled prior to his pace overs are ignored totally from both his bowling spell and daily limits, but further overs of slow bowling after his pace overs are treated as though they were still being bowled at pace.

Adhering to these guidelines is a major step towards the prevention of back injuries. Juniors who wish to play in senior competitions on the same day, (i.e. Saturday afternoon grade competitions) are required to abide by the above maximum bowling restrictions. Junior players wishing to bowl in senior competitions must complete the record of their bowling found at the front of this book and show this to the Captain of their afternoon team. THE JUNIOR COACH MUST INITIAL THE BOWLING RECORD INSIDE THE FRONT COVER OF THE BLUE BOOK. Coaches are required to note that the number of overs allowed at practice/training sessions is the same as above, with the number of bowling sessions per week allowed set at 2 for U/10 to U/16, and 3 for U/17 up. Further details are available from NSW Cricket and are based on the ACB Junior Cricket Policy.

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F.N.C.J.C.C INTERDISTRICT DRAW Published Separately

CARNIVALS

[specific dates and costs will be available on selection days]

Age Rep. Team Venue Approx Dates Estimated Cost

Under 12 Far North Coast Lismore 1st week January $120-$150 Under 13 Ballina District Ballina 1st week January $35 (Ballina Reps) Under 14 Far North Coast Newcastle 2nd week January $300-$400 Under 14 Far North Coast Sunshine Coast 2nd week January $300-$400 Under 15 Ballina District Armidale 2nd week January $300-$400 Under 16 FNC (Bradman Cup) Wollongong 2nd week January $300-$400 Under 16 Far North Coast Taree 3rd week January $300-$400

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GROUNDS

1. Fripp Oval (Turf) Canal Road, Ballina. Next to RSL Bowling Club.

2. Saunders Oval Cnr Kerr & Tamar Streets, Ballina. Kanga pitch on corner of Kerr & Swift Streets.

3. Saunders (Turf) At western end of Swift Street, Ballina.

4. Kingsford Smith Sth Owen Street, Ballina. Adjacent to netball courts. (Toilet block key

(Turf) to be collected from Fripp Oval canteen).

5. Kingsford Smith Nth Cnr Bentinck & Owen Streets, Ballina.

6. Chickiba Park Chickiba Drive, East Ballina. Turn off Angels Beach Drive at Links Avenue, then left into Chickiba Drive.

7. Porter Park Daydream Avenue, West Ballina. Turn off at McDonalds, right into Kalinga Street then left into Daydream Avenue. (Key to toilet block to be collected from Garred’s house (next to park in Daydream Avenue).

8. Williams Reserve Park Lane, Lennox Head (behind shops). Kanga pitch at southern end of field.

9. Megan Crescent Megan Crescent, Lennox Head. Off Gibbon Street, behind Ampol station.

10. Skennars Head Skennars Head Road, Skennars Head. Intersection of The Coast Road, entry opposite caravan park.

11. Tintenbar Oval Fernleigh Road, Tintenbar. Entrance on the right, approx 300 metres north of Tintenbar Road intersection.

12. Wardell School Richmond Street, main street on eastern side of highway.

13. Wardell 1 & 2 Bath Street, Wardell. On right near fuel depot on road to Alstonville. (Drive around No 1 boundary to No 2 field).

14. Geoff Watt Oval Deegan Drive, Alstonville. Next to Alstonville Bowling Club. Kanga fields are designated as north and south.

15. Crawford Park Alston Avenue, Alstonville. Turn south into Green Street from Bruxner Highway, left into Alston Avenue, then into roadway along left hand side of Alstonville Pool.

16. Gap Road Lower Gap Road, Alstonville, next to council nursery. Turn off Teven Road at quarry.

17. Gap Road Upper As above, drive along eastern side of lower field.

18. Hill Park Simpson Avenue, Wollongbar. Off Rifle Range Road.

19. Bangalow No 1 Byron Bay Road, Bangalow. Behind Bangalow Bowling Club, right hand field.

20. Byron Bay Rec. Tennyson Street, Byron Bay. East of Byron Bay Bowling Club.

21. Lomath Wicket Byron Street, Mullumbimby. Turn left at swimming pool then left through car park.

22. Lofts Oval Old Pacific Highway, Brunswick Heads. Next to Brunswick Heads Bowling Club.

23. Thompson Oval (Turf) As above. Behind Lofts Oval, ground with picket fence.

24. Giants League Ground Manns Road, Mullumbimby.

25. Bangalow No 2 Byron Bay Road, Bangalow. Behind Bangalow Bowling Club, left hand field.

26. Suffolk Park Suffolk Park Beach Drive, Suffolk Park. Turn at BP service station roundabout.

31. John Rabjones (Turf) Elizabeth Street, Murwillumbah.

32. Les Caves (Turf) Elizabeth Street, Murwillumbah.

33. Reg Dalton Field Wommin Bay Road, Kingscliff.

34. Seabreeze Urunga Drive, Pottsville.

35. Bilambil West Bilambil Road, Bilambil.

36. Dave Burns Field (Turf) Fraser Drive, Tweed Heads South.

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CONDITIONS OF PLAY FOR KANGA (UNDER 8 & UNDER 10)

1. Players are eligible to play in the Kanga (Under 8) Division if they are seven (7) or under and the Kanga (Under 10) Division if they are nine (9) or under on the 1st September in the year the competition begins.

2. Teams are to be based on school groups or sponsored by teams affiliated with the Ballina District Cricket Association. It is the responsibility of the COACH to ensure that all the players in a team are registered to play, as per the Registration sheet.

3. Players are to play in the teams they are registered with for the majority of the games played during the season. Exceptions to this rule may be approved after consultation with the registrar and the executive of the B.D.J.C.A.

Players who are registered in this division can play up an age division for reasons of temporary absence of those players of the higher division. These players, once nominated in the twelve (12) for a higher division game (not playing as substitutes), can take full part in all disciplines of that game.

4. The Laws of Cricket apply to all matters not covered by these Rules. No five (5) run penalties are applicable in this competition.

5. The L.B.W. rule is NOT applied in this competition.

6. No balls are to be called for any full pitched bowling which passes above the batter’s waist in the normal upright stance.

7. Unplayable balls: When the batter receives an unplayable ball (as described below) they have the option of hitting a ball off a tee, which will be placed on the batter’s offside. (The tee is to be kept behind the wicket when not in use.)

Description: * Those that don’t reach the batter. * Those that bounce more than twice before reaching the batter. * Those that are too wide to hit.

8. The competition will consist of one (1) day matches, commencing at 8.30am, and ending at approximately 11.30am on Saturday mornings, at the ground set down in the draw.

9. Scorebooks and cricket balls will be supplied to each team. The balls supplied must be the ones used in matches. Kanga teams will also be supplied with Kanga stumps and bats. Each team is responsible for bringing its own stumps to each game. Each new ball should be used for five (5) matches. When a new ball is used in a match it shall be noted in the scorebook and initialled by the coach or scorer of the opposing team. It is unfair to use new balls more frequently than noted in the rules.

10. The pitch is to be shortened to 16.5 metres (18 yards).

11. When not marked, the boundary is to be set at thirty-five (35) paces from the wicket. Each team is to supply at least five (5) markers to mark the boundary.

12. Kanga teams can play a maximum of ten (10) players. The ideal number of players is eight (8) per side (Super Eights).

13. If the bowling side is short of players a maximum of two fielders from the batting side can be used. The number of fielders should be even for both teams, minimum of eight (8), maximum of ten (10).

Fielders are to rotate their positions at the end of each over. Fielding restrictions apply (see page 11).

14. All overs are to be bowled from the same end. Batters are to change ends at the end of each over, except where Rule 17 applies.

15. A team is not able to declare its innings closed.

16. Each side is to bowl twenty-four (24) six (6) ball overs. The following guidelines should be used when the number of players per side varies from the ideal so each side

bowls a total of twenty-four (24) overs:

Six (6) players per side - Each player bowls four (4) overs each.

Seven (7) players per side - Three (3) players bowl four (4) overs each and four (4) players bowl three (3) overs each.

Eight (8) players per side - (The ideal scenario) Each player bowls three (3) overs each.

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Nine (9) players per side - Six (6) players bowl three (3) overs each and three (3) players bowl two (2) overs each.

Ten (10) players per side - Four (4) players bowl three (3) overs each and six (6) players bowl two (2) overs each.

It is suggested that additional overs bowled be shared on a rotational basis from week to week to give equal overs to all in the team.

17. Each batter is to face a maximum of eighteen (18) deliveries (including wides and no balls), regardless of how many times they are dismissed. The next batter in the line up is to be ready and standing with the square leg umpire. If the last two (2) batters are at the crease and only one (1) of the batters has not faced their full complement of deliveries, they will then face all of the remaining deliveries.

18. Each batting side is to face twenty-four (24) six (6) ball overs. The following guidelines should be used when the number of players per side varies from the ideal so each side

faces a total of twenty-four (24) overs:

Six (6) players per side - Each player faces twenty-four (24) balls each.

Seven (7) players per side - Four (4) players face twenty-one (21) balls each and three (3) players face twenty (20) balls each.

Eight (8) players per side - (The ideal scenario) Each player faces eighteen (18) balls each.

Nine (9) players per side - Each player faces sixteen (16) balls each.

Ten (10) players per side - Four (4) players face fifteen (15) balls each and three (3) players face fourteen (14) balls each.

It is suggested that additional balls faced be shared on a rotational basis from week to week to give equal batting to all in the team.

19. The number of times a batter is dismissed is to be recorded on the score sheet.

20. All batters who do not get out shall have a bonus of five (5) runs added to their score.

21. If a batter is dismissed, their partner is to face the next delivery (even if they are dismissed with the last ball of an over).

22. In this division the prime emphasis is to be on MAXIMUM ENJOYMENT and PARTICIPATION in all aspects of the game, and to maximise the skill development of each player.

23. The recommended scoring symbols and umpire signals are displayed later in the book.

24. Results Submission: See Instructions on page 2.

AGE RULES

1. Age divisions are based on the player’s age as at midnight on 31 August in the year the competition begins. Players aged:

Eleven (11) or under are eligible to play in the Under 12 Division.

Thirteen (13) or under are eligible to play in the Under 14 Division.

Fifteen (15) or under are eligible to play in the Under 16 Division.

2. All players are to be registered with their club and the Ballina DJCA through the appointed registrar.

3. The Ballina DJCA registrar oversees the registration for the association.

4. All clubs will site birth certificates to confirm that players are in the correct age division.

5. Teams with over-age players that have not been approved by the Ballina DJCA could be penalised match points for the relevant games.

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COMMON RULES FOR U/12, U/14 & U/16

1. Teams are to be based on school groups or sponsored by teams affiliated with the Ballina District Cricket Association. It is the responsibility of the COACH to ensure that all the players in a team are registered to play, as per the Registration sheet. Any team playing an ineligible player must forfeit the points for that match.

2. Players are to play in the teams they are registered with for the majority of the games played during the season. Exceptions to this rule may be approved after consultation with the registrar and the executive.

3. Players who are registered in an age division can play up an age division for reasons of temporary absence of those players of the higher division. These players, once nominated in the twelve (12) for a higher division game (not playing as substitutes), can take full part in all disciplines of that game.

4. The Laws of Cricket apply to all matters not covered by these Rules.

No five (5) run penalties are applicable in this competition.

5. If an umpire has not been appointed for the match then each team’s coach, or their appointed representative, is to umpire. The coach is to ensure that any umpire they appoint to represent them is aware of the workings of the L.B.W. rule. See Page 8

6. No Balls: (These no-balls may be called by either umpire.) Short pitched bowling, which passes above the batter’s shoulder, whilst in their normal upright stance, will be

called and signalled no-ball. Full pitched bowling, by any bowler, which passes above the batter’s waist, in their normal upright stance, will be

called and signalled no-ball. Persistent clapping: if there is persistent clapping by the fielding side as the bowler starts their run up, the ball,

upon delivery, shall be called and signalled no-ball. Ball bouncing more than twice: any ball bouncing more than twice, or rolling along the pitch, before reaching the

batter’s popping crease shall be called and signalled no-ball. THIS INCLUDES SUCH DELIVERIES THAT THE BATTER STRIKES WHETHER OR NOT RUNS ARE SCORED

AS A RESULT OF THE HIT.

7. Dead Ball: A ball shall become dead when: (a) A ball is deemed dead as per Law 23 in the Laws of Cricket. (b) Any ball which pitches off the wicket returns to the proximity of the batter. (c) Any ball which in the umpire’s opinion deviates from a normal flight path by hitting a join or damaged area of

a synthetic pitch or for some other reason, is in the umpire’s opinion, not a fair delivery. Any such delivery should be called and signalled DEAD BALL and be re-bowled.

8. Each team is to consist of up to twelve (12) players. Prior to the commencement of the match, those players’ names must be written in the back of the scorebook, be countersigned by the opposing coach, manager or scorer and retained in the book. All those players in the declared team may bat and bowl, but only eleven (11) may be on the field at any time.

Substitutes:

(i) Any substitute players may only field. A maximum of two (2) fielders, from the batting team, can be used by the fielding team. If catches are taken by these players they are to be recorded in their own team’s statistical records.

(ii) Due to insurance liabilities no team shall use substitute players who are not registered with this Association. (iii) Players can only be used as substitutes in their own age division or an older age division with the

permission of their regular coach.

(iv) A player must play in a team for a minimum of 5 matches to be eligible to play in that team for the finals.

9. Fielding restrictions. (see page 11)

10. The wicket-keeper may only be changed once during an innings, unless the second (or subsequent) keeper is too injured to continue.

11. Results Submission: See page 2. All results and player statistics are to be entered on the MyCricket website.

12. Sledging is unfair and against the spirit of the game and will not be tolerated by the umpires. Enjoy your cricket, train hard, play fair and have fun.

13. The recommended scoring symbols and umpire signals are displayed later in the book.

14. Mandatory Drinks Break MUST be taken. Under 12: At the halfway point in the innings (eg approx 9.10am and 10.45am in U/12 given an 8.30am start). Under 14: approx 9.15am and 10.55am. Under 16: fielding teams must

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not exceed 1 hour without a drink break. All drinks break are to be no longer than five (5) minutes and should be taken more often in hot weather.

15. Trophies: Coaches are to ensure batting, bowling and fielding records of players are correct and entered on the MyCricket website. Individual trophies are calculated form the MyCricket website and finals are not included. Trophies awarded for the season are:

Premiership winning team

Runner-up team in final

Best batting aggregate with the player accumulating at least 100 runs and a minimum of 5 innings

Best batting average – Players have to have a minimum of 100 runs. If a batter has remained not out for the season then the average will be calculated on runs scored.

Best bowling aggregate with a bowler taking at least 10 wickets

Best bowling average with a minimum of 10 wickets

Wicket Keeping based on most dismissals with a minimum of 7.

Fielding for the most catches with a minimum of 7.

All rounder – Calculated on batting, bowling and wicket keeping but excluding run-outs.

CONDITIONS OF PLAY FOR UNDER 12

1. The competition will consist of one (1) day matches, commencing at 8.30am, and ending at approximately 11.30am on Saturday mornings, at the ground set down in the draw.

2. Scorebooks and cricket balls will be supplied to each team. Each team is responsible for bringing its own stumps to each game. The balls supplied must be the ones used in the matches. Each new ball will be used for two (2) matches (i.e. approximately 60 overs).

When a new ball is used in a match it shall be noted in the scorebook and initialled by the coach or scorer of the opposing team. It is unfair to use new balls more frequently than noted in the rules.

3. All overs are to be bowled from the same end, with the team to bowl first nominating the bowling end for the entire match. Batters will change ends at the completion of each over.

4. Each side is to bowl a maximum of thirty (30) six (6) ball overs, with the side bowling first to complete its overs by 9.55am. If the full count of thirty (30) overs has not been bowled by 9.55am, but a minimum of twenty-four (24) overs (comprising two (2) overs by each fielding player) has been bowled by this time, then the innings will conclude. If twenty-four (24) overs have not been bowled by 9.55am, play must continue past this time until the minimum number of overs are bowled. The second team’s innings will commence at 10.05am (unless there has been a reduction in the time for change of innings due to a slow over rate) and it shall only receive the same number of overs that it bowled.

5. If the team batting first is dismissed in less than thirty (30) overs then the other team shall receive thirty (30) overs when it bats, unless it is dismissed earlier.

6. Batters must wear a helmet where possible. Batters must retire IMMEDIATELY after having scored twenty (20) runs. They may also retire at any time before then. Retired batters may return to the crease and continue batting after all other players have batted but only if the time or overs limit has not expired. The order of returning for retired batters is that the retired batter with the lowest score will be the next batter in. Those other batters who retired with twenty (20) or more must return in the order of retiring.

7. No bowler is to bowl more than four (4) overs per match. They may not bowl more than two (2) overs per bowling spell. No bowler is to bowl more than two (2) overs until all other fielding players (including wicketkeeper) have bowled 2 overs. If a second innings occurs (eg outright attempt), ALL bowlers not used in the first innings must bowl their 2 overs before previously used bowlers can bowl again.

8. Wides and no balls are not to be re-bowled but are counted against the bowler’s figures.

9. Time Lost: (Rain and other unavoidable interruptions)

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(a) If any time is lost during the first innings of play, then the match is reduced by one (1) over in each innings for each seven (7) minutes or part thereof time lost.

(b) If any time is lost during the second innings, then the number of overs to be bowled in that innings is reduced by one (1) for each three and a half (3.5) minutes or part thereof time lost.

If the situation occurs where the two sides cannot achieve equal overs, and provided a minimum of twenty (20) overs has been bowled by each side, the winning side will be decided by the higher average runs scored per over. Where either side fails to bowl a minimum of twenty (20) overs then the match will be drawn.

The minimum of twenty (20) overs will not apply to a side that declares or is dismissed earlier than twenty (20) overs.

10. Coaches and Managers take note:

Coaches are suggested to use a rotating batting line up to give each player experience at different positions in the order (eg three (3) of the top six (6) batters to be changed each game).

Coaching is encouraged on the field in this age division to develop players’ skills and knowledge of the game.

Please ensure batting, bowling and fielding records of players are correct for their eligibility for trophies at the end of season presentation.

IT IS IMPORTANT THAT SCORERS INDICATE CATCHES TAKEN BY THE WICKET KEEPER CLEARLY WITH (w/k) NEXT TO THEIR NAME.

To be eligible for a trophy a player must have accumulated at least one hundred (100) runs (batting) or ten (10) wickets (bowling) throughout the season, excluding finals.

11. Competition Points: Points will be awarded as follows: 1st innings win 7 Tie 5

Draw 4 1st innings loss 1

Bye 7 Forfeit win 7

Forfeit loss 0 The team scoring the higher number of runs, regardless of the number of wickets lost, will be awarded winning

points.

12. Semi-finals and finals will be played to determine the competition winner. If a semi-finals match is washed out then the highest competition point scorer will advance to the final.

If the final is washed out then the highest competition point scorer will be the premier team. Joint premiers will be declared if teams are on equal points.

Times for the final are varied slightly as follows in an attempt to ensure that the full thirty (30) overs are able to be bowled by each side. First innings - 8.30am to 10.05am. Second innings - 10.15am to approximately 11.50am.

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CONDITIONS OF PLAY FOR UNDER 14

1. The competition is to consist of two (2) day matches, these matches are to be played over split innings (Quarters Cricket), commencing at 8.30am and ending at 11.40am (unless specified otherwise in the rules below) on Saturday mornings at the ground set down in the draw. Every effort must be made to complete the full time of play each day.

2. Scorebooks and cricket balls will be supplied to each team. Each team is responsible for bringing its own stumps to each game. The balls supplied must be the ones used in the matches. Each new ball will be used for two (2) matches (i.e. approximately 100 overs).

When a new ball is used in a match it shall be noted in the scorebook and initialled by the coach or scorer of the opposing team. It is unfair to use new balls more frequently than noted in the rules.

3. If the first day’s play is on turf and this is unavailable for the second day’s play then the match will resume on the

synthetic pitch nominated in the draw (if conditions allow). Alternately if the turf is unavailable on the first day and the match commences on synthetic and then the turf

becomes available on the second day, the match will resume on the turf pitch nominated in the draw. When determining the playability of turf pitches in wet weather, the right not to allow play shall be the responsibility

of the following people in this order: 1) Curator/Groundsperson 2) Umpires (If appointed) 3) Team Coaches Safety of the players has first priority; the predictability of bounce and fairness to both teams should be considered. If there are damp or soft patches and there is a likelihood that the pitch could be damaged, transferring to synthetic is strongly suggested. The importance of keeping the turf in good condition for first grade in the afternoon is also a factor to be considered. Under the above circumstances coaches should consider playing the match on the alternate synthetic pitch. Players and parents are asked to help curators before and after the game with the turf preparation and to cover the pitch in the case of rain.

4. On Day 1: After the toss, the team batting first (Team A), is entitled to bat until 10:00am with no maximum number of overs to be faced. However, should a minimum of twenty-four (24) overs (comprising of two (2) overs for each fielding player) not be bowled by 10:00am, play must continue past this time until twenty-four (24) overs are bowled. A ten (10) minute changeover will follow and its opponents (Team B) will then commence its innings at 10.10am (unless there has been a reduction in the time for change of innings due to a slow over rate) and bat until it faces the same number of overs as Team A (approximately 11.40am). If Team A is dismissed before 10.00am then Team B can start its innings earlier and utilise the additional time.

If the second day of the match is washed out the result is determined on the first day’s play.

5. On Day 2: Play recommences, with Team B entitled to bat through to 10.00am with no maximum number of overs to be faced. However, should a minimum of twenty-four (24) overs (comprising of two (2) overs for each fielding player) not be bowled by 10:00am, play must continue past this time until twenty-four (24) overs are bowled. At this time, Team B’s innings will be compulsorily closed (unless it is dismissed or declares its innings closed earlier). After the changeover, Team A resumes its innings from Day 1, with the not out batsmen, and has to receive the same total number of overs as Team B. If Team B was dismissed or declared earlier, Team A can then resume its innings earlier and utilise the additional time.

If rain intervenes during the second day, each team must have received a minimum of forty (40) overs (unless a team is dismissed or has declared its innings closed earlier). Otherwise the result will be determined from the first day’s play.

6. Outright wins may be achieved. Teams wishing to enforce the follow-on must have a minimum seventy-five (75) run advantage on the first innings.

7. No time limit or count of overs is to apply if either team has a second innings, except that play must end at 11.40am.

8. A short drinks break will be taken midway through both innings, i.e. 9.15am and 11.00am. Each interval will be kept as short as possible and in any case shall not exceed five (5) minutes.

9. Batters must wear a helmet where possible. Batters must retire IMMEDIATELY after having scored forty (40) runs. They may also retire at any time before then. Retired batters may return to the crease and continue batting after all

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other players have batted but only if the time or overs limit has not expired. The order of returning for retired batters is that the retired batter with the lowest score will be the next batter in. Those other batters who retired with forty (40) or more must return in the order of retiring.

10. No bowler is to bowl more than two (2) overs until all other fielding players (including wicketkeeper) have bowled 2 overs per quarter.

No bowler is bowl more than four (4) overs in each quarter of cricket. A maximum of eight (8) deliveries (including wides and no balls but excluding dead balls) will constitute an over (i.e.

only the first two (2) illegal deliveries (wides and no balls) will be re-bowled).

11. The wicket-keeper may only be changed once per quarter (at the drinks break), unless the second (or subsequent) keeper is too injured to continue.

12. Time Lost: (Rain and other unavoidable interruptions)

Scenarios: For delays on the first day: (a) Before play has commenced: The time remaining when play commences will be divided equally between the teams. (b) During the innings of Team A: Each team’s innings will be reduced by one (1) over for every seven (7) minutes lost. (c) During the innings of Team B: Its innings will be reduced by one (1) over for every three and a half (3.5) minutes lost.

If Day 2 is completely washed out, a win will be awarded to the team with the highest run rate per over, provided a minimum of twenty (20) overs have been bowled by each side on Day 1.

If the two coaches are in agreement, a maximum of ten (10) minutes extra time may be added to Day 1 to help determine a result (i.e. where the extra time will enable the minimum twenty (20) overs to be reached, or to allow Team B to face the same number of overs as Team A).

For delays on the second day: (Assuming no team has been dismissed or declared). (a) Before play has commenced: The time remaining when play commences will be divided equally between the teams. (b) During the innings of Team B: Each team’s innings will be reduced by one (1) over for every seven (7) minutes lost. (c) During the innings of Team A: Its innings will be reduced by one (1) over for every three and a half (3.5) minutes lost. A win will be awarded to the team with the highest run rate per over, provided a minimum of forty (40) overs have been bowled by each side. If the two coaches are in agreement, a maximum of ten (10) minutes extra time may be added to Day 2 to help determine a result (I.e. where the extra time will enable the minimum forty (40) overs to be reached, or to allow Team A to face the same number of overs as Team B).

13. Rules for One Day Matches: (maximum of thirty (30) overs a side) a) If there is no play on the first day of a match, it will be played as a one (1) day match commencing at 8.15am.

Each side is to bowl a maximum of thirty (30) six (6) ball overs, with the side bowling first to complete its overs by 10.00am. If the full count of thirty (30) overs has not been bowled by 10.00am, but a minimum of twenty-four (24) overs (comprising two (2) overs by each fielding player) has been bowled by this time, then the innings will conclude. If twenty-four (24) overs have not been bowled by 10.00am, play must continue past this time until the minimum number of overs are bowled. The second team’s innings will commence at 10.10am (unless there has been a reduction in the time for change of innings due to a slow over rate) and it shall only receive the same number of overs that it bowled. (The game should finish at approximately 11.55am).

b) If the team batting first is dismissed or declares prior to 10.00am the opposing team will be allowed its full thirty (30) overs to bat.

c) Rule 9 still applies except that batters must retire as soon as they score thirty (30) runs. d) Rule 10 still applies except that no bowler shall bowl more than five (5) overs in total. At least eight (8) bowlers

must bowl a minimum of two (2) overs each per completed innings covering the allotted time. e) A new ball is to be used in every second one day game. f) Time Lost: (Rain and other unavoidable interruptions)

If any time is lost during the first innings of play then the number of overs to be bowled will be reduced by one (1) over per innings for each seven (7) minutes, or part thereof, of play lost. If any time is lost during the second innings of play then the number of overs to be bowled in that innings will be reduced by one (1) for each three and a half (3.5) minutes, or part thereof, of play lost.

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A result is achieved provided a minimum of twenty (20) overs has been bowled by each side. The twenty (20) over minimum does not apply to a side that declares or is dismissed earlier.

If the number of overs bowled is equal, the team with the highest score is the winner. If the number of overs bowled is not equal the winning team is the team with the highest average run rate per

over. 14. Coaches and Managers take note: It is suggested that coaches use a rotating batting line up to give each player experience at different positions in the

order (e.g. 3 of the top 6 batters to be changed each game).

There is to be no coaching on the field in relation to field settings, bowling changes and tactical aspects of the game. The captain shall be in full control.

The team coach, if umpiring, should only stand in that capacity.

Encouragement from the umpire, technical help and recognition of good performances are allowed, provided they are evenly applied to both teams.

Please ensure batting, bowling and fielding records of players are correct for their eligibility for trophies at the end of season presentation. IT IS IMPORTANT THAT SCORERS INDICATE CATCHES TAKEN BY THE WICKET KEEPER CLEARLY WITH (w/k) NEXT TO THEIR NAME. To be eligible for a trophy a player must have accumulated at least one hundred (100) runs (batting) or ten (10) wickets (bowling) throughout the season, excluding finals.

15. Competition Points: Points will be awarded as follows: Outright win 10 Outright win after 1st innings loss 8 1st innings win 7 Tie 5 Draw 4 1st innings loss 1 Outright loss after 1st innings loss 0 Bye 7 Forfeit win 10 Forfeit loss 0

The team scoring the higher number of runs, regardless of the number of wickets lost, will be awarded winning points.

16. Semi-finals and finals will be played to determine the competition winner. If a semi-finals match is washed out then the highest competition point scorer will advance to the final.

If the final is washed out then the highest competition point scorer will be the premier team. Joint premiers will be declared if teams are on equal points. (One Saturday has been set aside as a spare day in case the final is washed out.)

Rules for the finals are the same as for U/14 during the season.

CONDITIONS OF PLAY for UNDER 16

1. The competition is to consist of two (2) day matches, commencing at 8.30am and ending after forty-five (45) overs have been bowled or at 11.30am, whichever comes first and allowing for rain delays. Every effort must be made to complete the overs within the time.

2. Scorebooks and cricket balls will be supplied to each team. Each team is responsible for bringing its own stumps to each game. The balls supplied must be the ones used in the matches. Each new ball will be used for one (1) match (i.e. approximately 45 overs). Four piece balls will be used for games played on turf and two piece balls for games on synthetic wickets.

3. If the first day’s play is on turf and this is unavailable for the second day’s play then the match will resume on the synthetic pitch nominated in the draw (if conditions allow).

Alternately if the turf is unavailable on the first day and the match commences on synthetic and then the turf becomes available on the second day, the match will resume on the turf pitch nominated in the draw.

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When determining the playability of turf pitches in wet weather, the right not to allow play shall be the responsibility of the following people in this order:

1) Curator/Groundsperson 2) Umpires (if appointed) 3) Team Coaches. Safety of the players has first priority; the predictability of bounce and fairness to both teams should be considered.

If there are damp or soft patches and there is a likelihood that the pitch could be damaged, transferring to synthetic is strongly suggested. The importance of keeping the turf in good condition for first grade in the afternoon is also a factor to be considered.

Under the above circumstances coaches should consider to play the match on the alternate synthetic pitch. Players and parents are asked to help curators before and after the game with the turf preparation and to cover the

pitch in the case of rain.

4. Each team will be allocated equal time for its first innings (normally one (1) day each, if no interruptions occur), unless the team batting first is dismissed or declares within its allocated time. The opposing team shall then be entitled to add any time remaining to its allocated batting time. It must receive the same number of overs as the team batting first unless dismissed earlier.

5. If the team batting first is not dismissed within its allocated time, its innings will be compulsorily closed, and the opposing team shall receive the same number of overs in its innings. Time is not taken into account for the team batting second in this case but all efforts must be made to ensure that the game finishes no later than 11.30am.

6. Outright wins may be achieved. Teams wishing to enforce the follow-on must have a minimum seventy-five (75) run advantage on the first innings.

7. No time limit or count of overs is to apply if either team has a second innings, except that play must end at 11.30am.

8. Batters must retire IMMEDIATELY after having scored sixty (60) runs. They may also retire at any time before then. Retired batters may return to the crease and continue batting after all other players have batted but only if the time or overs limit has not expired. The order of returning for retired batters is that the retired batter with the lowest score will be the next batter in. Those other batters who retired with sixty (60) runs or more must return in the order of retiring.

9. No bowler is to bowl more than ten (10) overs in a day. If an innings covers both days then any bowler may bowl ten (10) overs on the second day regardless of how many they bowled on the first day.

A minimum of six (6) bowlers must be used in the first thirty (30) overs of any innings. No bowler is to bowl more than five (5) overs in the first thirty (30) overs of any innings. At least ten (10) bowlers

must bowl a minimum of two (2) overs each in each completed innings covering the allotted time. Six (6) legal deliveries are to be bowled in each over.

10. No bowler (except wrist and finger spinners) is to bowl more than five (5) overs per bowling spell. The minimum break between bowling spells shall be the same number of overs from the same end as their

completed spell.

11. Time Lost: (Rain and other unavoidable interruptions)

Unless dismissed or declared earlier, at least thirty (30) overs must be bowled to each team to constitute a game.

Scenarios: (a) Team batting first on the first day with less than thirty (30) minutes time lost in total: No change, the team’s innings will be compulsorily closed at 11.30am unless it declares or is dismissed

earlier. (b) Team batting first on the first day with at least thirty (30) minutes time lost in total: The time lost shall be divided by two (2) and the team batting first shall then be able to bat on for that amount

of time at the start of the second day unless it declares or is dismissed earlier. (c) Team batting first who are able to bat on into the second day. If there is time lost during the period that it is allowed to bat on the second day, it will be allowed twice

its allotted time to attempt to bat out its time. If this is not possible its innings will be compulsorily closed after its new amount of allotted time has elapsed. The team batting second will then be entitled to bat for the same number of overs as the team batting first completed.

(d) Team batting second: (i) One (1) over shall be deducted from the overs required to be bowled to the team batting second for

every three and a half (3.5) minutes, or part thereof, lost from its batting time on either day.

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(ii) The revised target, for the team batting second to win, shall be calculated thus:

For the purposes of overs calculations the team batting second shall be deemed to have one (1) over for every three (3) minutes, or part thereof, left to play on the first day + the nominal amount of forty five (45) overs on the second day. (iii) If the minimum thirty (30) overs are not achieved by 11.30am on the second day, the match shall be

drawn. (e) Teams who have commenced a second innings: No change, the game will conclude at 11.30am.

12. Rules for One Day Matches: (maximum of thirty (30) overs a side)

a) If there is no play on the first day of a match, it will be played as a one (1) day match. The team batting first will bat from 8.15am to 10.00am. The team batting second will commence its innings at 10.10am and receive the same number of overs as the team batting first. (The game should finish at approximately 11.55am).

b) If the team batting first is dismissed or declares prior to 10.00am the opposing team will be allowed its full thirty (30) overs to bat.

c) Rule 8 still applies except that batters must retire as soon as they score thirty (30) runs.

d) No bowler shall bowl more than five (5) overs in total. At least eight (8) bowlers must bowl a minimum of two (2) overs each per completed innings covering the allotted time.

e) Time Lost: (Rain and other unavoidable interruptions) If any time is lost during the first innings of play then the number of overs to be bowled will be reduced by one

(1) over per innings for each seven (7) minutes, or part thereof, of play lost. If any time is lost during the second innings of play then the number of overs to be bowled in that innings will be reduced by one (1) for each three and a half (3.5) minutes, or part thereof, of play lost.

A result is achieved provided a minimum of twenty (20) overs has been bowled by each side. The twenty (20) over minimum does not apply to a side that declares or is dismissed earlier.

If the number of overs bowled is equal, the team with the highest score is the winner. If the number of overs bowled is not equal the winning team is the team with the highest average run rate per

over.

13. 20/20 Matches: If a 20/20 match is played then the following rules apply:

Each team can bat up to 20 overs unless all the batters are dismissed Batters retire after reaching 50 runs and can return if all wickets fall. Return in the order batters retire A minimum of 6 bowlers to bowl 2 overs each in the first 12 overs. Maximum of 4 overs per bowler No balls and wides are re-bowled up to a maximum of 8 balls but the last over must have 6 legal

deliveries 10 overs constitute a match In a shortened match where the team batting first faces more overs then the winner is determines by

the highest average run rate per over. 14. Coaches and Managers take note:

There is to be no coaching whilst the team is on the field.

The captain shall be in full control.

The team coach, if umpiring, should only stand in that capacity.

However, words or actions of encouragement, support and recognition are acceptable, provided they are evenly applied to both teams.

Please ensure batting, bowling and fielding records of players are correct for their eligibility for trophies at the end of season presentation.

IT IS IMPORTANT THAT SCORERS INDICATE CATCHES TAKEN BY THE WICKET KEEPER CLEARLY WITH (w/k) NEXT TO THEIR NAME.

To be eligible for a trophy a player must have accumulated at least one hundred (100) runs (batting) or ten (10) wickets (bowling) throughout the season, excluding finals.

= Original TargetOvers lost by

team batting secondX

Average score per overof team batting first( )--

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15. Competition Points: Points will be awarded as follows: Outright win 10 Outright win after 1st innings loss 8 1st innings win 7

Tie 5 Draw 4 1st innings loss 1

Outright loss after 1st innings loss 0 Bye 7 Forfeit win 10 Forfeit loss 0

The team scoring the higher number of runs, regardless of the number of wickets lost, will be awarded winning points. 16. Semi-finals and finals will be played to determine the competition winner. If a semi-finals match is washed out then the highest competition point scorer will advance to the final. If the final is washed out then the highest competition point scorer will be the premier team. Joint premiers will be declared if teams are on equal points. Rules for the finals are the same as for U16 during the season.

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SCORING OF WIDES:

(Law 25.6) A wide scores one run and is entered in the wides column and is also marked against the bowler as shown. Wide column Bowler’s Figures Total Runs Wide (batters don’t run) 1 W 1 Wide (batters run one) 2 W1 2 Wide (batters run two) 3 W2 3 Wide (ball crosses boundary) 5 W4 5 NB: W is no longer the correct symbol for a wicket – see next page.

SCORING OF NO BALLS:

A no-ball scores one run and is entered in the no ball column and is also marked against the bowler as shown: If the batsman hits a no ball: No-ball column Bowler Batsman Total Runs batters don’t run 1 0 1 batters run one 1 1 2 batters run two 1 2 3 ball crosses boundary 1 4 5 If a batsman does not hit a no-ball, any runs completed by the batsman or a boundary allowance are scored as No Ball extras (Law 24.13) No-ball column Bowler Batsman Total Runs batters run one 2 0 2 batters run two 3 0 3 ball crosses boundary 5 0 5 If the batter and the keeper miss the ball ALL Runs are scored as NO BALL extras. (Law 26.1) If the ball hits the batsman ALL runs are scored as NO BALL extras (Laws 26.2)

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UMPIRES SIGNALS & SCORING SYMBOLS

A more detailed explanation of Wides and No Balls scoring is on the previous page.

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If you find any: - rule inconsistencies - rule ambiguities - typing errors - areas not covered by the rules

Please contact the BDJCA.