ba year 1 session 4 language and the teacher 09 10 student
TRANSCRIPT
Language and the Teacher
Robots & Logo
Learning Outcomes
For trainees to begin to develop an awareness :
• of how ICT can help children learn the language of movement and develop spatial awareness• of how teachers can use various questioning techniques as they do so• of the progression of skills associated with programmable toys (“floor turtle”) and Logo (“screen turtle”)• develop understanding of how certain concepts in learning can be supported through Logo
STANDARDS: Q.14 Q.17 Q.23 Q.25a.
Productive questioning
Teachers ask a lot of questions and the use of ICT throws up lots of opportunities for productive questioning that is likely to be:
• OPEN – pupils answer as they see fit
• PROBING – pupils give further information & clarification
• REFLECTIVE – pupils have to consider and evaluate
• HYPOTHETICAL –pupils consider situations and convey opinions
LOGO
“Logo does not teach children mathematics but makes them mathematicians.” - Seymour Papert
Logo is a programming language that gives children opportunities to experiment, solve problems and refine ideas. Turtle graphics are the most popular aspect of Logo and are particularly good for developing an understanding of shape and space.
Why use Logo?
Logo is an ideal tool for investigating and solving problems
Logo motivates by giving instant feedback
Logo encourages “thinking about thinking”, because procedures can be examined and modified at any time
A small number of commands can do a lot - and they can be built up in a natural way
Logo requires children to think and act logically
Logo allows children to develop and practise estimation of angles and lengths
The turtle and its movements give a visual representation of mathematical ideas
Logo immerses children in the language of movement
Children explore shape and space in an active way; the appeal of Logo might be its open-ended nature, but it involves some very specific geometrical learning
Progression in Logo
Stage 1
P.E./gym work
Board games
Worksheets
Stage 2
Beebot/Pixie
Roamer/Pip
Programmable toys
Stage 3
Directional programs
Websites
Early Logo
Stage 4
Logo (Full version)
Writing & editing procedures