b07_ebusiness

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BUSINESS B7 E-Business Models

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Page 1: b07_eBusiness

BUSINESS B7

E-Business Models

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Learning Outcomes

1. Describe the business-to-business (B2B) and business-to-consumer (B2C) e-business models

2. Describe the four main areas where companies conduct business online

3. Differentiate between a vertical marketplace and a horizontal marketplace

4. Summarize the current and future trends for e-business models

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Introduction

Pure play – an Internet retailer that has no physical store, such as Expedia.com and Amazon.com

E-business – conducting business on the Internet, not only buying and selling, but also serving customers and collaborating with business partners

E-business model – an approach to conducting electronic business through which a company can become a profitable business on the Internet

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The four main areas where companies conduct business online

1. Direct marketing, selling, and services

2. Financial and information services

3. Maintenance, repair, and operations (MRO)

4. Intermediaries

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Direct Marketing, Selling, & Services

Key to success: Marketing – create site visibility and demand

Sales – allow personalized content and adaptive selling processes, integrate with back-office

Services – automate customer service features such as customer feedback, customer inquires, tracking information, and customized services

using the Internet to contact customers directly

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Financial and Information Services

Online banking Paying bills Making transfers between accounts Trading stocks, bonds, and mutual funds

Online billing Internet-based bill delivery services saves money

Secure information distribution – Business can safeguard information

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Maintenance, Repair, & Operations (MRO)

MRO goods include – office suppliers, office equipment, furniture, computers, and replacement parts

The Internet can transform corporate purchasingfrom a labor and paperwork inten sive processinto a self-service application

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Intermediaries

Intermediaries – agents, software, or businesses that bring buyers and sellers together that provide a trading infrastructure to enhance e-business

Reintermediation – using the Internet to reassemble buyers, sellers, and other partners in a traditional supply chain in new ways

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Intermediaries

Content providers – companies that use the Internet to distribute copyrighted content, including news, music, games, books, movies, and many other types of information

Online brokers – intermediaries between buyers and sellers of goods and services

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Intermediaries

Portals - Central hubs for online contents

Market makers – intermediaries that aggregate three services for market participants A place to trade Rules to govern trading An infrastructure to

support trading

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Intermediaries

Infomediary – provides specialized information on behalf of producers of goods and services and their potential customers

Application service providers – sell access to Internet-based software applications to other companies

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E-Business Models

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Business-to-Business (B2B) Models

Business-to-business (B2B) – applies to businesses buying form and selling to each other over the Internet

E-procurement – the B2B purchase and sale of supplies and services over the Internet

Systematic sourcing – involves buying through prenegotiated contracts with qualified suppliers

Spot sourcing – businesses buy transaction-oriented commodity-like products and rarely involves a long-term or ongoing relationship between buyers and sellers

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B2B: Marketplace classifications

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B2B exchanges are new organizational forms in digital space that can take place in the following:

Buyer model (few buyers, many sellers)

Marketplace model (many buyers, many sellers)

Longer term relationship model (few buyers, few sellers)

Seller model (few sellers, many buyers)

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B2B exchanges

Buyer Model - Reverse auction – the winning bid is the lowest, rather than the highest

Seller model – appropriate when the supplier hosts value-added services on its Web site such as suppliers’ product catalog and customers’ order information

Longer term relationship model – items requiring a high degree of planning between buyers and sellers either in the design stage or in fulfillment

Marketplace model – allows a virtually infinite number of businesses to transact electronically with minimal cost

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Consumer-to-Business (C2B)

Consumer-to-business (C2B) – applies to any consumer that sells a product or service to a business over the Internet

C2B facilitates the following: Social interaction Personal finance management Purchasing products and information

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Consumer-to-Consumer (C2C)

Consumer-to-consumer (C2C) – appliers to sites primarily offering goods and services to assist consumers interacting with each other over the Internet

C2C communities thriving on the Internet: Communities of interest Communities of relations Communities of fantasy

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E-Business Challenges

Cost Value Security Leverage existing systems Interoperability

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Current Trends: E-Marketplaces and E-Markets

e-marketplaces – are interactive business communities providing a central market space where multiple buyers and sellers can engage in e-business activities

Horizontal marketplaces – connect buyers and sellers across many industries, primarily by simplifying the purchasing process

Vertical marketplaces – provide products that are specific to trading partners in a given industry

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Advantages and limitationsof various e-marketplace revenue models

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The “Content” Perspective ofE-Marketplaces Content and product description establish the

common understanding between parties in a transaction

The accessibility, usability, accuracy, and richness of the content directly affects the transaction

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Future Trends: E-Channels,E-Portals, and E-Government e-channel – Web-based business channel

e-portal – a single gateway through which to gain access to all the information, systems, and processes used by stakeholders of an organizations

e-government – the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen-consumer within all branches of government(s)

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Extended E-Business Models

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Specific e-business models as they relate to e-government

Consumer-to-government (C2G) – constitutes the areas where a consumer (or citizen) interacts with the government

Government-to-business (G2B) – includes all government interaction with business enterprises

Government-to-consumer (G2C) – governments dealing with consumers/citizens electronically

Government-to-government (G2G) – governments dealing with governments electronically

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Closing Case One Questions

1. eBay is one of the only major Internet “pure plays” to consistently make a profit from its inception. What is eBay’s e-business model and why has it been so successful?

2. Other major Web sites, like Amazon.com and Yahoo!, have entered the auction e-marketplace with far less success than eBay. How has eBay been able to maintain its dominant position?

3. eBay has long been an e-marketplace for used goods and collectibles. Today, it is increasingly a place where major businesses come to auction their wares. Why would a brand name vendor set up shop on eBay?