aveyond darkthrop prophecy strategy guide demo

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    AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO

    THIS IS THE DEMO FOR THE STRATEGY GUIDE

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    2 - AVEYOND: THE DARKTHROP PROPHECY STRATEGY GUIDE DEMO

    Table of Contents

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    Chapter 1. StoryAveyond adventure games take place in the world of Aia where unconventional heroes explore diverse

    lands completing quests. In the fourth installment of the Orbs of Magic series, Mel has gone into hidingafter she discovers she can use magic. To make matters worse, wicked creatures called Darklings keep

    popping up, convinced that Mel is the prophesied one who will build a dark empire for them.

    Edward, the ousted heir to the throne of Thais, who is also Mels best friend, eventually finds her

    hiding in the village of Harakauna. To her dismay, hes brought along two professors from a school of

    magic called Shadwood Academy. After seeing Mels potential, the professors refuse to leave without

    her. Mel agrees to go with them, but only if Edward accompanies her. Edward is dismayed, but agrees

    to put the dispute for his throne aside, and train with Mel in the far away Arishta Isles, where

    Shadwood Academy is located.

    The rest of Chapter 1 & Chapter 2 are in the full strategyguide.Chapter 3. Walkthrough1. Journey to Shadwood Academy

    Mel wakes up in the cottage she shares with Yvette in Harakauna. Yvette asks her to find flies

    for a birthday recipe. (Today is the mayors birthday again.)

    Go west to the Blueleaf Forest and gather flies. (See Maps in Chapter 5 for locations)

    Collect treasure and fight for loot before getting the fly in the southwest clearing.

    Collect the final fly in the southwest clearing. Two darklings appear, calling Mel Mistress of the

    Dark. Humored by her refusal to go with them, they seize her. Just then, Edward and two

    strangers come to the rescue and destroy the darklings. The strangers are Professors of magic

    at Shadwood Academy in the empire of Veldarah. Tipped off by Edward, they recognize Mel

    possesses the gift of magic and insist she train at the school. Mel refuses to go without Edward.

    The Empress promised to assist Edward in retrieving his throne for delivering a magic wielder of

    great power to serve the empire; he therefore must go as well.

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    2. Life at Shadwood Academy Mel, Edward, and the professors arrive in Veldarah. The professors give Mel and Edward tokens

    and tell the two younglings to enroll in Shadwood Academy.

    Go through Veldarah and head northwest to Shadwood Academy.

    Talk to the Head Master. Edward leaves to find the fighters quarters and the Head Master tells

    Mel to check in with Professor Yavara.

    Go east to the Magic Wielders quarters and talk to Professor Yavara.

    Go north to room 231, open the treasure chest in Mels room, and put on the Student Robe.

    Then, report back to Professor Yavara.

    Go to the professors in the Hall of magic. Enroll in two classes plus Introduction to Magic. The

    choices are: Storm Magic, Healing Magic and Dark Magic. Diversification is recommended; one

    offensive and one defensive class.

    Note: Later in the game, Mel almost always has the company of a healer.

    After Mel has signed up for classes, return to Professor Yavara. The professor tells you to read

    the house rules in the cafeteria.

    Go to the cafeteria and read or re-read the house rules.

    Return to Professor Yavara and let her know that you understand the house rules.

    Go to your room and get some rest.

    The next day, attend your Introduction to Magic class.

    After the class is over, go to your room to rest.

    The story skips ahead three months. Mel has learned to control her magic and almost has

    enough credits to leave Veldarah. To gain her final credits, she must perform a good deed.

    Talk to Professor Yavara and agree to exterminate the nest of magic wisps at a local inn.

    Go to the inn in Veldarah and talk to the innkeeper. Agree to help him with his wisp infestation.

    Go upstairs in the inn and fight the wisps.

    Note: You must use magic to defeat the wisps.

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    For this battle, defeat the two wisps roaming the hallways. Check their corpses for loot. If you

    find Covey Balm, give it to Mel to top up her MP for the next battle. When fighting the hive,

    you may fare better using magic against the wisps and leave the hive for last. You can use Mels

    Steal skill to try and get more Covey Balm from the hive if her MP is getting low. When all wispshave been defeated, attack the hive.

    When the wisps and hive are defeated, talk to the inn keeper and collect 52 gold coins.

    Note: Sleep at the inn to restore all health and mana before going back to the school.

    Return to Shadwood Academy. The school is in flames. Edward comes out to meet Mel and tells

    her the school is under attack by monsters. Edward joins Mel and the two enter the school to

    help with the fight.

    Fight a lone monster that is wandering around the atrium in Shadwood Academy.

    Fight a lone monster that is guarding the entrance to the Magic Wielders quarters. When this

    fight is over, all of the monsters have been defeated. The professors tell the students to go to

    their rooms.

    Go to Mels room. Along the way, Mel discovers that someone has scrawled Darkthrop

    Prophecy on the wall outside her room.

    Go back to the atrium and warn the professors that the monsters are after Mel. The professors

    refuse to listen.

    Go to the fighters quarters and warn Edward. Edward also refuses to listen.

    Return to Mels room. A note is in the doorway. Pick up the note and read it. The note says that

    a professor in the school believes that Mel was the target of the attack and that she should talk

    to the guard at the entrance of Veldarah in the morning for additional instructions.

    Go to bed. The next day, the school has been cleaned up and things are relatively back

    to normal.

    Leave the school and go to the entrance of Veldarah. Talk to the guard. He gives you a note andpermission to leave. The note says that you must go to a cabin west of Almirk Jungle.

    Travel west through the jungle and bring along some Marsh Tea. The snakes here are

    poisonous. Leave the jungle, enter the word map, and then head north to the hunters cabin.

    Enter the hunters cabin. Unfortunately, Gyendal, an evil wizard, who has long wanted to force

    Mel to fulfill the Darkthrop Prophecy and use her as a pawn, is waiting. He seizes Mel, and tells

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    her she must go with him to a place called Underfall. She refuses to go with him, so he brings

    forth Stella, Melsdear friend. If Mel doesnt go willingly, he will kill Stella. Mel agrees to go

    with Gyendal and Stella is freed. Stella flees the cabin. Gyendal teleports Mel to a cathedral in

    Underfall. To his surprise, the Disciples of Darkness announce that the girl must visit the DemonRealm to experience her rebirth. Mel is sent to a waiting chamber as Gyendals creatures

    prepare a portal to the Demon Realm. While Mel is alone in her chamber, a darkling named

    Yemite appears and says she is Mels personal servant. Mel tells Yemite to find Edward and

    bring him to her. Yemite teleports away to find him.

    3. Leave the Eastern Isle To this point, the story has followed Mel. It now shifts to Stella. Stella runs through the halls of

    Shadwood Academy, looking for Edward. She finds him in the fighters quarters. The two of

    them decide they must find two people who know Gyendal well: his sister Teijal and her

    husband Galahad. Teijal and Galahad are residing in Sedona, a city on the Western Isle, and

    only a ship can take Edward and Stella to the city.

    Note: Now that Mel is no longer in the party, you cant sleep in her bed for free. You can,

    however, sleep in Edwards.

    Go into the Almirk Jungle and avoid large groups of snakes until you have serpent amulets.

    Gather as much gold as you can until you can afford the Wizards Staff for Stella. You can

    purchase this staff in Veldarah from the Junk Dealer.Note: Save your mandrake for a while.

    With this staff equipped, fight easy monsters until Stella gains a level through fighting. She will

    have the opportunity to learn one of two spells. Choose Blessing if you want to destroy snakes

    quickly.

    Note: If you wait this skill will be given to you later in the game .

    When you have enough gold, return to Veldarah and purchase a sword called Shard from the

    Junk Dealer. Then, return to Almirk Jungle and use the Sword Servicing Station to upgrade

    Shards attack.

    Continue to gather gold and purchase a shovel from the Junk Dealer back in Veldarah.

    Travel south through Almirk Jungle, use the exit in the southwest to enter the world map, then

    head south to Bluebeards Cove. When you enter the cove, you learn that Captain Bluebeard is

    dead. The sailors cant agree on who should get the ship. A judge arrives to make the

    determination, but says he cannot make a decision until Bluebeards Will is found.

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    Go into Bluebeards house and read the note on the bed. It says: The key to me secrets is

    buried three paces east of the most southern palm.

    Go outside and dig three paces to the right of the most southern freestanding palm. In the hole,

    you discover a key.

    Go to the locked shed and use the key on the door.

    Enter the shed and follow these steps:

    o Push the jar to the east of the door twice.

    o Go north as far as you can and push the jar.

    o Go east as far as you can and push the jar south.

    o Go east to the wall and push the jar to the north.

    o Walk west and push the jar eight times.

    o Walk north as far as you can and push the jar.

    o Go west as far as you can and push the jar south.

    o In front of the desk, push the jar west.

    Take the will from the desk and bring it to the judge. The judge grants Bluebeards ship to

    Bluebeards brother Edward. Bluebeards brother arrives accepts the ship and retreats into

    Bluebeards shack. The judge and sailors leave.

    Go into Bluebeards shack and pay Bluebeards brother 150 gold coins for the ship.

    Go to the world map and click on the ship. Sail to the Western Isle and use the dock to leave

    the ship.

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    This is 25% of the walkthrough See the rest of walkthroughin the full strategy guide.

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    Chapter 4. Maps

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    See the rest of monster maps in the full strategy guide.

    Chapter 5. Data TablesThis chapter contains only a few tables, and most of theseare a partial list. To see all tables that are full, youll need toread the full-version of the strategy guide.Weapons

    StavesName Location Price Attack Element/State

    Training Staff Shadwood School 10 5

    Wizard's Staff Veldarah 34 7

    Orb Staff (0 Flames) Shadow Aveyond 0 12

    Orb Staff (1 Flames) Demon Plains 0 17

    Orb Staff (2 Flames) Demon Plains 0 24

    Orb Staff (3 Flames) Demon Plains 0 35

    Blackthorn Staff Default 15 5

    Wizard's Staff Veldarah 34 7

    Imperial Staff Sedona 80 10

    Whisper Staff Thieves Caves 120 14

    Icicle Staff Dire Woods 180 20 ice

    Gyhad's Eye Thornkeep Well 405 28

    Void Staff Underfall 757 40 darkness

    Druid Staff Riven Forest 1135 56

    Priestess Staff Mysten Fat 3100 82 light

    Athena Mt Orion Caves 4650 120

    Web Weaver Dreamland 6975 160

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    Items

    FoodName Description Health Price

    Cheese Small chunk of goat cheese 15 5

    Bread Fresh loaf of bread 35 15

    Fresh Blood A bottle that says "Fresh Blood" 35 20

    Haunch Roasted haunch of meat 50 25

    Fresh Milk Carafe of fresh milk 70 30

    Fresh Milk Carafe of fresh milk (from Shadow Aveyond) 150 10

    Venison Roasted venison 200 100

    Pumpkin Pie Warm pumpkin pie 300 25

    Star Peach Juicy peach with healing qualities 300 300

    Venison Stew A warm bowl of meaty stew 450

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    MedicineName Description Price

    Covey Balm Balm that recovers some mana for one hero (50 Mana) 20

    Auquifolium Potion that recovers some mana for one hero (200 Mana) 120

    Auquifolium Extora Potion that recovers all mana for one hero (100% Mana) 500

    Myrica Infusion Potion that recovers all mana for all heroes (100% Mana) 700

    Elixir Recovers health and removes sickness for one hero 350

    Tinctura HypericumPotion that recovers 100% health and mana for all heroes (100%

    Mana and Health)1000

    Cassia Leaf Leaf that revives a fallen hero (Removes Death) 25

    Mugwort

    Plant that permanently increases strength for one hero(+5 Strength)

    Veldarah Junk Shop 50

    Sedona Junk Shop 110

    Underfall Junk Shop 350

    Clearwater Junk Shop 400

    Mandrake

    Plant that increases the mana capacity for one hero (10 Mana)

    Veldarah Junk Shop 70

    Sedona Junk Shop 160

    Underfall Junk Shop 400

    Clearwater Junk Shop 450

    Level Egg

    Increases entire party's level.

    Veldarah Junk Shop 100

    Underfall Junk Shop 300

    Clearwater Junk Shop 300

    Marsh Tea Tea that cures poisons (Poison, Toxic Poison, Plague, Weevils) 5

    Witcheye Root Root that removes curses. 35

    Skin Cream Lotion that heals skin that is as hard as stone. 30

    Snap Dragon Egg Removes the sleep and paralysis state. 30

    Shrieking Egg Removes the silence state so that a friend can cast spells. 15

    Beast Repellent Salve that repels beasts for a short period of time. 100

    Quicksilver A liquid that makes you walk faster for 5 minutes. 100

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    Quest ItemsName Description Location

    Flies Flies collected for Yvette. There are 5 of them andif you eat one, you will recover 50% of your health.

    Blueleaf Forest

    ShovelFor digging holes. One is at the Veldarah Junk Store

    and another at Morberts Slime Farm in Sheian Lyr.Veldarah, Sheian Lyr

    Token A token to enroll in Shadwood Academy. Blueleaf Forest

    Student RobeA uniform worn by students at Shadwood

    Academy.Veldarah

    Caramel AppleAn apple dipped in caramel. From Ingrids lunch

    bag.Veldarah

    Birthday Invitation An invitation to Jennas birthday party. Veldarah

    Birthday PresentA birthday present. I can contain a kitten, knife or

    candy.Veldarah

    Cupcake A birthday cupcake with a cherry on top. Veldarah

    THE REST OF THE QUEST ITEMS ARE IN THE FULL STRATEGY GUIDE

    Shop Contents and Cost of InnsVeldarah Sedona

    Inn costs 30 gold Bamboo Shield Inn costs 60 gold

    Bread Soldiers Helm Bread

    Cheese Wooden Clogs Cheese

    Marsh Tea Wizard Staff Cassia Leaf

    Cassia Leaf Long Sword Covey Balm

    Covey Balm Level Egg Sunlight Scroll

    Quicksilver Mugwort Rose Robe

    Quake Scroll Mandrake Imperial Armor

    Serpent Amulet Shard Imperial Shield

    Boar Hide Armor Shovel Imperial Helm

    Wizard Robe Imperial Boots

    Level Egg

    Harakauna Thais Mugwort

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    Cheese Tin Ring Mandrake

    Colored Diamond Ring Lucky Charm

    MonstersBlueleaf Forest Almirk JungleName Snapdragon Wolf Man Swamp Snake Red Frog

    Experience 4 8 13 30

    Health 2 5 8 12Strength 2 4 4 6Attack 2 3 4 6PDEF 4 3 4 5MDEF 4 4 4 6

    Resistance NONE NONE Poison, ToxicPoison, Plague

    NONE

    Weakness NONE NONE Wind DarknessInflicts NONE NONE Poison Bite NoneLoot 1 Gold or 1 Bread 2 gold coins 4 or 8 Gold 12 or 16 Gold

    The rest of the tables for monsters, equipment, and itemsare in the full-version of the strategy guide.

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    Chapter 6. Goodie CavesHidden away are secret caches of abundant treasure; caves filled with gold, weapons, armor and spells.

    These will help you finish the game faster and more easily, but the game will be less challenging.

    Stand at the spot marked facing the designated direction, and press the space bar or click.

    If Nox has already obtained Disease from one chest, the other will be empty.

    If Stella learns spells from the goodie cave, the old women in Riven Forest, Dire Woods and Mt. Orion

    will not be there to give her those spells.

    If Edward uses the Shard goodie, the remaining sword servicing stations will not affect his weapon.

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    Almirk Jungle Level GoodieStand facing down.

    1 Tinctura Hypericum

    Use the lever to gain the desired level, then take Tinctura Hypericum to fill everyones health and mana

    or save it for later and sleep at an inn or in your bed.

    If you use this goodie to level Stella up to 99 (the highest level), she will no longer gain levels as she

    battles, and thus will not learn additional spells as she equips new weapons. The only way for her to

    get new spells is to use the Weapon Goodie.

    The rest of the goodie caves are in the full-version of thestrategy guide.