attractor maps — example using uru

33
Attractor Maps Example Using URU Charlene Beirowski and Edwin Blake

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Attractor Maps — Example Using URU. Charlene Beirowski and Edwin Blake. So here you are: now what?. look left. Lets check that out. Environment Description. Dry bones Wahrk Skeleton. Broken metal bits (Telescope wreckage from Riven). Fence around desert. ladder. cleft. - PowerPoint PPT Presentation

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Page 1: Attractor Maps  —  Example Using URU

Attractor Maps — Example Using URU

Charlene Beirowski and Edwin Blake

Page 2: Attractor Maps  —  Example Using URU

So here you are: now what?

19/2/11 UXGV: Attractors 4

look leftLets check that out

Page 3: Attractor Maps  —  Example Using URU

Environment Descriptionsign

gate

trailer

Zandi

windmill

cleft

tree

Dry bonesWahrk Skeleton Broken metal

bits (Telescope wreckage from Riven)

Dormant Volcano

Fence around volcano

ladder

Fence aro

und desert

Page 4: Attractor Maps  —  Example Using URU

Initial Concept Painting

19/2/11 UXGV: Attractors 7

Josh Staub's (art director for URU) “2D Conceptual Matte painting of the cleft

desert area” (Photoshop)

Page 5: Attractor Maps  —  Example Using URU

Click on avatar at a position to see competing attractors

19/2/11 UXGV: Attractors 8

Position 6

Position 5Position 4

Position 3

Position 2

Position 1

Audio

Other ways to move the action along ...

Page 6: Attractor Maps  —  Example Using URU

attractors

3

4

5

2

Back

Click on to see flow chart. Click on to see attractor

1

Position 1

Page 7: Attractor Maps  —  Example Using URU

Gate

19/2/11 UXGV: Attractors 12

Page 8: Attractor Maps  —  Example Using URU

Wahrk Skeleton

19/2/11 UXGV: Attractors 13

Page 9: Attractor Maps  —  Example Using URU

Cleft and Surrounds

19/2/11 UXGV: Attractors 14

Page 10: Attractor Maps  —  Example Using URU

Windmill

19/2/11 UXGV: Attractors 15

Page 11: Attractor Maps  —  Example Using URU

Zandi — Interactions

To Trigger Dude (Zandi) to talk → walk into his area

Click is used to interact with objects.

Can click on:Clothes

windmill brake

windmill lever

water bucket lever

to pick up letter

19/2/11 UXGV: Attractors 16Positions map

Page 12: Attractor Maps  —  Example Using URU

Attractor Decisions, Position 1

19/2/11 UXGV: Attractors 17

Windmill?Tree at Cleft?

Sign?Trailer?

Y

N N N

Y Y Y

N

Avatarat new position

Zandi atTrailerSpeaks

Go downstairs

Look forcloth

Windmill Interaction

Cloths = 0 and Windmill brake = on

back Positions map

interactions

Attractor decision by player

Vultures?N

Cloth onbones

Page 13: Attractor Maps  —  Example Using URU

attractors

Click on to see flow chart. Click on to see attractor

3

21

Back

Position 2

Page 14: Attractor Maps  —  Example Using URU

Attractor Decisions, Position 2

19/2/11 UXGV: Attractors 20

Zandi at trailer?

Windmill? Tree?

Y

N N N

Y Y

ExploreCleft &Go downladder

InteractWith windmill

Radio music,Zandi speaks

Cloths = 0 and Windmill brake = on

back Positions map

interactions

Attractor decision by player

Avatarat new position

Page 15: Attractor Maps  —  Example Using URU

Position 3

attractors

Click on to see flow chart. Click on to see attractor.

2

2

1

Back

Page 16: Attractor Maps  —  Example Using URU

Attractor Decisions, Position 3

19/2/11 UXGV: Attractors 22

Windmill? Cloth?

Y

N N N

Y Y

ExploreCleft &Go downladder

InteractWith windmill

Cloths = 0 and Windmill brake = on

back Positions map

Cleft?

Get clothOn backOf van

interactions

Attractor decision by player

Avatarat new position

Page 17: Attractor Maps  —  Example Using URU

Position 4

attractors3

1

2

Back

Click on to see flow chart. Click on to see attractor.

Page 18: Attractor Maps  —  Example Using URU

Telescope wreckage from Riven

19/2/11 UXGV: Attractors 24

Page 19: Attractor Maps  —  Example Using URU

Attractor Decisions, Position 4

19/2/11 UXGV: Attractors 25

Metal bits? Cleft?

Y

N N N

Y Y

ExploreCleft &Go downladder

Cant domuch

Cloths = 0 and windmillbrake = on

back Positions map

Vultures?

Go to Bones &Get cloth

interactions

Attractor decision by player

Avatarat new position

Page 20: Attractor Maps  —  Example Using URU

Position 5

attractors

21

Back Click on to see flow chart. Click on to see attractor.

Page 21: Attractor Maps  —  Example Using URU

Attractor Decisions, Position 5

19/2/11 UXGV: Attractors 27

bones?N

Y

Cloth onbones

Cloths = 0 and windmillbrake = on

back Positions map

interactions

Attractor decision by player

Avatarat new position

Page 22: Attractor Maps  —  Example Using URU

Wahrk Close Up

19/2/11 UXGV: Attractors 28

Page 23: Attractor Maps  —  Example Using URU

Position 6

2

1

attractors

Back Click on to see flow chart. Click on to see attractor.

Page 24: Attractor Maps  —  Example Using URU

Attractor Decisions, Position 6

19/2/11 UXGV: Attractors 30

vultures?

Y

N N

Y

Leads toCloth behind sign

Leads toCloth on bones

Cloths = 0 and windmillbrake = on

back Positions map

sign?

interactions

Attractor decision by player

Avatarat new position

Page 25: Attractor Maps  —  Example Using URU

AUDIO ATTRACTORS19/2/11 UXGV: Attractors 31

Page 26: Attractor Maps  —  Example Using URU

Audio

19/2/11 UXGV: Attractors 32

grasshopper

Vulture1

Vulture2

vulture3

vulture4

vulture5

katydidcicada1

cicada2

Cicada3

Main wind loop

Wind anim loop

Desert ambient loop

Back

Page 27: Attractor Maps  —  Example Using URU

OTHER WAYS TO MOVE NARRATIVE ALONG ...

19/2/11 UXGV: Attractors 33

Page 28: Attractor Maps  —  Example Using URU

19/2/11

Game Rules

I

UXGV: Attractors 34

Brake for windmill: push lever in room 1, brake → off

Windmill lever: if brake = off, and lever pushed, windmill → on

Page 29: Attractor Maps  —  Example Using URU

Journey Cloths

The Journey cloths are collected and the last Journey cloth that is touched in a particular age becomes the return location to that age.

19/2/11 UXGV: Attractors 36

Page 30: Attractor Maps  —  Example Using URU

Game Rules

IICloths (7) collect to progress

to next narrative state. Cloth locations:

1.Behind sign at start2.Side of Trailer 3.Dinosaur bones4.Room 3 on wall5.Room 2 on wall: windmill = on & combination = correct &

blue com = pushed6.Room 2 on door: windmill = on & door 2 = closed & door 1 =

open7.Water bucket: brake = off & foot pedal = pushed8.If Cloths ≡ 7, and click on tree, go to next narrative state

19/2/11 UXGV: Attractors 37

Page 31: Attractor Maps  —  Example Using URU

Game Rules

III

19/2/11 UXGV: Attractors 38

Message in room 3 Wall puzzle: enter in combination; press button

Yisha comes to life and tells a message

at this time room cloth appears on wall

Page 32: Attractor Maps  —  Example Using URU

Game Rules

IV

19/2/11 UXGV: Attractors 39

Water bucket contraption: Lever of the bucket must be pressed and then water

bucket will move down, iff the windmill is on.

Page 33: Attractor Maps  —  Example Using URU

Game Rules

V

19/2/11 UXGV: Attractors 40

Once all cloths are obtained and player has message, then can proceed to the next narrative state

entered via tree: same design as the cloth logos.

this ensures that the player makes the association between the cloths and going through the tree

Clicking on the tree won’t work, until all cloths taken