atm simulation

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    SIMULATION OF ATMPREPARED BY

    SANGAMITHRAMOHANAPRIYASRINIVAS

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    INTRODUCTION It is based on the concept of object-oriented analysis, design,

    and programming.

    Analysis is done by identifying the use cases and detailing aflow of events for each. there is one Interaction diagram for

    each use case, linked to from the use case flow of events.

    The detailed design document was developed directly from

    the Interaction diagrams and Class Diagrams.

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    REQUIREMENT STATEMENTS The software to be designed will control a simulated

    automated teller machine (ATM) for interaction with the

    customer, a slot for depositing envelopes, a dispenser for cash,

    a printer for printing customer receipts, and a key-operated

    switch to allow an operator to start or stop the machine.

    The ATM will communicate with the bank's computer over an

    appropriate communication link.

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    CONTD..The ATM must be able to provide the following services to the

    customer: A customer must be able to make a cash withdrawal from any

    suitable account linked to the card. Approval must be obtained fromthe bank before cash is dispensed.

    A customer must be able to make a deposit to any account linked tothe card, consisting of cash and/or checks in an envelope. Thecustomer will enter the amount of the deposit into the ATM, subjectto manual verification when the envelope is removed from the

    machine by an operator. A customer must be able to make a transfer of money between any

    two accounts linked to the card. A customer must be able to make abalance inquiry of any account linked to the card.

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    USE CASES

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    FLOWS OF EVENTS FOR INDIVIDUAL USE CASES System Start-up Use Case System Shutdown Use Case

    Session Use Case

    Transaction Use Case

    Withdrawal Transaction Use Case

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    CONTD.. Deposit Transaction Use Case

    Transfer Transaction Use Case

    Inquiry Transaction Use Case Invalid PIN Extension

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    INITIAL FUNCTIONAL TEST The following initial test cases can be identified early in the

    design process for checking that the implementation is

    basically correct.

    These cases represent an initial check that the functionality

    specified by the use cases is present.

    The system start up function and system shutdown function

    is an example. Other functions also involves same process.

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    ANALYSIS CLASSES A controller object representing the ATM itself . Boundary

    objects representing the individual component parts of the

    ATM.

    Operator panel. Card reader.

    Customer console, consisting of a display and keyboard.

    Network connection to the bank.

    Cash dispenser.

    Envelope acceptor.

    Receipt printer.

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    CONTD..

    Controller objects corresponding to use cases.

    Session

    Transaction (abstract generalization, responsible for common

    features, with concrete specializations responsible for type-specific

    portions).

    An entity object representing the information encoded on the ATMcard inserted by customer.

    An entity object representing the log of transactions maintained by the

    machine.

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    CRC CARDSCRC cards are used to assign responsibilities to

    various classes for the tasks required by the various usecases.

    Class CardReader

    Class CashDispenser Class CustomerConsole

    Class EnvelopeAcceptor

    Class OperatorPanel Class ReceiptPrinter

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    STATE CHARTS

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    SESSION STATE CHART

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    TRANSACTION STATE CHART

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    DESIGNFunctions of ATM:

    + run()

    + switchOn()

    + switchOff

    + cardInserted()

    + getID(): int

    + getPlace(): String

    + getBankName(): String

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    CONTD + getBankName(): String

    + getCardReader(): CardReader

    + getCashDispenser(): CashDispenser + getCustomerConsole(): CustomerConsole

    + getEnvelopeAcceptor(): EnvelopeAcceptor

    + getLog(): Log

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    CONTD + getNetworkToBank(): NetworkToBank

    + getOperatorPanel(): OperatorPanel

    + getReceiptPrinter(): ReceiptPrinter - performStartup()

    - performShutdown()

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    TESTING To run the simulation, you need to do the following:

    Click on the "ON" button (lower right-hand corner) to turn

    the ATM on.

    Enter the number of bills you want to have be in the cash

    dispenser at the start of the simulation when you are

    prompted to do so, and press RETURN

    Perform any number of sessions, as follows.

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    CONTD.. Click on the "Click to insert card" button to simulate inserting

    a card.

    Type in the card number when you are prompted to do so,

    and press RETURN.

    Enter the PIN associated with the card.

    Perform any number of transactions, using your mouse toclick the keys on the simulated ATM keyboard.

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    CONTD Turn off the ATM by clicking on the "OFF" button (same

    position as the "ON" button". Note that you cannot turn the

    ATM off while in the middle of a customer session).

    The entire simulation may be repeated as many times as you

    want, by turning the machine ON again.

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    MAINTENANCE Corrective Maintenance

    A real ATM typically has a timeout mechanism that beginsbeeping and ultimately ejects the card and ends the session if

    the user fails to respond within a certain amount of time.While a customer who leaves before this happens mightinadvertently leave a card behind, at least the customer wouldnot be "logged in" with his/her PIN. (Thus, the security risk iscomparable to that resulting from a lost card, with thecustomer's account still PIN protected).

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    CONTD

    Adaptive MaintenanceATM's have cash dispensers that can handle two different

    denominations of bills which allows a user to request cash inany amount.

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    THANK YOU ALL!!!