ashley elsdon presentation for music 4 point 5 event
DESCRIPTION
Presentation I did ages ago at Music 4.5 about Mobile music.TRANSCRIPT
Mobile Music Ashley Elsdon
Intro / background
What is mobile music
Why make mobile music?
Where are we now and where is ‘here’?
What does all of this mean
Where next?
Background
Palm Sounds (2006 – 2012)
Mobile Music
PDAs
Gaming Handhelds
Circuit bending
Bespoke devices
Today we’ll just focus on iOS
What is mobile music?
What is it
Why is it important
What does it mean
Where is it going
What is Mobile Music: Pre-iOS
Listening / Consuming music Creating Music
Consume Music
Adapt Music
Create Music
What is Mobile Music: iOS
A spectrum of mobile music:
Content Consumption to Content Creation
What are the characteristics
Key characteristics:
Accessibility
Price
Ease of purchase
Instant
Takes no time to install / load
Takes no little or no time to learn
Democratized / inclusive / immersive
Encourages creativity through play
Music creation as game mechanics
Why make mobile music?
What are the drivers?
Time
Costs
Physical space
Creative outlet
Who is making mobile music?
Where is here? (1)
By the numbers:
Over 25 billion apps downloaded
Around 600,000 apps available in the app store
Around 19,000 new apps submitted per month
Average app price: $2.06
Music apps make up around 4%
Sources: 148Apps.biz
Where is here? (2)
Developers of all sizes
Not just large scale Manufacturers doing well
Multi-national to 1 man band
Creation software in a wide variety of flavours
Synths, Drum Machines, Sequencers, instruments, effects and more
Encouraged by Apple
Core MIDI framework introduced
So, how did we get here?
App store went live in July 2008
Early music apps were simple
Constant development of the platform
Constant development of the hardware
What does it mean?
Is it a fad?
Are these applications just toys?
Isn’t this just a natural evolution from desktop hardware to mobile hardware and touch interfaces?
Some synths
Drum machines
Mutli-track recording
Innovation in the interface
This is what it means
It isn’t a fad, 4 years is too long
Not toys any more, apps can be very complex
An evolution of the desktop?
Evolution is a missed opportunity
Consume DiscoveryCollaborative
ListeningMusic in games
Masic as a game
Casual creation
Complex creation
• If mobile music is simply a progression of desktop digital music then we’ve missed a significant opportunity
Innovation
We need to overcome the temptation to replicate the desktop
What would it be like if there were no desktop digital tools?
Mobile music creation needs to take more advantage of factors like mobility and location
Think inside the box as well as outside
To finish
Mobile music creation is still in it’s infancy
There’s a huge opportunity to shape the market
Untapped creativity = untapped market
An incremental shift isn’t necessarily an innovative one
A radical shift in music creation is risky, but should be balanced against the potential opportunity