archetypes and the quest. archetypes g simply put, an archetype is a recurring pattern of character,...
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ArchetypesArchetypes
Simply put, an archetype is a recurring pattern of character, symbol, or situation found in mythology, religion, and stories of all cultures.
They are unconscious…meaning humans didn’t “invent” them.
Simply put, an archetype is a recurring pattern of character, symbol, or situation found in mythology, religion, and stories of all cultures.
They are unconscious…meaning humans didn’t “invent” them.
Carl JungCarl Jung
Believed that these archetypes were the result of a collective unconscious. This collective unconscious was not directly knowable.
Believed that these archetypes were the result of a collective unconscious. This collective unconscious was not directly knowable.
Carl JungCarl Jung
Primordial: That is, we, as individuals, have these archetypal images ingrained in our understanding even before we are born.
Universal: These archetypes can be found all over the world and throughout history. The specifics of the idea may be different, but the idea itself is the same.
Primordial: That is, we, as individuals, have these archetypal images ingrained in our understanding even before we are born.
Universal: These archetypes can be found all over the world and throughout history. The specifics of the idea may be different, but the idea itself is the same.
Archetypal Character Examples
Archetypal Character Examples
The hero archetype: When everything seems lost, the Hero saves the day. Tough and courageous, this archetype sets goals, overcomes obstacles, and persists in difficult times.
The lover archetype: governs all kinds of love—from parental love, to friendship, to spiritual love—but we know it best in romance.
The hero archetype: When everything seems lost, the Hero saves the day. Tough and courageous, this archetype sets goals, overcomes obstacles, and persists in difficult times.
The lover archetype: governs all kinds of love—from parental love, to friendship, to spiritual love—but we know it best in romance.
Archetypal Character Examples
Archetypal Character Examples
The Sage archetype: seeks the truths that will set us free.
The Warriar archetype: protects and defends against all enemies, operating on the premise that strength and power overcome any injustice.
There are dozens of archetypal characters…
The Sage archetype: seeks the truths that will set us free.
The Warriar archetype: protects and defends against all enemies, operating on the premise that strength and power overcome any injustice.
There are dozens of archetypal characters…
The Heroic Journey Archetype
The Heroic Journey Archetype
There are 6 stages to the Hero Quest Monomyth
Can be visualized as a cycle.
There are 6 stages to the Hero Quest Monomyth
Can be visualized as a cycle.
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Stage 1: Call to AdventureStage 1: Call to Adventure
The hero is called to adventure by some external event or messenger. The Hero may accept the call willingly or reluctantly.
The hero is called to adventure by some external event or messenger. The Hero may accept the call willingly or reluctantly.
Stage 2: HelperStage 2: Helper
During the early stages of the journey, the hero will often receive aid from a protective figure. This supernatural helper can take a wide variety of forms, such as a wizard, and old man, a dwarf, a crone, or a fairy godmother.
During the early stages of the journey, the hero will often receive aid from a protective figure. This supernatural helper can take a wide variety of forms, such as a wizard, and old man, a dwarf, a crone, or a fairy godmother.
Stage 3: Crossing the “Threshold of Adventure”
Stage 3: Crossing the “Threshold of Adventure”
Upon reaching the threshold of adventure, the hero must undergo some sort of ordeal in order to pass from the everyday world into the world of adventure.
This trial may be as painless as entering a dark cave or as violent as being swallowed up by a whale. The important feature is the contrast between the familiar world of light and the dark, unknown world of adventure.
Upon reaching the threshold of adventure, the hero must undergo some sort of ordeal in order to pass from the everyday world into the world of adventure.
This trial may be as painless as entering a dark cave or as violent as being swallowed up by a whale. The important feature is the contrast between the familiar world of light and the dark, unknown world of adventure.
Stage 4: Tests and HelpersStage 4: Tests and Helpers Tests: The hero travels through the world of
adventure where he must undergo a series of tests. These trials are often violent encounters with monsters, sorcerers, warriors, or forces of nature. Each successful test further proves the hero's ability and advances the journey toward its climax.
Helpers: The hero is often accompanied on the journey by a helper who assists in the series of tests and generally serves as a loyal companion. Alternately, the hero may encounter a supernatural helper in the world of adventure who fulfills this function.
Tests: The hero travels through the world of adventure where he must undergo a series of tests. These trials are often violent encounters with monsters, sorcerers, warriors, or forces of nature. Each successful test further proves the hero's ability and advances the journey toward its climax.
Helpers: The hero is often accompanied on the journey by a helper who assists in the series of tests and generally serves as a loyal companion. Alternately, the hero may encounter a supernatural helper in the world of adventure who fulfills this function.
Stage 5: The OrdealStage 5: The Ordeal
Climax/The Final Battle: This is the critical moment in the hero's journey in which there is often a final battle with a monster, wizard, or warrior which facilitates the particular resolution of the adventure.
Climax/The Final Battle: This is the critical moment in the hero's journey in which there is often a final battle with a monster, wizard, or warrior which facilitates the particular resolution of the adventure.
Stage 6: FlightStage 6: Flight
Flight: After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the “elixir” or killing a powerful monster, the return may take the form of a hasty flight.
Flight: After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the “elixir” or killing a powerful monster, the return may take the form of a hasty flight.
Stage 7: ReturnStage 7: Return
Return: The hero again crosses the “threshold of adventure” and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest.
Return: The hero again crosses the “threshold of adventure” and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest.
Stage 8: ElixirStage 8: Elixir
Elixer: The object, knowledge, or blessing that the hero acquired during the adventure is now put to use in the everyday world. Often it has a restorative or healing function, but it also serves to define the hero's role in the society.
Elixer: The object, knowledge, or blessing that the hero acquired during the adventure is now put to use in the everyday world. Often it has a restorative or healing function, but it also serves to define the hero's role in the society.
Example:The LionKing
Example:The LionKingRemember the beginning of Lion
King? Simba's birth is being celebrated. The unusual aspect of his birth is his royal status. His father, Mufasa, is the King of the Jungle.
Simba's father is murdered by Scar...
Remember the beginning of Lion King? Simba's birth is being celebrated. The unusual aspect of his birth is his royal status. His father, Mufasa, is the King of the Jungle.
Simba's father is murdered by Scar...
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...which leaves our little hero helpless and forces him to leave his kingdom. Have no fear, however; heroes always return to their land.
Simba initially fights with Nala, but they soon realize they are friends. She tells him of Scar's reign, which begins Simba's quest to gain his father's kingdom back from
Scar.
...which leaves our little hero helpless and forces him to leave his kingdom. Have no fear, however; heroes always return to their land.
Simba initially fights with Nala, but they soon realize they are friends. She tells him of Scar's reign, which begins Simba's quest to gain his father's kingdom back from
Scar.
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Simba sees his father's spirit and also gets helps from Rafiki, a medicine man-type character. Rafiki is the supernatural force in The Lion King. He he influences Simba and provide him with guidance.
Simba sees his father's spirit and also gets helps from Rafiki, a medicine man-type character. Rafiki is the supernatural force in The Lion King. He he influences Simba and provide him with guidance.
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Simba is immature at first and unable to be the hero he will eventually become. However, once Simba realizes Scar must be removed and Simba is the only one who can do it, he assumes his proper role as the hero and saves the land from the evil Scar.
Simba is immature at first and unable to be the hero he will eventually become. However, once Simba realizes Scar must be removed and Simba is the only one who can do it, he assumes his proper role as the hero and saves the land from the evil Scar.
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Simba's descent into "hell" is combined with his defeat of Scar and the hyenas. Remember all the flames in the background as he fights Scar? He symbolically goes where none of the other lions could go in order to help his tribe and prove himself. Simba's unhealable wound? His past, where his courage failed him and his tribe, will always haunt him.
Simba's descent into "hell" is combined with his defeat of Scar and the hyenas. Remember all the flames in the background as he fights Scar? He symbolically goes where none of the other lions could go in order to help his tribe and prove himself. Simba's unhealable wound? His past, where his courage failed him and his tribe, will always haunt him.
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The spirit of Mufasa, Simba's father, tells Simba to be strong and assume his place on the throne. Simba, who has been reluctant up to this point to return to his kingdom, realizes he has little choice but to avenge his father's murder.
The spirit of Mufasa, Simba's father, tells Simba to be strong and assume his place on the throne. Simba, who has been reluctant up to this point to return to his kingdom, realizes he has little choice but to avenge his father's murder.
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Simba becomes king, earning his elixir (power). He returns the animal kingdom back to normal and the hero quest comes to an end.
Simba becomes king, earning his elixir (power). He returns the animal kingdom back to normal and the hero quest comes to an end.
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What is a mythological/ archetypal approach?
What is a mythological/ archetypal approach?
Looking for common symbols throughout literature, cultures, people
Myths are repeated throughout history in cultures
ExampleEvery culture has a creation storyA life after death beliefA reason for human failings
Looking for common symbols throughout literature, cultures, people
Myths are repeated throughout history in cultures
ExampleEvery culture has a creation storyA life after death beliefA reason for human failings
What is a mythological/ archetypal approach?
What is a mythological/ archetypal approach?
When we study different texts across different cultures, we see similarities
Look for general recurring themes, characters, situations
When we study different texts across different cultures, we see similarities
Look for general recurring themes, characters, situations
Three main points to studyThree main points to study
1. Archetypal characters2. Archetypal images3. Archetypal situations
1. Archetypal characters2. Archetypal images3. Archetypal situations
1. Archetypal Characters1. Archetypal Characters
The HEROThe SCAPEGOATThe LONER or OUTCASTThe TEMPTRESSThe EARTH MOTHER/GODDESSThe SPIRIT or INTELLECT
The HEROThe SCAPEGOATThe LONER or OUTCASTThe TEMPTRESSThe EARTH MOTHER/GODDESSThe SPIRIT or INTELLECT
HEROHERO
Larger than lifeSearch for self-identity results in
self-destructionDeath of him/her leads toward
some idealModern superheroes (Superman)
Larger than lifeSearch for self-identity results in
self-destructionDeath of him/her leads toward
some idealModern superheroes (Superman)
SCAPEGOATSCAPEGOAT
Innocent characterSituation is blamed on this characterCharacter assumes the blame for a
situationIs punished in place of the truly
guilty partyHe/she removes the guilt from the
culprit and society
Innocent characterSituation is blamed on this characterCharacter assumes the blame for a
situationIs punished in place of the truly
guilty partyHe/she removes the guilt from the
culprit and society
LONER or OUTCASTLONER or OUTCAST
Character separated from society Impaired physically, emotionally,
physiologically Ex. – Jesus goes into the desert to discern
his destinyBuddha leaves society to come to terms with
his philosophyVictor Frankenstein travels to remote locales
to avoid people when he realizes he has created a monster
Heroes can be loners or outcasts too
Character separated from society Impaired physically, emotionally,
physiologically Ex. – Jesus goes into the desert to discern
his destinyBuddha leaves society to come to terms with
his philosophyVictor Frankenstein travels to remote locales
to avoid people when he realizes he has created a monster
Heroes can be loners or outcasts too
TEMPTRESSTEMPTRESS
FemaleShe wants what the male desiresShe uses his desire (intentionally
or unintentionally) to achieve his destruction
Ex. Eve, Juliet, Lady Macbeth
FemaleShe wants what the male desiresShe uses his desire (intentionally
or unintentionally) to achieve his destruction
Ex. Eve, Juliet, Lady Macbeth
EARTH MOTHER/GODDESSEARTH MOTHER/GODDESS
Mother NatureMother EarthNurturing, life-giving aspect of
femininity
Mother NatureMother EarthNurturing, life-giving aspect of
femininity
SPIRIT or INTELLECTSPIRIT or INTELLECT
Often-unidentifiedFeminine inspirationEx. Dante’s Beatrice (Dante’s
Inferno)Shakespeare’s Dark Lady
Often-unidentifiedFeminine inspirationEx. Dante’s Beatrice (Dante’s
Inferno)Shakespeare’s Dark Lady
2. Archetypal Situations2. Archetypal Situations
The QUESTRENEWAL OF LIFEINITIATIONThe FALLREDEMPTIVE SACRIFICE
The QUESTRENEWAL OF LIFEINITIATIONThe FALLREDEMPTIVE SACRIFICE
The QuestThe Quest
Hero’s endeavor to establish his/her identity or
fulfill his/her destinyThe Monomyth
Hero’s endeavor to establish his/her identity or
fulfill his/her destinyThe Monomyth
Renewal of LifeRenewal of Life
Death and rebirthResurrection as seen in the cycle
of the seasonsPhases of the day, sleeping and
wakingEx. “Sleeping Beauty,” “The
Secret Garden”
Death and rebirthResurrection as seen in the cycle
of the seasonsPhases of the day, sleeping and
wakingEx. “Sleeping Beauty,” “The
Secret Garden”
InitiationInitiation
Coming of ageRites of passageEx. First hunt, weddings, teenage
angst films, To Kill A Mockingbird - Scout
Coming of ageRites of passageEx. First hunt, weddings, teenage
angst films, To Kill A Mockingbird - Scout
The FallThe Fall
Any event that marks a loss of innocence
A devolution from a paradisiacal life and viewpoint to a tainted one
Ex. Gatsby’s realization that he will never have Daisy in Chapter 8
Any event that marks a loss of innocence
A devolution from a paradisiacal life and viewpoint to a tainted one
Ex. Gatsby’s realization that he will never have Daisy in Chapter 8
Redemptive SacrificeRedemptive Sacrifice
Any voluntary lossEspecially loss of life that results in
another’s gaining or regaining a desired state
Any voluntary lossEspecially loss of life that results in
another’s gaining or regaining a desired state
3. Archetypal Images3. Archetypal Images
COLOURSNUMBERSWATERGARDENSSERPENTGEOMETRIC SHAPESASTRONOMICAL BODIES
COLOURSNUMBERSWATERGARDENSSERPENTGEOMETRIC SHAPESASTRONOMICAL BODIES
ColoursColours
Red = blood, passion, violenceGold=greatness, value, wealthGreen-fertility, luxury, growthBlue (the color of the sky)=God-
like holiness, peace, serenityWhite=purityBlack=death
Red = blood, passion, violenceGold=greatness, value, wealthGreen-fertility, luxury, growthBlue (the color of the sky)=God-
like holiness, peace, serenityWhite=purityBlack=death
NumbersNumbers
Three = light, spiritual awareness, and unity (eg: The Holy Trinity)
Four = circle, life cycle, four seasons, female principle, earth, nature, 4 elements (earth, air/wind, fire, water)
Seven = union of 3 and 4, the completion of the cycle, perfect order.
Twelve=months of the solar year, etc.
Three = light, spiritual awareness, and unity (eg: The Holy Trinity)
Four = circle, life cycle, four seasons, female principle, earth, nature, 4 elements (earth, air/wind, fire, water)
Seven = union of 3 and 4, the completion of the cycle, perfect order.
Twelve=months of the solar year, etc.
WaterWater
Source of life and sustenanceCleansing or purificationFertility and growthBaptism
Source of life and sustenanceCleansing or purificationFertility and growthBaptism
GardensGardens
Natural abundanceEasy, beautiful life, paradiseUnspoiled beautyFertilityNew birth, hopeEden, the original Paradise from
which humankind was expelled
Natural abundanceEasy, beautiful life, paradiseUnspoiled beautyFertilityNew birth, hopeEden, the original Paradise from
which humankind was expelled
Serpent (snake/worm)Serpent (snake/worm)
Symbol of energy, pure forceEvilCorruptionSensualityDestructionMystery
Symbol of energy, pure forceEvilCorruptionSensualityDestructionMystery
Geometric ShapesGeometric Shapes
Triangle = the trinityCircle = perfection and eternity,
wholeness, union
Triangle = the trinityCircle = perfection and eternity,
wholeness, union
AstronomicalAstronomical
Sun = MALE - creative energy, wisdom, father, passage of time and life (rising sun = birth, creation, hope / setting sun = death, sorrow)
Moon = FEMALE - symbol of life, death, and then rebirth. Moon controls course of human events. Light within darkness.
Ex. Seedtime, harvest, etc., are all determined more by the phases of the moon than the phases of the sun
Sun = MALE - creative energy, wisdom, father, passage of time and life (rising sun = birth, creation, hope / setting sun = death, sorrow)
Moon = FEMALE - symbol of life, death, and then rebirth. Moon controls course of human events. Light within darkness.
Ex. Seedtime, harvest, etc., are all determined more by the phases of the moon than the phases of the sun