arch 101 final learning portfolio

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Final Learning Por-olio Nick Wilson

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my portofolia for my arch 101 final

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Page 1: Arch 101 Final Learning Portfolio

Final  Learning  Por-olio    

Nick  Wilson    

Page 2: Arch 101 Final Learning Portfolio

Inspira5on  

•  To  me,  inspira5on  in  the  Architectural  context  is  something  that  at  first  completely  overwhelms  me  and  almost  makes  want  to  walk  away,  but  at  the  same  5me  makes  me  want  to  con5nue  with  the  study  of  Architecture.    

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Inspira5on    •  To  me  Japanese  Architecture  both  

tradi5onal  and  modern  fits  into  this  crea5ve  cogni5ve  dissonance  that  I  call  inspira5on.  The  perfect  balance  of  simplicity  and  complexity  in  Japanese  architecture  frustrates  me  as  it  leads  me  to  ques5on  whether  or  not  I  can  create  something  as  beau5ful  as  the  Golden  Temple  or  the  Water  Temple  but  Tadao  Ando.  But,  in  the  end  I  s5ll  try  to  see  if  I  can  create  something  with  only  a  frac5on  of  the  beauty  in  those  works.  

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Inspira5on    

The  Golden  Temple     The  Water  Temple    

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Final  Itera5ons    

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Itera5ons  1-­‐2  

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Itera5on  1  •  Right  off  the  bat  I  ran  into  the  

same  set  of  problems  that  have  pledged  my  previous  itera5ons  in  the  first  half  of  the  semester.  Symmetry,  and  to  top  it  off  I  ran  into  a  new  problem  of  not  being  site  specific.  Although  this  was  built  around  the  planter  boxes  in  the  courtyard,  the  tectonic  language  of  the  piece  would  not  be  comprised  if  it  was  moved  from  the  courtyard  to  the  soccer  field.  While  in  the  case  of  some  of  Zaha  Hadid’s  installment  that  went  from  city  to  city,  proved  to  be  an  interes5ng  concept,  but  in  this  case  is  not  what  I  nor  the  rest  of  the  class  is  looking  for.    

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Itera5on  2  

•  I  am  proud  to  say  with  this  itera5on  I  was  finally  able  to  break  away  from  symmetry  from  my  designs,  and  I’m  even  more  proud  that  I  was  able  to  con5nue  with  avoiding  symmetry  in  the  rest  of  my  itera5ons  from  this  point.  

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Itera5on  2  

•  I  wanted  to  create  something  that  was  both  mysterious  and  threatening.  To  me  mystery  and  danger  complement  each  other  very  well.  The  hallow  opening  in  the  center  draws  your  eye  to  the  piece,  yet  at  the  same  5me  the  pointed  angular  elements  pushes  you  away  from  it.  Therefore  crea5ng  this  push  pull  tension.      

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Itera5ons  3  and  4  

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Itera5on  3  •  With  this  one  I  was  able  to  get  

something  that  was  more  site  responsive.  At  the  same  5me  I  went  with  an  old  theme  I  was  working  with  in  the  first  half  of  the  semester  the  filter.  I  started  looking  at  the  wall  of  the  courtyard  first  as  a  barrier  between  the  built  and  natural  environment.  Then  with  this  itera5on  if  it  where  built,  would  turn  respond  to  the  wall  not  as  a  barrier  between  the  built  and  natural  environment  but  rather  as  a  filter  between  the  two  therefore  blurring  the  line  between  organic  and  manmade  and  morphing  the  wall  into  something  that’s  neither  organic  or  manmade.    

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Itera5on  4  •  Con5nuing  with  the  them  of  

blurring  the  line  between  organic  and  manmade,  this  itera5on  con5nues  with  the  idea  of  the  wall  morphing  into  something  that’s  neither  organic  or  manmade.  Unlike  the  previous  itera5on  which  had  the  language  of  this  sprawling  monstrous  blob,  this  one  is  more  restrained  in  the  sense  that  that  It  hugs  to  the  the  wall  and  the  language  is  more  on  the  ver5cal  side  of  things.      

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Itera5ons  5  and  6  

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Itera5on  5  

•  With  this  one,  I  wanted  to  add  some  space  that  could  be  inhabited,  adding  different  angles  to  be  experienced.  I  decided  to  scale  back  a  bit  on  the  pointed  angular  elements,  overall  I  feel  this  one  to  be  just  a  tad  bit  boring,  and  to  me  it  doesn’t  seem  to  morph  with  the  wall  very  well.    

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Itera5on  6  

•  Of  all  my  sketchup  based  itera5ons,  I  personally  find  this  one  to  be  the  most  interes5ng.  This  one  contains  a  sea5ng  sec5on  along  with  a  li[le  space  behind  the  sea5ng    for  the  user  to  inhabit.  The  protruded  elements  are  balanced  with  empty  space  on  the  wall  crea5ng  the  feel  of  a  weather  cliff.    

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The  Real  Final  

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Design  Inten5ons    

•  The  final  design  for  the  actual  installment  turned  very  differently  then  my  original  itera5ons.  This  was  mainly  due  to  this  being  a  group  effort,  and  in  order  for  us  to  succeed  with  project  a  consensus  was  needed.  There  were  three  points  that  we  based  this  new  design  on.    

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Design  Inten5ons    

•  Site  responsive:  the  piece  must  respond  to  the  site.  

•  The  importance  of  a  consistent  language  

•  Simplicity  

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Simplicity  

•  The  use  of  2x4’s  was  our  main  material  used.  As  an  economical  choice  it  was  no  brainer,  being  students  with  a  budget  and  all.  And  also  because  one  could  get  some  interes5ng  results  with  the  material.    

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Site  Responsive  

•  The  site  itself  carries  the  harsh  angular  brutalism  of  Batmale  Hall,  yet  at  the  same  5me  the  courtyard  can  contradict  the  harsh  brutalism.  I  came  to  this  conclusion  when  I  was  out  there  on  a  par5cularly  nice  day  and  found  the  site  to  be  quite  soothing.  I  wanted  to  include  this  contradic5on  in  the  design.    

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The  Frames  

•  The  angular  frames  act  as  an  extension  of  the  mullions.  The  angles  act  reflect  the  harsh  brutal  nature  of  Batmale.  The  openings  with  in  the  frames  help  to  create  the  pathway  for  the  user  to  enter  through.    

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Site  Responsive      

The  stands     The  turnbuckles  

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The  Turnbuckles  

•  The  turnbuckle  was  the  mechanism  used  to  secure  the  frames  into  their  places.  This  works  well  from  the  pragma5c  perspec5ve  as  it  holds  the  frames  in  place  very  well.  Yet,  it  also  works  with  the  overall  language.  Using  tension  to  hold  the  frames  in  place  compliments  the  brutalism  nature  of  the  site  and  from  a  metaphorical  stand  point  reflects  the  tension  we  as  students  were  feeling.    

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The  Stands  

•  The  stands  came  about  ini5ally  as  a  pragma5c  solu5on  of  increasing  the  height  of  the  frames,  as  to  allow  the  the  turnbuckles  to  give  enough  tensions  to  secure  the  frames.  We  were  able  to  integrate  the  stands  into  the  language  buy  using  them  as  steps.  This  would  make  the  user  step  over  the  frame  rather  than  on  it,  much  like  in  many  Asian  Temples.    

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The  Grids  

Grid  A   Grid  B  

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Grid  A  

•  The  Grids  are  used  as  primarily  as  means  of  bringing  the  three  frames  together  in  the  language.  Being  orientated  between  the  first  and  second  frame  which  run  parallel  to  each  other,  the  gird  has  a  symmetrical  element  to  it.  This  sec5ons  represents  the  calm  aspect  of  the  courtyard.    

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Grid  B  

•  Being  between  the  the  second  and  third  frame,  with  the  third  from  being  at  an  angle  from  the  second,  leaves  for  the  grid  to  cover  a  bigger  space.  We  increased  the  ver5cal  elements  within  the  grid  and  made  its  orienta5on  more  warped.  This  is  to  give  the  impression  that  the  grid  is  warping  from  the  tension  of  the  building.    

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