apoc eldar

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THE ELDAR & DARK EL DAR CRA ORLD ELDAR In an age long past, the Eldar ruled the stars. Now, however, they are a dying people. There is but one reason why a craf tworld will go to war - to ensure the continued s urvival of their race. When a large-scale conflict looms, the Autarchs meet to form a war council and, if they anticipate a truly epic battle, they send word to other craf tworlds and the Corsair fleets for assistance. The call to arms rings out to the distant Rangers and even the Harlequins of the Laughing God. Guided by the foresight of the Farseers, the Autarchs determine the precise course of action and military intervention required to ensure victory. Thro ugh this symbiosis, the Autarchs weave their warhosts into synchronised formations optimised for a devastating victory. . . -

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40k Eldar Apocalypse Data sheet

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Page 1: Apoc Eldar

THE ELDAR & DARK ELDAR ��-��-�··-�----�-�------------��--·----�-�-------������·�

CRAFfWORLD ELDAR In an age long past, the Eldar ruled the stars. Now, however, they are a dying

people. There is but one reason why a craftworld will go to war - to ensure the

continued survival of their race.

When a large-scale conflict looms, the Autarchs meet to form a war council and, if

they anticipate a truly epic battle, they send word to other craftworlds and the

Corsair fleets for assistance. The call to arms rings out to the distant Rangers and

even the Harlequins of the Laughing God. Guided by the foresight of the Farseers,

the Autarchs determine the precise course of action and military intervention

required to ensure victory. Through this symbiosis, the Autarchs weave their

war hosts into synchronised formations optimised for a devastating victory.

;&;»9nC?a: .. -

Page 2: Apoc Eldar

The craftworld armies excel at combining the inherent specialities of their component

parts. Led by the godlike Avatar of Khaine, formations of Aspect Warriors and ghost

warriors engage the enemy directly. Meanwhile, moving with a grace that belies their size,

Eldar Titans vaporise entire formations, even as arrow-swift Windrider Hosts and grav­

tank formations appear seemingly from nowhere to seal their fate. Such is the way the Eldar

ensure their future survival, sacrificing lesser races upon the bloodied altar of a more

promising future .

. DARK ELDAR Unlike their brethren of the craftworlds, raiding parties of the Dark Eldar can only be

united by the promise of power, spoils and thousands of slaves. When the kabals of

Commorragh gather en masse, they darken the skies with their bladed craft, falling upon

unwary populations with nightmarish speed and gleeful sadism.

Dark Eldar raiding forces work not by attacking the enemy head on, but by using surprise

and speed to assault swiftly and then withdraw, slowly bleeding their foe dry. In this way,

, the Dark Eldar are never gathered in a single place for an enemy to counter-attack, which

leaves them free to attack where their foes are weakest. A favoured tactic is to utilise arterial

webway portals to strike in overwhelming force from the back of Raiders and Venoms. As

their prey reel from such an unexpected assault, squadrons of Razorwing J etfighters and · Reaver Jetbikes streak past at head-height to scythe through their victims' necks with

wickedly-bladed wings, even as Dark Olympiads and the mutated aberrations of the

Haemonculi covens close in for the kill.

Though their cultures and methods of war may be polar opposites, the craftworld Eldar and

their dark cousins often make common cause to fight on the same side. Yet with such

enigmatic beings, it is all but impossible to tell if such alliances are mutual and reciprocal,

let alone reliable.

'

Page 3: Apoc Eldar

E L DAR

plrm -� - � - � o-ra� CLOUD STRIKE SQUADRON

Cloudstrike Squadrons are famous for their stealth and their lethal fusillades of heavy

weapons fire. A Cloudstrike Squadron's target will often meet its doom even before it

realises that it is under threat, for these formations do not fight as normal grav-tanks,

but instead specialise in low-altitude flight. Their pilots hide their Falcon grav-tanks

amongst the clouds, seamlessly blending the holo fields of their vehicles with the skies

above. Cloudstrike Squadron pilots supercharge their pulse lasers whilst hidden in this

way, the better to destroy enemy armour when they finally reveal themselves. Though

this reduces the lifespan of the Falcon's armament, the devastation caused by a diving

Cloudstrike Squadron speaks volumes about the tactic's efficacy.

3-5 Falcons

FORMATION RESTRICTIONS

None.

SPECIAL RULES:

Deep Strike, Cloudstrike,

Supercharged.

Page 4: Apoc Eldar

' • •

E L DAR

plrm -� - � - � o-ra� F ARSEER C OUNCIL

Eldar Farseer Councils have altered history to better suit the needs of their race on

countless occasions. On the field of battle, this potent alliance ofpsykers is a force to be

reckoned with, for each Farseer wields the power to crush an enemy's mind with a

gesture or to fling an armoured transport into the air with a pulse of thought. All mPmhPr<: nf thP Pnr<:PPr rn11nril nrP nrmPrl 1nith nc::nrhirnll11 rP<:nnnnt <:nPnrc:: nnrl

5-10 Farseers

FORMATION RESTRICTIONS

None.

'

PSYCHIC CHOIR POWER

The Deathly Skein Warp Charge 3

SPECIAL RULES:

Foresee Peril.

As he is an Eldar Farseer, Eldrad Ulthran may be selected as one of the formation's Farseers.

Page 5: Apoc Eldar

' •

E L DAR

plrm -� - � - � o-ra� THE PHOENIX C OURT OF KHAINE

The ritual that awakens an Avatar of Kaela Mens ha Khaine costs an invaluable Eldar

life. However, there is a legend that the Phoenix Lords can instead rouse him if they

combine all their powers. Each of the Phoenix Lords infuses the living statue with the

energy of one of the souls forming their own consciousness. When fuelled by such

mighty essences, the Avatar is virtually unstoppable.

All 6 Phoenix

Lords

FORMATION RESTRICTIONS

None.

SPECIAL RULES:

The Fury of Khaine.

'

Page 6: Apoc Eldar

• •

• E L DAR

plrm -� - � - � o-ra� PHANTOM TITAN

))) --� '

f_( ( :�( • = - · -

The Phantom Titan is the largest of the Eldar Titans. Tall, slender and graceful for all of

its colossal size, it is agile when compared to the lumbering behemoths of the Imperium.

Each of these mighty Titans is the pinnacle of Eldar warcraft, built around a powerful

psychic wraithbone core which permits the spirits contained within to flow freely

through the Titan to guide the machine and its steersman pilot. The Phantom carries

some of the Eldar's largest and deadliest weaponry, enormous pulsars and distortion

cannons able to sunder the mightiest fortifications their foes can devise. War machines

of such size are reservedfor the heaviest of .fighting when the Eldar wish to wreak

terrible destruction upon their enemies.

Page 7: Apoc Eldar

• •

• E L DAR

plrm -� - � - � o-ra� PHANTOM TITAN

OM TITAN •

2 ,5 00 points

WARGEAR:

Armour

WS BS S F S R I

3 4 10 13 13 11 3

• Phantom cloudburst missile launcher

• Phantom missile launcher

• Carapace-mounted Phantom starcannon

OPTIONS:

A HP

3 24

• Must choose two weapons from the following:

- Phantom pulsar

- Phantom D-cannon

Unit Type: Super-heavy Walker

Unit Composition: 1 Phantom Titan

SPECIAL RULES:

Agile, Eldar Titan Holo-fields.

- Phantom close combat weapon with twin-linked Phantom starcannon

(maximum of one per Titan)

• May replace carapace-mounted Phantom starcannon with a pulse laser free

Page 8: Apoc Eldar

• •

• E L DAR

plrm -� - � - � o-ra� REVENANT TITAN

All Eldar Titans are agile and graceful, but the Revenant moves with a swiftness and

smoothness that beggars belief This lithe Titan mounts powerful jump jets on its broad

shoulders and narrow waist, allowing it to move in a series of drifting leaps. Despite its

uncanny speed, the Revenant's primary defence is the image-distorting holo-fields that nrniPr't frnm itc: rPnr 1ninn VPt it ic: thP RPnPnnnt'c: nffpn c:inP r'nnnhilih1 thnt mnkPc: it c:n

REVENANT TITAN

Armour

WARGEAR:

• Two pulsars

• Revenant missile launcher

SPECIAL RULES:

Agile, Eldar Titan Holo-fields,

Jump Jets.

• 900 points

Unit Type: Super-heavy Walker

Unit Composition: 1 Revenant Titan

OPTIONS:

• May replace both pulsars with

sonic lances ' free

Page 9: Apoc Eldar

E L DAR

plrm -� - � - � o-ra� SUNSTORM SQUADRON

Each Fire Prism grav-tank is a graceful predator in its own right. When the fury of its

prism cannon is focused through the power crystals of others of its kind, however, it

has the power to fire a laser beam of extreme and devastating force. It is said that

should a Sunstorm Squadron be of sufficient size, it could scar the surface of a distant

moon with its firepower. Squadrons of Fire Prisms take their name from the legendary

Sunstorm called down by the father of all Eldar gods, Asuryan, who rearranged the

suns themselves so that their constellations heralded a time of galactic ill omen. With

the speed of thought, Asuryan then harnessed the power of the outraged stars he had

controlled, and with a mighty barrage of solar flares he destroyed his foes outright.

3-5 Fire Prisms

FORMATION RESTRICTIONS

None.

SPECIAL RULES:

The Sunstorm.

Page 10: Apoc Eldar

E L DAR

plrm -� - � - � o-ra� WINDRID ER HOST

The Eldar way of war focuses on speed and the overwhelming concentration of force.

Nowhere is this epitomised more than in the Windrider hosts. Made up of some of the

fastest single-pilot vehicles in the galaxy, a Windrider host can strike without warning

before swiftly evading any counter-attack. With each arcing pass, the host's Autarch

orders his warriors to target enemy transports and outriders,focusing their shuriken

fire into volleys so thick they shred infantry and vehicles alike. This tactic leaves the foe

immobilised and disorganised so that the rest of the Eldar army can close in for the kill.

The most famed Windrider hosts come from the Wild Rider clans ofSaim-Hann ­

flights ofred-sheened Jetbikes and Vypers piloted by skilled, glory-seeking warriors.

... �-- ·-�----�---------------------- --- --tt:

1 Autarch 3+ units, in any combination,from the following:

Farseer

2 Windrider Jetbike Squads

Warlock Council

1 Vyper Squadron Windrider Jetbike Squad

Vyper Squadron

FORMATION RESTRICTIONS SPECIAL RULES:

All characters in the formation must have jet bikes. Scout, Tornado of Blades.

Page 11: Apoc Eldar

E L DAR

plrm -� - � - � o-ra� WRAITHKNIGHT

DREAMWALKER SQUAD •

The Wraithknig hts in each Dream walker Squad are psychically attuned to one another,

able to transfer their animating conciousnesses to one another's chassis by a process

loosely translatable as 'dreamwalking'. A Wraithknight with several spirits inside can

operate at blurring speed, if only for a short time, each of its weapons slaved to a

different vengeful will.

3-5 Wraithknights

FORMATION RESTRICTIONS

None.

SPECIAL RULES:

Dream walk.

'The torments of the flesh are petty

concerns as measured by tortures of

the soul.'

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CELESTIAL SHIELDCELESTIAL SHIELDCELESTIAL SHIELDCELESTIAL SHIELD

Once per game, at the beginning of any player turn, you may choose to activate the Celestial Shield. If you do

so, nominate a point on the battlefield that is within 1” of a model in this formation and place a marker on that

point. Any Eldar unit from this formation within 12” of the marker has a 3+ invulnerable save against enemy

Shooting attacks. At the beginning of each Eldar turn in which the Celestial Shield is in play, roll a D6. On a

4+, the Celestial Shield remains in play; on a 1-3, it dissipates – the marker is removed from play.

CLOUDSTRICLOUDSTRICLOUDSTRICLOUDSTRIKE KE KE KE

If all models in the formation move Flat Out, they gain the Shrouded special rule until the start of their next

turn.

CONFOUNDING PRESENCECONFOUNDING PRESENCECONFOUNDING PRESENCECONFOUNDING PRESENCE

Ranged weapons carried by Harlequins in this formation have the BlindBlindBlindBlind and ConcussiveConcussiveConcussiveConcussive special rules.

Furthermore, if the Initiative test caused by the Blind Special Rule is a 6, place a Confusion token by that unit.

A unit with one or more Confusion tokens treats all of its Melee weapons as if they had the UnwieldyUnwieldyUnwieldyUnwieldy special

rule for the rest of the game.

CRYSTAL METAMORPHOSISCRYSTAL METAMORPHOSISCRYSTAL METAMORPHOSISCRYSTAL METAMORPHOSIS

Dire Avenger models in this formation (this includes Dire Avenger Exarchs, but not Asurmen himself) have a

bonus to their Strength and Toughness equal to the game turn number. This bonus is not cumulative. For

example, during game turn 3, all Dire Avenger models in this formation have +3 Strength and +3 Toughness.

However, at the end of each Eldar turn, each Dire Avenger unit in the formation must take a number of

Toughness tests equal to the game turn number. Remove one model for each Toughness test you pass (not

fail) – this represents those unfortunate few who turn to crystal. It is your choice which models in each unit

are removed.

DREAMWALDREAMWALDREAMWALDREAMWALK K K K

Add the current number of models in the formation to the distance the models are allowed to move in the

Movement phase, to their charge range, and to their Weapon Skill and Ballistic Skill. For example, a

Wraithknight Dreamwalker Squad with five models would add 5" to their moves and charge range, and +5 to

each model's Weapon Skill and Ballistic Skill.

FORESEE PERIL FORESEE PERIL FORESEE PERIL FORESEE PERIL

As long as a Farseer Council includes at least three members, they do not incur Perils of the Warp on a roll of

double 6; on a roll of double 1, the affected model can choose to either suffer 1 Wound and pass the Psychic

test, or not suffer a Wound and instead fail the Psychic test.

JEWELS OF KHAINEJEWELS OF KHAINEJEWELS OF KHAINEJEWELS OF KHAINE

To represent their value to the Eldar race, if the enemy side destroys all of the Crimson Hunters in the

formation, he receives an additional Strategic Victory Point.

LIFEBLOOD OF THE CRAFTWORLDSLIFEBLOOD OF THE CRAFTWORLDSLIFEBLOOD OF THE CRAFTWORLDSLIFEBLOOD OF THE CRAFTWORLDS

Friendly Eldar units within 12” of a unit from this formation have the StubbornStubbornStubbornStubborn special rule.

Page 21: Apoc Eldar

MINDLINKMINDLINKMINDLINKMINDLINK

The psychic link between the Revenants in the Gemini Squad has two effects:

- If one of the Revenants scores a hit on its target during the Shooting phase, the other Revenant treats

its weapons as TwinTwinTwinTwin----linkedlinkedlinkedlinked if it targets that same unit that phase.

- If an enemy unit’s shooting attack hits a Revenant Titan’s holo-field, place a Forewarned Counter next

to the other member of the Gemini Squad (a small coin will do). All subsequent shooting attacks that

target a Revenant with a Forewarned Counter can only be made as Snap Shots. Remove all

Forewarned Counters at the end of each phase.

MINDSTORMMINDSTORMMINDSTORMMINDSTORM

A Mindstorm Squadron of two or more Hemlock Wraithfighters may combine their fire to create a Mindstorm.

The Mindstorm is of varying size depending on the number of Hemlocks within 12” of the Command Vehicle

(including the Command Vehicle itself).

NO. OF HEMLOCKSNO. OF HEMLOCKSNO. OF HEMLOCKSNO. OF HEMLOCKS MAX SIZE OF TEMPLATEMAX SIZE OF TEMPLATEMAX SIZE OF TEMPLATEMAX SIZE OF TEMPLATE 2 Blast/3” 3 Large Blast/5” 4 Massive Blast/7” 5 Apocalyptic Blast/10”

Instead of firing their heavy D-scythes normally, the formation may place a blast marker of any size up to the

maximum listed on the table above. It must be placed anywhere within 72” and within line of sight of all of the

Hemlocks contributing to the Mindstorm. Then roll for scatter. Any unit touched by the blast marker is not hit

as normal but instead must pass a Leadership test on 3D6 plus the number of contributors. If the unit fails

this test, it suffers a number of Wounds equal to the amount by which the test was failed. Armor and cover

saves cannot be taken against Wounds caused by the Mindstorm. If the Mindstorm touches a vehicle, make an

unmodified roll on the Vehicle Damage table and apply the result – no Hull Point damage is inflicted.

REVERED ANCIENTSREVERED ANCIENTSREVERED ANCIENTSREVERED ANCIENTS

Every friendly Eldar unit within 12” of a unit from this formation has the FearlessFearlessFearlessFearless special rule.

STRIKE AT THE HEARTSTRIKE AT THE HEARTSTRIKE AT THE HEARTSTRIKE AT THE HEART

Every time a Crimson Hunter from this formation destroy an enemy Warlord, Gargantuan Creature, Flying

Gargantuan Creature, or Super-heavy Walker, the Eldar player’s side receives an additional Strategic Victory

Point. If a Crimson Hunter from this formation destroys an enemy Warmaster, the Eldar player’s side instead

receives D3 Strategic Victory Points.

SUPERCHASUPERCHASUPERCHASUPERCHARGED RGED RGED RGED

If none of the models in the formation shoot in the Shooting phase, then in their next Shooting phase all of the

unit's pulse lasers and bright lances have the Twin-linked and Lance special rules.

THTHTHTHE SUNSTORM E SUNSTORM E SUNSTORM E SUNSTORM

Page 22: Apoc Eldar

Two or more models in the formation can combine all of their shooting attacks that turn into a single attack.

Nominate one Fire Prism as the firer, and any number of others as contributors. All contributors must have

line of sight to the firer. For the duration of that turn, the firing Fire Prism's prism cannon has the Twin-linked

special rule and uses whichever profile to the right is appropriate to the number of contributing Fire Prisms.

For example, if two Fire Prisms contribute (not including the firer), then the prism cannon uses the 2

Contributors profile.

1 Contributor

Range S AP Type 84” 8 2 Heavy 1, Large Blast, Lance

2 Contributors

Range S AP Type 96” 9 1 Heavy 1, Massive Blast, Lance

3 Contributors

Range S AP Type 108” 10 1 Heavy 1, Apocalyptic Blast, Lance

4 Contributors

Range S AP Type 120” D/10/9 1 Heavy 1, Apocalyptic Mega-Blast, Lance

TORNADO OF BTORNADO OF BTORNADO OF BTORNADO OF BLLLLADADADADES ES ES ES

All models from this formation that are within 18" of the formation's Autarch re-roll all failed To Wound rolls

and armour penetration rolls that do not cause a glancing or penetrating hit when resolving hits from their

shuriken catapults and shuriken cannons.

WRATH OF THE SLAINWRATH OF THE SLAINWRATH OF THE SLAINWRATH OF THE SLAIN

Nominate a codex immediately before determining Warlord traits. Whilst a unit from this formation is within 6”

of at least one of the formation’s Spiritseers, that unit has the Preferred EnemyPreferred EnemyPreferred EnemyPreferred Enemy special rule against all units

from the nominated codex.