ansys speos po ansys speos hud design & analysis – add … · ses to ealate an optimie any...

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ance and Intensity HUD Optical Design ANSYS SPEOS HUD Optical Design helps you create complete optical systems for automotive head-up displays, by automatically optimizing optical mirror layouts and shapes. This optimization guarantees the highest virtual image quality from the specified 3D eyebox/head motion box, target image and windshield shape. The mirror shapes, generated as native surfaces, are naturally compatible with geometric operations. This helps avoid the loss of accuracy caused by geometry conversions, manual transfer operations, multiple product definitions and specific processes for mold design. SPEOS HUD Optical Design automatically designs multi- freeform mirrors: The number of elements, distance and orientation are defined interactively with respect to mechanical constraints. Each mirror has its own freeform parameters, which are optimized to reduce aberration of the complete assembly. ANSYS SPEOS HUD Design & Analysis – Add-On Design automotive HUD imaging systems and test HUD image quality against standards and specifications. The ANSYS SPEOS HUD Design & Analysis add-on delivers cutting-edge features dedicated to the development of automotive head-up displays (HUDs). With user-friendly automated processes, you can drastically improve optical systems during development by identifying potential issues early in the design. With this intuitive set of features, design from scratch or on-the-fly, optimizing layout and shapes directly in a CAD environment. Generate design variations for different driver heights, and display the optical volume required for your HUD system. With SPEOS HUD Design & Analysis, study the technical feasibility of HUDs according to the windshield shape and packaging constraints that necessitate highly compact designs. Automated tools help with optical system design and improve the perceived quality of the image. Specifically, the add-on tools can: • Optimize layout and shapes Generate a rotation axis Calculate angles for variations in driver height Automatically display the required optical volume The add-on also enables an objective qualification of the image quality and compares the optical and visual performance of several options. You can measure compliance against your own acceptance criteria. Evaluation of the impact of glass thickness in ghost images visualization Design steps of an imaging system Evaluation of the image from different eyebox positions Comparison of the optimal configuration according to specific definitions

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Page 1: ANSYS SPEOS PO ANSYS SPEOS HUD Design & Analysis – Add … · ses to ealate an optimie any esign to acieve ality levels for homogeneity, color dierences and stray light issues

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

The ANSYS SPEOS Pro package contains all the core functionalities to simulate the photometric performance — intensity, illuminance and luminance — of lighting systems.

Illuminance, Luminance and IntensityWith SPEOS Pro, users can create any optical model by applying optical properties to all surfaces, materials and light sources. They can simulate and virtually analyze the photometric performance of lighting systems before making a physical prototype. SPEOS Pro quantifies illuminance (lux, foot-candle), luminance (cd/m², foot lambert) and intensity (candela) of light.

By quantifying the luminance, users can render a high-resolution, photorealistic aspect of virtual prototypes with a unique physics-based approach to light. SPEOS Pro offers reliable and accurate rendering of virtual products, including the lit appearance of any system, as well as luminance information in any point or area.

Regulation check The simulation results — photometry maps, cross sections, point measurements — ensure compliance with international standards and specifications.

ANSYS SPEOS PRODesign optical systems and simulate visible light from discrete and ambient sources using photometric and colorimetric virtual sensors.

User-centered designANSYS SPEOS offers intuitive 3D modeling capabilities in a comprehensive user interface. Making it accessible to any optical designers, both CAD users and non-CAD users. The simplified user interface which is based on direct modeling, makes it easy and quick to create, experience, optimize and validate any optical system., in just a few clicks and in a very rapid iterative process.

Connection with multiphysics simulationsANSYS SPEOS PRO integrates with other ANSYS multiphysics solutions. On top of an optical simulation, you are able to perform the related thermal and mechanical simulations. Check the impact of heat and deformations on the optical performances to certify in usage context the compliance of your system. ANSYS SPEOS includes meshed geometry support which enables mesh data import from the multiphysics workflow

Light Sources SPEOS Pro simulates light from a wide range of sources:· Discrete light sources: LED, halogen, HID, surface source — from a model or a ray file.· Ambient sources: Uniform and high dynamic range images (HDRIs).

Materials SPEOS Pro is able to simulate light interaction with advanced materials like retro-reflecting, matte and semi-matte colors RAL, iridescent paint, holographic films, automotive leathers, aluminum mirrors, aluminum scattering reflectors, aluminum anisotropic scattering reflectors, human skin and transparent or diffusive plastic for light guide applications.

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

The ANSYS SPEOS Pro package contains all the core functionalities to simulate the photometric performance — intensity, illuminance and luminance — of lighting systems.

Illuminance, Luminance and IntensityWith SPEOS Pro, users can create any optical model by applying optical properties to all surfaces, materials and light sources. They can simulate and virtually analyze the photometric performance of lighting systems before making a physical prototype. SPEOS Pro quantifies illuminance (lux, foot-candle), luminance (cd/m², foot lambert) and intensity (candela) of light.

By quantifying the luminance, users can render a high-resolution, photorealistic aspect of virtual prototypes with a unique physics-based approach to light. SPEOS Pro offers reliable and accurate rendering of virtual products, including the lit appearance of any system, as well as luminance information in any point or area.

Regulation check The simulation results — photometry maps, cross sections, point measurements — ensure compliance with international standards and specifications.

ANSYS SPEOS PRODesign optical systems and simulate visible light from discrete and ambient sources using photometric and colorimetric virtual sensors.

User-centered designANSYS SPEOS offers intuitive 3D modeling capabilities in a comprehensive user interface. Making it accessible to any optical designers, both CAD users and non-CAD users. The simplified user interface which is based on direct modeling, makes it easy and quick to create, experience, optimize and validate any optical system., in just a few clicks and in a very rapid iterative process.

Connection with multiphysics simulationsANSYS SPEOS PRO integrates with other ANSYS multiphysics solutions. On top of an optical simulation, you are able to perform the related thermal and mechanical simulations. Check the impact of heat and deformations on the optical performances to certify in usage context the compliance of your system. ANSYS SPEOS includes meshed geometry support which enables mesh data import from the multiphysics workflow

Light Sources SPEOS Pro simulates light from a wide range of sources:· Discrete light sources: LED, halogen, HID, surface source — from a model or a ray file.· Ambient sources: Uniform and high dynamic range images (HDRIs).

Materials SPEOS Pro is able to simulate light interaction with advanced materials like retro-reflecting, matte and semi-matte colors RAL, iridescent paint, holographic films, automotive leathers, aluminum mirrors, aluminum scattering reflectors, aluminum anisotropic scattering reflectors, human skin and transparent or diffusive plastic for light guide applications.

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

The ANSYS SPEOS Pro package contains all the core functionalities to simulate the photometric performance — intensity, illuminance and luminance — of lighting systems.

Illuminance, Luminance and IntensityWith SPEOS Pro, users can create any optical model by applying optical properties to all surfaces, materials and light sources. They can simulate and virtually analyze the photometric performance of lighting systems before making a physical prototype. SPEOS Pro quantifies illuminance (lux, foot-candle), luminance (cd/m², foot lambert) and intensity (candela) of light.

By quantifying the luminance, users can render a high-resolution, photorealistic aspect of virtual prototypes with a unique physics-based approach to light. SPEOS Pro offers reliable and accurate rendering of virtual products, including the lit appearance of any system, as well as luminance information in any point or area.

Regulation check The simulation results — photometry maps, cross sections, point measurements — ensure compliance with international standards and specifications.

ANSYS SPEOS PRODesign optical systems and simulate visible light from discrete and ambient sources using photometric and colorimetric virtual sensors.

User-centered designANSYS SPEOS offers intuitive 3D modeling capabilities in a comprehensive user interface. Making it accessible to any optical designers, both CAD users and non-CAD users. The simplified user interface which is based on direct modeling, makes it easy and quick to create, experience, optimize and validate any optical system., in just a few clicks and in a very rapid iterative process.

Connection with multiphysics simulationsANSYS SPEOS PRO integrates with other ANSYS multiphysics solutions. On top of an optical simulation, you are able to perform the related thermal and mechanical simulations. Check the impact of heat and deformations on the optical performances to certify in usage context the compliance of your system. ANSYS SPEOS includes meshed geometry support which enables mesh data import from the multiphysics workflow

Light Sources SPEOS Pro simulates light from a wide range of sources:· Discrete light sources: LED, halogen, HID, surface source — from a model or a ray file.· Ambient sources: Uniform and high dynamic range images (HDRIs).

Materials SPEOS Pro is able to simulate light interaction with advanced materials like retro-reflecting, matte and semi-matte colors RAL, iridescent paint, holographic films, automotive leathers, aluminum mirrors, aluminum scattering reflectors, aluminum anisotropic scattering reflectors, human skin and transparent or diffusive plastic for light guide applications.

HUD Optical Design

ANSYS SPEOS HUD Optical Design helps you create complete optical systems for automotive head-up displays, by automatically optimizing optical mirror layouts and shapes. This optimization guarantees the highest virtual image quality from the specified 3D eyebox/head motion box, target image and windshield shape.

The mirror shapes, generated as native surfaces, are naturally compatible with geometric operations. This helps avoid the loss of accuracy caused by geometry conversions, manual transfer operations, multiple product definitions and specific processes for mold design. SPEOS HUD Optical Design automatically designs multi-freeform mirrors: The number of elements, distance and orientation are defined interactively with respect to mechanical constraints. Each mirror has its own freeform parameters, which are optimized to reduce aberration of the complete assembly.

ANSYS SPEOS HUD Design & Analysis – Add-OnDesign automotive HUD imaging systems and test HUD image quality against standards and specifications.

The ANSYS SPEOS HUD Design & Analysis add-on delivers cutting-edge features dedicated to the development of automotive head-up displays (HUDs).

With user-friendly automated processes, you can drastically improve optical systems during development by identifying potential issues early in the design.

With this intuitive set of features, design from scratch or on-the-fly, optimizing layout and shapes directly in a CAD environment. Generate design variations for different driver heights, and display the optical volume required for your HUD system.

With SPEOS HUD Design & Analysis, study the technical feasibility of HUDs according to the windshield shape and packaging constraints that necessitate highly compact designs. Automated tools help with optical system design and improve the perceived quality of the image. Specifically, the add-on tools can:

• Optimize layout and shapes• Generate a rotation axis• Calculate angles for variations in driver height• Automatically display the required optical volume

The add-on also enables an objective qualification of the image quality and compares the optical and visual performance of several options. You can measure compliance against your own acceptance criteria.

Evaluation of the impact of glass thickness in ghost images visualization

Design steps of an imaging system

Evaluation of the image from different eyebox positions

Comparison of the optimal configuration according to specific definitions

Page 2: ANSYS SPEOS PO ANSYS SPEOS HUD Design & Analysis – Add … · ses to ealate an optimie any esign to acieve ality levels for homogeneity, color dierences and stray light issues

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

The ANSYS SPEOS Pro package contains all the core functionalities to simulate the photometric performance — intensity, illuminance and luminance — of lighting systems.

Illuminance, Luminance and IntensityWith SPEOS Pro, users can create any optical model by applying optical properties to all surfaces, materials and light sources. They can simulate and virtually analyze the photometric performance of lighting systems before making a physical prototype. SPEOS Pro quantifies illuminance (lux, foot-candle), luminance (cd/m², foot lambert) and intensity (candela) of light.

By quantifying the luminance, users can render a high-resolution, photorealistic aspect of virtual prototypes with a unique physics-based approach to light. SPEOS Pro offers reliable and accurate rendering of virtual products, including the lit appearance of any system, as well as luminance information in any point or area.

Regulation check The simulation results — photometry maps, cross sections, point measurements — ensure compliance with international standards and specifications.

ANSYS SPEOS PRODesign optical systems and simulate visible light from discrete and ambient sources using photometric and colorimetric virtual sensors.

User-centered designANSYS SPEOS offers intuitive 3D modeling capabilities in a comprehensive user interface. Making it accessible to any optical designers, both CAD users and non-CAD users. The simplified user interface which is based on direct modeling, makes it easy and quick to create, experience, optimize and validate any optical system., in just a few clicks and in a very rapid iterative process.

Connection with multiphysics simulationsANSYS SPEOS PRO integrates with other ANSYS multiphysics solutions. On top of an optical simulation, you are able to perform the related thermal and mechanical simulations. Check the impact of heat and deformations on the optical performances to certify in usage context the compliance of your system. ANSYS SPEOS includes meshed geometry support which enables mesh data import from the multiphysics workflow

Light Sources SPEOS Pro simulates light from a wide range of sources:· Discrete light sources: LED, halogen, HID, surface source — from a model or a ray file.· Ambient sources: Uniform and high dynamic range images (HDRIs).

Materials SPEOS Pro is able to simulate light interaction with advanced materials like retro-reflecting, matte and semi-matte colors RAL, iridescent paint, holographic films, automotive leathers, aluminum mirrors, aluminum scattering reflectors, aluminum anisotropic scattering reflectors, human skin and transparent or diffusive plastic for light guide applications.

HUD Optical AnalysisANSYS SPEOS HUD Optical Analysis is an automated feature used to qualify the quality of the virtual image in automotive HUDs from PGU outputs, mirrors, windshields or combiners. You can rapidly deliver best-in-class HUD mirror shape designs and perform design

and performance analysis in minutes, instead of days. The feature facilitates communication between relevant internal departments (responsible for HMI electrical, packaging, glazing and GD&T), and between customers and suppliers. It provides a unified digital mock-up experience for mechanics and optics, improving collaboration on a global level.

The automated analysis is easy to perform: The intelligent embedded software eliminates the need for user optical expertise. It provides optical metrics describing the system performance, including image distortion, image sharpness, ghosting and visual disparity. The analysis also delivers intuitive visualizations for better understanding of advanced optical and visual concepts. Analysis reports can be based on automotive standards or customized with a specific car manufacturer’s optical metrics definition and acceptance criteria.

Additionally, SPEOS HUD Optical Analysis is able to analyze the performance of a HUD that has a geometrical definition based on 3D NURBS or measured meshed surfaces. You can perform reverse engineering of HUDs, assessing the performances of a manufactured windshield to propose deformation-correcting design changes.

Finally, the analysis feature can create warping data to feed predistortion image correction. Warping information can also be imported. In both cases, optical metrics are calculated by simulating the warping process of the vehicle’s embedded software to reflect the optical performance of the full HUD system.

CNC CompatibilitySPEOS HUD Design & Analysis is compatible with computer numerical control (CNC) machining. Users can directly export the information about SPEOS-generated optical surfaces as polynomial coefficients. The information can then be transmitted to the CNC machine and optical surfaces can be directly produced. This compatibility greatly eases data transfers between part suppliers.

HUD image quality analysis

Visualization of the impact of the HUD’s housing materials on the projected image. The important straylight visible on the left picture is eliminated on the right picture by changing the material of the housing. The comparison shows that ultra-low reflectance is ensured, even at glancing angles.

Page 3: ANSYS SPEOS PO ANSYS SPEOS HUD Design & Analysis – Add … · ses to ealate an optimie any esign to acieve ality levels for homogeneity, color dierences and stray light issues

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

The ANSYS SPEOS Pro package contains all the core functionalities to simulate the photometric performance — intensity, illuminance and luminance — of lighting systems.

Illuminance, Luminance and IntensityWith SPEOS Pro, users can create any optical model by applying optical properties to all surfaces, materials and light sources. They can simulate and virtually analyze the photometric performance of lighting systems before making a physical prototype. SPEOS Pro quantifies illuminance (lux, foot-candle), luminance (cd/m², foot lambert) and intensity (candela) of light.

By quantifying the luminance, users can render a high-resolution, photorealistic aspect of virtual prototypes with a unique physics-based approach to light. SPEOS Pro offers reliable and accurate rendering of virtual products, including the lit appearance of any system, as well as luminance information in any point or area.

Regulation check The simulation results — photometry maps, cross sections, point measurements — ensure compliance with international standards and specifications.

ANSYS SPEOS PRODesign optical systems and simulate visible light from discrete and ambient sources using photometric and colorimetric virtual sensors.

User-centered designANSYS SPEOS offers intuitive 3D modeling capabilities in a comprehensive user interface. Making it accessible to any optical designers, both CAD users and non-CAD users. The simplified user interface which is based on direct modeling, makes it easy and quick to create, experience, optimize and validate any optical system., in just a few clicks and in a very rapid iterative process.

Connection with multiphysics simulationsANSYS SPEOS PRO integrates with other ANSYS multiphysics solutions. On top of an optical simulation, you are able to perform the related thermal and mechanical simulations. Check the impact of heat and deformations on the optical performances to certify in usage context the compliance of your system. ANSYS SPEOS includes meshed geometry support which enables mesh data import from the multiphysics workflow

Light Sources SPEOS Pro simulates light from a wide range of sources:· Discrete light sources: LED, halogen, HID, surface source — from a model or a ray file.· Ambient sources: Uniform and high dynamic range images (HDRIs).

Materials SPEOS Pro is able to simulate light interaction with advanced materials like retro-reflecting, matte and semi-matte colors RAL, iridescent paint, holographic films, automotive leathers, aluminum mirrors, aluminum scattering reflectors, aluminum anisotropic scattering reflectors, human skin and transparent or diffusive plastic for light guide applications.

ANSYS SPEOS

PrepPost / Solver Bundle Packages Add-Ons

Pro Premium Enterprise Optical Part Design

Optical Sensor Test

HUD Design & Analysis

Far Infrared Extension

Optical Design

OptimizerGeneral Solver CapabilitiesMonte-Carlo Forward Ray Tracing

Monte-Carlo Backward Ray Tracing

Deterministic Simulation

Spectral Propagation

Polarization propagation

Dispersion

Surface Diffusion

Volumic Diffusion

Ambiant Material

SPEOS Live Preview (GPU acceleration) (2) (2)

Virtual BSDF (1)

PhotometryIntensity

Illuminance

3D Illuminance

Luminance

3D Energy Density

360° View - Observer

360° View - Immersive

Human VisionDynamic Adaptation

Glare Simulation

High Dynamic Range Screen support

Wavelength RangeVisible (360nm - 830nm)

UV (50nm-360 nm)

Near IR (830nm - 2.5µm)

Far Infra-Red (2.5µm - 100μm)

Optical DesignParabolic Surface

TIR Lens

Projection Lens

Optical Lens

Optical Surface

Light Guide

Sharp Cut-Off Reflector

Poly-Ellipsoidal Surface (1)

Micro Optical Stripes (1)

Honeycomb lens (1)

(1) Not available for ANSYS SPEOS (2) Only for ANSYS SPEOS

Fully Support Limited Capability Requires more than 1 product

Page 4: ANSYS SPEOS PO ANSYS SPEOS HUD Design & Analysis – Add … · ses to ealate an optimie any esign to acieve ality levels for homogeneity, color dierences and stray light issues

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human VisionWith SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

The ANSYS SPEOS Pro package contains all the core functionalities to simulate the photometric performance — intensity, illuminance and luminance — of lighting systems.

Illuminance, Luminance and IntensityWith SPEOS Pro, users can create any optical model by applying optical properties to all surfaces, materials and light sources. They can simulate and virtually analyze the photometric performance of lighting systems before making a physical prototype. SPEOS Pro quantifies illuminance (lux, foot-candle), luminance (cd/m², foot lambert) and intensity (candela) of light.

By quantifying the luminance, users can render a high-resolution, photorealistic aspect of virtual prototypes with a unique physics-based approach to light. SPEOS Pro offers reliable and accurate rendering of virtual products, including the lit appearance of any system, as well as luminance information in any point or area.

Regulation check The simulation results — photometry maps, cross sections, point measurements — ensure compliance with international standards and specifications.

ANSYS SPEOS PRODesign optical systems and simulate visible light from discrete and ambient sources using photometric and colorimetric virtual sensors.

User-centered designANSYS SPEOS offers intuitive 3D modeling capabilities in a comprehensive user interface. Making it accessible to any optical designers, both CAD users and non-CAD users. The simplified user interface which is based on direct modeling, makes it easy and quick to create, experience, optimize and validate any optical system., in just a few clicks and in a very rapid iterative process.

Connection with multiphysics simulationsANSYS SPEOS PRO integrates with other ANSYS multiphysics solutions. On top of an optical simulation, you are able to perform the related thermal and mechanical simulations. Check the impact of heat and deformations on the optical performances to certify in usage context the compliance of your system. ANSYS SPEOS includes meshed geometry support which enables mesh data import from the multiphysics workflow

Light Sources SPEOS Pro simulates light from a wide range of sources:· Discrete light sources: LED, halogen, HID, surface source — from a model or a ray file.· Ambient sources: Uniform and high dynamic range images (HDRIs).

Materials SPEOS Pro is able to simulate light interaction with advanced materials like retro-reflecting, matte and semi-matte colors RAL, iridescent paint, holographic films, automotive leathers, aluminum mirrors, aluminum scattering reflectors, aluminum anisotropic scattering reflectors, human skin and transparent or diffusive plastic for light guide applications.

ANSYS SPEOS

PrepPost / Solver Bundle Packages Add-Ons

Pro Premium Enterprise Optical Part Design

Optical Sensor Test

HUD Design & Analysis

Far Infrared Extension

Optical Design

OptimizerOptical SensorsField of View

Export Sensor Grid as Geometry (1)

Camera Sensor

LiDAR Sensor

Camera Sensor Post Processing

Head-up DisplayHUD Optical Analysis

HUD Optical Design

HUD Visualization

HPC - SPEOSDefault Number of Cores 4 4 4

Parallel Solving on Local PC

Parallel Solving on Cluster

ANSYS RSM compability

Simulation PreparationSource Group (1) (1) (1)

Geometry Group (1) (1) (1)

Local Meshing (1) (1) (1)

3D Textures

Polarization Plate (1) (1)

Fluorescent Converter

Texture Mapping (bump, multi-layer) (1) (1)

Sky

Thermic Source

Earth Atmosphere model

Post ProcessingVirtual Lighting Controller

Photometric Numerical Certification

Colorimetric Analysis

Spectral Analysis

Light Expert

Layer by Source

Layer by Face

Layer by Sequence

Stray Light Analysis

Layer by Polarization

Visibility & Legibility

Night Vision Goggle

Script Automation

OptimizationParameters

Design of Experiment

Design Optimization (1)

ANSYS DesignXplorer (2)

ANSYS optiSLang interface (2)

(1) Not available for ANSYS SPEOS (2) Only for ANSYS SPEOS

Fully Support Limited Capability Requires more than 1 product

With SPEOS Enterprise, users can simulate the visual perception of a human observer within a virtual, illuminated environment (e.g., an aircraft cockpit or vehicle interior), and visualize the lit and unlit real-world appearance of virtual products. The software reproduces the appearance of product designs, based on spectral luminance results, algorithms for the dynamic adaptation and glare aspects of human vision — while considering the limitations of display capabilities. It enables users to evaluate and optimize any design to achieve quality levels for homogeneity, color differences and stray light issues. SPEOS Enterprise provides access to the human vision algorithm for luminance and 360-degree immersive or observer results.

SPEOS Enterprise offers a refined human eye sensor model. The human vision simulation accounts for pupil diameter and other parameters to accurately reproduce how pupils react to changes in brightness. To accelerate results generation, the focalization point is directly considered during the simulation, preventing time-consuming post-processing.

Visibility and LegibilityUsers can virtually address visibility and legibility studies. SPEOS Enterprise includes a full set of expert tools for performing advanced, visual ergonomic analyses. It provides the user with previously unavailable information by evaluating the percentage of the population that detects or reads a specific area of the 3D scene. In post-processing, results may be further enhanced with the sunglass and colored filter features.

Vision and visual performance models are correlated with the International Commission on Illumination (CIE) 145:2002 standard.

SPEOS Enterprise permits users to express the relative visual performance according to different human and environmental parameters, such as contrast (background/foreground luminance) and observer age.

High Dynamic RangeSPEOS Enterprise increases the contrast of low luminance levels for reliable high dynamic results. Users can capitalize on the latest screen luminance capabilities, to better represent what the human eye perceives of the on-screen prototype. The results are based on real-world values, but because screens have limited dynamic and color rendering capabilities, part of the information is above the maximum luminance that screens can reach and/or the color outside their gamut. The software allows users to manage screen properties to achieve simulation results closest to reality. It can directly display true color maps and appearance on any screen type (simple, projector or cave).

SPEOS Enterprise enhances luminance restitution by loading the profile HDR10 standard (SMPTE 2084) with gamma correction. It also enables the setting of JVC projector profiles for 16-bit displays and for SIM2 screen displays.

Virtual BSDF Bench With SPEOS Enterprise, users can simulate an optical property without any type of real sample and without any hardware limitations. This allows for the creation and simulation of any complex material, including sparkling car paints and 3D-printed materials and composites. It acts like a test bench with a virtual scene, generating a file that describes the optical properties of all materials.

ANSYS SPEOS ENTERPRISEPerform visual ergonomic reviews for perceived quality, safety and comfort. Virtually simulate visual aspect, reflection, visibility and information legibility observed in real-world vehicle environments.

The ANSYS SPEOS Enterprise package contains all the features of the ANSYS SPEOS Premium and ANSYS SPEOS Pro packages, plus the following features:

Human Vision

ANSYS, Inc.www.ansys.com

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