andrich low cost training and simulation
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This presentation was deleivered at the Andrich Low cost training and simulation conference in London in October 2010TRANSCRIPT
Immersive Technologies for Cost Immersive Technologies for Cost Effective TrainingEffective Training
David Wortley FRSA
Serious Games Institute
Key Take Away Questions
What are Immersive Technologies?What is their impact on next generation
learners ?How and where are they being used ?What are their benefits for education
and business ?
Introduction to the SGI
Serious Games Institute (SGI)
“An international centre of excellence for the application of immersive technologies to serious social and economic
issues”
SGI Areas of Interest
Education Health Environment Smart Buildings
Relationships Interface TechnologyInnovation & Enterprise
The Importance of Immersive Technologies
Immersive Technologies
Games Virtual Worlds Social Networks
Immersive Technologies engage our hearts, minds and wallets
Games
Serious Games
Serious Virtual Worlds
Social Networks
Serious Social Networks
Artificial Intelligence, Geo-location, profiling
Serious Social Networks
Social Networks have powerful political impact
The Challenge of Next Generation Learners
Digital Natives
Video Games are changing our relationshipwith technology
The Multi-Tasking Generation
There is medical evidence to indicate that the brains of young people are becoming
increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources
and to make judgements on which sources to give attention to.
How can/should society respond to this ?
Student vs Teacher Student Generation Y Portfolio Career Digital Native Technophile (“Tech Savvy”)
“Multi-tasker”/task switcher “Connected” Mobile Short attention span Learner as “Producer” Collaborative Learning Distributed/Distance/ Mobile Learning
Hanlan & Swift, 2007
TeacherBaby Boomer
Company Man/Woman
Digital ImmigrantTechnophobe?Serial-tasker?
Stand alone technologyStatic (“Cinemascope”)Long attention span?
Learner as “Consumer”Individual Learning
Centralized Learning
New Ways of Learning, New Devices, New Challenges
New Devices
New Devices
Motion / Voice Controllers
New Ways of Learning
Watch, Copy, Feedback, Learn
Immersive Technologies changing the face of Learning
Staff Recruitment Challenge
Games and simulation used in selection
Rapid Training Challenge
Reducing time to effectiveness
Cultural Challenge
Shaping attitudes, building community
Motivating Staff Challenge
Making stressful jobs more fulfilling
Building Community Challenge
Example Serious Gamesand Simulations
Serious GamesSerious Games
Benefits to Business and Education
Benefits More engaged and motivated staff Increased workforce productivitySelf-directed lifelong learningReduced training costs and time to
effectivenessStimulated enterprise and innovationCommunity cohesion
Immersive Technologies for Cost Immersive Technologies for Cost Effective TrainingEffective Training
David Wortley FRSA
Serious Games Institute