andrej garaj, andrea hrčková: application of gamification in library environment #bcs2015

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APPLICATION OF GAMIFICATION IN LIBRARY ENVIRONMENT - Andrej Garaj -

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Page 1: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

APPLICATION OF GAMIFICATION IN

LIBRARY ENVIRONMENT- Andrej Garaj -

Page 2: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

ARE YOU PLAYING GAMES?

Page 3: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

WHY ARE WE PLAYING?

Jane McGonigaljanemcgonigal.com

Page 4: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

GAMES EVERYWHERE!

Page 5: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

GAMIFICATION

The application of typical elements of game playing to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service. (Oxford 2015)

Page 6: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

BAD WAY FOR GAMIFICATION...

Page 7: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

GAMIFICATION IN LIBRARY

Page 8: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

- Social interaction

- Shelf withvisualization of readed books

- App interface design

- Strong badge systemwith great motivation

Page 9: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

BOOK GAME

BOOGA!

Page 10: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

ABOUT BOOGA

Page 11: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

OUR TEAM

DESIGNER

Page 12: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

Book Clash

Multiplayer or single quiz

Book World

Visualization of personal or global

statistic

Full shelf

Compulsory readingapplication

Page 13: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

ELEMENTS OF GAMIFICATION

Page 14: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

DMC FRAMEWORKDynamics:

CONSTRAINTS

EMOTIONS

PROGRESSION

RELATIONSHIPS

Mechanics:

CHALLENGES

CHANCE

COMPETITION

COOPERATION

FEEDBACK

REWARDS

TURNS

Components:

ACHIEVEMENTS

AVATARS

BADGES

COLLECTIONS

COMBAT

LEADER BOARDS

LEVELS

POINTS

QUESTS(Werbach and Hunter)

Page 15: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

DMC FRAMEWORKDynamics:

CONSTRAINTS

EMOTIONS

PROGRESSION

RELATIONSHIPS

Mechanics:

CHALLENGES

CHANCE

COMPETITION

COOPERATION

FEEDBACK

REWARDS

TURNS

Components:

ACHIEVEMENTS

AVATARS

BADGES

COLLECTIONS

COMBAT

LEADER BOARDS

LEVELS

POINTS

QUESTS(Werbach and Hunter)

Page 16: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

DMC FRAMEWORKDynamics:

CONSTRAINTS

EMOTIONS

PROGRESSION

RELATIONSHIPS

Mechanics:

CHALLENGES

CHANCE

COMPETITION

COOPERATION

FEEDBACK

REWARDS

TURNS

Components:

ACHIEVEMENTS

AVATARS

BADGES

COLLECTIONS

COMBAT

LEADER BOARDS

LEVELS

POINTS

QUESTS(Werbach and Hunter)

Page 17: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

DMC FRAMEWORKDynamics:

CONSTRAINTS

EMOTIONS

PROGRESSION

RELATIONSHIPS

Mechanics:

CHALLENGES

CHANCE

COMPETITION

COOPERATION

FEEDBACK

REWARDS

TURNS

Components:

ACHIEVEMENTS

AVATARS

BADGES

COLLECTIONS

COMBAT

LEADER BOARDS

LEVELS

POINTS

QUESTS(Werbach and Hunter)

Page 18: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

GAMIFICATION DESIGN

Page 19: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

6 STEPS OF GAMIFICATION

DESIGN

business objectives

target behavior

players

activation circles

fun

tools

(Werbach and Hunter)

Page 20: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

6 STEPS OF GAMIFICATION

DESIGN

business objectives

target behavior

players

activation circles

fun

tools

(Werbach and Hunter)

Page 21: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

6 STEPS OF GAMIFICATION

DESIGN

business objectives

target behavior

players

activation circles

fun

tools

(Werbach and Hunter)

Page 22: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

OUR FOCUS

ALMOST

EVERYONE

Page 23: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

Others22%

Students43%

Adults35%

Page 24: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

6 STEPS OF GAMIFICATION

DESIGN

business objectives

target behavior

players

activation circles

fun

tools

(Werbach and Hunter)

Page 25: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

6 STEPS OF GAMIFICATION

DESIGN

business objectives

target behavior

players

activation circles

fun

tools

(Werbach and Hunter)

Page 26: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

6 STEPS OF GAMIFICATION

DESIGN

business objectives

target behavior

players

activation circles

fun

tools

(Werbach and Hunter)

Page 27: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

CONSIDERATION

- WCAG 2.0 accessibility guidelines

- Teaching library clerks how to use application

- Use of feedback and data

- Audience Development

Page 28: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

VISION

READ & PLAY

Page 29: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

OUR CONTACT

[email protected]

Page 30: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

QUESTIONS?

Page 31: Andrej Garaj, Andrea Hrčková: Application of Gamification in Library Environment #bcs2015

Sources of information

• WERBACH, Kevin a Dan HUNTER, 2012. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia: Wharton Digital Press. ISBN 978-1-61363-023-5.

• ZICHERMANN, Gabe, Christopher CUNNINGHAM, 2011. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. 1 edition. Sebastopol, Calif: O’Reilly Media. ISBN 9781449397678.

• SCOUT, 2014. Come explore with Pierce County Library [online]. [cit. 22. August 2014]. Available at: https://scout.pcls.us/

• LIBRARYGAME, 2013. Gamification for public and academic libraries. Librarygame [online] [cit. 22. august 2014]. Available at: http://librarygame.co.uk

• OXFORD, 2014. Oxford Dictionaries [online]. Term Gamification [cit. 12. january, 2015]. Availableat:http://www.oxforddictionaries.com/definition/english/gamification

• POUCHLÝ, Petr. Nechte zákazníky si hrát. Klíčem úspěchu je dnes gamifikace [online] [cit. 12. january, 2015]. Available at:http://www.tyinternety.cz/prirucka-marketera/nechte-zakazniky-si-hrat-klicem-uspechu-je-dnes-gamifikace/

• HØGENHAUG, Peter Steen. Gamification And UX: Where Users Win Or Lose [online] [cit. 12. january, 2015]. Available at: http://www.smashingmagazine.com/2012/04/26/gamification-ux-users-win-lose/