analysis of play, september 24th

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Arcades

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Page 1: Analysis of Play, September 24th

September 24, 2014

Page 2: Analysis of Play, September 24th

Today

1) Keeping up with the Gamedashians2) Discussion: Arcades3) That Fiske!4) Group Time: Let’s talk presentations

Page 3: Analysis of Play, September 24th

Things to remember:1) League play tasks are due Friday!2) Make sure you’re up-to-date on you weekly gameplay, too (photo bomb, Avengers, Hearthstone, and Card Hunter)3) Your first analysis paper is due Friday, too.

Page 4: Analysis of Play, September 24th

ARCADES

Page 5: Analysis of Play, September 24th
Page 6: Analysis of Play, September 24th

Video Arcade:an establishment containing a collection of video games that can be played by a customer for a fee.

Page 7: Analysis of Play, September 24th

Most arcades forced you to trade your quarters for tokens– tokens were usually

quarter-like, but had no cash value.

Page 8: Analysis of Play, September 24th
Page 9: Analysis of Play, September 24th

Key Elements of The Arcade:

Page 10: Analysis of Play, September 24th

1. Essentially created the video game audience.

Page 11: Analysis of Play, September 24th

2. Insured game access to those with less money/means.

Page 12: Analysis of Play, September 24th

3. Was a haven for gamer culture/nerd culture

Page 13: Analysis of Play, September 24th

4. Pushed innovation in gaming… for a long time

Page 14: Analysis of Play, September 24th

5. Insured that video games before the “net” could be social (a requirement for

board and card games)

Page 15: Analysis of Play, September 24th

6. Social learning and distributed education through community.

Page 16: Analysis of Play, September 24th

Jonathan Fiske: “Video Pleasures”

Fiske comes from the tradition of cultural studies. Because of that, you will see a focus on people and actions (and not on technology) in his work. This piece proposes an interesting concept, though.

Page 17: Analysis of Play, September 24th

First… the five objections to video arcades , from Fiske:

1.Addictive2.Cause truancy/distract from school3.Cause petty crime4.A waste of money5.Vandalism/Hooliganism

Page 18: Analysis of Play, September 24th

Does this list remind you of anything?

Page 19: Analysis of Play, September 24th

The same five claims are made in the 1980s in the United States about

recreational drugs as part of the “war on drugs.”

Page 20: Analysis of Play, September 24th

“With the video game machine, the machinist works not with the machine but against it– the time his… 25 cents buys is

extended to the degree he can resist, work against, the machine. The better the

machinist is, the less he pays, and the lower the profit of the owner.” p. 80

Page 21: Analysis of Play, September 24th

WHAT?

Page 22: Analysis of Play, September 24th

Fiske went Marxist on you.He’s saying that the video game

machine=societal control.So when you drop in a quarter, you buy some time with the machine. The longer you can play, the more you’ve taken away from “the man” having a chance to make money.

Page 23: Analysis of Play, September 24th

For this week, I want you to “play” Second Life.

Here’s hoping it works on our computers in here.

SL is not a game, really, so do whatcha like once inside it.

Page 24: Analysis of Play, September 24th

Take some time with your groups.I want you to know what you’re going

to present on soon.

Page 25: Analysis of Play, September 24th

For Friday

Read: virtual worlds stuff (see schedule)

In class: we talk about Second Life. Have an account by class time.