an introduction to matrix games todd mason kriegspiel developments

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An Introduction to Matrix Games Todd Mason Kriegspiel Developments

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Page 1: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

An Introduction to Matrix Games

Todd Mason

Kriegspiel Developments

Page 2: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Outline

• Introduction– How does it work – History– Military uses

• Example game– Falklands War

Page 3: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Outline (cont)

• Analysis

• Game design

• Other comments

Page 4: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

What are they?

“Matrix Games are a simple, paper and pencil simulation game that allows people to simulate a wide variety of games. Hobby gamers use it to play murder mysteries, spy games, fantasy quests, intrigues, military campaigns and political games. The British Army uses Matrix Games as a planning tool. Teachers have used them to teach history and creative writing. Psychotherapists use them to treat violent children and alcoholics.”

Chris Englehttp://www.io.com/~hamster/

Page 5: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Who

• Referee– The referee rules on the strength of arguments

and resolves conflict.

• Players– The players represent the various factions/

characters in the scenario.

Page 6: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

What

• Mystery

• Spy intrigues

• Quests

• Military campaigns

• Politics

• Battles

• Budgets

Page 7: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

How

• Players make arguments

• The referee assesses the strength of the arguments

• The results are adjudicated

• Conflicts are resolved– Arguments– Combat/ conflict

• Some other actions may occur

Page 8: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Props

• None required

• Maps

• Briefings

• Counters or playing pieces

Page 9: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Types of Arguments

• Planning

• Conflict

• Trouble

• Irrelevant

Page 10: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Structure

• The form of the arguments is flexible.– Suit the scenario– Style of play– Players– Type of game

Page 11: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Example• Gen. Gordon builds a “moat” around

Khartoum to raise the morale of the occupants

1. He has a ready supply of manpower,

2. The city is built on the Nile river and so water is available,

3. He is an Engineer.

Page 12: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Secret Arguments

• Not revealed to other players

• Referee adjudicates

• Impact on subsequent events

• Can disrupt the flow of the game

Page 13: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Resolving Conflict

• 2 or more arguments compete– each must succeed– roll off between them

• Alternatives

Page 14: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

History of Matrix Games

• Chris Engle 1988

• Further developed in US and UK

• Numerous articles in magazines and on the web

Page 15: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

History

• Kriegspiel

• Muggergames

• Matrix

Page 16: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

History

• Wargames used for as long as Armies have existed.– Chess, Go (Wei Hai)

• Weikhmann - Koenigspiel (1664)

• Helwig (1780)

• Venturini (1797)

• Von Reisswitz (1811)

Page 17: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

History

• Von Reisswitz - Kriegsspiel (1824)

• Capt Baring - UK (1872)

• Lt John Monash (1896)

• H.G. Wells - Little Wars (1913)

Page 18: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

The Matrix?

• Matrix of words

• Gestalt

Page 19: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Copywrite

• Chris maintains a copywrite on the rules as they stand

• Primarily with regard to royalties arising from published scenarios

• However he is keen to assist others to develop the game

Page 20: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

References

• Hamster Presshttp://www.io.com/~hamster/

• Wargames developmentshttp://www.users.dircon.co.uk/~warden/

• Magwebhttp://www.magweb.com/

• Yahoo grouphttp://groups.yahoo.com/group/MatrixGamer

Page 21: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Military Uses

• Actual

– Scenario development

– General education

Page 22: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Military Uses

• Potential

– Courses of action– Interplay between organisations/ staff– Broad concept to focused issue– Develop MEL

Page 23: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Why

• Structured

• Arguments and reasons recorded in sequence

• Can be reviewed/ replayed

• Rulings can be altered

• Issues can be further examined

Page 24: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

An Example Game

The best way to learn is to try it

Page 25: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Don’t Cry for Me Argentina

• Written by Tim Gow (UK)The date is early April 1982. A few days ago, Argentine forces

invaded the Falkland Islands, which the Junta claims, are the Islas Malvinas, historically part of Argentina. The United Nations has passed Resolution 502 calling for the withdrawal of Argentine troops.

A British task force is being readied and its first units, including elements of the Parachute Regiment and Royal Marines are ready to sail for the South Atlantic. The British Government has declared a Maritime Exclusion Zone (MEZ) around the Falklands.

The game lasts up to 8 turns, each representing approximately 10 days.

Page 26: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Players

• Argentina

• Chile

• UK Taskforce

• UK Government

• US President

• US Secretary of State

• UN Secretary

Page 27: An Introduction to Matrix Games Todd Mason Kriegspiel Developments
Page 28: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Rules

• Players take turns to make arguments

• Each argument must have 3 supporting reasons

• 7 standard turns with 1 final argument each about how the game will end

Page 29: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Lets Play

Page 30: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Post Game Analysis

Page 31: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Designing Games and Scenarios

Page 32: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Designing Games

• Plot

• Actors

• Motives

• Stage and props

Page 33: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Dunnigan

• Keep it simple

• Plagiarize– “use available techniques”

Page 34: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Zen and the Art of Scenario Design

• “When one prepares a meal, he places foremost in his mind the goal of pleasing the diner.”

• “It should be flavorful, complex, interesting, tasty. It should be nutritious and healthy,and balanced. It should be filling, yet not stuffing.”

• “The appearance of an unusual, yet wonderful dish can multiply the enjoyment of a fine meal.”

• “Serve not rice gruel at a dinner party… In a very elegant and complex dish, there could be many spices competing for attention.”

Page 35: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Other Games and Thoughts

Page 36: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Nomic

• Peter Suber, philosopher

• A game about changing the rules– The rules describe how to change themselves– The game evolves

http://www.earlham.edu/~peters/nomic.htm

Page 37: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Disguised Scenarios

• Remove historical bias

• Reduce pre-conceived ideas

Page 38: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Closed Games

• Players do not have perfect information

• Information limited by time

• What are the effects

Page 39: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

References

Paddy Grifith

http://ourworld.compuserve.com/homepages/PaddyGriffith/index.htm

Free Kriegsspiel

http://home.freeuk.net/henridecat/

The strategy page

http://www.strategypage.com/

Page 40: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

The End

Questions?

[email protected]

[email protected]

Page 41: An Introduction to Matrix Games Todd Mason Kriegspiel Developments

Drama Theory

• Another formalised moderated committee game

• Strategies

• Outcomes

• Preferences

http://www.dramatec.com/index.html