an analysis of attendee’s
TRANSCRIPT
AN ANALYSIS OF ATTENDEE’S
PUSH AND PULL MOTIVATION TO VISIT
FASHION, FOOD AND CRAFT EVENT/EXHIBITION
IN JAKARTA
By
Danellia Rama Valery
015201300019
A Skripsi presented to the
Faculty of Business President University
in partial fulfillment of the requirements for
Bachelor Degree in Business Administration
November 2016
iii
ABSTRACT
Fashion, food and craft event/exhibition are becoming the trend and has been
developed nowadays. There are many events/exhibitions that succeeded to attract
attendee to visit, but there are also some events/exhibitions not succeed because its
lack of attendees, such as Smesco Festival 2015, Jakarta Fair Senayan 2015 and so
on (Suhendra, 2015; Hairani, 2015). As motivation is one of the factors that drives
attendee to visit the event/exhibition, this research is intended to investigate
attendee’s motivation. The purpose of this research is to understand what attendee’s
motives to visit fashion, food and craft event/exhibition and determine which the
most dominant motive from both push and pull motivation. This population of the
research is people who have been attended fashion, food and craft event/exhibition.
This research was conducted in Jakarta. By using purposive sampling technique,
researcher got a total of 250 respondents who already visited the fashion, food and
craft event/exhibition in Jakarta that used as the sample in this research. Factor
analysis was used to analyze 9 motives representing both push and pull motivation
and determine the dominant motive from both motivations. This research showed
attendees agree that Push Motivation Factor, which are Socialization, Prestige,
Entertainment, Relaxation and Escapism are and Pull Motivation Factor, which are
Novelty, Self-development, Natural Resources and Easy Access & Affordability, as
their motives to visit fashion, food and craft event/exhibition. At the end,
“Relaxation” and “Novelty” are the most dominant motive for attendees to visit fashion, food and craft event/exhibition and it is suggested from the researcher to the
event organizers to create the new concept that may give a different experience that
attendees cannot get in another fashion, food and craft event/exhibition.
Keywords: event/exhibition, attendee, push and pull motivation, fashion, food and
craft
1
CHAPTER I
INTRODUCTION
1.1 Research Background
Indonesian government considers MICE (Meetings, Incentives, Conferences and
Exhibitions) industry has a major impact on the economic sector compared with
the leisure tourism industry (“MICE Could Become An Economic Driver for RI”,
2015). The Tourism Ministry’s Southeast Asia Tourism Promotion Assistant,
Deputy Rizki Handayani, said that from millions of tourist arrivals in Indonesia
annually, 500,000 – 700,000 people came from MICE. It is because Indonesia
has 16 cities that become a MICE destination, there are Jakarta, Bali (Denpasar
and Nusa Dua), Bandung, Surabaya, Yogyakarta, Batam, Medan, Lombok,
Bintan, Manado, Solo, Sumatra Barat (Padang and Bukit Tinggi), Palembang and
Balikpapan (Amas, 2016). International Congress and Convention Association,
the organization that becomes a parameter to determine the rank of country and
city for the MICE industry, stated that in 2015 Bali was in rank 48 and Jakarta
was in rank 176 in global as MICE destination and only both cities fulfill the
international standard to conduct MICE (Pradana, 2014). For example, JCC
(Jakarta Convention Center) and Jakarta Internatioanl Expo (JIExpo) that fulfilled
international standard venue for MICE (Pradana, 2014).
As part of MICE industry, the exhibition has been very developed in Indonesia
nowadays. Business Director Sphere Exhibits, Eko Parbowo, stated that every
year the exhibition industry increase around 20-30% (Endy, 2015). The number of
the increasing itself can be seen from the number of exhibitions that have been
conducted and the revenue from the event/exhibition until a total of visitor that
keeps increasing significantly. The example, revenue from event/exhibition can
be seen back in 2012, the cheapest price of booth in business-to-consumer (B2C)
exhibition is around 1.8 million – 3.3 million per meter and around 2 million for
business-to-business (B2B) exhibition. Those are still not including the cost
2
outside for event/exhibition such as from accommodation, transportation,
culinary, merchandise and some exhibition also from the public that have to pay
the entrance fee. Based on the data from Ministry of Creative Economy
Indonesia, MICE industry contributes 30% of Indonesia’s income in the tourism
sector (Indrajaya, 2015). It concludes that event/exhibition has an impact on
Indonesia’s economy because it gives a lot of income (Rahman, 2014).
Effi Setiabudi, the Head of Asperapi, on The 3rd Indonesia MICE Forum 2015
explained that along 2014 there are 466 exhibitions that conducted either national
or international scale, and until June 2015, there are 395 exhibitions that have
been conducted in Indonesia (Sutomo, 2015). Then, based on the data from
www.eventseye.com, in 2016, there are 130 exhibitions that will be held in
several exhibition halls in Jakarta. That number has not included the total of
exhibitions that will be conducted in several malls and other place in Jakarta that
keep existing to prop up the economic growth of Indonesia. The development of
the exhibition is increasing because exhibition is also used as marketing tools in
many industries such as catering, tourism, and retailing (Fang, 2011). Either B2B
or B2C exhibitions, they are successfully reaching their target market and manage
billions of dollars’ worth of business (Fang, 2011).
Furthermore, Eko Prabowo added “In 2015, there is a new trend of business to a
consumer event/exhibition that focus on retail, consumer, food, textile, furniture
and other products that match with the consumer needs” (Endy, 2015). Minister
of Industry, Saleh Husin, stated that from total 15 subsectors of creative economy,
there are three subsections that a give a dominant contribution to GDP (Ratomo,
2015). There are culinary sector with Rp 209 billion (32.5%), fashion sector with
Rp 182 billion (28.3%) and followed by craft sector with Rp 93 billion (14.4%).
Triawan Munaf, Head of Creative Economy Indonesia, agreed that creative
economy in Indonesia has an incredibly prospect for fashion, food and craft
subsectors (Purba, 2015).
3
Therefore, nowadays many organizers create fashion, food and craft
event/exhibitor. The development itself can be seen from several
events/exhibitions that conducted in the last couple years. For example, in Jakarta
there are three big exhibitions of fashion, food and craft that have been
consistently conducted every year such as:
a. Jakarta Fashion and Food Festival (JFFF)
The establishment of JFFF since 2014 becomes a platform for creative
industry, especially for fashion and food industry in Jakarta. The cooperation
between Jakarta Government and PT. Summarecon Agung Tbk., and the
support from Ministry of Tourism and Economy Creative Republic of
Indonesia make JFFF as part of “Enjoy Jakarta” program and become
opening event of Jakarta Anniversary.
b. Inacraft
Inacraft is an annual exhibition that focuses more on craft and traditional
product. The purpose of this exhibition is to develop Indonesia craft products
and in the end will increase people prosperity level and the income of crafter.
Inacraft succeeded to attract about 200,000 attendees over 5 days of the
exhibition (Gultom, 2015)
c. Jakarta Fair (Pekan Raya Jakarta)
Jakarta fair is an annual event to celebrate Jakarta Anniversary. It is the
biggest exhibition that held in Jakarta with complete and huge number of
products either from a national or international brand (Zimosy, 2016).
Jakarta Fair 2015 succeeded to attract 5.1 million attendees to enjoy the event
(Jakartafair.co.id, 2015)
However, not every exhibition that conducted is succeeding. There is also some
exhibition are not succeeding because they cannot attract attendee to visit the
exhibition or its lack of attendee. While according to Jung (2005) as cited in
Whitfield and Webber (2011) attendee are the main customer for exhibition
4
organizer and also the exhibitors. Although the core of an event is to make
attendees to have an experience and feel enjoy, their motivation to attend the
event has important factors that determined the success of event (Backman et al.,
1995, Cole & Scott, 2004 as cited in Shanka et al., 2012). Attendees’ objective,
their satisfaction, character and motivation are examples that drive them to attend
the exhibition (Wu et al., 2015). As motivation has an impact that drive attendee
to visit the event/exhibition, it is very important for organizers have a better
understanding about what motivates people to attend exhibition in order to make
an effective marketing plan and can attract more people to come (Getz, 2013 as
cited in Dikmen, 2011; Dikmen & Bozdaglar, 2013). Motivation is categorized
by Iso-Ahola (ibid) & Klenosky (ibid) as cited in Wu (2013) into push motivation
and pull motivation that might be beneficial to have a better understanding of
attendee motivation.
Therefore, in this research, the researcher would like to study more about what are
the motives and which the dominant motive that drive attendee most to attend the
fashion, food and craft event/exhibition. Thus, I believe this framework is helpful
for organizers to plan and prepare for the event/exhibition that can attract
attendees to visit the event/exhibition as one of part the success criteria of
event/exhibition.
1.2 Research Problem
Most of the studies that have been conducted by previous researchers were to
assess the travel & tourism exhibition and museum, it is rare to find the research
with case in fashion, food and craft event/exhibition in Indonesia. While fashion,
food & craft industry condition in Indonesia, especially in Jakarta, are developing
nowadays. The influence of blogger, social media, youth creativity, technology
and the trend of exhibition of fashion, food & craft industry, such as Jakarta
Fashion & Food Festival, Inacraft, Jakarta Fair that already mentioned before and
so on, which are getting popular among peoples in Jakarta, caused the born of
local brand especially in fashion, food and craft and it impacts the development of
5
creative industry in Indonesia (Agribisnis.co.id, n.d; Sido, 2011). However, not
every fashion, food and craft exhibition that conducted was successful.
Table 1.1
Several Events/Exhibitions Conducted in Jakarta 2015 that Lack of
Attendees
No. Exhibition/Place Product Reference
1. Smesco Festival
2015/Smesco
Building
Fashion, food &
craft
Suhendra (2015) reported that
there were few of the people
that came and saw the festival
in the venue. There was no
crowd of transaction or
bargaining activity between
customer and seller. One of the
participants, Ali Imron,
admitted that the festival was
lack of attendees (Hutari, 2015)
2. Festival Jalan
Jaksa 2015/Central
Jakarta
Fashion, food &
craft
Two days Festival Jalan Jaksa
was conducted. But, this
festival was not interesting for
attendees. One of the attendees,
Dewi, said that the event was
not too interesting, there was
no difference compare with the
other events (Juliant, 2015).
3. Pembukaan Sentra
Barat Fair
2015/West Jakarta
Fashion, food &
craft
The opening of the festival that
conducted in West Jakarta
Mayor’s office yard was late
because it was only attended by
few attendees, and most of the
6
attendees were the government
employee itself (Lubis, 2015).
4. Jakarta Fair (PRJ)
2015/Senayan
Multiproduct-
Fashion, food &
craft
Hairani (2015) report that Pesta
Rakyat Jakarta (PRJ) that
conducted in Senayan was
failed because lack of
attendesss. One of the
attendees, Damar, said that he
curious about PRJ in Senayan
because it was competitor from
PRJ in Kemayoran, but he was
disappointed because it was
slack, the gate was not
attractive although there was no
entrance fee (Retaduari, 2015).
5. Gebyar Bambu
Runcing 2015/East
Jakarta
Fashion, food &
craft
Several seller left the booth,
whereas the exhibition still
going for three days. The seller
reported the disappointment
besides the cost of booth that
way expensive, the customer
that comes to the booth also
few. One of the seller, Maman,
said that the parking lot and the
distance between the location
and parking lot was far that
affect people did not come to
the exhibition (“Pedagang
Tinggalkan Gebyar Bambu
Runcing”, 2015)
7
Source: Compiled by Researcher from detik.com, seputarukm.com,
linidepan.com, tempo.com, jakartaobserver.com and poskotanews.com.
The table above is the example of unsuccessful event/exhibition because it was
lack of visitors which make the loss of several participants. Therefore, to gain
more attendees to come to the event/exhibition, it is important to understand the
needs of the attendee before participate in an event/exhibition since the number of
attendees who attends the event/exhibition is the key factor to determine the
success of an exhibition (Ling-Yee, 2006 as cited in Lee, 2011). Wu et al., (2015)
also stated that either for organizer or exhibitors, the event/exhibition attendees
are the crucial point to determine the effectiveness of their performance.
Moreover, based on the previous researches, it was tended to only focus on post-
show like visitors’ satisfaction, event/exhibition effectiveness and firm
participation intention to participate in event/exhibition only. There is no clear
investigation about the pre-show itself, which is how to attract attendees to visit
an event/exhibition especially for fashion, food and craft event/exhibition. While
improving event/exhibition attendance is matter to get more economic benefit and
improve region’s competitiveness (Wu et al., 2015). Therefore, in this research,
researcher would like to find out the motives that attract attendees to visit the
exhibition by investigating their motivation.
1.3 Problem Identification
Based on the research problem, it can conclude that the identification of the
research area:
a. Which the most dominant motive from push motivation that plays a role in the
attendee motivation to visit fashion, food and craft event/exhibition?
b. Which the most dominant motive from pull motivation that plays a role in the
attendee motivation to visit fashion, food and craft event/exhibition?
8
1.4 Research Objective
The purpose of this research is to find out what are the motives that drive attendee
to visit fashion, food and craft event/exhibition. Specific research aims to define
as follows:
a. Identify and understand the push and pull motivation of attendee motivation to
visit fashion, food and craft event/exhibition.
b. Identify the dominant motive that drives attendee to visit fashion, food and
craft event/exhibition.
c. Help the organizer to understand what motives that drive attendee to visit the
fashion, food and craft event/exhibition. Therefore, they can prepare the
promotional way to attract them.
1.5 Research Limitation
The scope of this research was to know the attendee push and pull motivation to
visit fashion, food and craft event/exhibition located in Jakarta. As with all
research, this study is subject to limitations. Findings from this study cannot be
generalized to all types of exhibition and its attendee. Given the limited number
of studies that attempt to examine attendee motivation to visit fashion, food and
craft event/exhibition make its own difficulties to be more specific in terms of
variable and give comparison study. Also, some variables may have been
overlooked, especially when new trends of event/exhibition continuously change.
1.6 Definition of Terms
a. Easy-access & Affordable
The method or possibility of getting near to a place without spending much
cash (in this research the context is for transportation).
b. Entertainment
An action, event or activity that aims to entertain, amuse and interest an
audience of one or more people.
9
c. Escapism
Getting away from the usual life behavior and having a change from daily
routine (Zyl, 2013).
d. Location
The physical space where the business or activity is operating.
e. Novelty
Experiencing in something new (Zyl, 2013)
f. Prestige
Individual understands to feel worthy as a person in order to gain confidence
and feeling proud by attending an event and have a good social-image in the
eyes of other people (Zyl, 2013; Crompton, 1979 in Bacellar, 2012).
g. Push Motivation
A motive that drives people sees as the way that will satisfy their desire or need
(Wale, 2011)
h. Pull Motivation
An activity that an individual feels naturally pulled towards (Spacey, 2016)
i. Relaxation
The desire to refresh individual mentally and physically from everyday stress
(Backman et al., 1995 in Maeng, 2016)
j. Self-development
Realization pursuit of personal growth by expanding self-awareness and
knowledge and improving personal skill by learning.
k. Socialization
The process whereby an individual learns to adjust in a society and have social
contact with other people.
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1.7 Significance of Study
There are several significances that the researcher wants to achieve after
completing this research. This research is also intended to give the contribution to
several parties as follows:
a. For Academic and Following Researchers
This research can be used as the source of information and comparison study
for the future studies in the MICE industry, push and pull motivation. This
research may give more information and a clear understanding about attendee
motivation to visit fashion, food and craft event/exhibition and it also can be
the reference for the further research that related to this topic.
b. For Event Organizer
This research can be used as information for event organizers to understand the
attendee’s motive to visit fashion, food and craft event/exhibition. By
understanding attendees’ motivation, it helps marketers and decision makers
formulate effective marketing strategies and able to attract attendees to visit the
event/exhibition and have a successful event/exhibition.
c. For Researcher
This research is made in order to check the attendee motivation to visit fashion,
food and craft event/exhibition in Jakarta since nowadays these kinds of
exhibitions is developing nowadays. This research is also for the requirement
to graduate from President University.
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CHAPTER II
LITERATURE REVIEW
2.1 Theoretical Review
2.1.1 MICE Industry
Kesrul (2004) as cited in Indrajaya (2015) explained that MICE are tourism
activity which its activity comes from the combination of leisure and business and
usually involved with a group. The impact of MICE also can be seen from
foreign exchange because the national or international event that conducted
(Indrajaya, 2015). MICE is becoming one of promising business since tourism is
one of factors that influence the increasing of economic growth. MICE itself
consist of 4 elements which are meeting, incentive, convention, and exhibition
that will be explained briefly in the next section.
2.1.2 MICE Elements
a. Meetings
The purposes of meetings are to gather people to share, discuss and solve the
problem. There are many types of meetings such as board meetings,
management meetings, shareholder meetings, training seminars and so on (Lau,
2009).
b. Incentives
Incentive is a gift or award that is given by the company to the employee, client
or consumer. The incentive itself can be money, travel package or goods
(Indrajaya, 2015). While according to The Centre for the Promotion of Imports
from Developing Countries (CBI), Incentive defined as corporate-sponsored
trips for employees or clients in purpose to motivate them to work, give some
12
reward and build the loyalty for the company. The incentive is focused on
leisure rather than business.
c. Conventions/Conference
Convention is a kind of meeting that conducted to discuss more about issues or
covenant between countries or international covenant about global issues.
Conventions bring people with common objectives and it is usually conducted
once a year by an organization to discuss the organization’s topic (Lau, 2009).
d. Event/Exhibition
The Centre for the Promotion of Imports from Developing Countries (CBI)
stated that some sources define the definition of MICE as events instead of
exhibition. While in some journals the term “E” of MICE also represent the
exposition, exhibition and the event (Wu & Zhang, 2013). Exposition usually
held in exhibit halls, convention center, malls, space in hotels or sometimes in
public area (Angelo & Vladimir, 2010). Getz (1997) as cited in Etiosa (2012)
categorized the various types of event based on the content, format, and scale,
such as: special event, mega event, festival, fairs and exhibitions, exposition
and shows, and the other educational and business event. Damster (2012)
stated that the exhibition is the activity to gather the buyers and sellers where
they can view, display and demonstrate the product in one place at a certain
time.
Mondok (2012) explained that event/exhibition become an important bridge
between company and customer. A wide variety of event/exhibition, namely
entertainment and product promotion as a whole can attract people’s attention.
People not only can see the new product, but also event/exhibition allows them
to have an experience and joy. Therefore, people who attend the
event/exhibition can get pleasure and leisure (Wu, 2013). These are factors
that make people like to come to the exhibition, which make exhibition
industry is kept developing.
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2.1.3 Event/Exhibition
Festivals and events/exhibition have the ability to express the interests and
connect the social world. The exhibition/event industry is one of the world’s
largest employers influence the positive economic impact (Chen & Mo, 2014).
Exhibitions are activities to showcase service, information and products.
According to Global Association of the Exhibition Industry (UFI) as cited in
Santos et al., (2014), the event/exhibition divided into three categories: trade
show, consumer shows and combination show. Trade show, consumer show and
mixed show have different meaning:
a. Trade show is business-to-business event. Duster (2012) added the objective of
attendees who attend the trade show is to investigate or purchase goods for
business organization; the main focus is for industry.
b. Consumer show is an event that the exhibitor is retail outlet, service, firm or
manufacturer, open to the public which offer the product and services directly
to end consumer.
c. Mixed show or called as trade fair is a combination of consumer and trade
show.
But, even though many names are variously referred to, such as expositions,
exhibitions, trade fairs, scientific or technical conference, and conventions, the
activity and the purpose are same, which as a marketing tool for companies.
Event/Exhibition is valuable because they allow a direct communication and make
the opportunity for business networking (Exhibition and Event, 2013). There are
many advantages of conducting the event/exhibition:
a. Direct meetings with customer to present and promote the product
b. The opportunity to do the research about customers and their needs
c. Keep updated about the development of industry
d. Knowing the competitors
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The event/Exhibition is also different with the other element of MICE. The
differences are:
a. The location for exhibitions is usually fixed, while the other elements is not
fixed
b. In the exhibition, there are two types who attend and targeted by exhibition
organizer which are exhibitors and exhibition attendees, while the target of
the other elements are only delegates
c. The purpose of the exhibition is to make the business transaction and
exchange the information. The other elements of MICE proposed to do the
networking and discussion
d. The exhibition consists of several booths to display goods. Therefore, logistic
is the main concern for exhibitors and organizer
e. There is registration fee, but different amount of exhibitors and visitors.
Luckhurst (1951) as cited in Lee (2011) determined that event/exhibition is not
only an event that showcase the goods, but also exhibition as an event which
provide interesting activities, entertainment, performances and other activities for
its attendees.
According to Whitfield & Webber (2011), there are three main participants for
every exhibition:
a. Exhibition Organizer
They responsible to do the marketing to attract attendees that match with the
event/exhibition demographic by considering the political condition,
economic or social-cultural attribute (Jung, 2005).
b. Exhibitors
The exhibitors exhibit the goods to increase the sales, create the positive
image to the public, fulfilling corporate social responsibility, gain competitive
advantage, networking and so on (Friedman, 2009)
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c. Attendees
For every event, there must be attendees or participants that called as a group
who expects to engage with the event (Mackellar, 2014). The attendees are
the main customer for event/exhibition organizers and exhibitors who become
a party that receive the information about the product, become a potential
networking to inform the business trend and develop brand awareness of the
company. Originally quoted by Getz (2007: 27) as cited in Mackellar (2014)
“Participants are more than customers or guests, they are
necessary for the event to exist. Meetings and conventions do not
exist without delegates; there are no marathons without runners,
dance festivals need dancers”.
It means attendees are very crucial for every event.
2.2 Exhibition’s Attendee Motivation Factor
As Getz (2007) as cited in Mackellar (2014) about how important the attendees
are for event/exhibition, in the literature review, the concept of most relevant of
general motivation will be reviewed briefly, then followed by push and pull
motivation as a major part since many researchers determined them as factors that
drive attendee to attend event/exhibition.
Motivation defined as a desire or need that can shape the behavior and directs it to
achieve goals (Myers, 2004 as cited in Lee, 2011). Motivation term is also
defined as how human behavior is active and directed (Romando, 2007 as cited in
Gaya, 2013). From the business side, motivation is one of the factors that can
attract attendee to attend the event/exhibition (Lee, 2011). Efficient and the right
approach way are the most important of the event/exhibition attendee’s behavior,
including their motivation and participation decision that exhibitor has to pay
intention in this kind industry (Lee, 2011). Crompton, as cited in Ghazal (2011)
explained there are three reasons why it is important to do deep research about the
motives of the event attendee. First, to identify the needs of attendee for planning
the design of the event and it may be able to satisfy them. Second, the attendee
16
may satisfy when the event meets their expectations, that satisfaction can make
act as the motives for them to re-visit the event in the future. The third reason is
that by understanding their motivation, it also leads to understand the attendee’s
decision making process which can make company to plan and design the
effective marketing activity to attract them.
Motivation has been considered as an important subject that described distinctly
by many researchers and authors. For example, Stephen (1986) and Nicholson &
Pearce (2001) as cited in Dikmen & Bozdaglar (2013) described the motivation as
the tool to determine the willingness of organization to achieve their goal with
high enthusiasm, simultaneously having the ability to satisfy an individual needs
because every people have their own needs which make the study of motivation is
one of the most complex area for research yet challenging as it is the intangible
nature of the phenomenon and became issues of multiple motivation. Motivation
is the most important trigger and the most complicated component. Without
motivation there would be no demand for something (Deutsch, 2014)
Motivation is categorized by Iso-Ahola (1982) & Klenosky (2002) as cited in Wu
(2013) into push motivation and pull motivation that might be beneficial to have a
better understanding of the attendee’s motives. Therefore, to explaining more
about motivation that motivate attendee to attend fashion, food and craft
event/exhibition, push motivation and pull motivation need to be discussed more
to gain a better understanding.
As mentioned before, this study will discuss more about the push and pull
motivation that drive attendee to visit the fashion, food and craft event/exhibition
by understanding their motivations. Both push and pull motivation play a main
role in motivation to participate in leisure activity (Acharya & Lillywhite, 2016).
In some studies the term of push and pull motivation are also called as intrinsic
and extrinsic motivations or internal and external factors. The example is the
study by Gaya (2013) that mentioned the concept of push and pull generally
presents that people are “pushed” by internal or intrinsic motivators and “pulled”
17
by external or extrinsic motivator. Push and pull motivation can be described as
follows:
2.2.1 Push Motivation
Push motivation comes from the individual itself. The motivation arises from the
desire of people to get away from their routine and daily life process. This
mentioned desire for the unknown and unusual is therefore seen as a ‘push’ factor
in the motivation process (Krippendorf, 1987 in Deutsch, 2014). Supported by
research conducted by Davis et al. (1992) as cited in Chung et al. (2012) that
defined push motivation as a desire to escape, rest, relaxation, social interaction,
family togetherness, enjoyment, feelings and so on. It is also supported by
Mackellar (2014) that attendance at the event also want to have social interactions
with other people, which driven by psychological need or desire that motivated
them.
Wale (2011) defined the push motivation are those that attendees see as a way that
they can satisfy a desire or need, such as wish to be entertained or to relax, to get
excitement, to have an experience, to escape from daily life, to spend time with
friend/family (called socialization). Attendees also have a desire to learn,
satisfying the desire of families to spend time together. Another research
conducted by Chen & Mo (2014) classified the push motivation into 5 motives.
There are socialization, prestige, entertainment, self-exploration, relaxation and
escapism.
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Table 2.1
Push Motives Explanation
Push Motives
Motive Brief Explanation
1. Socialization Socialization determined as being with friends or
spending time with people to enjoy the same things
(Zyl, 2013). It is also defined as an individual’s
willingness to meet new people and gain social
contact (Ayazlar & Ayazlar, 2015). (Crompton &
McKay, 1997 in Novais & Arcodia, 2013) describe
the socialization as the form to do the external
socialization (with people who were not know each
other before) and known group socialization and
later will make the interaction with existing friend or
the acquaintances. Socialization also becomes an
important event motive because it enables a huge
number of people that have a similar interest to
gather together (Schofield & Thompson, 2007 in
Maeng et al., 2016)
2. Prestige Prestige refer as an individual’s understanding to feel
worthy as a person in order to gain confidence and
feeling proud by attending an event and have a good
social-image in the eyes of other people (Zyl, 2013;
Crompton, 1979 in Bacellar, 2012)
3. Entertainment Entertainment refer as what kind of entertainment
that offer by the event such as performance and the
unique atmosphere that created by the event (Zyl,
2013). Entertainment is the way to have an
interesting experience and exciting event to enjoy
(Maeng et al., 2016).
19
4. Relaxation Relaxation is defined as an activity that may relieve
the boredom and physical stress in individual (Zyl,
2013). It is the desire to refresh individual mentally
and physically from everyday stress (Backman et al.,
1995 in Maeng, 2016)
5. Self-exploration Self-exploration is about gaining a deeper
understanding of self-values, interests, skills,
personality traits, motivation, and lifestyle
preferences. Self-exploration help individual to
develop their awareness which is to understand
themselves (CFA Institute, n.d)
6. Escapism Escapism is an intrinsic motivation that deals with
emotions, and has long been considered a source of
motivation to go somewhere (Crompton, 1979 in
Aicher, 2015). It is also determined as getting away
from the usual life behavior and having a change
from the daily routine (Zyl, 2013).
Source: Constructed by Researcher
2.2.2 Pull Motivation
According to Zyl (2006) pull motivation is based on the actual feature to attract
people to specific location or attribute of the event which also supported by Wale
(2010) that define pull motivation as the attraction to the event setting or event
specific attribute such as location. Therefore, the attractiveness of the
event/exhibition also influenced by pull motivation which motivates them to
attend the event/exhibition and should therefore need to be understood deeper.
Chen & Mo (2014) classified the pull motivation as novelty, self-development,
Locations and easy-access & affordable.
20
Table 2.2
Pull Motives Explanation
Pull Motivation Motives
Motive Brief Explanation
1. Novelty Novelty is one of the most important motives that
motivate attendee to visit an event (Van & Botha,
2003 in Lei & Weibing, 2015). Novelty referred as
try and experiencing in something new and feel
attending an event as a unique thing (Zyl, 2013).
Novelty also as an attendee expectation to attend an
event for the variety of new things and to have
unusual experience that not happened in the daily life
(Manolika, et al., 2015). It includes to looking for
new destination to discover new things at event
(Maeng et al., 2016)
2. Self-development Self-development also determined as “learning”,
meaning event as a tool to gain the knowledge (Zyl,
2013). Self-development comes from the desire to
learn something at an event (Raybould, 1998 in
Maeng, 2016)
3. Natural Resource Swarbrooke (2002) as cited in Robbinson (2013)
classified natural environment as one of location
attraction. Mackellar (2013) also explained that the
location is part of the attraction and motivation for
attendee to visit the event.
4. Easy-access and
Affordable
Determined as various option of transport to the
location are available with reasonable price (Shahrin
et al., 2014). It concludes the ease of travel, good
transport, parking facilities and so on (Zyl, 2013).
Source: Constructed by Researcher
21
2.3 Previous Research
Table 2.3
Previous Research
No Title (Author,
Year)
Variables /
Indicator
Research
Design
Findings
1. A Survey of
Push and Pull
Motivations of
Green Event
Tourist
(Chen & Mo,
2014)
- Push motivation:
socialization,
prestige,
entertainment, self-
exploration,
relaxation and
escapism.
- Pull motivation:
novelty, self-
development,
Locations, easy
access and affordable
- Population:
Visitor in
Bali Zou-an,
Taipei
- Sample
Size: 198
- Analysis:
Factor
analysis
- Quantitative
Research
Socialization is
the most
important Push
Motivation and
novelty as the
most important
Pull Motivation
to green event
visitors.
2. Festival Tourism
in Saudi Arabia:
A Study of
Image and
Motivation of
Participating in
Janadriyah
Festival
(Mohammad,
2014)
- Novelty with family
- Increasing
knowledge
- Events and
activities
- Relaxation
- Population:
Saudi tourists
who
participated
in Janadriyah
festival
- Sample
Size: 269
- Analysis:
Factor
analysis, t-
test and one
“Novelty with
family” is the
most important
motive for
Saudi tourist to
participate in
Janadriyah
festival.
Followed by,
increasing
knowledge,
“events and
22
way ANOVA
- Quantitative
Research
activities, and
“relaxation”
respectively.
3. Motivations for
Attendance at
Community
Festivals
(Dikmen, 2011)
- Internal factor: staff,
program, atmosphere
and facilities
- External factor:
togetherness, novelty,
cultural exploration,
socialization and
escape
- Population:
Community
festival
attendees in
Istanbul
- Sample
Size:
100
- Analysis:
Factor
analysis,
ANOVA &
T-Test
- Quantitative
Research
The results
showed that the
family and
socialization
were the most
important
components
4. Motivations to
Visit
Events/Festival:
An Exploratory
Investigation
(Shanka &
Alamiyo, 2012)
Exploratory
investigation with 15
motivational factors
- Population:
University
students on
the campus in
Perth,
Australia
- Sample
Size: 325
- Analysis:
Descriptive
Statistics and
One- way
ANOVA
Hypotheses are
fully supported.
23
- Quantitative
Research
5. An Examination
of The Effects of
Push and Pull
Factors on
Iranian National
Parks: Boujagh
National Park,
Iran (Reihanian
et al., 2015)
-Push Factor:
challenges and
adventure,
achievements,
enjoying natural
resource, spending
time with
family/friends and
escaping from routine
- Pull factor:
attending
festival/event,
recharging/refreshing,
accessibility/location,
key resources and
facilities
- Population:
The visitors
of Boujagh
National
Park, Iran
- Sample
Size: 400
- Analysis:
Independent
sample t-test,
one way
ANOVA and
descriptive
analysis
- Quantitative
Research
Visitors are
pushed to the
park for
relaxing and
pulled by the
natural
resource.
Source: Constructed by Researcher
2.4 Theoretical Framework
The relevant literature in the research on push and pull motivation has been
reviewed in the explanation above. The researcher put to use the motives of
attendee’s motivation from Chen & Mo research since based on the motives from
previous research, it was concluded in the Chen & Mo research. Therefore, the
research from Chen & Mo will be used as the framework. However, there are
some motives that will be modified by researcher which are self-exploration and
natural resource. Self-exploration motive tends to use in leisure travel across
country, art event, historical place, culture event or culture tourism and religious
event or religious tourism, not in the B2C event/exhibition. For example, a study
24
conducted by Zhong (2015) about the motivation of tourist to go to religious
tourism, Jing’An temple, for relaxation, self-exploration, learning, nature and
cultural resources motivations. Religious tourists might have different
motivations, but these four motivations are the basic of all motivations. Another
example of study that use self-exploration: Saeed (2013) on sport event tourism;
Ting & Kahl (2016) on cultural event; Lambert (2011) on cultural tourism and art
museum. Researcher also change the “Natural Resource” into “Location”, since
the fashion, food and craft that held in Jakarta, its location and the environment
are not natural which does not fit with the meaning of “Natural Resource”.
Therefore, according the push and pull motivation model, the researcher list out
the self-exploration, factor in push motivation that used by Chen & Mo (2014)
research about tourist motivation to green event in Bali and Taiwan, with
statements: experience an event as being an Earthman, a form of self-exploration,
and reconnect spiritual roots because it tends to cultural and religious factor which
not relevant to the fashion, food and craft event/exhibition. Therefore, there are 5
attendee’s motives from push motivation and 4 attendee’s motives from pull
motivation to be analyzed that can be seen from Figure 2.2.
Figure 2.1
Attendee’s Push and Pull Motives from Chen & Mo
Source: Chen & Mo (2014)
Push Motives
- Socialization
- Prestige
- Entertainment
- Relaxation
- Self- Exploration
- Escapism
Pull Motives
- Novelty
- Self-development
- Natural Resources
- Easy Access &
Affordable
25
Figure 2.2
Attendee’s Push and Pull Motives
Source: Modified by Researcher from Chen & Mo (2014)
Push Motives
- Socialization
- Prestige
- Entertainment
- Relaxation
- Escapism
Pull Motives
- Novelty
- Self-development
- Location
- Easy Access &
Affordable
26
CHAPTER III
RESEARCH METHOD
3.1 Research Design
There are two types of research approach, quantitative and qualitative research.
Quantitative research uses the numeric measurement analysis approach from the
research process, hypothesis, analysis and the conclusion itself. Quantitative
research uses to show a prediction or explanation about the relationship among
variables in the research (Creswell, 2013). Quantitative research approach it tends
to focus on theoretical experiment, build and arrange fact and data, descriptive
statistic about the clarity of relationship and the prediction.
On the other hand, qualitative research using non-numerical analysis, depth
interview, the descriptive situational approach of the research process, hypothesis,
analysis and the conclusion itself (Williams, 1988 as cited in Riyadi, 2011). It is
used to explore and gain a better understanding of individual or social groups’
problems. To gain the data, qualitative researcher used interview, questionnaire
and observation and interpret it with flexible writing structure (Creswell, 2009).
In this research, quantitative research approach was used and applied to analyze
data which collected through questionnaire.
3.2 Sampling Design
3.2.1 Research Population
The population or research object is an attribute or a set of individuals to which
study findings are to be generalized (Schutt, 2008). The object should have
certain qualities and characteristic that determined by the researcher to be
analyzed and make the conclusion (Sugiyono, 2009). In this research, the
27
population is anyone who has been visited the fashion, food and craft
exhibition/event that conducted in Jakarta.
3.2.2 Sample Size
Sample is a sub-population or the representative of population that used to study
the population as a whole (Schutt, 2008). According to Hair et al (2010), he
recommends to use the ratio 10:1 for each variable to calculate the sample size.
By following Hair et al (2010) theory, for this research, there are 24 items in the
questionnaire. The calculation is 24 x 10 = 240. Therefore, the sample size of the
research is 240 respondents.
3.2.3 Sampling Technique
The primary goal of sampling is to get a representative sample from huge
population to produce the accurate generalization about the population.
Researcher tends to focus on singular technique that may produce highly and get
the accuracy of the data that get from the representative sample. There are two
kinds of sampling techniques that most researchers use: probability sampling &
non-probability sampling.
Probability sampling is the technique that relies on a random-pick and has a
specific chance of being selected for the sample and the population elements is
known (Schutt, 2008). Probability sampling has four methods to select the sample
which are simple random sampling, systematic random sampling, stratified
random sampling and cluster sampling. On the other hand, non-probability
sampling is the technique used if the population is unknown (Schutt, 2008). It
cannot be picked randomly and do not have a specific chance to be selected.
Same with the probability sampling, non-probability sampling also has four
methods to select the sample, there are: availability sampling, purposive sampling,
quota sampling and snowball sampling.
Since the population of this research is unknown, researchers used the non-
probability sampling technique by using purposive sampling. Purposive sampling
28
is a method that uses which elements are selected for a purpose (Schutt, 2008). Its
target the individual or a group that knowledgeable about the issue or have an
experience in a certain field. Therefore, purposive sampling is used since the
researcher targeted the people who already attended or visited fashion, food and
craft food exhibition/event.
3.3 Research Instrument
In this research, the collected data will be used to analyze all motives from push
and pull motivation. Therefore, the data itself should be accurate and trusted
because the validity of the analysis is depending on the truth and data accuracy.
Meanwhile, the truth and data accuracy that collected is depending on the research
instruments and the data resource.
There are two kinds of resource data: primary data and secondary data. Primary
data are the data that get directly from the respondent. The data that will be used
in this research are the primary data. To get the primary data, the questionnaire is
used.
A questionnaire is the technique to collect the data that used by researcher to gain
the information from respondents. To compose this questionnaire, researcher
used the questionnaire from the previous research by Chen & Mo (2014). The
questionnaire consists of two sections. The first section was filled with two parts
included the demographic profile (such as gender, age, education level, etc) and
attendee behavior (such as travel partner, the frequency of visiting). While the
second section was filled with 24 items of motives that divided into push and pull
motivation by using 7 point Likert-type scales to measure how much they agree
with the question of the motives that may motivate them to visit fashion, food and
craft food exhibition/event in Jakarta. The scale ran from “strongly disagree” as
score 1 to “strongly agree” as score 7 that can be seen in the Figure 3.1 below.
29
Figure 3.1
Ordinal Likert Scale Example
Strongly disagree Strongly agree
1 2 3 4 5 6 7
Source: Constructed by Researcher
3.3.1 Operational Variables
Table 3.1
Operational Variables
Variables Statements
Push Factor
Socialization
1. By attending this fashion, food and craft
event/exhibition I could meet people with similar
interests
2. By attending this fashion, food and craft
event/exhibition I can talk about when I got home
3. Attending this fashion, food and craft event/exhibition
event, for me is a form of socialization
4. Attending this fashion, food and craft event/exhibition
gives me an opportunity to meet new people
Prestige
5. Attending this fashion, food and craft event/exhibition
would impress my friends and my family
6. By attending this fashion, food and craft
event/exhibition I could increase my social status
Entertainment
7. I enjoy participating in the activity of the event while
attending this fashion, food and craft event/exhibition
8. The atmosphere at this fashion, food and craft
event/exhibition makes me want to visit
Relaxation
9. By attending this fashion, food and craft
event/exhibition I get away from daily life stress
30
10. Visiting this fashion, food and craft event/exhibition is
for me a form of relaxation
11. Attending this fashion, food and craft event/exhibition
makes me feel relaxed
Escapism
12. By attending this fashion, food and craft
event/exhibition, I visit a place that I have not visited
before
13. Attending this fashion, food and craft event/exhibition
gives me an opportunity to enjoy a day out
14. Attending this fashion, food and craft event/exhibition
makes me satisfy the desire to be somewhere else
Pull Factor
Novelty
1. I attend this fashion, food and craft event/exhibition
because it is always been a dream for me
2. I attend this fashion, food and craft event/exhibition to
see some famous persons (actors or artists)
3. This fashion, food and craft event/exhibition is the only
reason I travelled towards the destination
Self-development
4. I attend this fashion, food and craft event/exhibition
because I would like to learn more knowledge about this
event
5. Attending this fashion, food and craft event/exhibition
makes me realize to be a fashionable person or get an
experience in culinary
6. I would like to learn something about the destination
where this fashion, food and craft event/exhibition is
held
Location
7. I would like to experience the environment of the
location where this fashion, food and craft
event/exhibition is held
8. The beauty of the fashion, food and craft
event/exhibition location makes me want to visit this
event
Easy Access & Affordable
9. The inexpensiveness price level makes me want to visit
this fashion, food and craft event/exhibition
10. The ease of transportation makes me want to visit this
fashion, food and craft event/exhibition
Source: Modified by Researcher from Chen & Mo (2014)
31
3.4 Data Analysis
3.4.1 Descriptive Analysis
Descriptive analysis is a statistic method that used to analyze and describe the
data that has been collected as it is (Sugiyono, 2009). The analysis will be used to
analyze the respondents’ profile and calculate the frequency of respondent answer
for each question.
In the first part of the questionnaire, there are descriptive questions about gender,
age, domicile, occupation and respondent visitation behavior. These descriptive
questions will be used as the additional information about the respondents for the
researcher. The result of descriptive questions will be calculated using frequency
distribution and summarize into pie chart by using Microsoft Excel.
In this research, researcher use questionnaire that consists of 24 questions.
Researcher used Likert scale as measurement with criteria as follows: 1 is for
strongly disagree, 2 is for disagree, 3 is for somewhat disagree, 4 is for neutral, 5
is for somewhat agree, 6 is for agree and 7 is for strongly agree. Therefore,
descriptive analysis will be used to calculate the frequency of respondent’s for
each question by calculating the percentage using SPSS and interpret it into a
frequency distribution table. The frequency of respondent’s for each question will
also use to determine whether the variables from push motivation and pull
motivation drive the attendee to visit fashion, food and craft food exhibition/event
or not.
3.4.2 Factor Analysis
Factor analysis is a technique that used to deduct and abridge the data. In this
research factor analysis will be used to conduct validity test, reliability test and to
analyze which the most dominant motive from push and pull motivation of
attendee motives to visit fashion, food and craft food event/exhibition in Jakarta
as one of objective of this research.
32
3.4.2.1 Validity Test
Validity shows how far the measurement tools can measure the object of the
research. The result of the research is valid if there is equality between the
collected data and the real data that happened from research object. Validity also
referred as the suitability of meaningfulness of the measurement (Heale &
Twycross, 2016).
Santoso (2010) explained the validity test steps according to as follows:
a. Determine the variables that will be analyzed. In this research, there are 24
variables that will be analyzed.
b. KMO-MSA& Bartlett Test
Test the variables with Barlett’s test of sphericity and MSA (Measure of
Sampling Adequacy). In this step, the variables will be filtered until it’s
obtained the variables that fulfill the requirement to be analyzed. To see if
there is any correlation, it can be seen from Kaiser Meyer Olkin (KMO)
measure of sampling adequacy test. KMO is the index that used to see the
accuracy of factor analysis. The index number between 0.5 – 1.0 means the
analysis is precise, if its index is below 0.5 (KMO ≥ 0.5) means that the
analysis is not precise.
c. Communalities
In this step, the variables will be extracted until it’s formed one or more than
one factor. Factor analysis is divided by two: Confirmatory Factor Analysis
(CFA) and Principal Component Analysis (PCA). CFA is a factor analysis
technique where the factor is already formed based on the theory and concept
that already determined before while PCA is a statistic method that used to
build structure model consist of one or many variables. In this research, PCA
technique will be used because the objective is to determine how many
variables minimum that should be extract but it can absorb the information
from latent variable.
33
The method of rotation is Varimax. This process will produce Communalities
Table, which shows the amount of variance (may be in percentage) from a
variable that can be explained by the available factors in the beginning.
According to Maholtra (2010), all variable for communalities that should be
above 0.5 and all variables share with the other variable being considered.
d. Total of Variance Explained
The next table is Total Variance Explained. According to Malhotra (2010)
there is cumulative column which representing a percentage of variable
explained through this study with the satisfactory number greater than 60%.
e. Rotated Component Matrix
After the acceptable factors are known, Component Matrix table shows the
distribution of each variable towards the factors, whereas the numbers in the
table shows factor loadings, which represents the significance of correlation
between a variable and the formed factor. A variable with high loading is the
biggest component from the relevant factor.
3.4.2.2 Reliability Test
Once the items of questions are valid, it can continue to the next step which is
reliability test. Reliability test is used to see the level to determine the stability
and consistency of the measurement tools to measure the object. Meaning,
reliability relates to credibility, which also strongly related to the constancy of test
result.
The quality of the object is determined by:
1. The clarity of the statements
2. The direction of questions to the answers so that there is no wrong answer
3. The explication of the instructions so that it will be easy and quick to do
Cronbach’s alpha, corrected item-total correlation and Cronbach’s alpha if item
deleted values are usually used to determine the consistency (Yusoff, 2012). The
34
result of Cronbach’s alpha is a number in the range of 0 and 1. The items were
considered to represent an acceptable level of consistency if the Cronbach’s alpha
value within 0.5 to 0.7 and a good level if the Cronbach’s alpha value more than
0.7 (Nunally, 1978; Streiner & Norman, 2008 in Yusoff, 2012).
3.4.2.3 Dominant Motive from Push and Pull Motivation
To see which one is the dominant factor for both push and pull motivation, it can
be seen from Total Variance Explained Table which shows the highest degree of
variation. The dominant motive is the one which makes the greatest contribution
(Bartholomew, 2006).
Then, in the Rotated Component Matrix, it is also can be seen the value of the
factor loading. The higher value of factor loading, it indicates that a variable is
closely related with the factor (Walker & Maddan, 2009). Factor loading
represents how big correlation between the factors with the variable.
35
CHAPTER IV
ANALYSIS AND INTERPRETATION
4.1 Data Analysis
4.1.1 Descriptive Analysis
4.1.1.1 Respondent Profile
This research is focused to know attendee motivation to visit a fashion, food and
craft event/exhibition in Jakarta. Therefore, the questionnaire only targeted
people who have been attended fashion, food and craft event/exhibition that
located in Jakarta and it was opened for both male and female, with age above 18
years old. The questionnaire itself was spread through online through social media
and also offline.
As mentioned before, the target sample size required is 240, before respondents
answer all the question, we asked the first “Have you ever been visited fashion,
food and craft event/exhibition in Jakarta before?”. However, from 286
respondents that completed the questionnaire, there are 36 respondents that never
been visit fashion, food and event/exhibition before. Therefore, there are 250
Figure 4.1
Respondents Visitation Distribution Chart
Source: Primary Data
No
12.6%
Yes
87.4%
36
4.1.1.1.1 Respondent’s Gender
Figure 4.2
Respondents by Gender Distribution Chart
Source: Primary Data
Figure 4.2 shows the information about gender distribution. Most respondents
were 58 % female with 145 respondents, followed by 42% were male with 105
respondents.
4.1.1.1.2 Respondents’s Age
Figure 4.3
Respondents by Age Distribution Chart
Source: Primary Data
Female
58%
Male
42%
36-45 years old
14%
46-55 years old
5.2%
18-25 years old
60.4%
26-35 years old
20.4%
37
As can be seen in Figure 4.3, the major numbers of respondents were in range age
of 18-25 years old with 151 respondents (60.4%) from total 250 respondents.
Followed by age 26-35 years old with 51 respondents (20.4%), 36-45 years old
with 35 respondents (14%), 46-55 years old with 13 respondents (5.2%) and there
were no respondents in the more than 65 years old.
4.1.1.1.3 Respondent’s Domicile
Figure 4.4
Respondents by Domicile Distribution Chart
Source: Primary Data
Since the sampling technique of this research was purposive sampling, the
respondents might come from different cities as long as they have been visited to
fashion, food and craft event/exhibition in Jakarta. But, the main focus is
attendees from Jabodetabek. From 250 respondents, the highest number of
respondents were come from Jakarta with 87 respondents (34.8%), followed by 61
respondents (24.4%) from Bekasi, 35 (14%) respondents from Tangerang, 33
respondents (13.2%) from Depok, 16 respondents (6.4%) from Depok and 18
respondents (7.2% ) from other cities outside Jabodetabek such as Yogyakarta,
Surabaya, Semarang, Bandung and Pontianak.
Bekasi
24.4%
Other
7.2%
Jakarta
34.8%
Tangerang
14%
Depok
13.2%
Bogor
6.4%
38
4.1.1.1.4 Respondent’s Occupation
Figure 4.5
Respondents by Occupation Distribution Chart
Source: Primary Data
Figure 4.5 above shows that most respondents concluded as university student
with 136 respondents (54.4%), followed by employee with 94 respondents
(37.6%), entrepreneur with 15 respondents (6%) and student with 5 respondents
(2%).
4.1.1.1.5 Respondent’s Visitation Behavior
Figure 4.6
Respondents by Frequency of Visitation Distribution Chart
Source: Primary Data
Entrepreneur
6%
Student
2%
University
Student
54.4%
Employee
37.6%
5-10 times
9.6%
More than
10 times
1.2%
2-4 times
41.6%
First time
47.6%
39
From Figure 4.6 above shows that most of respondents with 119 respondents
(47.6%) have their first time to visit fashion, food and craft event/exhibition in
Jakarta. Followed by 104 respondents (41.6%) that has been visited for 2-4 times,
24 respondents (9.6%) has been visited 5-10 times and 3 respondents (1.2%)
visited more than 10 times.
Figure 4.7
Respondents by Accompaniment of Visitation Distribution Chart
Source: Primary Data
The information from Figure 4.7 shows that most of respondents (143 respondents
or 57.2%) visited the fashion, food and craft event/exhibition with their friends.
Followed by 93 respondents (37.2%) visited with their family, and 11 respondents
(5.6%) visited the fashion, food and craft event/exhibition by themselves.
On my own
5.6%
With family
37.2%
With friends
57.2%
40
Figure 4.8
Respondents Based on Exhibition Categories
Source: Primary Data
Researcher found that it is rare to find the event/exhibition that has one category
of event/exhibition only. Eventhough the concept event/exhibition is focusing in
one category as the main, but still there is also another category as the
complement to gain more attendees. Hence, at least there are two categories of
one event/exhibition.
The information from Figure 4.8 shows the respondents based on exhibition
categories about what is the name of fashion, food craft event/exhibition in
Jakarta that they have been visited. Researcher categorized the event/exhibition
that has the main category as the concept of event/exhibition and “Others” which
mean the event/exhibition has two or three of main category of event/exhibition.
From their responses, most of respondents visited event/exhibition that has two or
three event/exhibition categories, followed by Craft as the main category of
event/exhibition (44 respondents or 18%), then Fashion as the main category of
event/exhibition (13% respondents or 13%) and last is Food as the main category
of event/exhibition (16 respondents or 6%).
Others
63%
Fashion
13%
Food
6%
Craft
18%
41
4.1.2 Respondents’ Response Frequency Distribution
Table 4.1
Socialization Data Frequency Distribution Summary
Socialization
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
By attending this
fashion, food and craft
event/exhibition I could
meet people with similar
interests
1
4%
6
2.4%
15
5.9%
46
18.2%
86
34%
78
30.8%
18
7.1%
By attending this
fashion, food and craft
event/exhibition I can
talk about when I got
home
2
0.8%
5
2%
16
6.3%
37
14.6%
115
45.5%
62
24.5%
13
5.1%
Source: Primary Data
Table 4.1 presents the data summary of each respondent’s responds toward each
Socialization motive. The highest tendency of both Socialization motive
questions is in scale-5, somewhat agree, means the respondents were somewhat
agree that by attending fashion, food and craft event/exhibition they could meet
people with similar interests (34%) and they also somewhat agree that by
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
42
attending fashion, food and craft event/exhibition they can talk about when they
got home (45.5%).
Table 4.2
Prestige Data Frequency Distribution Summary
Prestige
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
Attending this fashion,
food and craft
event/exhibition would
impress my friends and
my family
7
2.8%
7
2.8%
39
15.4%
48
19%
88
34.8%
51
20.2%
10
4%
By attending this
fashion, food and craft
event/exhibition I could
increase my social
status
9
3.6%
12
4.7%
37
14.6%
54
21.3%
64
25.3%
57
22.5%
17
6.7%
Source: Primary Data
Table 4.2 presents the data summary of each respondent’s level Prestige
questions. Most of the respondents (34.8%) were somewhat agree that by
attending the fashion, food and craft event/exhibition would impress their friends
and my family and also by attending this fashion, food and craft event/exhibition
they could increase their social status (25.3%)
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
43
Table 4.3
Entertainment Data Frequency Distribution Summary
Entertainment
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
I enjoy participating in
the activity of the event
while attending this
fashion, food and craft
event/exhibition
0
0%
1
0.4%
19
7.5%
39
15.4%
88
34.8%
81
32%
22
8.7%
The atmosphere at this
fashion, food and craft
event/exhibition makes
me want to visit
0
0%
2
0.8%
13
5.1%
31
12.3%
105
41.5%
79
31.2%
20
7.9%
Source: Primary Data
Table 4.3 presents the data summary of each respondent’s level Entertainment
questions. The major respondent’s answers that they were somewhat agree that
they enjoy participating in the activity of the event while attending the fashion,
food and craft event/exhibition (34.8%) and respondent also said that the
atmosphere at the fashion, food and craft event/exhibition makes they want to
visit (41.5%).
1 3 4 2 6 7 5
Strongly
Disagree
Strongly Agree
44
Table 4.4
Relaxation Data Frequency Distribution Summary
Relaxation
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
By attending this
fashion, food and craft
event/exhibition I get
away from daily life
stress
1
0.4%
6
2.4%
18
7.1%
33
13%
96
37.9%
78
30.8%
18
7.1%
Visiting this fashion,
food and craft
event/exhibition is for
me a form of relaxation
2
0.8%
6
2.4%
17
6.7%
30
11.9%
114
45.1%
67
26.5%
14
5.5%
Attending this fashion,
food and craft
event/exhibition makes
me feel relaxed
2
0.8%
6
2.4%
19
7.5%
33
13%
111
43.9%
65
25.7%
14
5.5%
Source: Primary Data
Table 4.4 presents the data summary of each respondent’s responds toward each
Relaxation motive question. The highest tendency of those Relaxation motive
questions above is in scale-5, somewhat agree, means the respondents were
somewhat agree that by attending the fashion, food and craft event/exhibition they
get away from daily life stress (37.9%), by visiting this fashion, food and craft
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
45
event/exhibition is for them a form of relaxation (45.1%) and they also somewhat
agree that by attending the fashion, food and craft event/exhibition makes them
feel relaxed (43.9%).
Table 4.5
Escapism Data Frequency Distribution Summary
Escapism
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
By attending this
fashion, food and craft
event/exhibition, I visit
a place that I have not
visited before
2
0.8%
5
2%
17
6.7%
31
12.3%
94
37.2%
78
30.8%
23
9.1%
Attending this fashion,
food and craft
event/exhibition gives
me an opportunity to
enjoy a day out
1
4%
1
4%
17
6.7%
18
7.1%
94
37.2%
88
34.8%
31
12.3%
Attending this fashion,
food and craft
event/exhibition makes
me satisfy the desire to
be somewhere else
0
0%
4
1.6%
20
7.9%
27
10.7%
103
40.7%
82
32.4%
14
5.5%
Source: Primary Data
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
46
Table 4.5 shows the data summary of each respondent’s level of Escapism motive.
Most of the respondents (37.2%) somewhat agree that by attending the fashion,
food and craft event/exhibition, they visit a place that they have not visited before.
Respondents also said that attending the fashion, food and craft event/exhibition
gives them an opportunity to enjoy a day out (37.2%) and it makes them satisfy
their desire to be somewhere else (40.7%).
Table 4.6 below presents the data summary of each respondent’s responds toward
each Novelty question. The highest tendency of those Novelty questions above is
in scale-5, somewhat agree, means the respondents are somewhat agree that they
attend the fashion, food and craft event/exhibition because it is always been a
dream for them (24.1%), they also attend the fashion, food and craft
event/exhibition to see some famous persons (actors or artists) (32%) and most
respondents said that the fashion, food and craft event/exhibition is the only
reason they travelled towards the destination (30.8%)
Table 4.6
Novelty Data Frequency Distribution Summary
Novelty
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
I attend this fashion,
food and craft
event/exhibition
because it is always
been a dream for me
11
4.3%
20
7.9%
46
18.2%
48
19%
61
24.1%
53
20.9%
11
4.3%
I attend this fashion,
food and craft
event/exhibition to
see some famous
persons (actors or
12
4.7%
19
7.5%
31
12.3%
41
16.2%
81
32%
52
20.6%
14
5.5%
47
artists)
This fashion, food and
craft event/exhibition
is the only reason I
travelled towards the
destination
1
0.4%
21
8.3%
35
13.8%
51
20.2%
78
30.8%
48
19%
16
6.3%
Source: Primary Data
Table 4.7
Self-development Data Frequency Distribution Summary
Self-development
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
I attend this fashion,
food and craft
event/exhibition
because I would like to
learn more knowledge
about this event
0
0%
7
2.8%
28
11.1%
52
20.6%
95
37.5%
57
22.5%
11
4.3%
Attending this fashion,
food and craft
event/exhibition makes
me realize to be a
fashionable person or
get an experience in
2
0.8%
9
3.6%
25
9.9%
32
12.6%
102
40.3%
64
25.3%
16
6.3%
1 3 4 2 6 7 5
Strongly
Disagree Strongly
Agree
48
culinary
Source: Primary Data
Table 4.7 shows the data summary of each respondent’s level of Self-development
motive. Most of the respondents (37.5%) somewhat agree that they attend the
fashion, food and craft event/exhibition because they would like to learn more
knowledge about the event. Respondents also said that by attending the fashion,
food and craft event/exhibition makes they realize to be a fashionable person or
get an experience in culinary (40.3%).
Table 4.8
Location Data Frequency Distribution Summary
Location
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
I would like to
experience the
environment of the
location where this
fashion, food and craft
event/exhibition is held
2
0.8%
4
1.6%
32
12.6%
48
19%
101
39.9%
54
21.3%
9
3.6%
The beauty of the
fashion, food and craft
event/exhibition
location makes me
want to visit this event
1
0.4%
6
2.4%
35
13.8%
39
15.4%
86
34%
67
26.5%
16
6.3%
1 3 4 2 6 7 5
Strongly
Disagree
Strongly Agree
49
Source: Primary Data
Table 4.8 presents the data summary of each respondent’s responds toward each
Location motive question. The highest tendency of both Location questions above
is in scale-5, means the respondents are somewhat agree that they would like to
experience the environment of the location where the fashion, food and craft
event/exhibition is held (39.9%) and they also said that because the beauty of the
fashion, food and craft event/exhibition location makes them want to visit this
event (34%)
Table 4.9
Easy Access & Affordable Data Frequency Distribution Summary
Easy Access & Affordable
Questions
1 2 3 4 5 6 7
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
F
(%)
The inexpensiveness
price level makes me
want to visit this
fashion, food and craft
event/exhibition
3
1.2%
1
0.4%
11
4.3%
36
14.2%
100
39.5%
7.4
29.2%
25
9.9%
The ease of
transportation makes me
want to visit this
fashion, food and craft
1
0.4%
4
1.6%
15
5.9%
36
14.2%
103
40.7%
66
26.1%
25
9.9%
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
50
event/exhibition
Source: Primary Data
Table 4.9 shows the data summary of each respondent’s level of Easy Access &
Affordable motive. Most of the respondents (39.5%) somewhat agree that the
inexpensiveness price level makes them want to visit the fashion, food and craft
event/exhibition and also because the ease of transportation makes them want to
visit the fashion, food and craft event/exhibition (40.7%).
4.1.3 Factor Analysis
In order to check the validity of the data, the researchers used Kaiser-Meyer-
Olkin Measure of Sampling Adequacy (KMO-MSA), Communalities, and Total
of Variance.
4.1.3.1 Validity Test
Table 4.10
KMO-MSA Barlett’s Test Push Motivation
KMO and Bartlett's Test
Kaiser-Meyer-Olkin Measure of Sampling Adequacy. ,749
Bartlett's Test of Sphericity
Approx. Chi-Square 1492,526
df 66
Sig. ,000
Source: Statistical Software Output
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
51
In order to pass the validity test, the value of KMO-MSA Barlett’s Test should be
≥ 0.5. As can be seen from Table 4.10, the value of KMO-MSA Barlett’s Test is
0.749 with the significance value is 0.000. Therefore, the push motivation passed
the requirement since value of KMO is above 0.5 (0.749 > 0.5) with the
significance value 0.000 and can be analyze further.
Table 4.11
KMO-MSA Barlett’s Test Pull Motivation
KMO and Bartlett's Test
Kaiser-Meyer-Olkin Measure of Sampling Adequacy. ,746
Bartlett's Test of Sphericity
Approx. Chi-Square 537,495
df 36
Sig. ,000
Source: Statistical Software Output
From Table 4.11, it can be seen that the value of KMO-MSA is 0.746 with the
significance value 0.000. It means that KMO of Pull Motivation also passed the
requirement since 0.746 is above 0.5 (0.746 > 0.5).
Thus, both variables can continue to be analyzed further, which is the
communalities test.
52
Table 4.12
Communalities Test of Push Motivation
Source: Statistical Software Output
From Table 4.12, it can be seen that there are the communalities values from 12
questions from total 14 questions. There are 2 questions from push motivation in
the Socialization motive was deleted from the construct. The first question, S3,
has been deleted because the extraction value is below 0.5 which did not pass the
requirement because the extraction value should be greater than 0.5
(communalities value > 0.5). Meanwhile, the second question which is S4 has
been deleted because the Rotated Component Matrix that will be explained later.
Communalities
Initial Extraction
S1 1,000 ,826
S2 1,000 ,827
P1 1,000 ,805
P2 1,000 ,786
En1 1,000 ,731
En2 1,000 ,761
R1 1,000 ,680
R2 1,000 ,933
R3 1,000 ,940
Es1 1,000 ,617
Es2 1,000 ,637
Es3 1,000 ,751
Extraction Method: Principal
Component Analysis.
53
Table 4.13
Communalities Test of Pull Motivation
Communalities
Initial Extraction
N1 1,000 ,717
N2 1,000 ,644
N3 1,000 ,604
Sd1 1,000 ,725
Sd2 1,000 ,806
L1 1,000 ,794
L2 1,000 ,797
EA1 1,000 ,748
EA2 1,000 ,734
Extraction Method: Principal
Component Analysis.
Source: Statistical Software Output
It clearly seen from Table 4.13, there is 1 question that has been deleted which is
from Self-development motive, Sd3, because the Rotated Component Matrix
factor that will be explained later. The next step is to see the Total Variance
Explained.
54
Table 4.14
Total Variance Explained Test of Push Motivation
Source: Statistical Software Output
From Table 4.14 above, it can be seen that the push motivation cumulative
percentage of Rotation Sums of Squared Loading is 77.458% which indicates
good result since it is greater minimum requirement, 60% (77.458%>60%)
Total Variance Explained
Comp
onent
Initial Eigenvalues Extraction Sums of Squared
Loadings
Rotation Sums of Squared
Loadings
Total % of
Varian
ce
Cumulativ
e %
Total % of
Varian
ce
Cumulativ
e %
Total % of
Varianc
e
Cumulativ
e %
1 4,166 34,716 34,716 4,166 34,716 34,716 2,547 21,227 21,227
2 1,682 14,018 48,734 1,682 14,018 48,734 1,962 16,351 37,579
3 1,456 12,134 60,869 1,456 12,134 60,869 1,663 13,855 51,433
4 1,023 8,528 69,396 1,023 8,528 69,396 1,613 13,442 64,875
5 ,967 8,062 77,458 ,967 8,062 77,458 1,510 12,584 77,458
6 ,573 4,772 82,231
7 ,516 4,303 86,533
8 ,449 3,741 90,274
9 ,413 3,443 93,717
10 ,403 3,355 97,073
11 ,320 2,669 99,742
12 ,031 ,258 100,000
Extraction Method: Principal Component Analysis.
55
Table 4.15
Total Variance Explained Test of Pull Motivation
Total Variance Explained
Comp
onent
Initial Eigenvalues Extraction Sums of Squared
Loadings
Rotation Sums of Squared
Loadings
Total % of
Varian
ce
Cumulativ
e %
Total % of
Varian
ce
Cumulativ
e %
Total % of
Varianc
e
Cumulativ
e %
1 3,192 35,464 35,464 3,192 35,464 35,464 1,991 22,127 22,127
2 1,322 14,690 50,154 1,322 14,690 50,154 1,595 17,718 39,845
3 1,099 12,209 62,363 1,099 12,209 62,363 1,556 17,293 57,138
4 ,958 10,646 73,009 ,958 10,646 73,009 1,428 15,871 73,009
5 ,605 6,726 79,736
6 ,548 6,092 85,828
7 ,484 5,381 91,209
8 ,408 4,537 95,746
9 ,383 4,254 100,000
Extraction Method: Principal Component Analysis.
Source: Statistical Software Output
From Table 4.15 above, it is also can be seen that the pull motivation cumulative
percentage of Rotation Sums of Squared Loading is 73.009% which passed the
requirement that the value of cumulative percentage is greater than 60%
(73.009%>60%)
56
Table 4.16
Rotated Component Matrix Test of Push Motivation
Rotated Component Matrixa
Component
1 2 3 4 5
R3 ,932
R2 ,925
R1 ,728
Es3 ,813
Es2 ,723
Es1 ,710
S1 ,908
S2 ,905
P1 ,885
P2 ,857
En2 ,838
En1 ,796
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
Source: Statistical Software Output
Table of Rotated Component Matrix 4.16 above shows the contribution of the
motives. There are 5 motives, in which each component consisted of one motive
and the value should be greater than 0.5. In component 1, it is consists of
Relaxation motive with three questions. Component 2 consists of Escapism
motive with three questions. Component 3 consists of Socialization motive with
two questions which are S1 and S2 while S4 should be deleted because the double
loadings. Component 4 consists of Prestige motive with two questions. Last,
component 5 consists of Entertainment motive with two questions.
57
Table 4.17
Rotated Component Matrix Test of Pull Motivation
Rotated Component Matrixa
Component
1 2 3 4
N1 ,835
N2 ,787
N3 ,721
L2 ,858
L1 ,856
EA1 ,848
EA2 ,819
Sd2 ,868
Sd1 ,750
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
Source: Statistical Software Output
Table of Rotated Component Matrix 4.17 above shows the contribution of the
motives. Each component consisted of one motive and the value should be
greater than 0.5. In component 1, it is consists of Novelty motive with three
questions. Component 2 consists of Location motive with two questions.
Component 3 consists of Easy Access & Affordable motive with two questions
and followed by Component 4 that consists of Self-development motive with two
questions which is Sd1 and Sd2 while Sd3 should be deleted because the double
loadings.
4.1.3.2 Reliability Test
From the validity test conducted in the previous section above, there are 2
questions from push motivation which part of Socialization motive that should be
deleted from the construct. Therefore, there are 12 questions that has been
58
extracted that can be seen from Table 4.18 and have to be tested using Cronbach’s
Alpha
Table 4.18
Extracted Validity Test of Push Motivation
Source: Summarized from Statistical Software Output
Table 4.19
Push Motivation Reliability Statistics
Source: Statistical Software Output
As can be seen from Table 4.19, all motives above in push motivation are reliable
since the Cronbach’s Alpha values are more than 0.5. Therefore, the final
Push Motivation
No Motive Questions
1. Socialization S1, S2
2. Prestige P1, P2
3. Entertainment En1, En2
4. Relaxation R1, R2, R3
5. Escapism Es1, Es2, Es3
Push Motivation
No Motive Cronbach’s alpha N of Items
1. Socialization 0.787 2
2. Prestige 0.732 2
3. Entertainment 0.649 2
4. Relaxation 0.906 3
5. Escapism 0.726 3
59
questions and motives of push motivation that will be involved in this research are
presented in Table 4.20.
Table 4.20
Motives of Push Motivation before Extraction
No Push Motives
Socialization
1 By attending this fashion, food and craft event/exhibition I could meet
people with similar interests
2 By attending this fashion, food and craft event/exhibition I can talk about
when I got home
3 Attending this fashion, food and craft event/exhibition event, for me is
a form of socialization
4 Attending this fashion, food and craft event/exhibition gives me an
opportunity to meet new people
Prestige
5 Attending this fashion, food and craft event/exhibition would impress my
friends and my family
6 By attending this fashion, food and craft event/exhibition I could increase
my social status
Entertainment
7 I enjoy participating in the activity of the event while attending this
fashion, food and craft event/exhibition
8 The atmosphere at this fashion, food and craft event/exhibition makes me
want to visit
Relaxation
9 By attending this fashion, food and craft event/exhibition I get away from
daily life stress
10 Visiting this fashion, food and craft event/exhibition is for me a form of
relaxation
11 Attending this fashion, food and craft event/exhibition makes me feel
60
Table 4.21
Extracted Motives of Push Motivation
relaxed
Escapism
12 By attending this fashion, food and craft event/exhibition, I visit a place
that I have not visited before
13 Attending this fashion, food and craft event/exhibition gives me an
opportunity to enjoy a day out
14 Attending this fashion, food and craft event/exhibition makes me satisfy
the desire to be somewhere else
No Push Motives
Socialization
1 By attending this fashion, food and craft event/exhibition I could meet
people with similar interests
2 By attending this fashion, food and craft event/exhibition I can talk about
when I got home
Prestige
5 Attending this fashion, food and craft event/exhibition would impress my
friends and my family
6 By attending this fashion, food and craft event/exhibition I could increase
my social status
Entertainment
7 I enjoy participating in the activity of the event while attending this
fashion, food and craft event/exhibition
8 The atmosphere at this fashion, food and craft event/exhibition makes me
want to visit
Relaxation
9 By attending this fashion, food and craft event/exhibition I get away from
daily life stress
61
Source: Constructed by Researcher
From the validity test conducted in the previous section above, in Pull Motivation,
there is 1 question from Pull Motivation which part of Self-development motive
should be deleted from the construct. Therefore, there are 9 questions that have
been extracted and can be seen from Table 4.21 and have to be tested using
Cronbach’s Alpha.
Table 4.22
Extracted Validity Test of Pull Motivation
Source: Summarized from Statistical Software Output
10 Visiting this fashion, food and craft event/exhibition is for me a form of
relaxation
11 Attending this fashion, food and craft event/exhibition makes me feel
relaxed
Escapism
12 By attending this fashion, food and craft event/exhibition, I visit a place
that I have not visited before
13 Attending this fashion, food and craft event/exhibition gives me an
opportunity to enjoy a day out
14 Attending this fashion, food and craft event/exhibition makes me satisfy
the desire to be somewhere else
Pull Motivation
No Motive Questions
1. Novelty N1, N2, N3
2. Self-development Sd1, Sd2
3. Location L1, L2
4. Easy Access & Affordable EA1, EA2
62
Table 4.23
Pull Motivation Reliability Statistics
Source: Summarized from Statistical Software Output
Table 4.24
Motives of Push Motivation before Extraction
Pull Motivation
No Motive Cronbach’s alpha N of Items
1. Novelty 0.727 3
2. Self-development 0.623 2
3. Location 0.736 2
4. Easy Access & Affordable 0.662 2
No Pull Motivation
Novelty
1 I attend this fashion, food and craft event/exhibition because it has always
been a dream for me
2 I attend this fashion, food and craft event/exhibition to see some famous
persons (actors or artists)
3 This fashion, food and craft event/exhibition is the only reason I travelled
towards the destination
Self-development
4 I attend this fashion, food and craft event/exhibition because I would like
to learn more knowledge about this event
5 Attending this fashion, food and craft event/exhibition makes me realize to
be a fashionable person or get an experience in culinary
6 I would like to learn something about the destination where this
fashion, food and craft event/exhibition is held
63
Table 4.25
Extracted Motives of Pull Motivation
Location
7 I would like to experience the environment of the location where this
fashion, food and craft event/exhibition is held
8 The beauty of the fashion, food and craft event/exhibition location makes
me want to visit this event
Easy Access & Affordable
9 The inexpensiveness price level makes me want to visit this fashion, food
and craft event/exhibition
10 The ease of transportation makes me want to visit this fashion, food and
craft event/exhibition
No Pull Motivation
Novelty
1 I attend this fashion, food and craft event/exhibition because it is always
been a dream for me
2 I attend this fashion, food and craft event/exhibition to see some famous
persons (actors or artists)
3 This fashion, food and craft event/exhibition is the only reason I travelled
towards the destination
Self-development
4 I attend this fashion, food and craft event/exhibition because I would like
to learn more knowledge about this event
5 Attending this fashion, food and craft event/exhibition makes me realize to
be a fashionable person or get an experience in culinary
Location
6 I would like to experience the environment of the location where this
fashion, food and craft event/exhibition is held
7 The beauty of the fashion, food and craft event/exhibition location makes
64
Source: Constructed by Researcher
After the extraction of the validity test, there is 1 question that should be deducted
which is from Self-development motive, Sd3. By using reliability test, it can be
seen that all factors in pull motivation are also reliable since the value of
Cronbach’s Alpha is greater than 0.5. Therefore, the questions that will be used
for pull motivation are presented in Table 4.23 above.
4.1.3.3 Dominant Motive
Table 4.26
Push Motivation Total Variance Explained Summary
Motives Loading Variance
Motive 1: Relaxation 34.716
Attending this fashion, food and craft
event/exhibition makes me feel relaxed
.932
Visiting this fashion, food and craft
event/exhibition is for me a form of relaxation
.926
By attending this fashion, food and craft
event/exhibition I get away from daily life stress
.728
Motive 2: Escapism 14.018
Attending this fashion, food and craft
event/exhibition makes me satisfy the desire to
.813
me want to visit this event
Easy Access & Affordable
8 The inexpensiveness price level makes me want to visit this fashion, food
and craft event/exhibition
9 The ease of transportation makes me want to visit this fashion, food and
craft event/exhibition
65
be somewhere else
Attending this fashion, food and craft
event/exhibition gives me an opportunity to
enjoy a day out
.723
By attending this fashion, food and craft
event/exhibition, I visit a place that I have not
visited before
.710
Motive 3: Socialization 12.134
By attending this fashion, food and craft
event/exhibition I could meet people with
similar interests
.908
By attending this fashion, food and craft
event/exhibition I can talk about when I got
home
.905
Motive 4: Prestige 8.528
Attending this fashion, food and craft
event/exhibition would impress my friends and
my family
.885
By attending this fashion, food and craft
event/exhibition I could increase my social status
.857
Motive 5: Entertainment 8.062
The atmosphere at this fashion, food and craft
event/exhibition makes me want to visit
.838
I enjoy participating in the activity of the event
while attending this fashion, food and craft
event/exhibition
.796
Source: Summarized by Researcher from Statistical Software Output
66
According to previous research conducted by Chen & Mo (2014), there are 5
factors that underline the push motivation; there are Socialization, Prestige,
Entertainment, Relaxation and Escapism. To see which one of the most dominant
motive from push motivation, it can be seen from the percentage of variance in
Table of Total Variance Explained that summarize in Table 4.24 above. Based on
the Table 4.24, it concludes that Relaxation motive explained 34.716%, which it is
the biggest percentage of variance that makes Relaxation is the dominant motive
of attendee motivation to visit fashion, food and craft event/exhibition. It
demonstrates that attendee visit the fashion, food and craft event/exhibition to feel
relax and relinquish stress from their daily life. Then, the second dominant
motive is Escapism that explained 14.018% of variance. It indicates that fashion,
food and craft event/exhibition attendee would like to fulfill their desire to be
somewhere else and enjoy the day out by attending the event.
Table 4.27
Pull Motivation Total Variance Explained Summary
Motives Loading Variance
Motive 1: Novelty 35.464
I attend this fashion, food and craft
event/exhibition because it is always been a dream
for me
.835
I attend this fashion, food and craft
event/exhibition to see some famous persons
(actors or artists)
.787
This fashion, food and craft event/exhibition is the
only reason I travelled towards the destination
.721
Motive 2: Location 14.690
The beauty of the fashion, food and craft
event/exhibition location makes me want to visit
.858
67
this event
I would like to experience the environment of the
location where this fashion, food and craft
event/exhibition is held
.856
Motive 3: Easy Access & Affordability 12.209
The inexpensiveness price level makes me want to
visit this fashion, food and craft event/exhibition
.848
The ease of transportation makes me want to visit
this fashion, food and craft event/exhibition
.819
Motive 4: Self-development 10.646
Attending this fashion, food and craft
event/exhibition makes me realize to be a
fashionable person or get an experience in
culinary
.868
I attend this fashion, food and craft
event/exhibition because I would like to learn
more knowledge about this event
.750
Source: Summarized by Researcher from Statistical Software Output
According to previous research conducted by Chen & Mo (2014), there are 4
motives that underline the pull motivation; there are Novelty, Self-development,
Location and Easy Access & Affordable. Same thing with Push Motivation, to
see which one of the most dominant motive from pull motivation from total
variance explained. Based on the Table 4.25, it concludes that Novelty explained
35.464% of variance that makes Novelty is the most dominant motive since it has
higher number of variance percentage. It reflects that attendee seeking for the
variety of new things and wants to have unusual experience that not happened in
the daily life like meeting famous people. Then, the second most important is
Location that explained 14.690% that reflects the fashion, food and craft
event/exhibition attendee are pulled by the attractive of location.
68
CHAPTER V
CONCLUSION AND RECOMMENDATION
5.1 Conclusion
This research studied about the attendee motivation that drives them to visit
fashion, food and craft event/exhibition and presents the dominant motive for
attendees to visit fashion, food and craft event/exhibition. The motivation itself
divided by two which are push motivation that divided again into 5 motives and
pull motivation that divided by 4 motives and already analyzed to determine
which the dominant motive from both factors are by using factor analysis. From
this research, there are several conclusions as follows:
1. Based on analysis, the result shows that from push motivation, Relaxation is
the most dominant motive for attendees to visit fashion, food and craft
event/exhibition.
2. Based on analysis, the result shows from pull motivation, Novelty is the most
dominant motive for attendees to visit fashion, food and craft event/exhibition.
5.2 Recommendation
1. For Academic and Following Researchers
a. The review of the literature in this study is more discussed about attendee
motivation in tourism location and cultural event in another country. It is
rare to find the related topic that discussed about event/exhibition in
Indonesia, especially in creative industry. Therefore, it is better if future
research can replicate this research to study more about another type of
industry of event/exhibition or same industry in different location in
Indonesia.
69
b. Further research can also focus on one of on-going event/exhibition to
investigate attendee motivation to visit that event/exhibition. So it will be
more structural for research sampling and significance of the study.
Moreover, the researcher recommends that measuring event/exhibition
motivation might be better with using both quantitative and qualitative
instruments to have more valid and better analysis by asking directly to the
attendee of the event/exhibition and by using both measurements it might
also reveal another motives of attendees’ motivation to visit the fashion,
food and craft exhibition.
2. For Event Organizer
A successful matching of attendees’ motives is essential for a marketing
strategy to promote the event, and the careful study of the motives are useful in
segmenting markets, designing promotional programs, and decision-making
about event development. Therefore, with this research, it is better for
organizer to plan the event/exhibition that match with the attendees’ needs
before make a strong and effective marketing plan and tools. This will help
organizer to understand their needs and do the promotion that can attract more
attendees to come and success the event/exhibition. By understanding this, the
organizer can also make attendees, exhibitors and other stakeholders satisfy
and repeat the event/exhibition. Since the result of the dominant motives are
Relaxation and Novelty which mean that they want to experience the new
things from attendees’ daily lives, the organizer may create the new concept
with relaxing atmosphere of the event/exhibition, set the different yet attractive
location to conduct the event/exhibition, make the entertainment spot and other
interesting activities and so on that may give different experience that they
cannot get in other fashion, food and craft event/exhibition. That unusual thing
about the event/exhibition may not only can attract attendee to visit, but also
can become a trademark of the event/exhibition itself.
70
3. For Researcher
The researcher should give more detail information about fashion, food and
craft event/exhibition that held in Jakarta in 2015 that lack of attendees by
mention about the exact number of attendees that come and the opinion from
event’s exhibitor. It is also better to study about fashion, food and craft
event/exhibition by also analyze the relation with demographic profile, since
the respondent is not only from Jakarta, but the majorities are from
Jabodetabek. So, the research or study can be more complexes and give more
information about the attendee motivation response.
71
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Appendix 1
Questionnaire
An Analysis of Attendee’s Push and Pull Motivations to Visit Fashion, Food
and Craft Event/Exhibition in Jakarta
Hello, my name is Ella. I am a student from President University and I am
currently conducting a survey about the attendee’s push and pull motivation
motives to visit fashion, food and craft event/exhibition as part of my bachelor
thesis research. Please answer all questions as there is no right or wrong answer,
just your opinions. The result of this survey will only be used to conduct a
statistical analysis. Your participation is greatly appreciated and helpful.
Attendee Profile
1. Have you visited the fashion, food and craft event/exhibition in Jakarta
before?
□ Yes
□ No
2. What is your gender?
Male Female
3. What is your age?
18-25 years old 26-35 years old
36-45 years old 46-55 years old
56-65 years old More than 65 years old
4. Where is your domicile?
Jakarta Tangerang
Bogor Bekasi
Depok Other:_________________
78
5. What is your main occupation?
Student
University Student
Employee
Entrepreneur
Other:______ (please specify)
6. What fashion, food and craft event/exhibition in Jakarta that you visited
recently?
(e.g: Market Museum, INACRAFT, Jakarta Fair, SMESCO Festival, etc)
7. How many times have you been to the fashion, food and craft
event/exhibition in Jakarta that you mentioned before?
□ First time
□ 2- 4 times
□ 5-10 times
□ More than 10 times
8. With whom you usually go to the fashion, food and craft event/exhibition
in Jakarta exhibition?
□ On my own
□ With family
□ With friends
□ Others:__________
Please think carefully about the fashion, food and craft event/exhibition that you
have visited recently in Jakarta. Then, evaluate each point in the lists of factors
that may motivate you to visita fashion, food and craft event/exhibition below
by checking on a scale of 1 to 7, where 1 is Strongly Disagree and 7 is Strongly
Agree.
79
No Push Factor 1 2 3 4 5 6 7
Socialization
1 By attending fashion, food and
craft event/exhibition I could
meet people with similar
interests
2 By attending fashion, food and
craft event/exhibition I can talk
about when I got home
3 Attending this fashion, food and
craft event/exhibition event, for
me is a form of socialization
4 Attending this fashion, food and
craft event/exhibition gives me
an opportunity to meet new
people
Prestige
5 Attending this fashion, food and
craft event/exhibition would
impress my friends and my
family
6 By attending this fashion, food
and craft event/exhibition I could
increase my social status
Entertainment
7 I enjoy participating in the
activity of the event while
1 3 4 2 6 7 5
Strongly
Disagree
Strongly
Agree
80
attending this fashion, food and
craft event/exhibition
8 The atmosphere at this fashion,
food and craft event/exhibition
makes me want to visit
Relaxation
9 By attending this fashion, food
and craft event/exhibition I get
away from daily life stress
10 Visiting this fashion, food and
craft event/exhibition is for me a
form of relaxation
11 Attending this fashion, food and
craft event/exhibition makes me
feel relaxed
Escapism
12 By attending this fashion, food
and craft event/exhibition, I visit
a place that I have not visited
before
13 Attending this fashion, food and
craft event/exhibition gives me
an opportunity to enjoy a day out
14 Attending this fashion, food and
craft event/exhibition makes me
satisfy the desire to be
somewhere else
81
No Pull Factor 1 2 3 4 5 6 7
Novelty
1 I attend this fashion, food and
craft event/exhibition because it
is always been a dream for me
2 I attend this fashion and food
event/exhibition to see some
famous persons (actors or
artists)
3 This fashion, food and craft
event/exhibition is the only
reason I travelled towards the
destination
Self-development
4 I attend this fashion, food and
craft event/exhibition because I
would like to learn more
knowledge about this event
5 Attending this fashion, food and
craft event/exhibition makes me
realize to be a fashionable
person or get an experience in
culinary
6 I would like to learn something
about the destination where this
fashion, food and craft
event/exhibition is held
Location
7 I would like to experience the
environment of the location
where this fashion, food and
craft event/exhibition is held
82
8 The beauty of the fashion, food
and craft event/exhibition
location makes me want to visit
this event
Easy Access and Affordable
9 The inexpensiveness price level
makes me want to visit this
fashion, food and craft
event/exhibition
10 The ease of transportation
makes me want to visit this
fashion, food and craft
event/exhibition
83
Appendix 2
Question 6 Responses
Respondent Event/ Exhibition
1 Market Museum
2 Jakarta Fair
3 Jakarta Fashion & Food Festival
4 Jakcloth
5 Jakcloth
6 Jakarta Fair
7 Jakarta Fashion & Food Festival, Jakcloth
8 Jakarta Fair
9 Market museum, Inacraft, Jakarta Fair, Smesco, Jakcloth
10 JakCloth, Jakarta Culinary Passport
11 Market Museum
12 Indocraft
13 JakCloth, Jakarta Fair, Market Museum
14 Jakarta Fair
15 Market Museum, Jakcloth
16 Market Museum
17 Jakarta Fair
18 Jakcloth
19 Inacraft
20 Market Museum, Pop Up Market, Hipe
21 Jakarta Fair, Market Museum
22 Femina Fest
23 Jakarta Fair
24 Jakarta Fair
25 Market Museum, Jakarta Fair, Jakcloth
26 Jakarta Fair
27 Market Museum
28 Jakarta Fashion Week
29 Jakarta Fair
30 Jakarta Fair
31 Market Museum
32 Jakarta Fashion Week and Pop Up Market
33 Market Museum, Popup Event in Kota Kasablanka
34 Jakarta Fashion & Food Festival
35 Inacraft
36 Pekan Produk Kreatif 2015
37 Jakarta Fair
38 Inacraft, Jakarta Fair, Smesco Festival
39 Inacraft
84
40 Jakarta Fair
41 Jakarta Fair
42 Jakarta Fair
43 Inacraft
44 Market Museum
45 Market museum, Brightspot Market, LocalFest
46 LocalFest, Market Museum, Jakcloth
47 Adikriya Indonesia
48 Jakarta fair
49 Market Museum
50 Jakarta fair
51 Jakarta Fashion & Food Festival
52 JakCloth
53 Jakarta Fair
54 Pop Up Market
55 Market Museum
56 Local Fest
57 Jakarta Fair
58 Pop Up Market
59 Trade market, Inacraft, Jakarta Fair
60 JakCloth, LocalFest
61 Jakarta Fashion & Food Festival
62 Market Museum, Inacraft, Jakarta Fair
63 Jakarta Fashion & Food Festival
64 Jakcloth, Haiday
65 Jakarta Fair, JakCloth, Jajanan Nusantara
66 Jakarta Fair
67 Jakcloth
68 Market Museum, JakCloth
69 Jakarta Fair
70 Jakarta fair, JakCloth
71 Jakarta Fair
72 Inacraft
73 Jakarta Fair
74 Jakarta Fair
75 Pop Up Market, Food Escape
76 Market Museum, Jeff, Jakcloth etc
77 Jakcloth
78 Jakarta Fair
79 Jakarta Fair
80 Jakarta Fair
81 Jakarta Fair, JakCloth, JFFF
82 Finders Fair
83 Market Museum
84 Market Museum, Jakarta Fair
85 Jakarta Fair
85
86 Finders Fair
87 JakCloth
88 Jakarta Fair
89 JakartaFair
90 JakCloth
91 JakCloth
92 JakCloth
93 JakCloth
94 Hype
95 Jakarta Fair
96 Marker Museum
97 Inacraft
98 Jakarta Fair, Jakcloth
99 Jakarta Fair, Market Museum, Ilovebazaar Jakarta, Pop Up
Market, Finders Fair
100 Brightspot market
101 Adikriya Indonesia
102 Jakarta Fair
103 Jakarta fair
104 Jakarta Fair
105 HYPE di PIK
106 Jakarta Fair
107 Jakarta Islamic Fair
108 JakCloth
109 Market Museum, Jakcloth, etc.
110 Adikriya
111 Market museum, pop up market, entreexpo, etc
112 INACRAFT and Jakarta Fair
113 JFFF, JFW, Market museum, Brightspot
114 Inacraft
115 JakCloth
116 Pop up market
117 Entre Expo
118 Market Museum
119 Jakarta Fair
120 Jakarta Fair
121 Jakarta Fair
122 INACRAFT
123 Jakarta fair
124 Jakarta Fashion Week
125 Pameran Tembikar
126 Inacraft
127 Inacraft
128 Jakcloth, Inacraft, Pop Up Market
129 Jakarta Fair
130 Jakarta Fair
86
131 Pop Up Market
132 Inacraft
133 Market museum
134 Inacraft
135 Inacraft
136 Market museum
137 Inacraft
138 Jakarta fair
139 Smesco
140 Cibubur Food Vaganza, Jakarta Fair
141 Market Museum
142 Indonesia Fashion Week
143 Jakarta Fair
144 Jakarta Fair
145 Pop Up Market
146 Pameran Nasional Karya Pemuda
147 Jakarta Fashion & Food Festival
148 Jakarta Fashion & Food Festival
149 I Love Bazaar Jakarta
150 Jakarta Fair
151 Cibubur Food Vaganza
152 Jakcloth
153 Market museum
154 Indonesia Fashion Week
155 Inacraft
156 Jakarta Fair
157 Inacraft
158 Jakarta Fashion & Food Festival
159 Smesco
160 Jakarta Fair
161 Indocraft
162 Pop up market
163 Kota tua fair
164 Smesco
165 Batik smesco
166 Pop up market
167 Indonesia Fashion Week
168 Tebakin
169 Festival batik & khas nusantara
170 Monas Fair
171 Inacraft
172 Press cold
173 Boys market
174 Boys market
175 Pameran nasional kemenpora
176 Pameran kemenpora
87
177 Cold Press
178 Jakarta Fair
179 Pameran monas
180 Sentra Barat Fair
181 Indonesia Fashion Week
182 Jakarta Fair
183 Pameran Sentra Barat
184 Indocraft
185 Indonesia Fashion Week
186 Jakarta Fair
187 Boys market
188 Jakarta Fashion & Food Festival
189 Jakarta Fashion & Food Festival
190 Jakarta Fashion & Food Festival
191 Jakarta Fair
192 Jakarta Fashion & Food Festival
193 Cold Press
194 Jakarta Fashion & Food Festival
195 Jakarta Fashion & Food Festival
196 Inacraft
197 Jakarta Fashion & Food Festival
198 Jakarta Fashion & Food Festival
199 Indonesia Fashion Week
200 Smesco
201 Pop up market
202 Go girl expo
203 Go girl expo
204 Brightspot market
205 Pluit Fest
206 Pop Up Market
207 Tematik
208 Smesco
209 Brightspot Market
210 Car Free Day Bazaar
211 Esmod fest
212 Jakcloth
213 Epicon
214 Epicon
215 Epicon
216 Epicon
217 Urban Market Jakarta
218 Urban Market
219 Epicon, Inacraft
220 Festival Transmart
221 Jakarta Fashion & Food Expo
222 Jakarta Fashion & Food Expo
88
223 Jakarta Fashion & Food Expo
224 Kampoeng Tempo Doloe
225 Smesco Fashion and Food Packaging
226 Pameran Smesco
227 Smesco
228 Pameran baju dan snack di Smesco, Jakarta
229 Pameran Tematik
230 Pameran Kementrian Industri
231 Jakarta Fair Kemayoran
232 Pameran Tradisional di JCC
233 Pop Up market
234 Jakarta Islamic Fair
235 Jakcloth
236 Brightspot Market
237 Jakarta Fashion & Food Expo
238 Jakcloth lebaran
239 Epicon
240 Inacraft
241 Haiday
242 Jakarta Fair
243 Pameran Nusantara JCC
244 Inacraft
245 Tembikar
246 Jakarta Fair
247 Jakarta Fair Kemayoran
248 Pameran Khas Nusantara Smesco
249 Fashion & Food Packaging Expo
250 Jakarta Islamic Fair
89
Appendix 3
Data Tabulation
a. Push Motivation
S1 S2 S3 S4 P1 P2 E1 E2 R1 R2 R3 Es1 Es2 Es3
6 5 6 5 5 4 6 5 7 6 6 5 6 5
6 4 6 6 6 6 7 7 6 5 5 7 6 6
5 6 5 7 7 5 6 6 6 5 5 6 6 6
4 4 4 5 5 7 7 7 7 7 7 4 7 7
4 4 3 4 4 4 4 4 5 5 5 5 5 5
4 3 5 5 2 3 3 3 3 3 3 3 4 3
6 6 5 6 5 5 6 6 6 6 6 5 6 6
5 5 4 6 5 5 5 5 3 3 3 2 5 5
6 6 6 4 6 6 6 6 6 6 6 6 6 6
6 6 5 5 3 4 6 6 5 5 5 5 7 6
6 5 6 4 5 5 5 5 5 5 5 4 6 5
2 2 5 3 5 1 3 2 2 1 1 3 3 4
4 1 4 4 4 5 6 5 6 6 6 6 6 5
2 7 2 4 4 4 7 7 7 7 7 7 7 7
7 2 5 4 4 5 5 5 4 4 4 6 5 5
6 6 6 1 1 1 4 4 7 7 7 4 6 5
5 4 3 4 4 3 3 3 4 4 4 4 3 4
4 4 4 4 4 4 5 5 5 5 5 5 5 5
6 7 7 5 5 6 7 7 3 2 2 5 5 6
6 5 7 6 6 6 4 5 6 6 6 6 7 6
5 5 6 4 4 3 4 5 4 4 4 6 6 6
7 6 7 7 7 7 7 7 7 7 7 7 7 7
6 4 7 5 5 5 7 6 7 7 7 6 7 6
6 6 5 5 5 5 7 7 6 6 6 5 6 6
90
4 5 4 5 5 4 6 6 6 6 6 6 5 5
5 4 4 6 6 3 6 5 6 6 6 4 3 3
5 3 3 4 4 3 6 7 6 6 6 3 6 6
7 7 7 6 6 7 7 7 7 7 7 7 7 7
2 5 4 3 3 3 4 4 4 4 4 5 5 5
5 5 5 3 3 4 5 5 5 5 5 7 7 7
3 3 4 4 4 4 4 3 2 2 2 2 2 3
6 5 6 6 6 6 6 6 6 6 6 6 6 6
4 4 2 1 1 1 5 5 5 4 4 5 6 3
4 3 5 4 4 4 5 5 6 6 6 5 6 6
5 3 3 3 3 1 4 3 2 2 2 3 3 3
5 6 6 2 2 2 6 5 6 6 6 6 6 6
5 6 5 4 4 4 5 5 6 6 6 5 5 5
5 5 6 6 6 4 5 4 5 5 5 5 5 5
4 4 5 5 5 4 4 4 5 5 5 5 4 4
2 3 3 3 3 3 5 5 5 5 5 2 3 3
5 4 3 3 3 2 6 5 4 5 5 6 5 3
6 4 6 6 6 3 6 5 2 2 2 1 1 2
6 5 3 3 3 2 4 5 3 3 3 3 3 3
5 5 7 5 5 7 5 5 5 5 5 6 6 6
6 6 4 6 6 7 4 6 4 5 5 4 5 2
7 5 6 6 6 6 3 5 7 7 7 5 6 6
4 4 5 5 5 4 4 4 5 5 5 5 4 4
5 5 6 5 5 5 4 5 5 5 5 4 5 6
6 5 4 5 5 5 6 6 6 5 5 4 6 5
3 4 4 5 5 4 5 5 5 5 5 5 5 5
5 5 6 5 5 5 6 6 6 6 6 6 6 6
5 5 6 5 5 6 6 6 5 5 5 6 6 5
6 6 4 4 4 4 6 6 6 6 6 5 6 6
5 5 3 4 4 3 7 5 6 5 5 4 6 6
5 3 4 4 4 4 3 3 4 3 3 3 3 4
91
4 4 7 5 5 4 5 4 7 7 7 7 7 4
3 5 5 5 5 4 6 4 6 5 5 6 6 6
4 5 6 3 3 4 4 5 5 5 5 6 7 5
5 4 5 3 3 3 7 6 6 6 6 7 7 6
4 5 5 4 4 3 5 5 4 4 4 6 4 5
6 5 4 6 6 6 6 6 5 5 5 3 6 6
6 4 5 4 4 2 7 6 7 6 6 6 6 6
6 5 4 3 3 3 5 7 6 3 3 6 3 6
5 6 5 4 4 3 5 5 4 5 5 4 5 4
4 4 6 4 4 2 5 5 4 2 2 5 4 5
5 4 4 3 3 2 5 6 5 4 4 5 5 5
4 6 4 5 5 6 5 5 5 5 5 5 5 5
5 5 6 5 5 5 6 6 4 5 5 7 6 6
6 4 4 3 3 3 4 5 5 5 5 4 5 4
3 3 5 3 3 3 7 7 7 6 6 4 6 5
4 5 5 5 5 6 5 6 5 6 6 7 6 5
5 5 4 5 5 4 6 6 6 6 6 6 6 6
4 4 6 1 1 1 3 6 6 7 7 7 6 6
4 6 5 3 3 3 5 5 5 5 5 3 5 5
4 5 5 4 4 5 6 5 6 6 6 4 5 4
5 4 3 4 4 4 5 6 5 4 4 5 7 4
5 4 5 6 6 4 7 6 6 5 5 5 5 4
4 5 3 4 4 4 4 4 4 4 4 5 5 5
5 5 5 5 5 5 5 5 5 5 5 5 5 5
4 6 5 4 4 4 5 6 5 5 5 6 6 6
5 6 4 3 3 5 6 6 6 5 5 6 5 7
4 6 5 5 5 3 6 7 7 5 5 6 6 6
6 6 6 6 6 6 6 6 3 3 3 6 6 6
5 6 6 5 5 5 6 6 6 6 6 6 6 6
3 4 4 4 4 4 4 4 4 4 4 4 4 4
6 7 6 6 6 5 4 5 5 6 6 7 7 6
92
6 6 6 6 6 6 6 6 6 6 6 6 6 6
4 5 4 3 3 3 5 6 5 5 5 5 6 5
4 6 3 1 1 2 3 5 6 5 5 4 6 5
4 5 5 4 4 5 5 5 4 4 4 5 5 5
7 5 6 5 5 4 6 6 6 6 6 6 5 5
6 6 5 5 5 6 5 5 4 4 4 5 6 5
4 4 3 4 4 5 6 6 5 6 6 5 6 5
3 5 3 4 4 3 5 5 5 5 5 5 5 4
4 5 5 3 3 3 5 4 5 5 5 5 5 4
6 6 5 3 3 5 6 5 5 5 5 5 6 5
6 6 7 3 3 3 6 7 6 7 7 6 7 7
5 4 4 4 4 4 4 6 4 4 4 1 6 5
6 6 5 5 5 6 5 6 5 6 6 6 6 6
5 5 6 5 5 5 6 5 5 5 5 5 5 6
5 6 4 4 4 4 5 5 6 5 5 5 5 5
4 3 2 1 1 1 3 3 5 5 5 5 5 3
4 5 7 1 1 2 5 7 2 3 3 6 5 2
6 5 6 4 4 4 3 5 5 5 5 6 7 5
4 7 4 2 2 4 6 5 5 5 5 6 6 6
7 7 7 7 7 7 7 7 7 7 7 7 7 7
5 5 5 6 6 5 5 5 5 5 5 5 5 5
4 4 4 5 5 3 5 4 4 4 4 3 5 3
6 6 4 6 6 5 7 6 5 5 5 5 6 6
6 5 7 4 4 4 6 6 6 6 6 5 6 4
3 5 4 3 3 4 5 6 6 5 5 3 5 5
4 6 5 5 5 4 5 6 6 5 5 7 7 6
5 6 5 1 1 1 6 6 1 1 1 2 5 2
4 4 6 4 4 5 3 5 5 5 5 5 5 4
5 4 4 6 6 6 5 6 5 5 5 5 6 5
4 6 4 2 2 2 4 5 4 3 3 2 6 3
5 5 6 5 5 6 7 5 7 4 4 7 7 7
93
6 4 4 3 3 2 6 7 5 5 5 3 6 6
3 3 5 4 4 1 6 6 5 6 6 6 7 5
4 5 5 4 4 3 5 5 6 6 6 4 5 5
5 5 4 2 2 2 4 4 7 5 5 7 6 4
4 4 6 4 4 5 7 6 7 6 6 7 7 7
4 6 5 4 4 5 4 5 5 4 4 5 5 5
4 5 5 5 5 5 4 5 5 5 5 5 5 6
2 6 2 2 2 1 3 4 4 4 4 5 4 3
6 5 4 6 6 4 5 5 4 4 4 4 7 6
4 4 4 4 4 4 4 4 4 4 4 4 4 4
4 4 4 4 4 4 4 4 3 3 3 4 3 5
6 5 4 6 6 3 5 7 6 5 5 7 5 6
3 5 6 5 5 6 7 6 3 5 5 5 5 5
6 5 4 5 5 3 6 5 6 6 6 6 6 6
7 7 7 7 6 6 6 6 5 6 6 5 7 5
5 5 5 5 3 5 5 7 5 6 6 5 3 4
5 4 6 4 5 7 6 5 6 6 6 5 5 3
7 6 4 5 6 6 6 5 7 5 5 3 5 3
6 6 5 6 7 6 5 6 6 5 5 6 6 6
5 6 6 3 3 3 5 4 2 5 5 5 6 6
6 5 7 5 5 5 2 6 3 5 5 5 6 6
6 7 5 5 5 3 5 5 6 5 5 6 5 6
6 2 3 3 3 5 5 5 6 5 5 6 5 7
5 6 7 3 3 6 6 5 4 5 5 6 6 7
6 6 5 6 6 6 7 5 6 5 5 7 6 5
6 3 5 6 6 5 6 6 6 6 6 5 5 5
3 5 6 5 5 4 5 6 5 7 7 6 6 5
6 7 4 5 5 6 6 5 3 6 6 5 6 5
6 5 7 5 5 6 5 5 4 5 5 6 5 5
5 6 6 5 5 7 5 6 6 5 5 6 5 6
6 6 6 5 5 6 6 5 6 5 5 6 7 6
94
6 7 5 6 6 6 5 6 6 3 3 6 6 5
7 6 5 4 4 3 6 6 6 5 5 6 6 7
5 5 4 3 3 3 4 5 5 5 5 5 5 5
3 3 5 5 5 6 5 5 6 5 5 6 5 6
6 5 4 4 4 3 5 4 6 6 6 6 6 6
6 5 6 5 5 4 5 6 5 4 4 6 5 5
5 4 6 6 6 5 6 4 6 5 5 6 6 5
5 6 5 6 6 4 5 5 5 6 6 5 7 5
4 4 6 6 6 6 5 6 6 6 6 6 6 6
5 4 4 3 3 6 5 6 6 5 5 6 5 6
4 6 4 5 5 6 6 5 5 6 6 5 7 6
5 5 6 4 4 5 5 6 6 6 6 5 6 5
6 4 4 5 5 2 4 5 5 5 5 5 5 5
3 3 5 6 6 6 6 5 6 6 6 6 6 6
4 5 5 6 6 5 5 6 7 5 5 4 5 6
5 5 4 5 5 6 7 6 6 5 5 5 6 5
4 4 6 5 5 4 5 6 6 5 5 6 5 5
4 6 5 7 7 7 4 5 6 4 4 5 6 5
4 5 5 5 5 5 6 6 6 6 6 5 6 5
6 4 5 6 6 5 6 5 3 5 5 4 4 5
6 5 3 5 5 5 3 4 6 6 6 6 6 5
6 5 6 5 5 3 5 4 3 5 5 5 5 6
6 5 5 5 5 5 5 7 6 5 5 5 4 5
3 5 6 5 5 6 6 5 5 6 6 5 6 5
6 5 4 5 6 7 6 5 5 6 6 6 6 6
7 7 7 7 5 5 6 5 5 5 5 5 5 5
5 5 5 5 5 6 6 5 5 4 4 5 3 5
5 4 6 4 3 3 5 5 5 6 6 5 5 5
7 6 4 5 6 5 5 6 5 5 5 6 5 5
6 6 5 6 4 5 6 5 5 6 6 6 5 6
5 7 5 7 7 6 6 5 5 6 6 5 7 5
95
5 3 3 3 3 4 4 3 3 3 3 3 5 5
6 5 6 5 5 4 5 6 5 5 5 6 5 5
5 5 5 5 5 6 5 5 5 5 5 6 5 6
6 5 5 3 3 4 4 3 5 5 5 5 5 5
6 5 5 6 6 5 5 5 4 5 5 5 5 5
6 5 6 6 6 7 4 5 5 5 5 6 5 6
6 5 6 5 5 6 5 5 6 5 5 6 5 5
5 3 5 5 5 5 4 5 3 3 3 5 5 4
5 6 3 5 5 3 5 5 3 4 4 5 3 3
6 5 6 5 5 5 5 6 5 6 6 5 6 5
6 5 4 4 4 5 4 5 5 5 5 5 5 6
6 4 5 6 6 3 6 5 5 6 6 6 5 4
5 5 6 5 5 6 3 3 3 3 3 3 5 5
6 5 5 3 3 5 6 6 6 6 6 5 7 6
6 5 4 3 3 5 4 3 5 5 5 5 5 6
6 5 6 5 5 6 5 6 5 6 6 5 6 6
6 3 5 6 6 5 4 4 5 4 4 6 5 6
5 6 4 5 5 6 3 5 4 3 3 5 6 5
5 4 5 3 3 7 6 6 6 7 7 6 5 4
5 6 6 4 4 6 3 5 4 5 5 6 4 5
6 5 4 5 5 6 6 5 3 2 2 5 6 7
6 5 6 5 5 7 6 6 4 6 6 5 7 6
6 6 5 7 7 4 6 4 6 6 6 5 6 6
6 5 4 5 5 6 6 4 6 5 5 6 7 5
6 7 5 6 6 5 7 6 5 6 6 5 6 4
5 7 6 7 7 4 5 5 5 5 5 5 5 5
6 5 6 5 5 6 6 5 5 6 6 5 5 5
6 4 6 5 5 6 5 3 5 6 6 6 6 5
6 6 5 4 4 4 6 4 5 3 3 4 6 5
6 4 5 5 5 6 4 6 5 5 5 6 5 6
5 6 6 6 6 7 5 3 6 6 6 7 6 5
96
5 7 6 6 6 5 3 5 5 4 4 4 5 5
6 5 4 5 5 6 6 6 6 4 4 3 4 3
6 6 5 5 5 5 5 6 4 6 6 5 3 4
6 3 4 7 7 7 6 5 5 4 4 4 3 5
5 4 5 6 6 4 6 7 5 6 6 6 7 6
5 3 5 3 3 6 5 6 5 4 4 3 3 3
6 4 5 5 5 6 5 5 5 5 5 5 5 5
6 7 5 7 7 6 6 4 6 7 7 5 6 3
5 6 7 6 6 5 7 6 5 5 5 6 4 5
7 6 5 5 5 4 5 5 5 5 5 5 5 5
5 6 5 4 4 3 5 5 5 5 5 5 3 3
6 5 3 6 6 5 3 5 3 3 3 3 7 6
5 6 5 5 5 7 5 5 6 3 3 4 5 4
3 3 3 5 5 6 4 3 5 6 6 4 5 5
6 5 4 6 6 5 6 5 4 5 5 5 5 5
3 3 3 5 5 3 5 6 6 5 5 5 6 4
6 6 7 5 5 6 6 5 5 6 6 4 3 6
6 5 4 3 3 4 6 5 5 5 5 7 5 6
4 5 6 2 2 3 6 5 6 5 5 4 5 6
6 5 6 3 3 6 5 2 6 5 5 7 6 5
3 4 4 5 5 5 3 6 5 5 5 5 6 5
6 5 4 6 6 6 6 6 5 5 5 6 5 6
6 5 3 6 6 5 5 5 4 5 5 5 6 5
6 3 5 6 6 5 6 5 6 5 5 6 5 5
6 5 4 3 3 4 5 6 6 5 5 6 6 5
3 4 4 5 5 5 6 5 6 5 5 7 6 5
3 5 6 5 5 4 6 5 5 5 5 6 5 6
6 5 6 3 3 7 5 6 6 5 5 7 6 5
6 5 4 6 6 6 6 7 6 5 5 6 5 6
5 5 5 5 5 5 5 5 5 5 5 5 5 5
5 5 6 4 6 4 5 6 5 5 4 6 5 6
97
4 6 5 3 5 6 5 6 5 5 6 4 4 5
5 5 4 4 5 5 5 6 3 5 3 6 4 6
5 4 4 6 6 5 4 5 4 4 4 4 4 5
5 6 6 3 3 5 6 4 5 6 5 6 4 5
4 4 4 5 4 4 3 4 4 4 4 4 6 3
4 5 5 5 4 5 4 4 4 5 4 5 5 4
4 4 6 3 6 4 6 4 5 5 5 5 5 5
7 4 4 4 5 5 5 6 5 6 4 6 4 6
5 6 4 5 4 6 4 4 5 6 3 5 5 6
b. Pull Motivation
N1 N2 N3 Sd1 Sd2 Sd3 L1 L2 EA1 EA2
3 7 5 7 7 5 7 6 6 6
6 7 6 7 6 5 6 7 6 5
3 5 5 6 6 3 6 3 5 6
7 7 7 7 7 7 7 7 7 7
5 5 5 5 5 5 5 5 5 5
4 3 4 3 3 3 3 3 3 3
4 5 5 5 4 5 6 6 5 5
2 2 4 5 5 5 5 5 5 5
4 4 4 5 6 5 6 5 6 5
3 3 2 4 4 4 4 5 5 3
2 5 3 6 6 5 6 6 6 3
3 2 3 2 2 3 1 1 6 5
4 4 4 4 5 4 4 4 4 4
4 4 4 4 6 6 5 6 4 4
4 4 4 4 5 5 5 4 6 6
2 2 2 6 5 3 5 4 5 6
4 3 4 4 4 4 4 3 3 4
4 5 5 4 6 5 5 5 6 5
98
3 5 5 6 6 5 3 3 6 6
4 4 5 6 4 6 5 6 6 6
4 6 5 6 5 5 5 6 7 7
6 7 7 6 7 7 7 7 6 7
3 5 5 5 6 5 4 7 7 7
5 7 5 5 6 6 6 6 6 7
4 4 4 5 6 5 5 6 5 7
5 5 3 5 4 4 4 4 4 4
3 1 2 2 5 6 2 4 6 4
6 4 7 7 7 7 7 7 7 7
2 3 3 3 2 4 3 5 4 4
4 7 5 3 3 3 3 5 5 5
3 4 3 4 5 5 4 5 6 6
5 4 5 4 5 5 6 7 5 7
2 1 5 3 2 4 4 4 4 4
4 4 3 4 5 5 4 5 4 4
1 1 1 4 7 4 4 4 3 3
3 6 6 6 6 6 6 6 6 6
3 5 4 5 4 4 5 5 5 5
4 4 6 5 4 4 3 4 6 6
6 6 6 6 6 5 6 6 6 5
2 2 4 4 4 4 4 6 6 6
4 3 4 5 5 4 4 4 5 6
1 2 2 5 6 3 4 2 6 4
2 2 2 5 5 3 6 6 6 6
4 1 2 4 7 6 6 6 6 6
2 7 2 4 3 3 5 5 7 7
7 2 5 7 7 6 5 6 6 7
6 6 6 6 6 5 6 6 6 5
5 4 3 4 6 5 5 5 5 6
5 4 6 5 5 4 5 4 6 5
99
3 2 3 4 5 5 5 5 5 5
6 6 6 5 6 7 6 5 6 5
3 3 3 4 5 5 3 3 4 4
3 4 4 5 5 5 5 5 4 5
3 4 2 6 6 5 5 3 4 5
3 3 3 3 3 3 5 5 6 6
4 4 7 4 7 5 4 4 4 4
3 3 3 5 6 5 5 5 5 6
3 3 6 4 4 6 5 6 5 5
3 3 5 5 6 5 5 7 2 3
4 7 3 4 3 4 4 4 4 5
5 4 4 5 6 6 5 6 6 5
4 3 6 7 7 3 4 4 7 7
6 5 5 5 5 4 6 6 6 5
4 5 5 4 4 4 4 4 5 4
1 3 4 6 6 5 4 6 7 7
3 3 4 2 5 5 6 5 5 2
2 6 6 5 5 5 5 5 5 5
5 6 6 4 5 6 6 6 7 7
4 3 5 4 5 3 5 4 4 3
2 5 4 4 4 4 4 4 4 4
4 4 5 6 5 6 5 6 6 5
4 2 6 5 5 6 2 2 7 7
1 1 4 2 1 5 6 4 5 3
3 3 5 3 6 6 6 6 3 7
3 3 4 7 5 5 5 4 4 5
4 1 4 3 6 5 5 4 4 4
5 6 5 6 6 4 6 6 5 6
3 5 4 5 4 4 5 5 4 5
3 3 3 3 3 4 4 4 4 4
4 5 4 6 6 5 4 5 5 6
100
2 1 2 3 5 7 5 7 4 7
4 1 4 5 6 5 5 7 3 2
4 6 3 6 6 6 6 6 6 4
5 5 6 5 5 5 5 6 6 6
4 4 4 4 4 4 4 4 4 4
6 7 7 6 5 5 6 6 4 5
7 6 6 6 6 6 6 6 6 6
4 5 3 3 6 5 4 4 4 4
1 3 2 6 5 5 5 4 5 5
3 5 3 5 5 5 3 5 5 5
4 5 6 4 5 6 4 5 7 6
4 3 5 5 5 6 6 5 6 5
5 5 5 6 7 4 4 5 6 5
4 5 4 4 4 5 4 5 3 5
2 2 3 5 4 5 4 5 4 5
3 3 2 2 5 5 6 5 6 6
6 2 5 6 6 6 7 6 7 6
2 1 2 4 6 5 5 2 3 4
3 5 4 5 6 5 5 5 5 5
4 4 4 4 3 3 4 6 6 6
3 2 3 5 4 5 4 5 6 6
1 3 5 4 3 3 3 3 4 4
1 1 2 7 5 6 3 6 7 3
3 5 3 5 5 5 5 6 6 5
4 6 4 5 5 5 4 4 1 5
7 2 7 7 7 7 7 7 7 7
3 5 3 3 5 5 5 5 5 6
2 2 2 3 3 3 4 4 4 4
5 6 5 5 5 5 6 6 6 5
1 4 4 5 5 5 6 5 5 5
3 4 4 5 6 4 5 5 5 3
101
4 5 5 3 6 6 3 4 4 3
2 2 2 2 2 2 2 2 1 1
3 1 6 5 4 5 5 6 6 4
2 6 5 4 6 6 5 6 6 6
2 2 2 2 4 4 4 3 5 4
1 5 5 6 6 6 6 6 1 7
2 3 2 5 3 5 5 6 7 7
4 4 5 7 6 6 6 7 7 6
2 4 4 5 5 5 4 5 6 6
1 2 2 3 2 2 3 2 6 6
4 1 5 5 4 5 4 6 3 2
4 4 4 5 5 5 5 4 5 4
5 4 2 3 5 5 5 5 4 4
1 2 7 5 1 4 4 6 7 7
4 4 4 5 5 4 4 3 4 2
4 4 5 4 4 4 4 4 4 4
4 4 4 5 5 5 5 5 6 6
3 3 5 6 2 6 5 7 6 5
5 6 3 6 5 5 3 3 7 5
5 6 5 5 6 7 5 5 6 3
4 5 3 6 2 3 3 3 6 6
5 6 6 5 5 4 3 3 6 5
5 3 6 5 6 7 5 6 6 5
6 6 5 6 3 6 5 4 6 5
3 6 6 6 5 4 3 5 5 5
5 5 5 5 5 5 6 3 6 5
3 7 5 6 6 5 5 4 7 7
6 5 6 5 2 5 6 7 6 6
6 5 6 5 7 6 5 6 6 6
6 7 5 6 7 6 6 6 5 6
4 5 3 5 6 5 5 5 6 5
102
6 6 5 5 6 6 5 6 5 6
5 6 7 6 5 4 3 3 5 5
3 5 6 5 7 5 6 7 5 6
3 5 6 5 5 6 3 3 6 5
6 6 5 6 6 7 5 4 5 5
5 7 6 6 7 5 4 5 6 5
5 6 4 5 5 5 5 5 5 5
4 3 5 5 5 6 3 5 5 4
5 3 4 5 5 6 5 5 5 5
5 6 2 4 5 5 5 5 6 5
7 6 6 6 5 6 6 5 6 6
5 5 6 4 5 5 6 5 6 5
6 6 5 6 6 5 6 6 6 6
5 6 6 5 6 5 3 3 5 5
5 4 5 5 6 5 6 5 5 5
6 5 6 5 6 5 5 3 5 5
5 6 5 6 7 6 5 5 7 6
5 3 5 5 5 5 6 6 5 6
6 5 4 5 5 6 5 5 5 6
6 6 5 5 6 5 6 5 6 7
5 6 5 6 5 6 5 5 5 5
5 6 5 5 5 5 6 5 5 5
3 4 4 5 5 6 5 4 5 5
6 5 6 4 3 3 5 3 5 5
6 5 3 5 5 5 5 5 7 6
6 5 6 5 5 4 5 6 6 5
5 6 5 4 5 6 5 6 5 5
7 5 6 5 6 5 6 7 7 6
6 5 5 5 5 5 3 5 5 5
7 6 5 6 5 6 5 6 5 6
3 5 6 5 6 6 4 4 5 6
103
6 5 5 5 5 5 6 5 5 5
6 5 3 6 5 3 4 4 5 3
5 4 5 6 5 5 6 5 5 5
5 6 4 5 5 6 5 4 5 5
6 6 6 6 4 5 5 5 5 5
3 3 3 3 3 3 3 3 5 5
6 5 5 6 5 4 2 3 5 5
6 5 5 6 5 5 5 5 5 6
4 3 3 5 5 6 5 5 5 5
5 5 5 5 5 5 5 5 5 5
6 5 5 5 5 7 5 5 6 5
6 5 4 3 4 5 6 7 5 4
2 5 2 4 5 5 3 3 6 5
5 5 3 5 5 4 5 5 5 5
5 5 3 3 3 5 5 3 5 5
6 5 5 6 5 5 4 5 5 5
3 5 5 3 5 3 4 5 5 5
6 5 6 4 5 5 3 3 5 4
5 5 6 5 6 4 5 5 7 6
5 6 7 5 6 7 5 5 5 5
5 6 3 5 6 5 6 6 5 4
7 6 5 6 6 5 3 3 5 5
5 6 6 4 6 5 7 6 4 5
5 4 5 6 5 5 4 6 4 6
6 5 7 5 3 4 5 6 5 6
6 5 6 5 6 4 5 6 6 5
7 6 5 4 3 2 1 2 3 4
5 6 7 4 5 6 4 5 6 7
5 7 5 6 6 4 5 5 6 5
5 6 7 5 4 5 7 5 5 6
6 5 6 5 6 4 5 6 5 6
104
5 6 4 6 4 5 6 3 5 4
5 4 3 3 3 5 4 3 5 5
6 7 4 3 2 3 5 3 5 5
6 5 4 3 4 5 6 3 5 5
6 5 6 5 5 5 7 6 6 5
5 6 6 7 5 3 3 3 4 5
6 5 4 3 4 3 4 5 5 6
4 5 3 4 5 5 5 6 5 5
5 4 3 3 5 5 5 5 5 5
5 6 4 5 6 5 5 6 6 5
3 6 6 5 6 5 3 3 5 6
5 6 7 6 4 5 6 5 5 6
6 5 4 4 3 3 5 6 7 6
6 5 5 4 3 6 5 6 5 6
6 5 4 6 4 5 3 3 5 6
3 5 5 5 3 3 5 6 4 5
6 5 7 5 6 4 6 5 5 6
6 5 5 3 3 6 5 6 5 7
4 6 5 5 6 7 6 5 4 3
7 5 6 6 5 4 3 4 5 6
6 4 5 6 5 6 5 6 7 6
6 5 5 6 5 6 5 3 5 5
6 5 4 3 3 5 6 5 3 5
6 5 6 6 5 5 6 5 6 5
5 5 6 4 5 6 6 5 5 4
5 6 7 6 5 3 6 5 7 7
5 6 5 4 5 6 5 3 3 5
3 2 5 5 5 5 3 3 5 5
6 3 6 3 4 6 3 5 6 5
6 5 4 5 3 3 3 5 5 5
3 5 3 3 3 5 5 5 6 6
105
3 6 5 5 6 5 5 6 5 5
7 6 5 4 3 3 5 6 5 5
6 5 7 6 5 5 5 4 5 6
5 6 5 5 5 6 5 5 5 6
3 3 3 4 5 3 3 3 5 5
4 5 6 4 6 4 4 6 6 6
6 5 6 5 5 5 5 4 6 4
5 5 6 6 5 6 5 6 4 4
5 4 5 4 4 4 5 5 5 5
5 4 4 4 5 6 4 5 5 4
5 5 5 5 5 4 5 6 5 6
6 4 4 5 5 4 5 5 4 3
5 5 5 6 4 5 6 4 5 5
5 4 5 4 4 5 5 6 4 5
5 4 4 4 5 5 4 5 6 3
106
Appendix 4
Statistical Software Output
a. Push Motivation
Communalities of Push Motivation (14 Questions)
Communalities
Initial Extraction
S1 1,000 ,827
S2 1,000 ,827
S3 1,000 ,433
S4 1,000 ,898
P1 1,000 ,902
P2 1,000 ,629
En1 1,000 ,712
En2 1,000 ,759
R1 1,000 ,697
R2 1,000 ,918
R3 1,000 ,922
Es1 1,000 ,632
Es2 1,000 ,546
Es3 1,000 ,645
Extraction Method: Principal
Component Analysis.
107
Communalities of Push Motivation (13 Questions)
Communalities
Initial Extraction
S1 1,000 ,827
S2 1,000 ,827
S4 1,000 ,902
P1 1,000 ,908
P2 1,000 ,629
En1 1,000 ,729
En2 1,000 ,760
R1 1,000 ,680
R2 1,000 ,932
R3 1,000 ,940
Es1 1,000 ,618
Es2 1,000 ,618
Es3 1,000 ,752
Extraction Method: Principal
Component Analysis.
Communalities of Push Motivation (12 Questions)
Communalities
Initial Extraction
S1 1,000 ,826
S2 1,000 ,827
P1 1,000 ,805
P2 1,000 ,786
En1 1,000 ,731
En2 1,000 ,761
R1 1,000 ,680
R2 1,000 ,933
R3 1,000 ,940
Es1 1,000 ,617
Es2 1,000 ,637
Es3 1,000 ,751
Extraction Method: Principal
Component Analysis.
108
Rotated Component Matrix of Push Motivation (14 Questions)
Rotated Component Matrixa
Component
1 2 3 4 5
R3 ,927
R2 ,922
R1 ,765
P1 ,940
S4 ,940
P2 ,727
Es3 ,735
Es1 ,711
Es2 ,603
S3 ,595
S1 ,907
S2 ,905
En2 ,838
En1 ,783
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
109
Rotated Component Matrix of Push Motivation (13 Questions)
Rotated Component Matrixa
Component
1 2 3 4 5
R3 ,933
R2 ,925
R1 ,729
P1 ,944
S4 ,943
P2 ,746
Es3 ,819
Es1 ,711
Es2 ,707
S1 ,908
S2 ,905
En2 ,837
En1 ,795
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
110
Rotated Component Matrix of Push Motivation (12 Questions)
Rotated Component Matrixa
Component
1 2 3 4 5
R3 ,932
R2 ,925
R1 ,728
Es3 ,813
Es2 ,723
Es1 ,710
S1 ,908
S2 ,905
P1 ,885
P2 ,857
En2 ,838
En1 ,796
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
Reliability of Socialization
Reliability Statistics
Cronbach's
Alpha
N of Items
,787 2
Reliability of Prestige
Reliability Statistics
Cronbach's
Alpha
N of Items
,732 2
111
Reliability of Entertainment
Reliability Statistics
Cronbach's
Alpha
N of Items
,649 2
Reliability of Relaxation
Reliability Statistics
Cronbach's
Alpha
N of Items
,906 3
Reliability of Escapism
Reliability Statistics
Cronbach's
Alpha
N of Items
,726 3
b. Pull Factor
Communalities of Pull Motivation (10 Questions)
Communalities
Initial Extraction
N1 1,000 ,707
N2 1,000 ,654
N3 1,000 ,602
Sd1 1,000 ,675
Sd2 1,000 ,791
L1 1,000 ,736
L2 1,000 ,762
EA1 1,000 ,734
EA2 1,000 ,730
112
Sd3 1,000 ,591
Extraction Method: Principal
Component Analysis.
Communalities of Pull Motivation (9 Questions)
Communalities
Initial Extraction
N1 1,000 ,717
N2 1,000 ,644
N3 1,000 ,604
Sd1 1,000 ,725
Sd2 1,000 ,806
L1 1,000 ,794
L2 1,000 ,797
EA1 1,000 ,748
EA2 1,000 ,734
Extraction Method: Principal
Component Analysis.
Rotated Component Matrix of Pull Motivation (10 Questions)
Rotated Component Matrixa
Component
1 2 3 4
N1 ,824
N2 ,796
N3 ,718
L2 ,834
L1 ,822
Sd3 ,543 ,540
Sd2 ,863
Sd1 ,679
EA1 ,839
EA2 ,817
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
113
Rotated Component Matrix of Pull Motivation (9 Questions)
Rotated Component Matrixa
Component
1 2 3 4
N1 ,835
N2 ,787
N3 ,721
L2 ,858
L1 ,856
EA1 ,848
EA2 ,819
Sd2 ,868
Sd1 ,750
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 5 iterations.
Reliability of Novelty
Reliability Statistics
Cronbach's
Alpha
N of Items
,727 3
Reliability of Self-development
Reliability Statistics
Cronbach's
Alpha
N of Items
,623 2
114
Reliability of Location
Reliability Statistics
Cronbach's
Alpha
N of Items
,736 2
Reliability of Easy-access & Affordable
Reliability Statistics
Cronbach's
Alpha
N of Items
,662 2