workplace fun and job satisfaction
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Workplace Fun and Job Satisfaction:
the Moderating Effects of Attitudes toward Fun
By
Chan Ying In Yu Hiu Ching
08001472 08021112
Major in Human Resources Management
An Honors Degree Project Submitted to the School of Business in
Partial Fulfillment of the Graduation Requirement for the Degree of
Bachelor of Business Administration (Honors)
Hong Kong Baptist University
Hong Kong
April 2010
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Table of Contents
List of Tables.........i
List of Figures......ii
Acknowledgement...................................................................................................iii
Abstract....iv
Chapter I Introduction.1
1.1Statement of the Problem.2
1.2Purpose of the Study4
Chapter II Literature Review and Hypotheses..........................5
2.1 Workplace Fun.....5
2.2 Workplace Fun and Job Satisfaction7
2.3 Attitudes toward Fun92.4 Control Variables...11
2.5 Conceptual Model of Hypotheses......13
Chapter III Methodology14
3.1 Sample....14
3.2 Measuring Workplace Fun16
3.3 Measuring Attitudes toward Fun 17
3.4 Measuring Job Satisfaction ...17
3.5 Data Analysis.....18Chapter IV Results..19
4.1 Zero-order Correlation..19
4.2 Hierarchical Regression Analysis.21
Chapter V Discussion and Recommendations25
5.1 Discussion.25
5.2 Implication27
5.3 Limitations and Future Research ......27
5.4 Conclusion.30
References...31
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List of Tables
Table 1: The Demographic Characteristics of the Sample (N=102)....15
Table 2: Reliability Estimates, Means, Standard Deviations, and Correlations for all
Variables (N=102)20
Table 3: Hierarchical Regression Analyses of the Interaction between Workplace Fun
and Attitudes toward Fun on Job Satisfaction (N=102).......22
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List of Figures
Figure 1: Conceptual Model of Hypotheses.13
Figure 2: Finding Summary of Regression....23
Figure 3: Interaction of Workplace Fun and Attitudes toward Fun
on Job Satisfaction.24
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Workplace Fun and Job Satisfaction: the Moderating Effects of Attitudes toward Fun
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Acknowledgement
First and foremost, we would like to express our immense gratitude to our
Honors Project supervisor Dr. Flora Chiang for her generous and priceless guidance.
Her expertise in research area provided us lots of valuable suggestions and inspiration
which makes this project being carried out successfully.
In addition, a thousand thank to the following HR managers for their generosity
and tremendous assistance in helping defining and distributing questionnaires in the
research process: Mr. Aaron Chiang, Ms. Carman Chik, Mr. Mark Hyde, Ms. Cecilia
Lam, Mr. David Leung and Ms. Ayse Wong (Alphabetical order by last name).
Furthermore, we would like to express our deepest gratitude to Professor Edward
Snape, as well as all our dear classmates, friends and family members for their whole-
hearted support during the research process.
Finally, we would like to thank to all of the respondents for spending their
valuable time to complete the questionnaire.
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Workplace Fun and Job Satisfaction: the Moderating Effects of Attitudes toward Fun
iv
Abstract
Happy workers are productive workers. High level of employee job satisfaction
is absolutely an important determinant for company success. The aim of this study is
to investigate the relationship between workplace fun and job satisfaction and
determine whether employees attitudes toward fun moderate this relationship.
Data was collected from 102 employees from the Mass Transit Railway
Corporation Limited (MTRC). The results supported the main effects that employees
who experienced more fun in their workplace had greater satisfaction with their job.
Besides, employees attitudes toward fun had moderating effect on the link between
workplace fun and job satisfaction. In general, the participants in this sample
expressed relatively positive attitudes toward fun.
The research contributed to the existing literature on the positive work outcomes
associated with workplace fun. Moreover, it offered a useful approach to both
researchers and practitioners, to pay attention on how individual attitudes toward fun
affected workplace fun towards their job satisfaction. Specifically, placing higher
value on fun, higher job satisfaction will be achieved. Theoretical and practical
implications from the results and future research directions were also discussed.
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Chapter I Introduction
Are you having fun at work? Introducing fun at work is becoming many
organizations concern for motivating and retaining their employees, or even
distinguishing themselves from competitors. Changing workforce dynamics and
providing a more causal work environment may be good for both employees and
company. Some successful and renowned companies such as Southern Airlines and
Googleplex may have led to a simple assumption that the more fun the better.
According to Fortune 2002s annual 100 Best Companies to Work For, enjoying
working environment was one of the important elements to distinguish better
performers from others (Chan, Gee & Steiner, 2000; Joyce, 2003). In the U.K., it was
estimated that those best companies spent 700 on each employee per year on fun
activities averagely (Sunday Times, 2009). We decided that while we always take
our work seriously, we do not have to take ourselves so seriously. We can find ways
to play. said Lori Lockhart, director of the company's Global Connection Services
department (Strand, 2000).Moreover, there are more and more Generation Y
in the
job market who emphasizes work-life balance and pursuit offun. They are flexible,
team and fun-oriented (Howe & Strauss, 2000). Hence, it is important for the
companies to instill fun elements into the working environment.
Generation Y: The latest generation in the workforce who were born between 1981 and 2000.
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Although there are more and more people notice the importance of workplace
fun, there is still limited research on workplace fun, like defining what workplace fun
is, when workplace fun can achieve its positive impact, or is there any negative
impact to introduce workplace fun.
According to the 2009 Happy Planet Index (HPI) done by theNew Economics
Foundation (NEF), while Costa Rica was the happiest country in the world, Hong
Kong scored just 41.6 over 100, which ranked the least happy in East Asia region.
Hong Kong people are considered as worrying, anxious and unhappy group in the
world, one of the reasons is that the working environment is too stressful. Moreover,
there are still many companies in Hong Kong do not offer many fun activities for their
employees, especially for some small organizations.
1.1 Statement of the Problem
Previous studies have proved that interviewees who had positive attitudes toward fun
and enjoyed fun at workplace were having higher job satisfaction (Karl, Peluchette, &
Hall, 2008). However, not all the people have the same attitudes toward fun. Some
people think that workplace fun can help to release their stress and motivate them to
work happily in the company. In contrary, some employees do have negative
reactions toward fun. For example, nurses from Missouri Baptist Medical Center in
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United States responded negatively to workplace fun activities: another program to
drain more effort out of the staff (Lundin, Christensen, Paul, & Strand, 2002). Thus,
employees attitudes toward fun will be a key factor to determine the extent to which
they value fun and give implications on whether imposing workplace fun will help to
foster higher job satisfaction.
Regarding the little investigations about whether employees attitude toward fun
will moderate the relationship between workplace fun and job satisfaction, a thorough
study is needed to review how workplace fun actually correlates with job satisfaction
and how employees attitudes toward fun will affect this relationship.
To test these hypotheses, we have to choose a company which is introducing
certain amount of workplace fun activities to their employees. A company does not or
seldom provides these fun activities will not be applicable in testing whether imposing
workplace fun will help to bring a higher level of job satisfaction. Thus, we selected
Mass Transit Railway Corporation Limited (MTRC) which is a famous and leading
public transport corporation in Hong Kong. They offer many kinds of workplace fun
activities to their employees, which is well-suited to be our target.
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1.2 Purpose of the Study
This research aims to examine the relationship between workplace fun and
employees job satisfaction, and the moderating role of attitudes toward fun on this
relationship.
Findings from this research will be useful to MTRC and other organizations in
taking account of workplace fun. For companies which their employees are working
under stressful environment, it is more important to introduce more workplace fun to
reduce job pressure. Also, companies which are suffering descending employees job
satisfaction, this paper can work as a suggestion on introducing workplace fun to
increase job satisfaction.
In this study, we reviewed past literatures about the three variables: Workplace
fun, Attitudes toward Fun and Job Satisfaction. Then, we developed two testable
hypotheses and discussed what our control variables, samples and methodology were.
Finally, we presented the statistical results after our analysis, stated the limitations on
our study and made suggestions on future research.
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Chapter II Literature Review and Hypotheses
2.1 Workplace Fun
Workplace fun, in many peoples mind, is adding happiness, joy and sense of
humor into workplace. Having fun at work originated from the Fish! movie. It
shows how employees who work in Seattle's world-famous Pike Place Fish Market
can serve their customers happily because of their fun philosophy (Strand, 2000).
Workplace fun was explored in a research by McDowell (2004), she defined
workplace fun mainly into the following three aspects: Fun climate which is an
atmosphere being developed in a company that supports fun at work like management
encourage fun elements, Fun person which is the individual characters toward
workplace fun such as playfulness, and Fun at work which represents fun activities
that are enjoyable, amusing and playful. Apart from McDowells work, Fluegge
defined workplace fun as social, interpersonal, or task activities at work of a playful
or humorous nature which provide an individual with amusement, enjoyment, or
pleasure (Fluegge, 2008). Failing to encourage workplace fun will not only weaken
productivity, creativity, adaptability and morale, it will also affect employees mental
health. This lack of workplace fun has been called Terminal Professionalism by two
authors (Metcalf & Felible, 1992).
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In addition, workplace fun can be classified into two types: the tangible and
intangible fun. For tangible nature, workplace fun can be considered as some actual
fun activities introduced by the company, which we called it tangible fun. For
example, some included sport activities in workplace fun. Fun is to offer video
games, tanning beds, Ping-Pong, and indoor golf and to allow employees to play
kickball during their recess time (Meyer, 1999). Many press and book writers had
suggested various of activities and ways to add fun into workplace, like Bergers 52
Ways to Have More Fun at Work, Hemsaths 301 More Ways to Have Fun at Work
and Greenwichs Fun and Gains: Motivate and Energize Staff with Workplace Games,
Contests and Activities. (Berger, 2002; Greenwich, 2001; Hemsath, 2001). There
were also many typical activities. For example, bring in food to company, give awards
to outstanding staff, play mini-games, and form a committee to plan some funny
activities (Karl et al., 2005).
For intangible nature, workplace fun can be considered as a kind of feeling or
affection, atmosphere or climate reflected in the company, which we named
intangible fun. There were many authors reported humor as an important element in
workplace fun. Broussine, Davies and Scott (1999) had done the interview with
certain social service workers and found some cases that it would be difficult to deal
with stress without laugh, and thus humor could help to cope with distressing and
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threatening events. Likewise, a study of humor showed that nearly 92% of nurses
believed that laughing and sense of humor can help to reduce their workplace stress
(Wooten, 1993). Humor helps to communicate and cope with stress while shared
laughter enables people to connect in positive ways (Feigelson, 1998). However, there
are also destructive humors. When the topic at hand is bad news, with serious
life-changing consequences, it is not the time to try to be humorous (Feigelson, 1998).
As our moderator in this study, employees attitudes toward fun, is kind of
intangible and abstract feeling, the nature of workplace fun we proposed in this study
would be defined as the latter type.
2.2 Workplace Fun and Job Satisfaction
Job satisfaction is defined as the extent to which a worker feels positively or
negatively about his or her job (Odom, Boy, & Dunn, 1990). People learn and
achieve more when the process is enjoyable. It has been learnt that confidences about
the job and experiencing an enjoyable mood during work could both contribute to the
forecast of job satisfaction (Fisher, 2000; Ilies & Judge, 2002; 2004; Weiss, Nicholas,
& Daus, 1999). Proponents of workplace fun claimed that when people are
experiencing fun during work, they are more energized and motivated (Stern &
Borcia, 1999), get along with others better (Meyer, 1999), deliver better customer
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service (Berg, 2001), suffer from less stress (Abramis, 1989a, 1989b; McGhee, 2000;
Miller, 1996), and are less probably to be absent or leave the organization (Mariotti,
1999; Zbar, 1999). Also, more and more practitioners urged that establishing a fun
workplace environment is important for increasing employee motivation and
productivity, lowering stress, and enhancing customer satisfaction (Lundin et al., 2002;
McGhee, 2000; Paulson, 2001; Ramsey, 2001; Weiss, 2002).
Moreover, there are some empirical evidence showed the positive relationship
between workplace humors or fun and employees job satisfaction. A survey done in
Missouri Baptist Hospital showed that the number of employees who expressed
strong satisfaction has increased from 25% to 75% after the hospital instilled the
fun philosophy to employees (Lundin et al., 2002). Similarly, after introducing a more
cheerful and happy workplace culture in Banner Thunderbird Medical Center over the
past years, the center obtained an 80 percent approval rating which considered as
world class from its employees (Patient Care Performed with Flair, 2009).
In the survey done by Ford, McLaughlin and Newstrom (2003) reported that
greater than 90% positive agreement that a fun work environment leads to increased
employee enthusiasm, group cohesiveness, and employee satisfaction. Job
satisfaction shows an employees affective response to his or her job (OBrien &
Allen, 2008). It was also proved that there exist a positive relationship between
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experiencing fun and job satisfaction (Karl and Peluchette, 2006).
The concept of Need for Affiliation by David McClelland may help to explain
this relationship. According to McClellands Need Theory, there are three kinds of
manifest needs, they are need for achievement, need for power and need for
affiliation. The need for affiliation is talking about to build and maintain a relationship
which is warm and intimate with the people around (Quick & Nelson, 2009). When a
company provides a happy working environment and harmonious atmosphere to
employees, this may help to build up good relationship among employees and
colleagues can get better along with each others. Based on this developed relationship,
employees will be motivated to do better and their job satisfaction will be increased.
Thus, we hypothesize that:
Hypothesis 1: Workplace fun is positively associated with job satisfaction.
2.3 Attitudes toward Fun
Although adding fun into workplace seems beneficial to employees, there do
exist some people who think it is inappropriate to introduce workplace fun and even
oppose it. Employees may be dissimilar in their views about the appropriateness of
having fun at work while some may respond with cynicism and resistance
(Whitelely & Hessan, 1996). Aldag and Sherony (2001) advised that it would be too
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simple to expect all the people would have resembling options about workplace fun.
Rather, people are probably to be different in their opinions regarding 3 areas: (1) the
significance of having workplace fun, (2) whether they feel workplace fun as suitable,
and (3) their sensed results of workplace fun(Karl et al., 2007).
Attitudes toward fun will be affected by both individual and organizational
characteristics. It was found that ones early socialization experiences, work history,
peer influences, and personality characteristics will affect his or her attitude toward
fun (Aldag & Sherony, 2001). Karl et al. (2007) reported that more extraverted and
emotionally stable people tend to have greater fun at work. Fun may play an essential
role in their job satisfaction for those with high social needs (Clouse & Spurgeon,
1995). However, it may be less important for others. Hence, one might argue that the
positive relationship between workplace fun and job satisfaction will only occur to
those with positive attitudes toward fun. In the research, we are going to see whether
employees attitudes toward fun will moderate this positive relationship. We
hypothesize that:
Hypothesis 2: The positive effect of workplace fun on job satisfaction will be
stronger for employees who have more positive attitudes toward fun.
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2.4 Control Variables
(a) Age
It was found that generation will moderate the relation between workplace fun
and job satisfaction. People in different generation perceive workplace fun differently.
For example, Generation Y has stronger positive associations between workplace fun
and job satisfaction than Generation X who was born between 1961 and 1980 (Lamm
& Meeks, 2009). Besides, the results of a study also exhibited that higher the age of
the employee, the higher level of their job satisfaction (Kumar & Girl, 2009). Further,
Falcon (1991) found that aged managers expressed higher level of job satisfaction
than younger managers.Thus, we have to control the age difference in order not to
affect the testing of moderating effect of attitudes toward fun.
(b) Gender
Karl and Harland (2005) have done research and found out that male and female
do have different attitudes toward fun. In addition, it was concluded that women had
more job satisfaction than men in some studies (Clark, 1997; De Rijk, Nijhuis, &
Alexanderson, 2009).Therefore, we considered gender as a control variable.
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(c) Job Tenure
Employees who have longer job tenure in the company will have higher job
satisfaction then those who have shorter job tenure (Theodossiou I. & Zangelidis A.,
2009). Since employees who worked for a longer period of time tend to have higher
organizational commitment and sense of belongings to the company, they are more
satisfied to work there. We considered job tenure as a control variable.
(d) Marital Status and Educational Level
It was found that marital status and educational level will also all affect
employees job satisfaction (King, Michael, Murray, & Tom, 1982). Thus, these
factors should be controlled.
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2.5 Conceptual Model of Hypotheses
Based on the research presented in the literature review, a conceptual model is
developed. The model postulates the relationship between workplace fun and job
satisfaction, and the moderating effect of attitudes toward fun.
Fig.1: Conceptual Model of Hypotheses
H 1
Workplace Fun Job Satisfaction
Attitudes toward Fun
MV
+ve
+ve
H2
DVIV
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Chapter III Methodology
3.1 Sample
We had conducted a pilot test with 5 employees to make sure the questions were
easy to understand for the respondents and there were a few amendments in the
Chinese version of the questionnaire.
Data was collected using a questionnaire containing measures of workplace fun,
attitudes toward fun and job satisfaction. It also covered the demographic
characteristics of respondents. In addition to these survey instruments, a cover letter
was enclosed in each questionnaire package. It further explained the objectives of the
survey and assured respondents of anonymity and the voluntary nature of their
participation in the survey.
The target participants are the full-time employees in MTRC. Questionnaire
packages were distributed to the voluntary employees individually which they
completed inside the company. Questionnaires were collected from late Feb to mid
March and completed questionnaires were given to the Training Manager of MTRC
for our collection. Of the total survey packets distributed (n = 130), 110 were
completed and returned. Among these 110 received questionnaires, 8 were excluded
since they had not been fully completed, while the remaining 102 questionnaires were
all usable, yielding a response rate of 78.5%.
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Table 1 shows the demographics data of the respondents from the observed samples.
The final sample included 73 males (71.6%) and 29 females (28.4%). For age
composition, only 1 respondent was below 19 years old and 5 employees were
between 50 to 59 years old. More then one half of the respondents were between 20 to
29 years old (55.9%). The remaining percentage of respondents were distributed in
the age range of 30 to 39 (25.5%) and 40 to 49 (12.7%). Majority of the respondents
are single (65.7%) while 31.4% are married. In terms of education level,
approximately half of the sample held bachelor degree (45.1%) and 8.8% even
obtained master degree or above qualification. The remaining 19.6% studied up to
secondary level or below and 26.5% were diploma or associate degree holders. In
respect of job tenure, most of the respondents worked in MTRC for 1 to 5 years
(30.4%), while others worked for 1 year or below (26.5%), 5 to 10 years (20.6%) and
10 years or above (22.5%).
Table 1: The Demographic Characteristics of the Sample (N=102)
Variable Category Frequency Percentage (%)
1. GenderMale 73 71.6
Female 29 28.4
2.
Age
19 1 1.0
20-29 57 55.9
30-39 26 25.5
40-49 13 12.7
50-59 5 4.9
60 0 0
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3.2 Measuring Workplace Fun
The measure for level of fun experienced at work was adapted from a five items
developed by Karl el at. (2007) as following: This is a fun place to work, At my
workplace, we try to have fun whenever we can, Managers encourage employees to
have fun at work, We laugh a lot at my workplace, and Sometimes I feel more
like Im playing than Im working. Responses to each item were based on a
five-point Likert response format (1=Strongly Disagree to 5=Strongly Agree). The
Cronbachs alpha of this scale was .89 for the total sample.
Variable Category Frequency Percentage (%)
3.
Marital Status
Single 67 65.7
Married 32 31.4
Other 3 2.9
4.
Education Level
Secondary or below 20 19.6
Diploma / Associate Degree 27 26.5
Bachelor Degree 46 45.1
Master Degree or above 9 8.8
5. Job Tenure
below 1 year 27 26.5
1 to 5 years 31 30.4
5 to 10 years 21 20.6
10 years or above 23 22.5
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3.3 Measuring Attitudes toward Fun
We used the three attitudinal dimensions recognized by Aldag and Sherony
(2001) to measure employees attitudes toward fun. They are appropriateness,
salience, and perceived consequences of fun. A coefficient alpha of .88 was reported
for this scale.
There were total 17 items: 4 items measuring appropriateness, 5 items measuring
salience, and 8 items measuring perceived consequences. Three of the items were
developed by Aldag and Sherony (2001) while others were developed by Karl and
Harland (2005). Employees had to rate on a five-point Likert scale (1=Strongly
Disagree to 5=Strongly Agree). Nine of these items were reverse scored and the
combined score was calculated as the average of the 17 items after reversing scored.
3.4 Measuring Job Satisfaction
Job satisfaction was measured using the five items developed by Lytle (1994).
Respondents were required to rate on a five-point Likert scale (1=Strongly Disagree
to 5=Strongly Agree).Sample items included I consider my job pleasant and I feel
fairly-well satisfied with my present job. The Cronbachs alpha for the job
satisfaction items was .96 for the total sample.
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3.5 Data Analysis
Hierarchical regression analysis was conducted to test the hypotheses. Previous
studies have showed that some demographic variables will affect the captioned
research variables. Hence, variables including gender, age, marital status, educational
level and job tenure were controlled and entered in Step 1 of the regression analysis.
In Step 2, the predictive variable (workplace fun) and moderator (attitudes toward
fun) were entered simultaneously for testing the main effect. Finally, the moderator
(attitudes toward fun) was entered again in Step 3 and interacted with the predictive
variable (workplace fun) to test the moderating effect. To run the above regression
model, the Statistical Package for the Social Sciences (SPSS) statistical software was
used.
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Chapter IV Results
4.1 Zero-order Correlation
Table 2 shows the Cronbachs alpha reliabilities, mean scores, standard
deviations, and zero-order correlations among the studied variables. The mean scores
indicates that respondents commonly experienced moderate levels of workplace fun
(M = 3.50, SD = .88) and job satisfaction (M = 3.56, SD =.99). Besides, they placed a
somewhat high value on attitudes toward fun (M = 4.15. SD = .49). As shown in the
Table 2, a significant positive relationship was found between workplace and job
satisfaction (r = .729, p < .001). This result provides support for Hypothesis 1.
Besides, attitudes toward fun was also correlated positively with workplace fun (r
= .304, p < .01) and job satisfaction (r = .354, p < .001).
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Workplace Fun and Job Satisfaction: the Moderating Effects of Attitudes toward
Table 2: Reliability Estimates, Means, Standard Deviations, and Correlations for all Variables #(N=
Note:#Cronbachs alphas appear on the diagonal in parentheses.
* p < .05 (2-tailed).
** p < .01 (2-tailed).
*** p < .001 (2-tailed).
a1=Male; 2=Female
b1=Under or equal 19 years old, 2=20 to 29 years old, 3=30 to 39 years old, 4=40 to 49 years old, 5=50 to 5
c1=Single, 2=Married, 3=Other
d1=Secondary or below, 2=Diploma/Associate Degree, 3=Bachelor Degree, 4=Master Degree or above
e1=Below 1 year, 2=1 to 5 years, 3=5 to 10 years, 4=10 years or above
Variable Mean SD 1 2 3 4 5
1. Gendera 1.2843 .45331 - - - - -
2. Age b 2.6471 .89716 -.019 - - - -
3. Marital Statusc
1.3725 .54358 -.072 .536*** - - -
4. Educational Leveld
2.4314 .90663 -.060 -.200* -.209* - -
5. Job Tenure e 2.3922 1.10943 -.165 .628*** .527*** -.199* -
6. Workplace Fun 3.5039 .88047 -.124008 .207* -.096 -.156 .232
7. Attitudes toward Fun 4.1448 .49296 .135 -.253* -.145 -.015 -.174
8. Job Satisfaction 3.5569 .98970 -.268** .286** .192 -.103 .351
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4.2 Hierarchical Regression Analysis
To test the main effect and see if attitudes toward fun moderate the relationship
between workplace fun and job satisfaction, we conducted a hierarchical moderated
regression analysis and the results were displaced in Table 3. Before running these
analyses, the independent variables (workplace fun) and moderator (respondents
attitudes toward fun) were standardized, and then were entered in to a three-step
regression equation.
As indicated in the Model 2 column in Table 3, workplace fun was found to
have significant positive relationship with job satisfaction (= .561, p < .001). Thus,
Hypothesis 1 was supported. In other words, the provision of workplace fun leads to
higher job satisfaction.
The interactive effect of attitudes toward fun with workplace fun on predicting
job sat isfaction was also examined in the last step of the hierarchical regression. A
significant positive relationship was found in Model 3 in Table 3 (= .020, p < .05).
This provided support to Hypothesis 2.
Figure 2 further shows the finding summary of the regression analyses.
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Table 3: Hierarchical Regression Analyses of the Interaction between Workplace Fun
and Attitudes toward Fun on Job Satisfaction (N=102)
Standardized betas are reported here.
Note: * p < .05 (2-tailed).
** p < .01 (2-tailed).
*** p < .001 (2-tailed).
Dependant Variable: Job Satisfaction
Model 1 Model 2 Model 3
Step 1
Gender -.233* -.206** -.174**
Age .146 .144 .176*
Marital Status -.034 .019 .016
Educational Level -.049 .038 .027
Job Tenure .229 .143 .092
Step 2
Workplace Fun .561*** .478***
Attitudes toward Fun .275*** .275***
Step 3
Workplace Fun xAttitudes toward Fun .020*
F Value 4.306 25.155 23.775
R2
.183 .652 .672Adjusted R
2 .141 .626 .643
R2 .183 .058 .020
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Fig.2: Finding Summary of Regression
To further investigate whether the interactive effect was in the hypothesized direction,
two regression lines were plotted on the graph in Figure 3 by entering formulas in
Microsoft Office Excel spreadsheet. As predicted, people with more positive attitudes
toward fun express higher level of job satisfaction than people with less positive attitudes
toward fun upon the provision of workplace fun. This result further supported Hypothesis
2.
= .561***
Workplace Fun Job Satisfaction
Attitudes toward Fun
IVDV
MV
= .020*
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Fig.3: Interaction of Workplace Fun and Attitudes toward Fun on Job Satisfaction
More Positive Attitudes toward Fun
Less Positive Attitudes toward Fun
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Chapter V Discussion and Recommendations
5.1 Discussion
The finding of this study provides a better understanding of MTRC employees value
of workplace fun, the extent to which they experience fun in the workplace, and their level
of job satisfaction. It illustrates similar results with other previous research. Workplace fun
was found to be positively related to job satisfaction. Not surprisingly, positive feeling
associated with workplace fun influence feelings about ones job. Many studies had
discovered that positive feelings tend to generalize or spread from whatever caused them
to other stimuli in the temporal and social context (Forgas, Bower, & Krantz, 1984; Isen,
Clark, & Schwartz, 1976). By providing opportunities for employees to experience fun in
the workplace, MTRC can benefit from lower staffing costs because job satisfaction is
related to turnover intention strongly (Kim, Leong, & Lee, 2005). MTRC can also gain
advantages in terms of its good employer reputation.
Additionally, the present study showed that employees of MTRC placed high value
on workplace fun, and the relationship between workplace fun and job satisfaction was
greater for those who have positive attitudes toward fun. To be specific, for employees
who value fun and experiencing workplace fun will have the highest job satisfaction.
However, for those who place less value on workplace fun but are not having fun will
have lowest job satisfaction. According to this finding, it was clear that there were
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individual differences in the attitude towards fun and it played a key role to determine the
extent of implementing workplace fun in fostering higher level of job satisfaction. From
Locke (1976), job satisfaction results from the perception that ones job fulfills or allows
the fulfillment of ones important job values.
Moreover, different individuals have different needs. According to McClellands
Need Theory, some people have higher need for affiliation, whereas others may have
moderate or low need for affiliation (Quick & Nelson, 2009). In our findings, employees
in MTRC have relatively positive attitudes toward fun, which imply they have quite a high
need for affiliation. They seek for establishing a warm and close relationship with other
people, thus when MTRC provides a happy workplace to them, they will be motivated and
satisfied.
Besides, the significant moderating effect further emphasizes the importance of
employees attitudes. It is consistent with the usual practice in recruitment processes that
to hire attitude and teach skills (Kuchta & Berg, 2004). Candidates attitude is an
important element to be considered during recruitment and selection processes, and
company should find out whether such attitudes are consistent with the companys culture.
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5.2 Implication
Our findings contribute to both theory and practice. For the workplace fun literature,
similar to previous findings that workplace fun has a positive link with job satisfaction
(Karl et al., 2007). Besides, there was lack of studies using attitudes towards fun as a
moderator in testing the proposed relationship. Therefore, we add the construct with our
evidence that attitudes toward fun also impact the outcomes of workplace fun. Besides, we
provide validation for the previous developed scales measuring workplace fun, attitudes
toward fun and job satisfaction.
For practical implications, our results clearly show that workplace fun should be
implemented carefully by considering whom the fun is being directed. Before launching
any workplace fun activities, practitioners should conduct a survey to find out whether
employees put a high value on workplace fun. If so, companies should actively promote a
happy working environment. On the other hand, MTRC should also ensure that these
workplace fun activities will be well received by their employees and that the use of such
activities is likely to result in positive outcomes for both employees and the organization.
5.3 Limitations and Future Research
The present study is subjected to several limitations. First, the term Workplace Fun
is relatively a new topic in research field. Most of studies relating to workplace fun are mainly
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published in 21 century. Unlike those studies on job satisfaction, there is lack of supports for
implications on workplace fun and attitudes toward fun. For example, there is only one
measuring instrument of Attitudes toward Fun which was developed by Aldag and Sherony
(2001) and Karl and Harland (2005). Moreover, all of these findings were investigating
foreign employees phenomenon, it may not reflect the real working situation in Hong Kong.
Second, the sample of this study was from one public sector and the size was not
large enough. Thurs our research setting may limit the external validity of these findings
and the results may not fully represent the perceptions of the general population. Future
research should include more and broader representations from different kinds of
industries.
Third, inthis study, all of our samples are full-time employees, hence our findings might
not apply to those part-time employees. However, to reduce labor costs and enhance flexibility
to suit different business projects, many organizations in Hong Kong are now recruiting more
part-time labors. Hence, future research on part-time workers is recommended.
Fourth, according to the results, we found that Hong Kong people intended to choose
the answer in the middle (neutral). They may find it difficult to choose an answer on a
five-point Likert scale. A seven-point Likert scale (1=Strongly Disagree, 2=Disagree,
3=Slightly Disagree, 4=Neutral, 5=Slightly Agree, 6=Agree, 7=Strongly Agree) is
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suggested to measure the workplace fun and job satisfaction in future research, which can
help to generate relatively accurate results.
Furthermore, we encourage future research to investigate further potential moderating
variables. Previous research found that employees attitudes and subsequent behaviors
would be affected by organizational collective culture (George A., Marcoulides & Ronald
H, 1993). Hence, future research can use company culture as a moderator to see if it
influences the relationship between workplace fun and job satisfaction. Another variable
which warrants investigation will be employees level of job stress since this is one of the
workplace problems in Hong Kong now and it is worth to study whether it will lead to
different results.
Finally, we would also recommend research on testing how customers react to
workplace fun. While previous study had showed a relationship between employees job
satisfaction and customers satisfaction (Kaldenberg & Regrut, 1999), there is no study
straightly measuring customers reactions to employees who are experiencing fun at work.
Workplace fun may be appreciated by customers in restaurants or retail stores since they
like being served by happy staff. However, this may not happen in financial or health care
industries where customers may expect a serious atmosphere and professional service
manner. The age or gender of the customers may also have different perceptions on
workplace fun.
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5.4 Conclusion
This research provides more insights for practitioners to adopt a new process to exam
the linkage between workplace fun and job satisfaction. Apart from understanding the
outcomes by creating workplace fun only, looking at the moderating effect of employees
attitudes toward fun is also considered as a useful way in this study. It was clear that
attitudes toward fun directly change the strength of the relationship between workplace
fun and level of job satisfaction.
Since the financial tsunami, Hong Kong employees were facing more and more
occupational stress in their workplace and thus their happiness has been deteriorating. In
this ever-changing and competitive society, it is important for companies to provide a
happy working environment for their employees, as happy employees can help to improve
productivity which make the company to survive in the market. It is essential that before
developing such a happy workforce, company should make sure their employees are
having positive attitudes toward fun.
Finally, we hope this study serves as a stimulus for future research that attempts to
exam new research directions and to find out more benefits for companies by developing
funny workplace.
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