wizard warfare grimoirewizardwarfare.com/wp-content/uploads/grimoire.pdf · contents astral 5...
Post on 21-Mar-2020
14 Views
Preview:
TRANSCRIPT
Contents
Astral 5Amplify Magic (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Amplify Magic (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Anti-Magic Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Astral Aim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Astral Darts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Astral Gateway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Astral Missiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Astral Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Flight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Haste (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Haste (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Major Disjunction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Major Dispel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Mass Resist Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Minor Disjunction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Minor Dispel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Mirror Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Resist Magic (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Resist Magic (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Scry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Siphon Mana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Spectral Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Summon Blue Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Summon Greater Air Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Summon Lesser Air Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Summon Mana Beasts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Summon Mind Eaters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Summon Phantom Bears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32Summon Phantom Warriors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Teleport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Chaos 35Berserker Rage (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Berserker Rage (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Chaos Breath (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Chaos Breath (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Enchant Iron Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Enrage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Fire Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Fire Darts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Flame Bolts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Flame Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Incinerate Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Infernal Heat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Magma Flesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Mass Resist Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Meteor Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Rain of Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Resist Fire (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Resist Fire (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Wizard Warfare - Grimoire 1 c© 2019 Psyanotek Limited
Scorching Heat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Summon Cerberus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54Summon Demons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Summon Greater Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Summon Hell Hounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Summon Imp Pyromaniacs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Summon Imp Workers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Summon Imps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Summon Lesser Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Summon Red Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Unleash Hell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Death 65Barren Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65Blood Sacrifice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Greater Reanimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Lesser Reanimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Locusts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Mass Resist Frost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Mend Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72Nightmares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Phantasmagoria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Plague . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Reanimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Resist Frost (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Resist Frost (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Shadow Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Shadow Bolt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80Smothering Darkness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Summon Death Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82Summon Plague Spewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83Summon Skeleton Archers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84Summon Skeleton Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Summon Skeleton Warriors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Summon Skeletons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Summon White Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Summon Zombies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Terror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90Unholy Darkness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Unravel Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Zombie Apocalypse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93Zombie Uprising . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Holy 95Bless (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Bless (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Endurance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97Greater Heal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98Heal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99Heavenly Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100Heroism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Wizard Warfare - Grimoire 2 c© 2019 Psyanotek Limited
Hold Person . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Holy Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Law and Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Lay on Hands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Lesser Heal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107Mass Bless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Mass Holy Regeneration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109Reinvigoration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110Resurrection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111Shield of Faith (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Shield of Faith (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Smite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Solar Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Summon Angels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116Summon Archangel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117Summon Battle Healers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118Summon Fanatics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119Summon Healers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Summon Paladins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Summon Unicorns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Turn Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123Zealotry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Nature 125Beast Mastery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125Bountiful Harvest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126Change Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127Cleanse Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128Eagle Eyes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129Empower Animal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130Envenom (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131Envenom (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132Fertilize Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Greater Renew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134Insect Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135Lesser Renew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136Mass Resist Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137Nature Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138Poison Cloud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139Poison Darts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Renew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141Resist Poison (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142Resist Poison (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143Summon Bears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Summon Forest Trolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145Summon Giant Spiders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Summon Green Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Summon Insects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148Summon Stone Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Summon Wolves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Tough Hide (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Tough Hide (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Wizard Warfare - Grimoire 3 c© 2019 Psyanotek Limited
Warp Wood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Wizard Warfare - Grimoire 4 c© 2019 Psyanotek Limited
Amplify Magic (Battle)(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Amplify Magic
Description:Amplifies the magical strength of the target units.
Wizard Warfare - Grimoire 5 c© 2019 Psyanotek Limited
Amplify Magic (Ritual)(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 1
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Amplify Magic
Description:Amplifies the magical strength of the target squad.
Wizard Warfare - Grimoire 6 c© 2019 Psyanotek Limited
Anti-Magic Blast(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETArea of Effect: 1Unit: Must be Bound by Magic. Cannot have Dispel immunity.
STATSDamage: 5
Description:Blasts enemies with anti-magical Dispel damage.
Wizard Warfare - Grimoire 7 c© 2019 Psyanotek Limited
Astral Aim(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Melee or Non-Combat.
STATSUnit Effects: Astral Aim
Description:Grants the target units magically enhances aim.
Wizard Warfare - Grimoire 8 c© 2019 Psyanotek Limited
Astral Darts(Battle)
Magic School: Evocation (Level 0)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETAccuracy: +2Magic Penetration: 2Unit: Cannot have Astral immunity.
STATSEffects: 2 (+1 per path)Damage: 5
Description:Shoots multiple Astral darts towards the enemy.
Wizard Warfare - Grimoire 9 c© 2019 Psyanotek Limited
Astral Gateway(Ritual)
Magic School: Evocation (Level 4)Magic Path:
RITUALType: TeleportRange: 12Mana Cost: 60
TARGETTarget: Must be a City.
STATSTeleports: Caster Company
Description:Teleports the caster and an entire company to a nearby friendly city.
Wizard Warfare - Grimoire 10 c© 2019 Psyanotek Limited
Astral Missiles(Ritual)
Magic School: Evocation (Level 3)Magic Path:
RITUALType: Squad DamageRange: 8Mana Cost: 40
TARGETSquad: Cannot be Non-Combat. Cannot have Astral immunity.
STATSAttack: Astral Missile (x5)Hit Chance: 100% per attackDamage: 10
Description:Sends long-range astral missiles towards the enemy.
Wizard Warfare - Grimoire 11 c© 2019 Psyanotek Limited
Astral Vision(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: City BuffMana Cost: 50Mana Upkeep: 1
TARGETTarget: Must be a City.
STATSCity Effects: Astral Vision
Description:Grants the target city enhances vision of its surroundings.
Wizard Warfare - Grimoire 12 c© 2019 Psyanotek Limited
Flight(Ritual)
Magic School: Enchantment (Level 4)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 2
STATSUnit Effects: Magical Flight
Description:Gives the target squad the ability to fly magically.
Wizard Warfare - Grimoire 13 c© 2019 Psyanotek Limited
Haste (Battle)(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Haste
Description:Grants the targets units exceptional speed.
Wizard Warfare - Grimoire 14 c© 2019 Psyanotek Limited
Haste (Ritual)(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 20Mana Upkeep: 1
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Haste
Description:Grants the target squad exceptional speed.
Wizard Warfare - Grimoire 15 c© 2019 Psyanotek Limited
Major Disjunction(Ritual)
Magic School: Evocation (Level 3)Magic Path:
RITUALType: DisjunctionMana Cost: 200
TARGETDispels: Global Rituals
STATSDispel Chance: 66%
Description:Attempts to dispel an enemy global ritual.
Wizard Warfare - Grimoire 16 c© 2019 Psyanotek Limited
Major Dispel(Ritual)
Magic School: Evocation (Level 3)Magic Path:
RITUALType: DispelRange: 9Mana Cost: 50
TARGETDispels: Squad/City Rituals
STATSDispel Chance: 66%
Description:Attempts to dispel an enemy ritual.
Wizard Warfare - Grimoire 17 c© 2019 Psyanotek Limited
Mass Resist Magic(Battle)
Magic School: Enchantment (Level 4)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Mass Resist Magic
Description:Increases the Magic Resistance of all friendly units on the battlefield.
Wizard Warfare - Grimoire 18 c© 2019 Psyanotek Limited
Minor Disjunction(Ritual)
Magic School: Evocation (Level 1)Magic Path:
RITUALType: DisjunctionMana Cost: 200
TARGETDispels: Global Rituals
STATSDispel Chance: 33%
Description:Attempts to dispel an enemy global ritual.
Wizard Warfare - Grimoire 19 c© 2019 Psyanotek Limited
Minor Dispel(Ritual)
Magic School: Evocation (Level 1)Magic Path:
RITUALType: DispelRange: 6Mana Cost: 50
TARGETDispels: Squad/City Rituals
STATSDispel Chance: 33%
Description:Attempts to dispel an enemy ritual.
Wizard Warfare - Grimoire 20 c© 2019 Psyanotek Limited
Mirror Image(Battle)
Magic School: Enchantment (Level 0)Magic Path:
BATTLEType: BuffRange: 0Mana Cost: 10
TARGETAccuracy: Always HitsUnit: Cannot be Non-Combat.
STATSUnit Effects: Spectral
Description:Makes the caster Spectral and difficult to hit with non-magical weapons.
Wizard Warfare - Grimoire 21 c© 2019 Psyanotek Limited
Resist Magic (Battle)(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Resist Magic
Description:Increases the Magic Resistance of the target units.
Wizard Warfare - Grimoire 22 c© 2019 Psyanotek Limited
Resist Magic (Ritual)(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 10
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Resist Magic
Description:Increases the Magic Resistance of the target squad.
Wizard Warfare - Grimoire 23 c© 2019 Psyanotek Limited
Scry(Ritual)
Magic School: Evocation (Level 1)Magic Path:
RITUALType: ScryRange: 12Mana Cost: 30
Description:Grants vision of a hidden part of the map.
Wizard Warfare - Grimoire 24 c© 2019 Psyanotek Limited
Siphon Mana(Ritual)
Magic School: Enchantment (Level 5)Magic Path:
RITUALType: GlobalMana Cost: 100
STATSGlobal Effects: Siphon Mana
Description:Steals Mana from all enemy wizards.
Wizard Warfare - Grimoire 25 c© 2019 Psyanotek Limited
Spectral Form(Ritual)
Magic School: Enchantment (Level 4)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 2
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Spectral
Description:Makes the target squad Spectral and difficult to hit with non-magical weapons.
Wizard Warfare - Grimoire 26 c© 2019 Psyanotek Limited
Summon Blue Dragon(Ritual)
Magic School: Conjuration (Level 5)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7
TARGETTarget: Must be Land.
STATSSummons: 1 Blue Dragon (1 Squad)
Description:Summons an adult Blue Dragon.
Wizard Warfare - Grimoire 27 c© 2019 Psyanotek Limited
Summon Greater Air Ele-mental
(Battle)
Magic School: Conjuration (Level 3)Magic Path:
BATTLEType: SummoningRange: 0Mana Cost: 50
TARGETAccuracy: Always Hits
STATSSummons: 1 Greater Air Elemental
Description:Summons a Greater Air Elemental from the elemental Plane of Air.
Wizard Warfare - Grimoire 28 c© 2019 Psyanotek Limited
Summon Lesser Air Elemen-tal
(Battle)
Magic School: Conjuration (Level 1)Magic Path:
BATTLEType: SummoningRange: 0Mana Cost: 50
TARGETAccuracy: Always Hits
STATSSummons: 1 Lesser Air Elemental
Description:Summons a Lesser Air Elemental from the elemental Plane of Air.
Wizard Warfare - Grimoire 29 c© 2019 Psyanotek Limited
Summon Mana Beasts(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 3
TARGETTarget: Must be Land.
STATSSummons: 5 Mana Beasts (1 Squad)
Description:Summons a squad of magic-consuming Mana Beasts.
Wizard Warfare - Grimoire 30 c© 2019 Psyanotek Limited
Summon Mind Eaters(Ritual)
Magic School: Conjuration (Level 4)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 5
TARGETTarget: Must be Land.
STATSSummons: 4 Mind Eaters (1 Squad)
Description:Summons a squad of Mind Eaters.
Wizard Warfare - Grimoire 31 c© 2019 Psyanotek Limited
Summon Phantom Bears(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 2
TARGETTarget: Must be Land.
STATSSummons: 5 Phantom Bears (1 Squad)
Description:Summons a squad of illusionary Phantom Bears.
Wizard Warfare - Grimoire 32 c© 2019 Psyanotek Limited
Summon Phantom Warriors(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 25Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 10 Phantom Warriors (1 Squad)
Description:Summons a squad of illusionary Phantom Warriors.
Wizard Warfare - Grimoire 33 c© 2019 Psyanotek Limited
Teleport(Ritual)
Magic School: Evocation (Level 2)Magic Path:
RITUALType: TeleportRange: 15Mana Cost: 20
TARGETTarget: Must be a City.
STATSTeleports: Caster Only
Description:Teleports the caster to a nearby friendly city.
Wizard Warfare - Grimoire 34 c© 2019 Psyanotek Limited
Berserker Rage (Battle)(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Mindless. Cannot be Caster or Non-Combat.
STATSUnit Effects: Berserker Rage
Description:Causes the target units to go berserk.
Wizard Warfare - Grimoire 35 c© 2019 Psyanotek Limited
Berserker Rage (Ritual)(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 1
TARGETSquad: Cannot be Mindless. Cannot be Caster or Non-Combat.
STATSUnit Effects: Berserker Rage
Description:Causes the target squad to go berserk.
Wizard Warfare - Grimoire 36 c© 2019 Psyanotek Limited
Chaos Breath (Battle)(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Chaos Breath
Description:Increases the breath strength of the target units.
Wizard Warfare - Grimoire 37 c© 2019 Psyanotek Limited
Chaos Breath (Ritual)(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 20
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Chaos Breath
Description:Increases the breath strength of the target squad.
Wizard Warfare - Grimoire 38 c© 2019 Psyanotek Limited
Enchant Iron Golem(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 2
TARGETTarget: Must be Land.
STATSSummons: 3 Iron Golems (1 Squad)
Description:Enchants a squad of Iron Golems to serve the caster.
Wizard Warfare - Grimoire 39 c© 2019 Psyanotek Limited
Enrage(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: City DebuffRange: 8Mana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be a City.
STATSCity Effects: Enrage
Description:Enrages an enemy city, causing unrest to increase.
Wizard Warfare - Grimoire 40 c© 2019 Psyanotek Limited
Fire Ball(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETArea of Effect: 1Unit: Cannot have Fire immunity.
STATSDamage: 20
Description:Shoots explosive Fire balls towards the enemy.
Wizard Warfare - Grimoire 41 c© 2019 Psyanotek Limited
Fire Darts(Battle)
Magic School: Evocation (Level 0)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETAccuracy: -2Unit: Cannot have Fire immunity.
STATSEffects: 4 (+2 per path)Damage: 10
Description:Shoots multiple Fire darts towards the enemy.
Wizard Warfare - Grimoire 42 c© 2019 Psyanotek Limited
Flame Bolts(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETUnit: Cannot have Fire immunity.
STATSEffects: 2 (+1 per path)Damage: 15
Description:Shoots multiple bolts of flame towards the enemy.
Wizard Warfare - Grimoire 43 c© 2019 Psyanotek Limited
Flame Strike(Battle)
Magic School: Evocation (Level 3)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETArea of Effect: 2Unit: Cannot have Fire immunity.
STATSDamage: 15
Description:Blasts enemies with a large pillar of Fire.
Wizard Warfare - Grimoire 44 c© 2019 Psyanotek Limited
Incinerate Terrain(Ritual)
Magic School: Evocation (Level 3)Magic Path:
RITUALType: Terrain BuffRange: 5Mana Cost: 60
TARGETTarget: Must be Forest or Swamp. Cannot destroy Special Resources.
STATSTerrain Radius: 1Changes (Radius = 1): Forest → Plains, Swamp → Plains
Description:Blasts the targeted terrain with fire and heat.
Wizard Warfare - Grimoire 45 c© 2019 Psyanotek Limited
Infernal Heat(Ritual)
Magic School: Enchantment (Level 4)Magic Path:
RITUALType: GlobalMana Cost: 100Mana Upkeep: 10
STATSGlobal Effects: Infernal Heat
Description:The entire world is engulfed in a heatwave.
Wizard Warfare - Grimoire 46 c© 2019 Psyanotek Limited
Magma Flesh(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 50Mana Upkeep: 1
TARGETSquad: Cannot be Lifeless, Wooden, Iron or Stone. Cannot be Non-Combat.
STATSUnit Effects: Magma Flesh
Description:Grants magma-like flesh to the target squad.
Wizard Warfare - Grimoire 47 c© 2019 Psyanotek Limited
Mass Resist Fire(Battle)
Magic School: Enchantment (Level 4)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Mass Resist Fire
Description:Increases the Fire Resistance of all friendly units on the battlefield.
Wizard Warfare - Grimoire 48 c© 2019 Psyanotek Limited
Meteor Strike(Ritual)
Magic School: Evocation (Level 4)Magic Path:
RITUALType: City DamageRange: 8Mana Cost: 100
TARGETTarget: Must be a City.
STATSBuildings Destroyed: 2
Description:Smashes an enemy city with meteors from the Heavens.
Wizard Warfare - Grimoire 49 c© 2019 Psyanotek Limited
Rain of Fire(Ritual)
Magic School: Evocation (Level 3)Magic Path:
RITUALType: Army DamageRange: 8Mana Cost: 120
TARGETSquad: Cannot be Non-Combat. Cannot have Fire immunity.
STATSAttack: Fire Rain (Whole Army)Hit Chance: 66% per attackDamage: 12
Description:Rains fiery death upon an enemy army.
Wizard Warfare - Grimoire 50 c© 2019 Psyanotek Limited
Resist Fire (Battle)(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Resist Fire
Description:Increases the Fire Resistance of the target units.
Wizard Warfare - Grimoire 51 c© 2019 Psyanotek Limited
Resist Fire (Ritual)(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 10Mana Upkeep: 1
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Resist Fire
Description:Increases the Fire Resistance of the target squad.
Wizard Warfare - Grimoire 52 c© 2019 Psyanotek Limited
Scorching Heat(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Scorching Heat
Description:The entire battlefield is engulfed in a heatwave.
Wizard Warfare - Grimoire 53 c© 2019 Psyanotek Limited
Summon Cerberus(Ritual)
Magic School: Conjuration (Level 4)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 4
TARGETTarget: Must be Land.
STATSSummons: 1 Cerberus (1 Squad)
Description:Summons Cerberus, a giant three-headed Hell Hound.
Wizard Warfare - Grimoire 54 c© 2019 Psyanotek Limited
Summon Demons(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 4
TARGETTarget: Must be Land.
STATSSummons: 3 Demons (1 Squad)
Description:Summons a squad of flying Demons.
Wizard Warfare - Grimoire 55 c© 2019 Psyanotek Limited
Summon Greater Fire Ele-mental
(Battle)
Magic School: Conjuration (Level 3)Magic Path:
BATTLEType: SummoningRange: 0Mana Cost: 50
TARGETAccuracy: Always Hits
STATSSummons: 1 Greater Fire Elemental
Description:Summons a Greater Fire Elemental from the elemental Plane of Fire.
Wizard Warfare - Grimoire 56 c© 2019 Psyanotek Limited
Summon Hell Hounds(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 25Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 5 Hell Hounds (1 Squad)
Description:Summons a squad of fire-breathing Hell Hounds.
Wizard Warfare - Grimoire 57 c© 2019 Psyanotek Limited
Summon Imp Pyromaniacs(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 2
TARGETTarget: Must be Land.
STATSSummons: 10 Imp Pyromaniacs (1 Squad)
Description:Summons a squad of flying, fire-hurling Imp Pyromaniacs.
Wizard Warfare - Grimoire 58 c© 2019 Psyanotek Limited
Summon Imp Workers(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 30Mana Upkeep: 2
TARGETTarget: Must be Land.
STATSSummons: 1 Imp Worker (1 Squad)
Description:Summons a squad of flying Imp Workers.
Wizard Warfare - Grimoire 59 c© 2019 Psyanotek Limited
Summon Imps(Ritual)
Magic School: Conjuration (Level 0)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 20Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 10 Imps (1 Squad)
Description:Summons a squad of flying Imps.
Wizard Warfare - Grimoire 60 c© 2019 Psyanotek Limited
Summon Lesser Fire Elemen-tal
(Battle)
Magic School: Conjuration (Level 1)Magic Path:
BATTLEType: SummoningRange: 0Mana Cost: 50
TARGETAccuracy: Always Hits
STATSSummons: 1 Lesser Fire Elemental
Description:Summons a Lesser Fire Elemental from the elemental Plane of Fire.
Wizard Warfare - Grimoire 61 c© 2019 Psyanotek Limited
Summon Red Dragon(Ritual)
Magic School: Conjuration (Level 5)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7
TARGETTarget: Must be Land.
STATSSummons: 1 Red Dragon (1 Squad)
Description:Summons an adult Red Dragon.
Wizard Warfare - Grimoire 62 c© 2019 Psyanotek Limited
Unleash Hell(Ritual)
Magic School: Conjuration (Level 4)Magic Path:
RITUALType: GlobalMana Cost: 100Mana Upkeep: 10
STATSGlobal Effects: Unleash Hell
Description:Opens gateways to Hell across the world.
Wizard Warfare - Grimoire 63 c© 2019 Psyanotek Limited
Volcano(Ritual)
Magic School: Evocation (Level 5)Magic Path:
RITUALType: Terrain DebuffRange: 8Mana Cost: 120
TARGETTarget: Must be any Land except City or Volcano.
STATSTerrain Radius: 2Changes (Radius = 1): Fertile Plains → Volcano, Plains → Volcano, Forest → Volcano,Hills → Volcano, Mountains → Volcano, Desert → Volcano, Tundra → Volcano, Snow →Volcano, Swamp → VolcanoChanges (Radius = 2): Fertile Plains →Mountains, Plains →Mountains, Forest →Moun-tains, Hills → Mountains, Mountains → Mountains, Desert → Mountains, Tundra →Mountains, Snow → Mountains, Swamp → Mountains, Volcano → Mountains
Description:Raises a huge volcano from the ground.
Wizard Warfare - Grimoire 64 c© 2019 Psyanotek Limited
Barren Terrain(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: Terrain DebuffRange: 6Mana Cost: 60
TARGETTarget: Must be Fertile Plains, Plains, Forest or Tundra. Cannot destroy Special Re-sources.
STATSTerrain Radius: 1Changes (Radius = 1): Fertile Plains → Plains, Plains → Tundra, Forest → Tundra, Tun-dra → Desert
Description:Reduces the fertility of the targeted terrain.
Wizard Warfare - Grimoire 65 c© 2019 Psyanotek Limited
Blood Sacrifice(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: City Sacrifice
TARGETTarget: Must be a City.
STATSPopulation Killed: 1Mana Gained: 50
Description:Sacrifices the population of a city to gain Mana.
Wizard Warfare - Grimoire 66 c© 2019 Psyanotek Limited
Fear(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: DebuffRange: 30Mana Cost: 20
TARGETAccuracy: +5Area of Effect: 1 (+0.5 per path)Unit: Cannot be Mindless.
STATSUnit Effects: Fear
Description:Causes a few enemies to flee the battlefield in terror.
Wizard Warfare - Grimoire 67 c© 2019 Psyanotek Limited
Greater Reanimation(Battle)
Magic School: Conjuration (Level 3)Magic Path:
BATTLEType: ReanimationRange: 30Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 2
STATSReanimates: Corpses up to size 7
Description:Reanimates a large number of fresh corpses on the battlefield.
Wizard Warfare - Grimoire 68 c© 2019 Psyanotek Limited
Lesser Reanimation(Battle)
Magic School: Conjuration (Level 0)Magic Path:
BATTLEType: ReanimationRange: 30Mana Cost: 20
TARGETAccuracy: Always Hits
STATSReanimates: Corpses up to size 3
Description:Reanimates a fresh corpse on the battlefield.
Wizard Warfare - Grimoire 69 c© 2019 Psyanotek Limited
Locusts(Ritual)
Magic School: Evocation (Level 2)Magic Path:
RITUALType: City DebuffRange: 8Mana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be a City.
STATSCity Effects: Locusts
Description:A swarm of Locusts devours the food production of an enemy city.
Wizard Warfare - Grimoire 70 c© 2019 Psyanotek Limited
Mass Resist Frost(Battle)
Magic School: Enchantment (Level 4)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Mass Resist Frost
Description:Increases the Frost Resistance of all friendly units on the battlefield.
Wizard Warfare - Grimoire 71 c© 2019 Psyanotek Limited
Mend Undead(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Must be Undead.
STATSHealing: 5Regeneration: 5
Description:Heals a small number of Undead units.
Wizard Warfare - Grimoire 72 c© 2019 Psyanotek Limited
Nightmares(Ritual)
Magic School: Evocation (Level 2)Magic Path:
RITUALType: Squad DamageRange: 8Mana Cost: 40
TARGETSquad: Cannot be Mindless. Cannot be Non-Combat. Cannot have Psionic immunity.
STATSAttack: Nightmare (Whole Squad)Hit Chance: 100% per attackDamage: 5
Description:Nightmares twist the minds of an enemy squad, causing psionic damage to all units.
Wizard Warfare - Grimoire 73 c© 2019 Psyanotek Limited
Phantasmagoria(Ritual)
Magic School: Evocation (Level 4)Magic Path:
RITUALType: Army DamageRange: 8Mana Cost: 120
TARGETSquad: Cannot be Mindless. Cannot be Non-Combat. Cannot have Psionic immunity.
STATSAttack: Nightmare (Whole Army)Hit Chance: 100% per attackDamage: 5
Description:Nightmares twist the minds of an entire enemy army, causing psionic damage to all units.
Wizard Warfare - Grimoire 74 c© 2019 Psyanotek Limited
Plague(Ritual)
Magic School: Evocation (Level 4)Magic Path:
RITUALType: City DamageRange: 8Mana Cost: 100
TARGETTarget: Must be a City.
STATSPopulation Killed: 2
Description:Kills the population of an enemy city. The population cannot be reduced below 1.
Wizard Warfare - Grimoire 75 c© 2019 Psyanotek Limited
Reanimation(Battle)
Magic School: Conjuration (Level 1)Magic Path:
BATTLEType: ReanimationRange: 30Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1
STATSReanimates: Corpses up to size 5
Description:Reanimates a small number of fresh corpses on the battlefield.
Wizard Warfare - Grimoire 76 c© 2019 Psyanotek Limited
Resist Frost (Battle)(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Resist Frost
Description:Increases the Frost Resistance of the target units.
Wizard Warfare - Grimoire 77 c© 2019 Psyanotek Limited
Resist Frost (Ritual)(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 10
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Resist Frost
Description:Increases the Frost Resistance of the target squad.
Wizard Warfare - Grimoire 78 c© 2019 Psyanotek Limited
Shadow Blast(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETArea of Effect: 1Unit: Cannot be Undead or Lifeless.
STATSDamage: 10Unit Effects: Weakness
Description:Shoots an explosive blast of Death energy which also weakens enemies.
Wizard Warfare - Grimoire 79 c© 2019 Psyanotek Limited
Shadow Bolt(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETUnit: Cannot be Undead or Lifeless.
STATSEffects: 2 (+1 per path)Damage: 7Unit Effects: Weakness
Description:Shoots multiple bolts of Death energy which also weaken enemies.
Wizard Warfare - Grimoire 80 c© 2019 Psyanotek Limited
Smothering Darkness(Ritual)
Magic School: Enchantment (Level 4)Magic Path:
RITUALType: GlobalMana Cost: 100Mana Upkeep: 10
STATSGlobal Effects: Smothering Darkness
Description:The entire world is covered by evil darkness which strengthens evil units.
Wizard Warfare - Grimoire 81 c© 2019 Psyanotek Limited
Summon Death Knights(Ritual)
Magic School: Conjuration (Level 4)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 5
TARGETTarget: Must be Land.
STATSSummons: 5 Death Knights (1 Squad)
Description:Summons a squad of terrifying Death Knights.
Wizard Warfare - Grimoire 82 c© 2019 Psyanotek Limited
Summon Plague Spewers(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 3
TARGETTarget: Must be Land.
STATSSummons: 5 Zombie Plague Spewers (1 Squad)
Description:Summons a squad of heavily armored Zombie Plague Spewers which spit poison infusedwith Zombie Plague at their enemies.
Wizard Warfare - Grimoire 83 c© 2019 Psyanotek Limited
Summon Skeleton Archers(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 20
TARGETTarget: Must be Land.
STATSSummons: 20 Skeletal Bowmen (2 Squads)
Description:Summons 2 squads of Skeletal Bowmen.
Wizard Warfare - Grimoire 84 c© 2019 Psyanotek Limited
Summon Skeleton Cavalry(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 40
TARGETTarget: Must be Land.
STATSSummons: 20 Skeletal Light Cavalry (2 Squads)
Description:Summons 2 squads of fast, fragile Skeletal Light Cavalry.
Wizard Warfare - Grimoire 85 c© 2019 Psyanotek Limited
Summon Skeleton Warriors(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 20
TARGETTarget: Must be Land.
STATSSummons: 20 Skeletal Swordsmen (2 Squads)
Description:Summons 2 squads of armored Skeletal Swordsmen.
Wizard Warfare - Grimoire 86 c© 2019 Psyanotek Limited
Summon Skeletons(Ritual)
Magic School: Conjuration (Level 0)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 10
TARGETTarget: Must be Land.
STATSSummons: 20 Skeletons (2 Squads)
Description:Summons 2 squads of fragile Skeletons.
Wizard Warfare - Grimoire 87 c© 2019 Psyanotek Limited
Summon White Dragon(Ritual)
Magic School: Conjuration (Level 5)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7
TARGETTarget: Must be Land.
STATSSummons: 1 White Dragon (1 Squad)
Description:Summons an adult White Dragon.
Wizard Warfare - Grimoire 88 c© 2019 Psyanotek Limited
Summon Zombies(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 20
TARGETTarget: Must be Land.
STATSSummons: 20 Zombies (2 Squads)
Description:Summons 2 squads of slow, tough Zombies which spread Zombie Plague with their bite.
Wizard Warfare - Grimoire 89 c© 2019 Psyanotek Limited
Terror(Battle)
Magic School: Enchantment (Level 3)Magic Path:
BATTLEType: DebuffRange: 30Mana Cost: 20
TARGETAccuracy: +5Area of Effect: 2 (+0.5 per path)Unit: Cannot be Mindless.
STATSUnit Effects: Fear
Description:Causes a large number of enemies to flee the battlefield in terror.
Wizard Warfare - Grimoire 90 c© 2019 Psyanotek Limited
Unholy Darkness(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Unholy Darkness
Description:The entire battlefield is covered by evil darkness which strengthens evil units.
Wizard Warfare - Grimoire 91 c© 2019 Psyanotek Limited
Unravel Undead(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETAccuracy: +5Magic Penetration: 2Area of Effect: 1 (+0.5 per path)Unit: Must be Undead. Cannot have Astral immunity.
STATSDamage: 20
Description:Blasts a small number of Undead units with Astral magic, unravelling the necromanticforces animating them.
Wizard Warfare - Grimoire 92 c© 2019 Psyanotek Limited
Zombie Apocalypse(Ritual)
Magic School: Enchantment (Level 5)Magic Path:
RITUALType: GlobalMana Cost: 200Mana Upkeep: 20
STATSGlobal Effects: Zombie Apocalypse
Description:Causes all creatures that die on any battlefield in the world to rise as Zombies serving thecaster.
Wizard Warfare - Grimoire 93 c© 2019 Psyanotek Limited
Zombie Uprising(Battle)
Magic School: Enchantment (Level 3)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Zombie Uprising
Description:Causes all creatures that die on the battlefield to rise as Zombies serving the caster.
Wizard Warfare - Grimoire 94 c© 2019 Psyanotek Limited
Bless (Battle)(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead or Demonic. Cannot be Non-Combat.
STATSUnit Effects: Bless
Description:Blesses the target units.
Wizard Warfare - Grimoire 95 c© 2019 Psyanotek Limited
Bless (Ritual)(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 10
TARGETSquad: Cannot be Undead or Demonic. Cannot be Non-Combat.
STATSUnit Effects: Bless
Description:Blesses the target squad.
Wizard Warfare - Grimoire 96 c© 2019 Psyanotek Limited
Endurance(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 20
TARGETSquad: Cannot be Undead, Demonic, Lifeless or Tireless.
STATSUnit Effects: Endurance
Description:Bestows magical endurance upon the target squad.
Wizard Warfare - Grimoire 97 c© 2019 Psyanotek Limited
Greater Heal(Battle)
Magic School: Evocation (Level 3)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 2Unit: Cannot be Undead, Demonic or Lifeless.
STATSHealing: 5
Description:Heals a small amount of health on multiple friendly units.
Wizard Warfare - Grimoire 98 c© 2019 Psyanotek Limited
Heal(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead, Demonic or Lifeless.
STATSHealing: 5
Description:Heals a small amount of health on a few friendly units.
Wizard Warfare - Grimoire 99 c© 2019 Psyanotek Limited
Heavenly Light(Ritual)
Magic School: Enchantment (Level 4)Magic Path:
RITUALType: GlobalMana Cost: 100Mana Upkeep: 10
STATSGlobal Effects: Heavenly Light
Description:The entire world is bathed in holy light which weakens evil units.
Wizard Warfare - Grimoire 100 c© 2019 Psyanotek Limited
Heroism(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 20Mana Upkeep: 1
TARGETSquad: Cannot be Animal, Undead, Demonic or Mindless. Cannot be Non-Combat.
STATSUnit Effects: Heroism
Description:Bestows heroic experience upon the target squad.
Wizard Warfare - Grimoire 101 c© 2019 Psyanotek Limited
Hold Person(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DebuffRange: 30Mana Cost: 20
TARGETAccuracy: +5Area of Effect: 1Unit: Must be Humanoid. Cannot be Undead.
STATSUnit Effects: Hold Person
Description:Paralyzes a Humanoid target with magical force.
Wizard Warfare - Grimoire 102 c© 2019 Psyanotek Limited
Holy Light(Battle)
Magic School: Enchantment (Level 4)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Holy Light
Description:The entire battlefield is bathed in holy light which weakens evil units.
Wizard Warfare - Grimoire 103 c© 2019 Psyanotek Limited
Industry(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: City BuffMana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be a City.
STATSCity Effects: Industry
Description:The citizens of a friendly city become industrious and productive.
Wizard Warfare - Grimoire 104 c© 2019 Psyanotek Limited
Law and Order(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: City BuffMana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be a City.
STATSCity Effects: Law and Order
Description:The citizens of a friendly city become peaceful and orderly.
Wizard Warfare - Grimoire 105 c© 2019 Psyanotek Limited
Lay on Hands(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: HealingRange: 1Mana Cost: 10
TARGETAccuracy: Always HitsUnit: Cannot be Undead, Demonic or Lifeless.
STATSHealing: 20
Description:Heals a large amount of health on an adjacent friendly unit.
Wizard Warfare - Grimoire 106 c© 2019 Psyanotek Limited
Lesser Heal(Battle)
Magic School: Evocation (Level 0)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsUnit: Cannot be Undead, Demonic or Lifeless.
STATSHealing: 5
Description:Heals a small amount of health on a friendly unit.
Wizard Warfare - Grimoire 107 c© 2019 Psyanotek Limited
Mass Bless(Battle)
Magic School: Enchantment (Level 4)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Mass Bless
Description:Blesses all friendly units on the battlefield.
Wizard Warfare - Grimoire 108 c© 2019 Psyanotek Limited
Mass Holy Regeneration(Battle)
Magic School: Enchantment (Level 5)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Mass Holy Regeneration
Description:All friendly units on the entire battlefield heal injuries rapidly.
Wizard Warfare - Grimoire 109 c© 2019 Psyanotek Limited
Reinvigoration(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 10
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead, Demonic, Lifeless or Tireless.
STATSReinvigoration: 20
Description:Restores the stamina of the target units.
Wizard Warfare - Grimoire 110 c© 2019 Psyanotek Limited
Resurrection(Ritual)
Magic School: Evocation (Level 4)Magic Path:
RITUALType: ResurrectionMana Cost: 100
TARGETSquad: Cannot be Undead, Demonic or Lifeless. Cannot be Non-Combat.
STATSResurrects: 1 Dead Squad (5 turn limit)
Description:Restores a recently deceased friendly squad to life.
Wizard Warfare - Grimoire 111 c© 2019 Psyanotek Limited
Shield of Faith (Battle)(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Animal, Undead, Demonic or Mindless. Cannot be Non-Combat.
STATSUnit Effects: Shield of Faith
Description:Strengthens the faith of the target units.
Wizard Warfare - Grimoire 112 c© 2019 Psyanotek Limited
Shield of Faith (Ritual)(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 20Mana Upkeep: 1
TARGETSquad: Cannot be Animal, Undead, Demonic or Mindless. Cannot be Non-Combat.
STATSUnit Effects: Shield of Faith
Description:Strengthens the faith of the target squad.
Wizard Warfare - Grimoire 113 c© 2019 Psyanotek Limited
Smite(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETArea of Effect: 1 (+0.5 per path)Unit: Must be Undead or Demonic. Cannot have Holy immunity.
STATSDamage: 6
Description:Smites a few enemy targets with righteous Holy magic.
Wizard Warfare - Grimoire 114 c© 2019 Psyanotek Limited
Solar Flare(Ritual)
Magic School: Evocation (Level 4)Magic Path:
RITUALType: Army DamageRange: 8Mana Cost: 120
TARGETTarget: Cannot be a City.Squad: Cannot be Non-Combat.
STATSAttack: Solar Flare (Whole Army)Hit Chance: 100% per attackDamage: 5 5
Description:Blasts an enemy army with the flaming wrath of God.
Wizard Warfare - Grimoire 115 c© 2019 Psyanotek Limited
Summon Angels(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 5
TARGETTarget: Must be Land.
STATSSummons: 3 Angels (1 Squad)
Description:Summons a squad of Paladins, armored and mounted Holy shock troops.
Wizard Warfare - Grimoire 116 c© 2019 Psyanotek Limited
Summon Archangel(Ritual)
Magic School: Conjuration (Level 5)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 200Mana Upkeep: 8
TARGETTarget: Must be Land.
STATSSummons: 1 Archangel (1 Squad)
Description:Summons an Archangel from the Heavens.
Wizard Warfare - Grimoire 117 c© 2019 Psyanotek Limited
Summon Battle Healers(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 35Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 5 Battle Healers (1 Squad)
Description:Summons a squad of armored Battle Healers.
Wizard Warfare - Grimoire 118 c© 2019 Psyanotek Limited
Summon Fanatics(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 15
TARGETTarget: Must be Land.
STATSSummons: 10 Fanatics (1 Squad)
Description:Summons a squad of zealous Fanatics.
Wizard Warfare - Grimoire 119 c© 2019 Psyanotek Limited
Summon Healers(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 25
TARGETTarget: Must be Land.
STATSSummons: 5 Healers (1 Squad)
Description:Summons a squad of novice Healers.
Wizard Warfare - Grimoire 120 c© 2019 Psyanotek Limited
Summon Paladins(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be Land.
STATSSummons: 5 Paladins (1 Squad)
Description:Summons a squad of Angels from the Heavens.
Wizard Warfare - Grimoire 121 c© 2019 Psyanotek Limited
Summon Unicorns(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 3
TARGETTarget: Must be Land.
STATSSummons: 5 Unicorns (1 Squad)
Description:Summons a squad of beautiful Unicorns.
Wizard Warfare - Grimoire 122 c© 2019 Psyanotek Limited
Turn Undead(Battle)
Magic School: Evocation (Level 0)Magic Path:
BATTLEType: DebuffRange: 30Mana Cost: 20
TARGETAccuracy: +5Area of Effect: 1 (+0.5 per path)Unit: Must be Undead.
STATSUnit Effects: Turned
Description:Causes a few enemy Undead to flee the battlefield in terror.
Wizard Warfare - Grimoire 123 c© 2019 Psyanotek Limited
Zealotry(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: City BuffMana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be a City.
STATSCity Effects: Zealotry
Description:The citizens of a friendly city become zealous and eager for war.
Wizard Warfare - Grimoire 124 c© 2019 Psyanotek Limited
Beast Mastery(Ritual)
Magic School: Enchantment (Level 5)Magic Path:
RITUALType: GlobalMana Cost: 100Mana Upkeep: 20
STATSGlobal Effects: Beast Mastery
Description:All over the entire world, Animals flock to serve the caster. All friendly Animal units arestrengthened, and the mana upkeep of Animal summons is reduced.
Wizard Warfare - Grimoire 125 c© 2019 Psyanotek Limited
Bountiful Harvest(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: City BuffMana Cost: 100Mana Upkeep: 2
TARGETTarget: Must be a City.
STATSCity Effects: Bountiful Harvest
Description:Increases the food harvest of a friendly city.
Wizard Warfare - Grimoire 126 c© 2019 Psyanotek Limited
Change Terrain(Ritual)
Magic School: Enchantment (Level 4)Magic Path:
RITUALType: Terrain BuffRange: 5Mana Cost: 60
TARGETTarget: Must be Fertile Plains, Plains, Forest, Hills, Mountains, Desert, Tundra orSwamp. Cannot destroy Special Resources.
STATSTerrain Radius: 1Changes (Radius = 1): Fertile Plains → Hills, Plains → Hills, Forest → Plains, Hills →Plains, Mountains → Hills, Desert → Tundra, Tundra → Hills, Swamp → Plains
Description:Changes the terrain of the targeted map tile.
Wizard Warfare - Grimoire 127 c© 2019 Psyanotek Limited
Cleanse Poison(Battle)
Magic School: Evocation (Level 0)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead or Lifeless.
STATSCleanse Poison: 10
Description:Cleanses a few friendly units of poison.
Wizard Warfare - Grimoire 128 c© 2019 Psyanotek Limited
Eagle Eyes(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 10
TARGETSquad: Cannot be Undead or Lifeless.
STATSUnit Effects: Eagle Eyes
Description:Grants exceptional vision and accuracy to the target squad.
Wizard Warfare - Grimoire 129 c© 2019 Psyanotek Limited
Empower Animal(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Must be Animal. Cannot be Non-Combat.
STATSUnit Effects: Empower Animal
Description:Strengthens a few friendly Animal units.
Wizard Warfare - Grimoire 130 c© 2019 Psyanotek Limited
Envenom (Battle)(Battle)
Magic School: Enchantment (Level 3)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Envenom
Description:Increases the venom potency of the target unit.
Wizard Warfare - Grimoire 131 c© 2019 Psyanotek Limited
Envenom (Ritual)(Ritual)
Magic School: Enchantment (Level 3)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 1
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Envenom
Description:Increases the venom potency of the target squad.
Wizard Warfare - Grimoire 132 c© 2019 Psyanotek Limited
Fertilize Terrain(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Terrain BuffRange: 5Mana Cost: 60
TARGETTarget: Must be Fertile Plains, Plains or Tundra. Cannot destroy Special Resources.
STATSTerrain Radius: 1Changes (Radius = 1): Fertile Plains → Forest, Plains → Fertile Plains, Tundra → Plains
Description:Increases the fertility of the targeted terrain.
Wizard Warfare - Grimoire 133 c© 2019 Psyanotek Limited
Greater Renew(Battle)
Magic School: Evocation (Level 4)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 2Unit: Cannot be Undead or Lifeless.
STATSRegeneration: 10
Description:Slowly renews a small amount of health on multiple friendly units.
Wizard Warfare - Grimoire 134 c© 2019 Psyanotek Limited
Insect Swarm(Battle)
Magic School: Conjuration (Level 3)Magic Path:
BATTLEType: SummoningRange: 0Mana Cost: 50
TARGETAccuracy: Always Hits
STATSSummons: 20 Large Ants 20 Large Bees
Description:Summons a swarm of insects to aid the caster in battle.
Wizard Warfare - Grimoire 135 c© 2019 Psyanotek Limited
Lesser Renew(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsUnit: Cannot be Undead or Lifeless.
STATSRegeneration: 10
Description:Slowly renews a small amount of health on a friendly unit.
Wizard Warfare - Grimoire 136 c© 2019 Psyanotek Limited
Mass Resist Poison(Battle)
Magic School: Enchantment (Level 4)Magic Path:
BATTLEType: Whole Battle BuffMana Cost: 100
STATSBattle Effects: Mass Resist Poison
Description:Increases the Poison Resistance of all friendly units on the battlefield.
Wizard Warfare - Grimoire 137 c© 2019 Psyanotek Limited
Nature Attack(Ritual)
Magic School: Conjuration (Level 4)Magic Path:
RITUALType: Army DamageRange: 8Mana Cost: 120
TARGETTarget: Must be Forest or Swamp.Squad: Cannot be Non-Combat.
STATSAttack: Bite (x20)Hit Chance: 100% per attackDamage: 10
Attack: Claw (x20)Hit Chance: 100% per attackDamage: 10
Attack: Hoof (x20)Hit Chance: 100% per attackDamage: 10
Attack: Venomous Bite (x10)Hit Chance: 100% per attackDamage: 5 +10
Description:Calls upon the forces of nature to attack an enemy army in a forest or swamp.
Wizard Warfare - Grimoire 138 c© 2019 Psyanotek Limited
Poison Cloud(Battle)
Magic School: Evocation (Level 3)Magic Path:
BATTLEType: DamageRange: 30Mana Cost: 20
TARGETArea of Effect: 2Unit: Cannot be Lifeless. Cannot have Poison immunity.
STATSDamage: 5
Description:Engulfs the enemy in a large poisonous cloud of gas.
Wizard Warfare - Grimoire 139 c© 2019 Psyanotek Limited
Poison Darts(Battle)
Magic School: Evocation (Level 1)Magic Path:
BATTLEType: DamageRange: 20Mana Cost: 20
TARGETAccuracy: -4Unit: Cannot have Piercing immunity.
STATSEffects: 4 (+2 per path)Damage: 6 +5
Description:Shoots multiple poisonous darts towards the enemy.
Wizard Warfare - Grimoire 140 c© 2019 Psyanotek Limited
Renew(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: HealingRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead or Lifeless.
STATSRegeneration: 10
Description:Slowly renews a small amount of health on a few friendly units.
Wizard Warfare - Grimoire 141 c© 2019 Psyanotek Limited
Resist Poison (Battle)(Battle)
Magic School: Enchantment (Level 1)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.
STATSUnit Effects: Resist Poison
Description:Increases the Poison Resistance of the target units.
Wizard Warfare - Grimoire 142 c© 2019 Psyanotek Limited
Resist Poison (Ritual)(Ritual)
Magic School: Enchantment (Level 1)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 10
TARGETSquad: Cannot be Non-Combat.
STATSUnit Effects: Resist Poison
Description:Increases the Poison Resistance of the target squad.
Wizard Warfare - Grimoire 143 c© 2019 Psyanotek Limited
Summon Bears(Ritual)
Magic School: Conjuration (Level 1)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 25Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 5 Bears (1 Squad)
Description:Summons of squad of tough Bears.
Wizard Warfare - Grimoire 144 c© 2019 Psyanotek Limited
Summon Forest Trolls(Ritual)
Magic School: Conjuration (Level 3)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 3
TARGETTarget: Must be Land.
STATSSummons: 5 Forest Trolls (1 Squad)
Description:Summons a squad of Forest Trolls.
Wizard Warfare - Grimoire 145 c© 2019 Psyanotek Limited
Summon Giant Spiders(Ritual)
Magic School: Conjuration (Level 2)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 5 Giant Spiders (1 Squad)
Description:Summons a squad of Giant Spiders.
Wizard Warfare - Grimoire 146 c© 2019 Psyanotek Limited
Summon Green Dragon(Ritual)
Magic School: Conjuration (Level 5)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7
TARGETTarget: Must be Land.
STATSSummons: 1 Green Dragon (1 Squad)
Description:Summons an adult Green Dragon.
Wizard Warfare - Grimoire 147 c© 2019 Psyanotek Limited
Summon Insects(Battle)
Magic School: Conjuration (Level 1)Magic Path:
BATTLEType: SummoningRange: 0Mana Cost: 50
TARGETAccuracy: Always Hits
STATSSummons: 4 Large Ants 4 Large Bees
Description:Summons a few insects to aid the caster in battle.
Wizard Warfare - Grimoire 148 c© 2019 Psyanotek Limited
Summon Stone Giants(Ritual)
Magic School: Conjuration (Level 4)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 80Mana Upkeep: 4
TARGETTarget: Must be Land.
STATSSummons: 3 Stone Giants (1 Squad)
Description:Summons a squad of Stone Giants.
Wizard Warfare - Grimoire 149 c© 2019 Psyanotek Limited
Summon Wolves(Ritual)
Magic School: Conjuration (Level 0)Magic Path:
RITUALType: SummoningRange: 1Mana Cost: 20Mana Upkeep: 1
TARGETTarget: Must be Land.
STATSSummons: 15 Wolves (1 Squad)
Description:Summons of squad of speedy Wolves.
Wizard Warfare - Grimoire 150 c© 2019 Psyanotek Limited
Tough Hide (Battle)(Battle)
Magic School: Enchantment (Level 2)Magic Path:
BATTLEType: BuffRange: 20Mana Cost: 20
TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead, Lifeless, Wooden, Iron or Stone. Cannot be Non-Combat.
STATSUnit Effects: Tough Hide
Description:Toughens the hide of the target units.
Wizard Warfare - Grimoire 151 c© 2019 Psyanotek Limited
Tough Hide (Ritual)(Ritual)
Magic School: Enchantment (Level 2)Magic Path:
RITUALType: Squad BuffRange: 1Mana Cost: 20
TARGETSquad: Cannot be Undead, Lifeless, Wooden, Iron or Stone. Cannot be Non-Combat.
STATSUnit Effects: Tough Hide
Description:Toughens the hide of the target squad.
Wizard Warfare - Grimoire 152 c© 2019 Psyanotek Limited
Warp Wood(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DebuffRange: 30Mana Cost: 20
TARGETAccuracy: +5Area of Effect: 1Unit: Must be Wooden. Cannot be Non-Combat.
STATSUnit Effects: Warp Wood
Description:Slowly warps and destroys a Wooden enemy unit.
Wizard Warfare - Grimoire 153 c© 2019 Psyanotek Limited
Web(Battle)
Magic School: Evocation (Level 2)Magic Path:
BATTLEType: DebuffRange: 30Mana Cost: 20
TARGETAccuracy: +2Area of Effect: 1Unit: Cannot be Spectral. Units must be size 6 or smaller.
STATSEffects: 1 (+1 per path)Unit Effects: Web
Description:Entangles a few enemy units in a sticky Web. The sticky residue makes physical flightimpossible.
Wizard Warfare - Grimoire 154 c© 2019 Psyanotek Limited
top related