windows phone 8 app development
Post on 10-May-2015
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Windows Phone 8 Apps Development
Faculty GuideProf. Jaydeep Gheewala
Prajapati Dalpat J.
introduction
Windows Phone
Windows Phone OS
Shared Windows Core
Shared Core means •OS components such as the kernel, networking, graphics support, file system and multimedia are the same on both Windows 8 and Windows Phone 8 •Hardware manufacturers work with the same driver model on both platforms •Windows Phone gets the support for multi-core and other hardware features that Windows has had for years •These solid, common foundations makes it easier to extend the Windows Phone platform into the future
It doesn’t mean •Windows 8 and Windows Phone 8 developers work to exactly the same APIs •(though you will see more commonality as new features are introduced to both platforms in the future)
Common native API
Common native API
Description
DirectX For Mulrimedia
XAudio2 Audio API
MediaEngine Video Playback
STL Standard Templete Library
CRT C Runtime Library
WinSock Windows Sockets
Common Windows Runtime API
Common Windows Runtime APINetworkingSensorsProximityStorageDataSaver/Connection ManagerLocationTouchOnline IdentityKeyboardLaunchers & ChoosersIn-App PurchaseSensorsThreadingBase Types/ Windows.Foundation
Similar XAML UI Controls You create your UI on both platforms using XAML. Your app will consist of one or more pages, and each page contains a UI created by and customized by UI controls. The set of controls available on Windows Phone 8 is available in the System.Windows.Controls namespace. The set of controls used on Windows 8 is in the Windows.UI.Xaml.Controls namespace. Although these are different namespaces and the types are different, there’s a lot of similarity in the controls that are supported.
Most of the controls are named the same and will be familiar to you coming from either platform. This supports design reuse you can design your app for Windows Phone 8 and Windows 8 with the same UI building blocks in mind.
Windows Phone 8 Programming API
Windows Phone 8 supports •Managed app dev using the
WP7.1, WP8.0 .NET and
Windows Phone Runtime APIs
•Native app dev using WinPRT
and Win32
•Games dev using the WP7.1
XNA framework
•Games dev using Direct3D or
DirectX
.NET API for Windows Phone
The .NET API for Windows Phone is the primary managed API •Includes all the types and APIs from Windows Phone OS 7.1 •Contains classes and types from the System and Microsoft.Phone namespaces There have been new classes added for Windows Phone 8.0, for example •Microsoft.Phone.Wallet
•Microsoft.Phone.Tasks.ShareMediaTask
•Microsoft.Phone.Tasks.MapsTask
•Microsoft.Phone.Storage.ExternalStorage
•Microsoft.Phone.Networking.Voip
•Many more…!
.NET API for Windows
Phone
Windows Phone
RunTime
Win32 & COM
Managed Managed & Native
Native
Windows Phone Runtime API.NET API for
Windows Phone
Windows Phone
RunTime
Win32 & COM
Managed Managed & Native
Native
Windows Phone Runtime is a subset of the full WinRT, plus some phone-specific additions •Windows (Phone) Runtime is implemented in C++ and projected into C#, VB.NET, and C++
•HTML5/JavaScript projection not available on Windows Phone 8
Phone-specific additions to Windows Phone Runtime include •Speech synthesis and recognition •Windows.Phone.PersonalInformation •LockScreen and LockScreenManager •More…
Full WinRT (around 11,000 members)
Subset adopted for Windows Phone Runtime (around 2,800 members)
New for Windows Phone Runtime (around 600 members)
Win32 & COM API for Windows Phone
In addition to .NET and Windows Phone Runtime, you have access to some Win32 APIs •Winsock for low-level networking •Camera APIs for native code apps •COM APIs such as CoInitializeEx, CoTaskMemAlloc, CoTaskMemFree, CreateFile2, ReadFile, WriteFile, HeapAlloc, CreateMutexExW, WaitForSingleObjectW,…many others… Mainly of interest to native code developers Managed applications could call these by adding a native project to the solution, but there are few situations where this will be used
.NET API for Windows
Phone
Windows Phone
RunTime
Win32 & COM
Managed Managed & Native
Native
Getting Started
Development PC Requirement
Supported Operating Systems Windows 8 64-bit(x64) client versions
Hardware 8 GB free disk space4GB of RAM64-bit motherboard
Windows Phone Emulator Windows 8 Pro or Higher (for Hyper - V) and Second level Address Translation(SLAT)
Introduction toWindows Phone SDK 8.0Tools
Visual Studio
Windows Phone Emulator
Developer Phone Registration
•Before you can deploy your own programs
to the device you need to register it as a
developer device
•This is done once for a particular phone
•Registered developers can register up to
three devices
•Registered students can register one device
Overview of New Features for Developers in Windows Phone 8.0
•Flip – flips from front to back (similar to the WP 7.1 Tile template)
•Iconic – clean iconic layout designed to reflect Windows Phone design principles
•Cycle – cycles through up to nine images
Tile Templates and Tile Sizes
Lock Screen on Windows Phone 8
You can register your app as a lock screen provider, which enables:
•User can select your app to show detailed status on the lock screen
•Can select your app as one of the five apps to show quick status (icon and count)
•Can select your app as the lock screen background image provider
Maps
•Windows Phone 8 has new Maps controls •Bing Maps control from Windows Phone OS 7.1 is still supported, but deprecated •The new Maps controls use technology supplied by Nokia New features:
•Vector-based for faster rendering •Four cartographic map modes •Light and dark color modes •Display landmark and pedestrian features
Location and Location Tracking
New Location API in the Windows Phone Runtime API set •Similar to Windows 8 Location API
Windows Phone OS 7.1 .NET Location API still supported Background location-tracking apps
•Run continuously in the background when the user navigates away from the app
•Enables scenarios such as Run Trackers, turn-by- turn navigation
Speech
•Windows Phone 8 allows you to enable users to robustly interact with your app using their voice •Two types of voice interaction are new:
•Voice Commands - Allows users to deep-link into your app by holding down the Start button and speaking a prefix you specify for your app, followed by a command that you define.
•Speech Recognition and Text-to-Speech APIs - While in the context of your app, allow users to provide input using their voice, and readout text to users via text-to-speech
Wallet
Credit & Debit Cards
Loyalty & Membership Cards
Access Saved Deals
Supports NFC ‘Tap to Pay’
UI Controls
LongListSelector •Flat lists •Grouped lists – with headers •Jump List •Formerly in the Silverlight Toolkit
Pivot and Panorama now in ROM WebBrowser control now based on Internet Explorer 10
VoIP and Video Chat
•Incoming VoIP calls work like any other call •Integrates with built-in phone features
•VoIP apps continue to run in the background
•Available to all developers
Other Features
Camera and Photos MediaBluetooth and NFCBetter Sharing with NFC Networking Enhancements Storage – Read from SD Card Custom Contact Store File and Protocol AssociationsEnterprise app deployment And many more…
App Model
XAML UI with Managed Code
XNA Games using Managed Code
Direct3D App
Direct3D and XAML
XAML/Managed plus Native Code
HTML5 App Development
Designing Windows Phone Applications
Windows Design Principles
Take care of the details
Make it safe and reliable
Uncompromising Sensitivity to Weight, Balance and Scale Align to the grid
1.Pride in craftsmanship
Windows Design Principles
2.Be fast and fluid
Life is mobile
Delight with motion
Design for touch
Intuitive interaction
Be responsive and ready
Immersive and compelling
Windows Design Principles
3.Do more with less
Be great at something Focused and direct
Content before chrome Inspire confidence
Windows Design Principles
4.Authentically Digital
Don’t Try to be What It’s NOT Cloud connected
Dynamic and alive
Beautiful use of typography
Bold vibrant colours Motion
Windows Design Principles
5.Win as one
Fit into the UI model
Reduce redundancy
Work together to complete scenarios
Tools and templates are designed to scale
Designing an App
Design on Paper Before You Touch the Tools!
Design App Navigation Early!
Tools for the Job: Graphical Design
•A UX designer can use Blend to specify the appearance of the user interface
•A version of Blend for the phone is supplied as part of the phone SDK
Now Start Building With the Tools
Tools for the Job: Code Creation
•A Developer can take the user interface design and use Visual Studio build the program to make it work
•Visual Studio provides a design environment but it is not as advanced as Blend
Project Templates and Components
•Windows Phone SDK provides a set of project templates
•Each of them maps onto a particular style of application
Application Templates
Panorama applicationPivot applicationBasic single page app
Sample App
CookBook
Thank You
Reference :
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