wearable technology in gaming 2014
Post on 26-Jun-2015
145 Views
Preview:
DESCRIPTION
TRANSCRIPT
www.MarketResearchReports.com
Wearable Technolog
y in Gaming
2014
Category : Computing & Electronics
All logos and Images mentioned on this slide belong to their respective owners.
www.MarketResearchReports.com
Introduction to Report
Launch Date: October 22, 2014
Number of Pages: 24
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 995
Price For Site User License: USD 1,995
Price For Global User License: USD 2,995
Delivery Time: Within 24 Hours (During Working Days)
www.MarketResearchReports.com
About the Report
This research assesses the current state and future outlook of wearable technology in gaming. The report evaluates major players, offerings, and strategies.
The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology.
www.MarketResearchReports.com
Key Highlights
Wearable computing has a natural home in the world of gaming.
Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus.
Gaming in the future will be dominated by wearable devices that users can wear from head to foot.
There will also be head pieces, vests, sleeves, gloves among others.
www.MarketResearchReports.com
Key Highlights Continues…
While early virtual reality attempts such as the Nintendo’s Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will.
The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.
www.MarketResearchReports.com
Target Audience
Augmented reality companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types
Mobile marketing/commerce companies
www.MarketResearchReports.com
Report Benefits
Gain foundation knowledge about wearable tech
Identify major players and offerings in wearable gaming
Identify the advantages of different gaming development platforms
Understand advantages and challenges of different devices in gaming
Learn about important usability and fitness for use issues for wearable gaming
Understand the market dynamics for gaming industry relative to wearable technology
Recognize the difference between general purpose and standalone wearable devices in gaming
www.MarketResearchReports.com
Report Coverage
1. Executive Summary
2. Introduction
3. Wearable Gaming
For more details regarding Report coverage see the last slide
All logos and Images mentioned on this slide belong to their respective owners.
www.MarketResearchReports.com
Custom Research: Are you an industry professional, entrepreneur,
venture capitalist, investors and organization, then let us know your specific research requirements. Our goal is to cater to your requirements be it for a custom market research project, syndicated research report on a specific market or industry sector, newsletter creation, case study development or anything else related to marketing research.
For Any Customization Related query Visit IdeaCenter @http://www.marketresearchreports.com/idea-center
For regular industry updates subscribe to our newsletter at: http://www.marketresearchreports.com/subscribe-to-newsletter
www.MarketResearchReports.com
How To Buy This Report?
Visit following URL to see Table of Content and purchase this publication:
http://mrr.cm/Zrc
About Market Research Reports, Inc.Market Research Reports provides a customized set of reports from reputed Publishers, built on the intelligence available within organizations and leverages on our motto of “Intelligence Redefined”.
Contact : Amitava SenEmail : info@marketresearchreports.comPhone: +1 302-703-7787 (USA) +91-8762746600 (India)
top related