warstories from institutionalizing ux in bankdata

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Warstories from Institutionalizing UX in Bankdata

Agenda

Bankdata

Bankdata is among the biggest financial IT companies in Denmark having:

700 employees

IT system used by:

• 7385 bank employees

• 1.6m bank customers

11 owners

Alm. Brand Bank

Djurslands Bank

Jyske Bank 45%

Kreditbanken

Nordfyns Bank

Nordjyske Bank

Ringkjøbing Landbobank

Skjern Bank

Sparekassen Sjælland-Fyn

Sydbank 29%

Østjydsk Bank

Bankdata develops solutions for:

• Online banking

• Mobile banking app

• Bank advisor tools

• ATM’s

• IT support for the banks

• Security

• Prevention of terror financing

What is UX?

https://www.youtube.com/watch?v=9BdtGjoIN4E

User eXperience (UX) – what is it?

Externalmotivatingfactors(System)

triggers

Don´t makeme think

Don´t makeme feel stupid

Emotions, beliefs, preferences, perception, comfort, behavior and accomplishment

Overall system performance

(objective)

Humanwell-beeing

(subjective)

Satisfaction

Effectiveness

Efficiency

US

AB

ILITY

Anticipated use Actual use After use

Source:http://uxqb.org/wp-content/uploads/documents/CPUX-F_EN_Curriculum-and-Glossary.pdf

User-Experience (ISO 9241-210)

Anticipated use

During use (Usability: Effectiveness, efficiency and satisfaction)

After use

Overall system performance

(objective)

Humanwell-beeing

(subjective)

Satisfaction

Effectiveness

Efficiency

US

AB

ILITY

Anticipated use Actual use After use

Source:http://uxqb.org/wp-content/uploads/documents/CPUX-F_EN_Curriculum-and-Glossary.pdf

User-Experience (ISO 9241-210)

Competency overview (situation)

+50 dev. Teams(very scattered UX skills)

UX-team: 3

To run a professional and successful UX initiative we need

People

ProcessTechnology

B-agile

No UX-

proces

UX is UI

Top-management (Bankdata)

Good usability on customer (and employee-oriented) systems is today an integral part of the customer experience our banks offer. Today, customers expect that even advanced applications and apps can be used immediately without help or instruction. This means that usability is an absolutely central discipline when we build our solutions to ensure intuitive and thoughtful design.

We got acceptance, but no commitment!

IT(Department)

BUSINESS

User requirements as perceived by the business (Recall bias)

GeneralizeOmitDistort

Behavior never lies.

Behavior never lies.

Team - UX Competencies

Most teams with no or very little UX competencies

• Knowledge

• Experience

• Personality

Real users

• Hard to access

• Underutilized since teams do not have the competencies to use them correctly.

• Teams were content with answers from the PO about users and their needs.

Tools for running remote usability tests

Feedback tools - measuring effort and satisfaction

Tool for running pilottests or A/B tests

Very limited analytics (pageviews)

Design guideline and live showcase

To run a professional and successful UX initiative we need

People

ProcessTechnology

Human Centered Design (HCD)

An approach to design that aims to make interactive systems more usable by focusing on the use of the interactive system and applying human factors, ergonomics and usability knowledge and techniques.

Plan the human-centered design

process

Understand and specify the context of

user

Specify the User Requirements

Produce design solutions to meet user

requirements

Evaluate the designs against requirements

Design solution meets user

requirements

Iterate,whereappropriate

SCRUM og HCD

HCDSCRUM

Scrum and HCD is a strong combination.

http://agilitrix.com/2017/08/agile-is-a-means-not-the-goal/

https://www.youtube.com/watch?v=502ILHjX9EE

Knowledge valueRelevans Customer value

Testable Usable Lovable

https://dandypeople.com/blog/example-of-product-discovery-and-delivery-process-with-one-team/

UK.gov service design manual

Top-management (Bankdata) & Bank executive level

We have to do stakeholder interviews on top-management levels to understand how we can serve the purpose of the organization as best as possible.

UX is NOT the goal but a mean to an end.

Sense & respondHow Successful Organizations Listen to Customers and Create New Products Continuously

Product management

PO• Embrace uncertainty and reduce risk by letting the team test

assumptions and prove the relevance of a given feature• Coordinate bigger initiatives with relevant teams to create an Omni

channel experience

Team• Show results of usability tests that proves the worthiness of a design

Stakeholder-group:• Ask for proof that a solution created the wanted outcome.

UX Competencies – new organisation

Subject Matter Experts (UX-team)• Coaching, new UX knowledge, tools

and strategy

Department. UX• Cross functional UX team, whom are

competent and can help teams across departments

Teams: light-UX• Light UX competencies. Must

complete the CPUX-Foundation course and is responsible for involving depart. UX when necessary. (>60 colleagues have completed the course)

SME

Dep. UXCrossfunctional

Team: light-UX

Real users

Deal with the banks regarding access to the employees

Customer panel created and easily accessible

Customer insight tool- user recruitment based on use

Remote usability testingcapabilities

WebEx +

User.watch

UX portal(good practise and templates)

User Experience Canvas

Analytics

Customer effort score

Level 6

Level 1 Level 2Level 3

Level 4Level 5

Level 6Level 7

Level 8

Goal

Corporate Usability Maturity level

Here are 6 mistakes that UX teams frequently make:

1. Not doing proper user research.

2. Trying to build UX from the bottom up.

3. Falling into the ‘cargo cult usability’ trap.

4. Being too academic.

5. Being too insular.

6. Failing to educate the organization about UX.

https://www.userfocus.co.uk/articles/6-mistakes.html

Thank you

Claus Broholm

UX coach

clb@bankdata.dk

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