transcendent interactions collaborative contexts and relationship-based computing

Post on 20-Jan-2015

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Not a presentation by me BUT A presentation by Stewart Butterfield Ben Cerveny Eric Costello Ludicorp Ltd. (I was always referring to it, so now there\'s a URL to refer to ;)

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Transcendent InteractionsCollaborative Contexts and Relationship-based Computing

Stewart ButterfieldBen CervenyEric Costello

Ludicorp Ltd.

Don't build applications.Build contexts for interaction.

The architecture of entertainment has been shaped by the idea of ‘Immersion’.

But it turns out play is about people, not places.

In fact, play is often about building things [including places] collaboratively.

The most expressive forms of play involve improvisational collaboration and sharing

The ‘Badge’ – a simple javascript include that queried for your presence in GNE and allowed people to send you messages.

… the message became a ‘note’ – a game object that could be picked up, dropped, further annotated and given to other people.

The first “out-of-application” use of in-game relationship data.

Number of people in-world over time

Originally created by scraped presence information off the site, until we made an API.

Public groups and their overlap

GNE neighborhood browser

“Transposing” the relationships from the game context to the blog context (instant blogroll).

Application-based Computing

Document-based Computing

Relationship-based Computing

Applications, like architecture, can shut down possibility.

Fluid contexts for interaction are where rich social systems arise.

Thank you.

This presentation will be available on ludicorp.com

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