the glass class lecture 3: glass user experience

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The third lecture in the Glass Class, Google Glass programming course. Taught by Mark Billinghurst on February 17th 2014. This lecture provides an overview of the Google Glass user experience.

TRANSCRIPT

The Glass Class Lecture 3 – Glass User Experience

Feb 17th – 21st 2014

Mark Billinghurst, Gun Lee HIT Lab NZ

University of Canterbury

THE GLASS CLASS

User Interface

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THE GLASS CLASS

Glass User Interface Evolution

THE GLASS CLASS

Early prototyping

THE GLASS CLASS

Early prototyping

THE GLASS CLASS

Concept video

THE GLASS CLASS

Reality

THE GLASS CLASS

THE GLASS CLASS

THE GLASS CLASS

Timeline Metaphor

THE GLASS CLASS

User Experience   Truly Wearable Computing

  Less than 46 ounces

  Hands-free Information Access   Voice interaction, Ego-vision camera

  Intuitive User Interface   Touch, Gesture, Speech, Head Motion

  Access to all Google Services   Map, Search, Location, Messaging, Email, etc

Glass Applications

THE GLASS CLASS

Living Heads Up vs. Heads Down

THE GLASS CLASS

THE GLASS CLASS

  https://glass.google.com/glassware Glassware Applications

THE GLASS CLASS

Pla$orm  

THE GLASS CLASS

THE GLASS CLASS

THE GLASS CLASS

THE GLASS CLASS

Virtual Exercise Companion

  GlassFitGames   http://www.glassfitgames.com

THE GLASS CLASS

GlassFitGames Video

THE GLASS CLASS

Medical Use Cases   Teaching

  Remote education

  Remote assistance   Surgery support

  Hands free information  Connecting to patient record

THE GLASS CLASS

Medical Examples   Live stream patient data from accident site   Surgeon live streams surgery for training   Nurse scanning medication to confirm dose   Viewing patient data during exam   View patient vital information   Residents exam streamed to attending physician   Oncologist overlay MRI scan over a patient   Electronic patient record shared with caregiver

THE GLASS CLASS

Example – Vipaar Telemedicine

  Vipaar + UAB - http://www.vipaar.com   Endoscopic view streamed remotely   Remote expert adds hands – viewed in Glass

Design Principles

THE GLASS CLASS

Last year Last week Now Forever

The Now machine Focus on location, contextual and timely information, and communication.

THE GLASS CLASS

1. Design For Glass

  Simple, relevant information   Complement existing devices

THE GLASS CLASS

2. Don’t Get in the Way

  Enhance, not replace, real world interaction

THE GLASS CLASS

3. Keep it Relevant

  Information at the right time and place

THE GLASS CLASS

4. Avoid the Unexpected

  Don’t send unexpected content at wrong times   Make it clear to users what your glassware does

THE GLASS CLASS

5. Build for People

  Use imagery, voice interaction, natural gestures   Focus on fire and forget interaction model

THE GLASS CLASS

Micro  Interac0ons  

The  posi0on  of  the  display  and  limited  input  ability  makes  longer  interac0ons  less  comfortable.  

Using  it  shouldn’t  take  longer  than  taking  out  your  phone.  

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