the entertainment industry meets simulation: the challenge of the holodeck bill swartout institute...

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The Entertainment Industry Meets Simulation:

The Challenge of the Holodeck

Bill Swartout

Institute for Creative TechnologiesUniversity of Southern California

The ICT is intended to serve as a nexus between the simulation

and entertainment communities

BizTechShow

Institute For Creative Technologies

How can we best simulate reality?

• Two approaches– Military simulation– Entertainment industry

Simulating Reality:Two Approaches

Military Simulation• Literal: try to include as much reality in

simulation as possible• Homogeneous Entertainment Industry• Goal-directed: create effect of real experience

by selectively focusing on elements (real and unreal)

• Hybrid Approach: combine disparate elements

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To the Holodeck and beyond…

Mission Rehearsal Exercise Project: New Operations

Mission Rehearsal Exercise Project: ICT VR Theater

What we don’t want…

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New Research Areas• Speech Recognition• Natural Language Understanding• Dialogue Management• Natural Language Generation• Speech Synthesis• Gesture Generation• Perception• Personality Variation• Sound Spatialization• Interactive Story Structure

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Integration Raises New Challenges:

Natural LanguageProject Leaders: Ed Hovy (ISI), Kevin Knight (ISI),

David Traum (ISI), Shri Narayanan (IMSC)• Speech recognition: Noisy

environment• Multimodal: Face To Face

(speech+gesture), Radio• Multiple Interactors (Sgt, medic,

squads,…)– Messages tailored for multiple

addressees/overhearers• Emotion

• Most speech synthesis sounds unnatural• Even the best have limited

expression (AT&T NextGen)– No command voice

• Use hybrid approach:– Multiple synthesizers with

different “voices”– Command voice

Text toSpeech

Synthesis“Squad Leaders listen up!”

Challenge: Speech SynthesisProject Leaders: Lewis Johnson (ISI), Shri Narayanan

(IMSC)

• Use pre-recorded library for highly emotional speech

Challenge: Modeling EmotionsProject Leaders: Jon Gratch (ICT), Stacy Marsella

(ISI)

Challenge: Modeling EmotionsProject Leaders: Jon Gratch (ICT), Stacy Marsella

(ISI)

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Challenge: Modeling EmotionsProject Leaders: Jon Gratch (ICT), Stacy Marsella

(ISI)• Problem addressed:

– Virtual humans need emotions to be believable & realistic

• Approach:– Characters have beliefs, goals, utilities– Construct plans– Events evaluated against plans– If goals thwarted (or enabled) characters

react

Emotional Reaction

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Modeling Emotions: Issues

• Integrating gesture, natural language & voice to project realistic behavior

• Managing unintended interpretations

• Hollywood vs. Psychology• Movie emotions quite different from natural

emotions

• Recognizing human emotions

Challenge:Story is Critical

• More than an event list• Successful stories:

– Juxtapose contrasting elements– Surprise (plot twists)– Dilemmas– Things go wrong– Build to climax (and ebb)

Structuring Stories for Intelligent Agents: Issues

• Traditional story telling tricks require linear structure

• Immersed participant needs freewill

• Need “bumpers”– Possibility: director agent controls

environment & characters to limit choice

Reasons for Optimism

• Hybrid approach– Use all the tools in the toolbox

• Entertainment industry as source of knowledge and techniques

• Story context constrains possibilities• Synergy from graphics, sound &

emotional engagement– The mind is a willing collaborator

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