ten top tips 4 terrific teachers

Post on 05-Apr-2017

218 Views

Category:

Education

3 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Elena Merino

Ten top tips 4 terrific teachers

Get the start right!

Routines

4

Goals

5

Share learning objectives (lesson and unit) & refer back to them

Mention what the students are aiming at

(eg. A project)

The Memory Box

6

Recall previous knowledge(Spaced Repetition)

The Target

7

Recall previous knowledge(Related to a lesson)

Be a vocabulary virtusoso

7–15

• Provide a clear model and lots of opportunities for practice with an increasing cognitive challenge

• Vocabulary needs to be encountered between 7 and 15 times to be learned

• Use spaced repetition (remember the box!)

Presenting and practising the vocabulary

Flashcards

Digital Flashcards

Actions, Simon says

Using Flashcards

Listen and repeat (pupils!)

True or false / A/B/C

Jump the line

Pass the parcel

Guess who

Repetition

Recognition

Making decisions

Producing the word

Using the word in a sentence

Digital Flashcards

13

Simon says (with a twist!)

14

Feel the rhythm, feel the rhyme

17

Songs

18

What kind of listening activities

would you do here?

19

Listening activitiesPre-listeningPredicting, pre-teaching, reviewing (vocabulary, content)

Post-listeningCreate a songWhat’s in your wardrobe?, your favourite clothesExpand vocabularyGames: the price is rightRole-plays: flea marketListening

Pronunciation (listen and repeat, sing along, sounds)Comprehension activities (vocabulary, listen and point, answer questions, check predictions, T/F)Language (jumbled lines, match half-lines)

20

Listening activities

ListeningPronunciation (listen and repeat, sing along, sounds)Comprehension activities (vocabulary, listen and point, answer questions, check predictions, T/F)Language (jumbled lines, match half-lines)

21

Work with sounds!

22

1. Listen to the song

2. Identify the sounds /ait/ and /u:/

3. Underline “baggy”

23

24

/ait/ /u:/ baggy

4. Make it sound!

25

Let’s try!

26

Do you remember the

words?

Bring reading to life

29

30

Act it out!

31

3

33

Time to act!

34

1 a)What animal is it?b)What are the missing words?

2

3

a)What animal is it?b)What are the missing words?

a)What animal is it?b)What are the missing words?

35

Did you guess correctly?

36

Now, can you answer the questions?

Speak to stun!

39

OTHER QUESTIONS

• What’s your favourite wild animal?

• What’s your favourite pet?• What food do you love?• What food do you hate?

• How are you feeling today?

How can we practice those

questions?

• Hello• What’s your name? • What’s your favourite colour?• What’s your favourite wild

animal?• What’s your favourite pet?• What food do you love?• What food do you hate?• How are you feeling today?• Bye bye!

The vocal mirror

Adapted from Ed Curtis

Teacher

St A

St B

41

Speaking

Credit: CEIP San Sebastián El Boalo. Marta Cervera

My Talking Book

43

1. Students learned words and short phrases

2. Students were interviewed and recorded

3. Students drew a self-portrait

My Talking Book

Morfo

How did they do it?

Similar apps / programs

Zoobe Chatterpix Kids

Voki

Tellagami

50

This is relevant…Continue, please

Give them a goal to work

towards

53Presentation Title Arial Bold 7 pt

Why projects? Training

vs

Playing the game

54Presentation Title Arial Bold 7 pt

Training

55Presentation Title Arial Bold 7 pt

Play the

game

Make Writing Meaningful

Turn it into a project! (Portfolios)

58

Motivation Students’ progress

Goals

A real example…..

59

Credit: Vivienne Garro & Marta Cervera (CEIP. El Peralejo, Madrid, 2005)

Timing & Instructions

60

Procedure

61

1. Choose the topics / chapters (about me, family, pets, friends, hobbies, etc.)

62

2. Make it real (add pictures)

63

• Create a folder

• Save images

• Insert images

• Using titles

3. Go digital?

64

4. Create different levels

• Basic • Advanced• Expert

5. Make it fun• Extra chapters: “My future”

Gamify your lessons

Gamification in companies

67

1.Think strategy first: set your objectives and desired outcome.

2. Create the right environment for a game to succeed. Understand the demographics and behavior patterns of the gamers.

3. Make it relevant. A game has to be contextual and relevant for the community. It has to have the right visual and sensory appeal, as well as a relevant storyline.

Adding 3

68

One students offers sth (eg I am a slice of cheese). 2nd student jumps in and adds sth to the offer (eg I am a slice of bread). 3rd player jumps in and again adds to the setup (eg I am a pickle). 3rd student stays and the others leave. The remaining student restarts by saying what/who she is.

Credit: Ed Cousins, Interacting

69

Why are they effective?

How can we introduce games?

Tip: create a bank of

games, share it!

How can games be evaluated?

70

Achievement badges Set clear rules on how to earn the

badges

Assess for success

73

What type of assessment tools do we use to evaluate our students’ performance?

Formative (informal) evaluation

Summative (formal)

evaluation

Projects / Drama/ Songs

Self-evaulation

Badges / Certificates / Stickers

74

Routines at the end of a lesson

75

• Teacher asks 3 questions

(Did you sing a song today? How do you say…in English? What was your favourite activity?)

Think about your

future!

Attend teacher training sessions

www.pearsonelt.es  (Events & Teacher Training)

Knowledge sharing - whole centre, departmental

Observation: is it such a bad thing?

Share knowledge with your colleagues

And finally…

Keep a portfolio of work and achievements

80

top related