summer internship '13

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SUMMER INTERNSHIP ‘13

From 25th April to 24th May ‘13

Effective Days of Work: 20 Days (No weekends + 2

days off)

Everyday from 9:30am to 1:30pm

Works were assigned by Harsha & Sameer

3 digit addition: 6hrs: 3rd Grade

3 prototypes of dial mechanism for +/- to teach:o+/- in specific place values

oCarry over of numbers when sum or difference crosses 9 or

0

Screen print made for final dial mechanism

Game on topic made by Bhanu Teja

I)

Heredity Game: 6hrs: 10th Grade

Designed board of catastrophes to induce genetic

mutation in game

Changed characters for gameplay

II)

Journey of Milk: 8hrs: 1st Grade

Made card game to teach:

oGeneral steps of milk production

oSequence of Steps

Designed cards for gameplay

Wrote Instructions

III)

Agricultural Implements: 12 hrs: 4th Grade

Designed game to teach:

oSteps involved in agriculture

oImplements needed at each stage

Designed game board

Made Reference Sheet

Made Story board for instructions of gameplay

IV)

Waste Material management: 9 hrs: 3rd Grade

Developed existing idea of game to teach:

oCategorization of Waste

oDisposal techniques of Waste

Sourced data about waste disposal and materials

disposed

Designed game board

Designed cards for gameplay

Wrote instructions for Gameplay

Studied about color codes of waste bins

V)

Control and Coordination: 10 hrs : 10th Grade

Activity on calculating reaction time

Designed a prototype of neuron to teach:

oStructure of neuron

oNervous/Reflex Pathways

VI)

Optimized existing

activity on Circles

Decreased size of

board and removed

unneeded elements

from board thus

decreasing cost

Circles: 6hrs: 10th GradeVII)

Bird Information Circle: 6hrs: 2nd Grade

Sourced data about different types of Beaks and claws

Designed information circle to represent Beaks and

Claws information

Miscellaneous:

Wrote dialogues for Railways Activity

VIII)

MAJOR OUTPUTS

Agriculture Game

Heredity Game Board

Circles

Control & Coordination

WORST OUTPUTS

KEY LEARNING

“Don’t Waste Time!”

“Money Matters!”

“Why do you ‘need’ this?”

“Which comes first?”

“Will that fellow ‘like’ it?

Interacting with People

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