school librarians coping with electronic environment

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Presentation given at the IASL2009 conference in Abano Terme, Italy

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Jadranka Lasic-Lazic jlazic@ffzg.hrMihaela Banek Zorica mbanek@ffzg.hr

Sonja Spiranec sspiran@ffzg.hr

Department of Information sciences, Faculty of Humanities and Social Sciences, Universtiy of Zagreb, Croatia

School librarians coping with electronic environment

What is Web 2.0

Change in the web space New version (constant beta) Combination of several trends

Participation Personalization and collaboration Democracy of marketing Richer online applications

Web 1.0 – Web 2.0 Web 1.0:

Static web pages Information and data gathered from large databases

web as a repository – large database Users: technological background and knowledge

Web 2.0 Interactivity Social networking User-generated content

Participation is the key Easy to use, special skills aren’t necessary

Web 2.0Web 2.0

createcreate

publishpublish

shareshare

collaboratecollaborate

influenceinfluence

connectconnect

EVERYBODY has the possibility to

http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg

http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-survey-2007-usage-and-preferences-20070928.htm

Generation X /genreation YBabyboomer / millenials

Library 2.0

reaction to the web-based developments in ICT and the widespread use of social software

Curran et al., 2007

Library 2.0 concept

1. reflects user-centeredness; 2. is related to multi-media environments and

communication channels; 3. provides the customer with the experience

of social presence and enables interaction with librarians and other users;

4. is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information

Manes, 2006

What is Library 2.0? Holmbeg et al. 2009

http://theunquietlibrarian.wordpress.com/2009/04/02/

http://stephenslighthouse.sirsidynix.com/untitled.bmp

Research

Students familliarity with Web 2.0 tools

Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries.

Lasic-Lazic, Banek Zorica, Bubas 2009.

Results

1. most of students were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebook

2. less than 50% had more than scarce knowledge of a Flickr, Delicious or even Second Life.

http://clifmims.com/blog/archives/468

Curriculum change

Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zagreb

Two new courses introduced: Information literacy (theoretical approach) E-learning (practical)

Faculty of Humanities and Social Sciences (FHSS) Department of Information Science

Second life

developed in 2003 by Linden Labs

client program - Second Life Viewer

more than 9 million Residents

MUVE (Multi-User Virtual Environments)

2 Grids Second Life Teen Second life

(teens 13-17)

Communication – chat & voice

One avatar or group Conferences Classes

Building

Building Prims Simple objects Complex objects

Scripting interaction

Education & Culture

many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning Open University (UK), Princeton, MIT, University of Derby (UK),

Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc.

Cybrary Islands – Library Alliance Second life library 2.0 Eduisland, InfoIsland Museums - International Space Flight museum, Louvre

Second life - visual

Potential Benefits

Hands-on learning New form of interaction Personalized learning Vizualization – simulation and role-play Improving distance learning and developing immersive

environment Marketing Socialization Networking Virtual collaboration

Obstacles

System requirements Hardware Network Connection Stability Maintenance/Updates Learning Curve Pricing Rights “Griefing” and vandalism Inappropriate materials Keeping students on-task

Conclusion

Library rules Libraries are for users and every user its’

book Save the time of the reader

Changes in LIS curriculum Training of librarains Educating users

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