prototyping for web and mobile workshop

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Hands on workshop: prototyping for web

and mobile

Simon Phillips @uxfellow

What we will be covering

1. Introduction to prototyping

2. What goes into a design?

3. Hands on Prototyping exercises

4. Testing and Validation

Why should you care?

Avoid this!

Test ideas early

“Prototyping is an effective way of testing and validating proposed functionality and designs prior to investing in development.”

- Jonathan Knoll & Russ Unger

The Lean Startup model

The Lean UX approach

Think Make

Check

The Lean UX approach

Think Make

Check

User Research

Contextual Enquiry

Competitor analysis

Card sorting

Information Architecture

Personas

User Journeys

User flows

Rapid Sketching

Paper Prototyping

Wireframes

Landing page

User testing

Google Analytics

Heuristic Evaluation

Surveys

The UX Sweet Spot

User Needs

Business Needs

TheSweetSpot!

Tools of the trade

Sketching

Omnigraffle

Axure

What goes into a design?

Define BEFORE you Design

1. User Research

2. Content Strategy

3. Personas

4. Information Architecture

5. User Flows

1. User Research• User research can be quick and

dirty, or detailed and exhaustive

• Talk to your customers, contextual enquiry, design research, stakeholder interviews etc

• Gather Requirements - define what the site or application needs to do e.g. “Orders can be tracked by entering a tracking code online”

2. Content Strategy

• Start with the content first!

• Allow your content to drive the structure of your website or app – Not the other way around!

• Collect your content into a spreadsheet and create a plan for ongoing updates and maintenance.

Kristina Halvorson http://www.contentstrategy.com

3. Proto PersonasStart with proto personas that Capture basic Assumptions

Our best guess as to who is using (or will use) our product and why.

Evolve the persona based on real user data

Lean UX by Jeff Gothelf and Josh Seiden

4. Information Architecture

“The art and science of structuring, organizing and labeling information to help people find and manage it.”

Louis Rosenfeld louisrosenfeld.com

5. User Flows

• Map the ideal user journey through your website or app

• The touch points should ultimately shape your MVP

• Design in flows rather than screens

uxdesign.smashingmagazine.com/2012/01/04/stop-designing-pages-start-designing-flows/

Example User Flow

Design Studio

Recipe App Objectives:

• Customers placing orders for ingredients online

• Drive traffic by sharing of recipes via social media

• User generated recipes

Recipe App Requirements:

1. Quick and easy way to find a recipe

2. Users can access over 10,000 recipes

3. Promotional area for featured recipes

4. Users can contribute their own recipes

5. Users can share recipes

6. Users can add ingredients to a “Shopping list”

User Flow sketch exercise• Home screen• Category screen• Recipe detail screen• Shopping list screen• Check out screen

• Search function• Social media integration• Filter recipes by type• Ratings reviews function

The 6-8-5 sketch exercise

• Sketch 6 to 8 interface ideas in 5 minutes

• Keep sketches rough!

• Goal is to collaborate effectively across design and development teams

http://www.slideshare.net/runger/big-d-sketchingkey

Fold A4 paper 3 times

NOTE: If you can draw these you can sketch any interface!

Critiquing designs with your team

• Present your ideas with your team

• Talk about which ideas best address the objectives

• Identify features that work the best

Round 2

• 4 more interface sketches in 5 minutes

• Slightly more refined than before

• Review sketches with your team

Creating Interactive Prototypes

Online Tools

Fluid UIBalsamiq

UX PinInvisionApp

Proty

HotGlooProto.io

MockFlowSolidify

Easel

And many more…

Creating interactive prototypes using Fluid UI

Fluidui.com

User testing

User TestingVery easy read

Fantastic guide on Guerrilla usability Testing

Provides materials that you could test with tomorrow

1. Test early

“Always test earlier than you think you should”

Steer your thinking from real world feedback

2. Test often

“One morning per month”

Keep testing quick, easy and manageable

3. Small test groups

“3 test candidates is a good start”

80% of issues will be revealed in 3 tests or more. 5 people is ideal

4. Make small fixes

“When fixing an issue do the least you can do”

Small tweaks can often make the most impact

Silverback App

www.silverbackapp.com

Magitest App

www.magitest.com

Mobile user testing (currently iOS only)

Further ReadingOnline Resources:uxapprentice.com

uxdesign.smashingmagazine.com

boxesandarrows.com

uxmatters.com

Recommended Reading:Lean UX by Jeff Gothelf and Josh Seiden

Simple and Usable by Giles Colborne

Any book by Steve Krug

Thank you!

Simon Phillips @uxfellow

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