project 05 thesis
Post on 08-Jul-2018
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8/19/2019 Project 05 Thesis
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ARCHITECTURE AS INTERFACEAccess to a range of internet-based digital media, services, and devices for the individual means:
These causes eliminate the inconvenience of a commute or formal/designated space and allow for greater
productivity or efficiency and more articulate organization through the expediency of information.
HEALTH CENTER
SPA AMENITY
RESTAURANT / CAFE / ACCOMODATION
2. Community can be delivered to you: Amenities
are nested within a grid-based spatial dispersion
of above and below-ground spaces. People should be
encouraged to mix through a buckshot-model of
programmatic distribution that collides and
overlaps.
1. Work and play become location-independent:
Events can occur anywhere and simultaneously.
People should be encouraged to congregate through
a carpet-model of grid-based spatial
distribution.
2. Instantaneous accessibility to social and
economic resources in relative isolation (through
an individual’s device).
1. A collapse in distance between people and
services.
The architectural interface orders yet stages social and physical spontaneity
through a layered collapse of spatial and programmatic relationships in the
Community Center. Consequently, health and wellness become social activities as
much as personal or private routines.
If virtual communities are the new venues of communication, interaction and
exchange, then:
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8/19/2019 Project 05 Thesis
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WHAT IF VIRTUAL COMMUNITIES ARE THE NEW VENUES OF COMMUNICATION, INTERACTION AND EXCHANGE? ADDEN
Causes
The availability of a range of digital media, services,
and devices for the individual means:
1. A collapse in distance between people and services.
2. Instantaneous accessibility to social and economic
resources in relative isolation (through an individual’s
device).
In sum, these causes eliminate the inconvenience of a
commute or formal/designated space and allow for greater
productivity or efficiency and more articulate
organization through the expediency of information.
Effects
1. Work and play are location-independent
2. Community can be delivered to the individual
3. Publicity bleeds into privacy
Publicity bleeds into privacy
1. Unnaturally through security loopholes or hacki
2. Naturally, through the share economy and the
fostering of sharing/collective action which gener
natural tendencies to publicize or broadcast that
would otherwise remain private (location check-ins
relationship status, etc.)
This effect would allow me to further explore:
1. The inside-outside gradient whereas earlier it
limited to something emerging from the
formal/typological strategy.
2. Above and below tension through the ground
“interface” which could address publicity or priva
needs through the weave (carpet) model.
3. Lighting as a material extension of this effect
allowing or preventing/limiting behavior or experi
in certain areas.
DESIGNATING PUBLIC V. PRIVATE SPACE LIGHT AS HEAT (PHYSICAL COMENABLING THE FLANEUR
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