principle of user intreface design
Post on 23-Jun-2015
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Principles of User-Centred Design
Requirement of the product
Things to consider: discussing the needs of the
people (user/learners) who will use the product. Cooperative design Participatory design Contextual design
analyzing any existing systems to discover the problems of current design
Development of the productThings to consider: producing a variety of
representations until a suitable artefact is produced.
Eg. Range of representations is
called models1. The wind tunnel experiments show models being used to test ideas
2. The computer model is used to make predictions
Developmentof the product
Requirementof the product
Things to consider:1. discussing the needs of the people (user/learners) who will use the product.2.analyzing any existing systems to discover the problems of current design
Things to consider:3. producing a variety of representations until a suitable artefact is produced. (Visualize what users need to do)
Product
Eg.Range of representations is called models1. The wind tunnel experiments show models being used to test ideas2. The computer model is used to make predictions
Note: Excerpt from “ Interactivity by Design” Figure 10-1 Many of the early sketches of Timmy © Simon, M (2003) p. 53
THINKA.
i) An ability to interpret map in geographythe learner should …………….. (list of abilities)
B. Create and interpret the representation according your subject area and write a statement that describe your model. (You may want to use diagram to describe your model).Things to consider in describing the model is a TASK
DIYIf you were to develop a learning package, you would first determine the requirements by critically examining other packages and analysing the intended user/learner’s needs and abilities.
THINKA.
i) An ability to interpret map in geographythe learner should …………….. (list of abilities)
B. Create and interpret the representation according your subject area and write a statement that describe your model. (You may want to use diagram to describe your model).Things to consider in describing the model is a TASK
DIYIf you were to develop a learning package, you would first determine the requirements by critically examining other packages and analysing the intended user/learner’s needs and abilities.
Document 1 & 2
Document 1Analyze the User Task (UT) and User Action(UA) on any possiblegadget/machine
Document 2 Identify subject area & target audience Identify topics and sub-topics
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