pop walkthru
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Table of Contents
Combat Strategies
Walk-through
Wreckage
The Ruined Fortress
First Steps into the Past
The Fortress Rebuilt
Chasing the Girl in Black
A Damsel in Distress
Fate's Dark Hand
A Helping Hand
The Key and the Lock
The Towers
Clockworks and Gears
The Second Tower
The Water Maiden
Water and GardensThe Door is Open
The Empress
The Long Way Home
You Cannot Change Your Fate
A Throne and a Mask
A Second Chance
The Path of the Sandwraith
Mirrored Fates
The Race to the Throne
The Death of a Prince
The Warrior WithinLife Upgrades
Secrets
Chapter 1 - Combat Strategies
This section offers some combat strategies and tips for Prince of Persia: Warrior Withins enemies and boss
encounters.
The best weapon to use against nearly every enemy in the game isnt a weapon you hold in your right or left hand.
Once you receive the Eye of the Storm power, youve received an invaluable combat ally. Invoke the Eye of the
Storm power to slow time around the Prince while the Prince remains at normal speed. This is a major advantage
over enemies and extremely useful against multiple foes. Unleash various weapon combinations (straight up primary
and secondary weapon combos or acrobatic combinations) and finish off enemies to restore sand; with more sand
you can repeat the process and continue to use Eye of the Storm throughout the battle.
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Acrobatic combos work well against standard enemies but are blocked by the more agile foes (the acrobatic
females in particular). Run at an enemy and press the action button to initiate an acrobatic combination. The
Prince vaults over the enemy and prepares to strike; after the Prince launches over the enemy, press the
attack and/or secondary attack button to utilize your primary and secondary weapons in the combination.
Also, dont forget to use your environment as part of your combat techniques. Striking from a wall or
spinning around a column can tear enemies to shreds.
Double-weapon techniques are extremely powerful. Some maneuvers shift into slow motion as the Prince
spins around and slices through multiple enemies with both weapons. You should have a secondary weapon
on hand most of the game. Look for weapon racks to recover more unique secondary weapons (to fill out
your inventory list in the special features area of the game) or just pick up weapons discarded by slain
enemies.
As you strike enemies with your secondary weapon, it begins to deteriorate. Check the icon in the upper left
corner of the screen. The weapon begins white and slowly turns bright red; once the weapon begins to flash,
its about broken entirely. Toss the weapon aside and pick up another to start fresh. Try tossing the weapon
at an enemy! Tap the "pick up weapon button" while holding a secondary weapon to toss it at an enemy.
Often its a quick way to skewer a foe, regain a sand tank, and even score another secondary weapon.
Theres a challenging fight early in the game if you havent mastered the art of blocking. While still on thePrinces ship, you face off against the sultry Shadhee. Instead of being the aggressor, become the defender.
Hold the block button as Shadhee unleashes her combinations. When she performs an uppercut maneuver,
release block and begin your counterattack.
Another tough fight during the game is against the lumbering golem creatures. Youll face a few throughout
the game. Fortunately, they all have the same weakness. Defeat the giant golems by striking the back of the
creatures legs. Roll the Prince behind the creature and repeatedly strike the golems legs with your weapon.
If the golem attempts to counter, roll around to avoid the swipes and resume the attack. After a number of
successful hits, the golem drops to the ground. Press the action button to run up the golems back. Invoke
the Eye of the Storm power while on the golems back then strike the golems cranium repeatedly. The
creature will attempt to swipe you off. Watch the golems shoulders. When one drops, move in that direction
to avoid the grasp from the golems other hand. Continue the attack and repeat Eye of the Storm as needed.
Sand is a vital part of combat. Youll need sand to invoke Eye of the Storm but you may also need a tank full
of sand in order to rewind time if you suffer significant damage. If you make a combat error and suffer a big
blow, rewind time to a point before the mistake and readjust the attack accordingly. Since sand is vital, be
prepared at every step of the game and bust open every container you find to, hopefully, uncover additional
sand. Going into combat against multiple enemies with no sand proves much more difficult.
When fighting on bridges or near ledges, itll be a lot safer to simply throw enemies off instead of attempting
to utilize acrobatic combinations or wall strikes against them. The Princes acrobatic moves could send him
off the bridge or ledge instead and youll have to use a sand tank to Recall time and return the Prince to
solid ground. The downside is you wont be able to recover any sand from an enemy tossed tohis or her
death.
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Climb the stairs and jump over the gap. Jump and pull up over the block ahead. Run and jump over the next gap.
Spot the fountain on the left ahead. The fountains replenish health and also save your progress.
Hop up onto the rock just beyond the fountain. Traverse the ledge to the right. When you reach the large rock, drop
down and shimmy to the right below the rock. Pull up on the opposite side. Leap over the next gap and combat the
birds that arrive.
Pull up onto the ledge and traverse the narrow path toward the left (toward the flames in the distance). When you
reach the end, jump across the gap to the other ledge. Continue toward the flame and jump up to the higher ledge
when youre underneath. Shimmy over to the wider ground and pull yourself up.
Climb the stairs then run up the wall to pull yourself up. More birds attack along this path; fight them off with your
stick. Drop off the top of the stairs to the ledge below. Run along the left wall to reach the far ledge.
Locate this artwork chest after jumping from column to column.
Walk to the columns ahead. You must jump from column to column to reach the higher ledge. When jumping column
to column, turn the princes back to face the column you wish to jump toward. Once positioned correctly, simply press
the jump button and the prince leaps to the appropriate column. Reach the tallest column and ascend. Leap off to the
upper ledge. At the top, move to the right and find an artwork chest.
Move to the left and spot the hole in the wall on the right side. Roll through the hole. Battle the enemies on the otherside. Use acrobatic combination attacks. Cross the area to the ledge and pull up. Run along the left wall to cross the
next gap and reach the opposite side. Hop up the ledges to the next gap. Run along the right wall. Press the jump
button to rebound off of the wall and onto the left ledge.
Bypass the closed gate by climbing over the wall.
Use acrobatic attacks to defeat the next squad of enemies. Ascend the steps through these ruins and reach the
closed gate. Hop up onto the ledge to the gates left. Run up the wall and grab hold of the ledge above the gate. Pull
up and drop on the other side. Walk into the next courtyard to spot the fortress.
During the next cut scene, the prince encounters Shadhee once more (though the battle is short-lived). Also, the
prince gains a sword. You automatically pick up the spider sword; the new weapon features a three-hit combo attack.
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Youre currently wielding two weapons, though one is still the stick. Utilize some dual weapon combinations as you
battle the enemies that surround you. After the fight, dump the stick and pick up a better weapon to dual wield.
Return toward the closed gate and find an open path to the left. Drink from the fountain just inside to mend wounds
and save your game.
The Ruined Fortress
Leap over the gap--or run along the left wall--and encounter a second gap around the corner. Jump the next gap.
Approach the open area (grabbing a weapon from the rack if desired), which triggers a cut scene. The local birds
swoop in to combine and form another enemy. Youll face this adversary several times during the game. The best
way to defeat him is to use an acrobatic combo. Initiate with the action button against the enemy then press attack
twice (or use a secondary weapon). Repeat until hes defeated--temporarily anyhow. He splits and reforms on a
different platform in the area.
If youre unsure where to go next, look for the familiar enemy and proceed to that platform.
From where you entered the area from, turn right toward the wall (if youre facing away from the entrance). Run up
the wall. At the top of the run, press jump to leap backward and grab hold of the upper ledge. Run along the left wall
and press jump to leap to the column. Jump from column to column and land on the platform and face off against the
enemy again. Use a similar tactic as before: initiate with the action button to perform an acrobatic attack and swipe
with the primary or secondary weapons. When you defeat him, he moves yet again!
Look left when facing the areas center. Run along the left wall and reach the ledge. On top of this ledge, turn around
the opposite direction. Run along the right wall and reach the narrow ledge. Jump up to a ledge overhead and pull up.
Jump backward to the column then again to the platform and battle the same enemy again. Beat him with acrobatic
combo maneuvers.
Run up the wall under the switch. Depressing the switch opens an adjacent gate (just to the left). Scurry under the
open gate into the next chamber.
Theres a curtain along the left wall. Run along the left wall and when you hit the curtain youll automatically use it tosafely slide down to the ground below. Defeat the rooms enemies with primary and secondary weapon combos and
acrobatic attacks. You can use the rooms broken column for even more attacks. Look for a weapon rack in the room
if you need a new secondary weapon.
Run up the base of the column just adjacent to the smaller broken column (which you could use to fight against) and
grab hold of the ledge at the top. Shimmy around to the left and pull up onto the walkway. Crush the enemy up here
and maneuver to the back wall. Look to the right. Run along the left wall and reach the ledge.
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Follow the walkway around a left corner. Run along the right wall and grab hold of the far ledge. Pull up and traverse
it around to the left. Jump toward the next walkway. Spot the switch on the wall. Run along the wall and depress the
switch automatically. Youll reach the curtain and descend. The opened door is right there just to the left. Run
through.
Walk forward toward the hall ahead but turn left just before entering the hall. Run up the wall and pull up. Run up the
wall again and leap backward to reach the ledge behind you.
Locate an artwork chest in this alcove. Its just to the left at the top of the staircase.
Run along the left wall and leap to the column. Hop down to the next walkway and crush the enemies with an
acrobatic combo assault. Approach the staircase. Look to the left of the staircase and spot a few barrels blocking a
switch on the floor. This floor switch opens a grate at the top of the stairs. A life upgrade is found beyond the open
grate. The problem is the grate only stays open a few seconds and itll be extremely difficult to reach in time. Instead,
youll be back here later in the game with the ability to slow down time and can recover the upgrade then. Search the
left path at the top of the stairs to find an artwork chest.
Upon approaching the spiked pole traps, observe their movement and wait for an opportunity to scurry by withoutsuffering damage.
Return back down to the ground floor and go through the hall. Carefully navigate the pole traps. Roll under the pole
trap that moves up and down. Find a save fountain on the right side just after the third pole trap.
Round the corner and spot the steps toward the fortress. Battle the black mist enemies. These foes move around
very quickly. Roll toward their location; dont remain at long-range or youll be struck by their ranged attacks. Once
youve reached close-range, perform an acrobatic combo to defeat the enemy. Snag a secondary weapon off therack before approaching.
Ascend the long staircase and battle more enemies at the top. You can return to the fountain to replenish health if
necessary. After completing the fight, roll under the spinning blade trap to avoid suffering damage. Jump the gap to
the ledges. Leap to the overhead ledge and shimmy to the right to the next set. Drop down then hop to the next
walkway.
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The central hall serves as a hub for several of the games expansive levels.
Crush the enemy from behind and roll under two more spinning blades. Round the next left corner and enter the
impressive central hall. Defeat the enemies present (you can use acrobatic combos or even toss them off the side of
the walkway to their doom) then leap over the gap on the opposite end of the room to find a save fountain.
The Fortress Rebuilt
Returning from the save fountain, leap up the ledges on the right side of the center walkway. Climb to the top and
face the columns. Jump from column to column to reach the opposite ledges. Run up the wall to reach the higher
ledge. Pull up. At the top, face toward the balcony and run along the left wall. When youre across from the balcony,
jump off of the wall and onto the balcony to uncover a new path. Eliminate the enemy here.
Your goal the first time youre in the central hall is to reach this balcony.
At the pole trap, wait for it to move left or right and leap across the gap. Perform the same move again and reach the
ladder. Descend the ladder and eliminate another enemy.
Bypass the pole trap by running along the right wall when the traps move down into the pit. Reach the next ladder.
Descend carefully to avoid the moving pole traps. When you reach the bottom of the ladder, leap to the ledge.
Traverse the ledge and move across from the next ladder. Leap backward to grab the next ladder. Descend to the
floor and fight a couple more enemies.
The holes in the floor ahead represent a floor spike trap. Roll across this trap to bypass the spikes and avoid
damage. Save your game at the fountain.
Chasing the Girl in Black
Youre in the southern passage. Avoid the next floor spike trap by rolling across and time your roll to move under the
pole trap. At the next corner, avoid the pole trap configuration. Wait until the traps spread apart before scurrying
through and into the next chamber.
Track Shadhee into this chamber, though she exits quickly. Battle the plentiful enemies in the room. Use acrobatic
and wall combos and roll quickly to the black mist enemy to avoid long-range attacks. A new foe appears--extremely
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quick women in red. Do not use acrobatic moves against these enemies; these foes block the acrobatic attacks.
Instead, perform wall strikes and standard attack combos (primary and secondary weapon).
The room is somewhat in disrepair. Some of the flooring is gone so youll need to run along walls or jump gaps to
reach certain spots. For instance, just to the right of the entrance is a platform containing a weapon rack. Reach the
area on to the opposite side of the room (back left corner) to locate an artwork chest resting near a column.
Look at the columns along the rooms center and find one on the right side that has bars overhead. Hop onto the
base of the column and jump up to the bar. Swing to the next bar. Shimmy around to the right and get onto the left
side of the bar (requires you to turn around when you first get to the bar). Swing up to the ledge and crush the enemy
here.
Maneuver carefully across the beams. If you fall off, pull yourself back up and keep going.
Walk across the beam to the right and reach the far platform. Battle more enemies on this ledge and break the
containers for some sand. Look on the back wall to find more bars. Jump and grab hold and swing to the next bar
overhead. Theres a beam above the second bar. Reach the beam by swinging on the bar, leaping against the wall,
and then jumping off the wall onto the beam. Hop from the beam to the next platform. Fight the acrobatic enemies
and snag a weapon from the rack if desired.
Face the rooms center. Drop off the edge of the platform but keep hold. Jump backward to the beams. Cross the
beam to the opposite side and leap to the ledge. Defeat the enemies that wait for you. Break open containers forsand.
Run along the back left wall and reach the curtain. Near the curtains bottom, press jump to reach the ledge below
your previous position. Start across the next beam and spot the acrobatic enemy. The goal here is to jump when the
enemy attacks. Youll evade her strike. Immediately press attack to knock her off of the beam. Resume across the
beam to the next platform and combat another acrobatic foe.
Jump to the beam along the back wall. Hop to the next beam then jump against the wall and the overhead beam.
From there, jump to the next platform. Crush the acrobatic enemies that appear here. Also, note this location for
much later in the game. Theres a broken gate that can be busted later to uncover a hidden life upgrade.
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Youll leap from the corner alcoves to these girders. You may even encounter an enemy on the beam.
Face the rooms center and drop off the edge. Leap backward to the beam. As you cross the beam, an acrobatic
enemy drops on the opposite side. Dodge her attack with a jump then counter immediately. When youre underneath
the bar switch, walk out onto the beam and jump to grab hold and pull the bar switch down.
Jump to the curtain and ride it down to the opened passage. Proceed through the new route. Youll reach a hole.Drop off the ledge and spot the curtain underneath. Drop onto the curtain and ride it toward the bottom. Leap off
when youre across from the beam. Leap to the shorter beam then acrossto the adjacent beam. Hop over to another
small beam before landing into the next passage.
When you land, roll across the floor trap. Bust some containers to gain sand before saving your game at the fountain.
A Damsel in Distress
Youre just outside the sacrificial altar. You spot Shadhee and an unknown woman engaged in battle. You must battle
Shadhee again. Her attacks remain essentially the same; though she employs a damaging kick that tears through
your blocks. Utilize your power to recall time if you suffer significant damage. Also, there are several containers back
near the altars entrance. Break them to recover some sand.
Theres another problem. Shadhee is kicking the unknown womans hand. It doesnt take many kicks before the
woman falls into the abyss. If you move away from the battle, Shadhee will move to the woman and resume kicking. If
you go for the sand containers, you must return quickly; if the woman falls to her death, the game ends in failure.
Be defensive against Shadhees assault. Block her attacks then counter with your own assault.
Block Shadhees attacks like before. When she unleashes the uppercut, counter with your own series of primary and
secondary weapon strikes. If she turns her back to you and goes for the unknown woman, assault with a combination
strike. As you knock down Shadhees health, youll engage sword-to-sword at close-range. Press attack quickly to
gain the upper hand. Be careful around the edges. Shadhees kick can knock you off--a big problem if youre out of
sand tanks.
After the battle, the room crumbles and the woman you saved escapes the chamber through an alternate route.
Objective:Reach the Hourglass Chamber (Past).
LIFE UPGRADE 1: Before leaving the sacrificial altar, go up the stairs and find an artwork chest. Also, grab and
pull the altar toward the stairs. This opens a secret passage. Follow the passage to reach your first life upgrade. This
increases the princes maximum health as well as restoring your health in the process. Roll over the floor spikes and
dodge the pole traps. Roll under the spinning blades. At the large gap in the floor, run along the right wall when the
blade moves toward the top of the screen. Roll under the final pole traps to reach the life upgrade.
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Hop onto the broken column on the right side of the chamber (facing the altar). Leap to the ledge. Traverse it to the
right and jump to the bar. Swing on the bar and leap to the ledge above. Jump to the left to the adjacent ledge. Hop to
the bar then swing on the bar and jump off the wall to reach the bar overhead. Swing on the overhead bar to reach
the platform on the left.
Jump up and grab the rope. Hold the special action button to run along the wall while holding the rope. Press action
to let go and run toward the beam. From the beam, leap to the walkway then save your game at the fountain on the
left. Break nearby containers to replenish your sand tanks.
Fates Dark Hand
Run to the ledge across from the fountain and drop and hang off. Drop to the beam straight below. Walk on the beam
toward the column and continue to the right. From the end of the beam, leap to the ledge on the column. Traverse
around to the left then jump to the bar. Swing to the next narrow ledge. Jump up twice then shimmy to the right and
onto the upper walkway.
Hop onto the debris and climb the rope. Leap from the rope to the bar switch. Jump from the switch back to the rope
and descend. While standing the edge of the platform run along the left wall to the balcony. Jump up to the rope and
use it to reach the next pathway in the corner. Enter the circular chamber on the right and battle a couple acrobatic
enemies. Theres a weapon rack here if you need a secondary weapon. Return to the previous balcony andthrow the
enemies off.
In the circular room, run up the back wall and grab hold of the upper ledge. Leap up to the higher ledge then use it to
jump to the bar in the rooms center. Swing to the next highest bar. Turn around on the bar and swing to the next
higher bar. Swing again to reach the next passage. Break some containers for sand before jumping up to the ledge
along the right side of the wall. Jump up to the next ledges and hop to the bar.
While hanging from the lower bar, you need to swing toward the wall and jump off the wall to reach the upper bar.
Turn around again and swing from the bar to reach the ledge. Avoid the pole trap by dropping and holding onto the
ledge. Shimmy to the left underneath the pole trap.
When youve shimmied as far as possible, wait until the pole trap moves against the wall then pull up and leap to the
opposite ledge. Wait until the pole trap moves away again then pull up and continue into the hallway.
Around the corner a couple blades guard the wall. Run along the right wall to the rope when the blade moves up.
Leap to the opposite rope and use it to reach the far ledge. Run along the wall when the blade moves near the
bottom of its run. You may have to adjust your rope run to get the blade in the right spot. Maneuver through the pole
traps around the corner (wait for an opening in the center) and enter the time travel room. Drink from the fountain to
replenish health and save your progress.
Upon entering new time travel rooms, you must activate the portal by inputting the correct four-button sequence.
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This time travel room must be activated. To activate the room, you must toggle the four switches in the room in the
appropriate order. A switch remains depressed if its been pushed in the correct order. If you press a switch out of
order, the entire sequence resets. Its essentially trial and error. Figure out the first switch, then the second, then the
third, and finally the fourth. Walk to the platforms edge to re turn to the present.
For traveling through time you receive arguably the best power in the game, Eye of the Storm. You can now slow
down time temporarily, which will help you circumvent traps as well as become more powerful during combat
situations.
Exit the chamber (save your game again if you wish). Roll over the floor spikes and past the pole traps. When you
reach the edge, drop off and hold and shimmy to the right until youre over the next ledge. Drop down until youre on
the platform below.
Run along the left wall to the next platform. Drop off its back side and down to ledges underneath. Break containers in
the corner to recover sand. Theres a floor switch here that opens the nearby door. But the door doesnt stay open
long. You must use the Eye of the Storm power to slow down time so you can reach the door before it closes.
Activate the floor switch then tap the slow time button. Run and roll under the door before it closes.
Enjoy your power while time remains slow by assaulting the two guards ahead. Hang off the ledge and drop to the
platform below. A brief cut scene reveals the Dahaka for the first time.
If youre unsure where to head next, use the landscape or first-person camera and look for close beams, bars,ledges, or ropes.
Turn around to face the opposite direction. Run along the right wall to reach the beam. Pull up onto the beam and
leap to the next one. Walk to the end of the beam and jump to the rope against the wall. Run with the rope and use it
to reach the bar. Swing to the next bar and finally the walkway ahead.
Walk onto the beam that faces the rooms center. Jump and grab hold of the beam. Pull yourself up on top and leap
to the column across from the curtain. Shimmy to the right so your back is to the curtain. Jump to the curtain, slide
down, and jump back to the beam below.
Walk onto the beam toward the rooms center and jump to the adjacent bar. Shimmy around to right and swing to
reach the platform. Face the rooms center to see youre within jumping distance of the rooms center walkway. Jumpdown and battle the guards. Toss the acrobatic women off of the edge and use your own acrobatic combo attacks
against the others.
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One of the tougher skills in the game is the rebound jump. Sometimes the only way to reach a high ledge is to jumpback and forth between two walls.
At the far side of the room, turn right and hop up onto the ledge. You must reach a high bar. To do so, run against the
wall and jump back toward the column. Continue to jump as you hit each surface to work your way up until you reach
the column. Leap backward to the niche in the wall then perform another series of jumps to continue even higher.
When you reach the highest ledge, shimmy to the princes left until your back is to the beam. Pull up and hop to the
opening in the wall. Climb up into the hallway. Drink from the fountain to save your game.
Leap over the gap and exit onto the rampart to have your first close encounter with the Dahaka. This is the first of
many sequences where you must escape the Dahakas grasp. The Dahaka pursues close behind and you must
quickly, yet carefully, traverse a series of obstacles to remain ahead of the creature. The slightest hesitation and the
Dahaka could reach your position and end your game. Perform the following moves to evade the Dahaka during this
chase:
1) Turn the left corner on the rampart.
2) At the edge, run along the left wall to the far platform.
3) At the end of this path, leap to the bar on the right.
4) Swing from bar to bar to reach the next ledge. You automatically roll through the hole.
Bust the barrels to clear a path. Ascend the stairs and slaughter the enemy at the top. Hang off the edge and drop
down to the path below.
Run along the left wall and leap to the column. Climb the column until youre above the next platform. Leap from the
column to the platform and enter the next chamber. Youre back near the fortress entrance.
Run along the right wall and slide down the curtain and drop to the floor. Search the bottom area for containers
holding sand and a weapon rack if you need a secondary weapon. Hop up the nearby column and run up its edge to
reach the column. Shimmy to the left to reach the walkway above.
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The Dahaka is relentless. You must perform a near-flawless series of moves to evade his grasp.
Run along the left wall to reach the far ledge. Traverse and shimmy around to the left so you circumvent the hole.
Drop onto solid ground on the opposite side. As soon as you drop down, the Dahaka returns. Flee the Dahaka by
performing the following moves.
1) Run down the hall. Reach the first gap and run along the right wall to reach the other side.
2) You automatically maneuver into the time travel room. The wall of water protects you from the Dahaka.
Walk to the edge to travel through time and return to the past. Use the save fountain to save your progress.
A Helping Hand
Exit the time travel chamber and maneuver past the pole trap and the wall blades. Youll reach a room youve been
previously only to spot the sandwraith for the first time. He appears to attack you before running off. Search the room
for a weapon rack if you need a secondary weapon.
Youve been here before so follow the steps to reach the exit. Climb the column to its top and jump to the ledge.Shimmy to the left and onto the walkway. Leap to the ledge and traverse it around to the left and hop onto the
opposite walkway. Run along the right wall to hit the switch. Slide down the curtain and exit through the open door.
Youre back inside a familiar area--theres that life upgrade you couldnt get before. You now have the Eye of the
Storm and can slow down that grate. Walk forward toward the hall ahead but turn left just before entering the hall.
Run up the wall and pull up. Run up the wall again and leap backward to reach the ledge behind you.
Run along the left wall and leap to the column. Hop down to the next walkway and crush the enemies with an
acrobatic combo assault. Approach the staircase.
You may have noticed this floor switch earlier in the game. Press the switch, slow time with Eye of the Storm, andthen roll through the open grate to reach a passage to a life upgrade.
LIFE UPGRADE 2:Look to the left to find the floor switch (and barrels if you werent here previously). Hit the
floor switch and use Eye of the Storm to slow time. Ascend the stairs and roll under the open grate. Roll over the floor
spikes and past the spinning blade and crusher. Continue around the corner and similar traps. Roll past each untilyou reach the halls end. Reach the end to automatically receive your second life upgrade.
Retrace your steps out of the hall. When you reach the grate, run up the wall to the switch to open it and roll through.
Return down to ground level and enter the passage containing a couple pole traps.
Maneuver between the pole traps and roll under the pole moving up and down. Skirt through the third trap and reach
a save game fountain.
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Round the corner and snag a weapon from the rack if desired. Battle the black mist creatures by rolling close and
using an acrobatic combination. Return up the long fortress staircase and fight more foes at the top. Utilize the Eye
of the Storm power against these multiple enemies.
It does consume a full sand tank but if youre having trouble getting by a certain trap, use the Eye of the Storm powerfor assistance.
After ascending the stairs, roll under the spinning blade. Leap to the ledges and traverse them to the right to reach
the next passageway. Kill the creature and roll under more spinning blades. Youve returned to the central hall. Crush
the enemies (can toss them off the path too) and reach the far side. Save your game at the fountain and pick up a
weapon from the rack if needed.
Ascend the stairs and reach the next pole trap. Roll under each trap while the pole is at its peak. Roll under the
spinning blade at the top. At the next gap, wait until the two pole traps separate before running along the right wall.
Duck under another blade trap and reach the next gap.
The gap is far too long to just run along the wall. Plus a couple pole traps appear when you move to the edge. Wait
until the lower pole trap moves away from your position then run along the left wall. At the end of your run, jump to
the ledge on the right side of the corridor. Depending on where the pole trap is, either walk to the right to avoid
damage or leap to the ledge above and stand above the trap.
This sequence is found on the path to the Hourglass Chamber...youll pass through here several times.
Now you must maneuver under the upper pole trap. When the lower pole is behind your position, drop off the ledge
and shimmy to the left. Drop onto the next hallway. Roll under the spinning blades including another at the top of the
stairs. Climb the ladder on the left and jump backward to the wall switch. Hang on the switch until it drops to open thenearby door. Drop from the switch and use the Eye of the Storm power to slow time so you can roll into the Hourglass
Chamber.
Youre instructed on how to open the door into the throne room. You must activate a mechanical and garden tower to
unlock the mechanism that bars the throne room. Youre also handed a new sword; it serves as your new primary
weapon as well as means of activating the entrance to each tower from the central hall. The new sword is the
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Serpent Sword and offers a new four-strike combination. Save your game at the fountain as you leave the Hourglass
Chamber and search the right wall (facing the exit) to find an artwork chest.
The Key and the Lock
Objective:Gain access to the Towers (Past).
The lever inside the central hall controls access to the two towers.
Retrace your steps to the central hall. Pull down the switch on the wall to open the exit and roll through before the
door closes. Traverse the same traps you just bypassed to reach the Hourglass Chamber. At the pole trap over the
gap, grab the ledges and shimmy underneath while the lower pole trap moves away. Pull up on the other side. At the
far right side, leap to the opposite ledge and pull yourself up to the upper niche. Shimmy right until youre into the
hallway.
Bypass the final set of spinning blade and pole traps as you return to the central hall. Find the lock on the floor and
approach it to automatically place in the key. This raises a new lever in the halls center. Eliminate the enemies that
arrive.
The Towers
Objective:Activate the Towers (Past).
This central hall provides access to the towers, the Hourglass Chamber, and even the sacrificial altar if you wish to
backtrack there for the original life upgrade. Moving the lever adjusts the halls flooring to provide access to each
tower.
Proper use of the central halls lever can also steer you toward a life upgrade.
LIFE UPGRADE 3: Before you proceed into a tower, take time to hunt down a life upgrade. Adjust the lever so
it points toward the route to the Hourglass Chamber (the lever closes the gap toward that path). While you stand at
the lock and facing the Hourglass Chamber route, drop onto a platform on the left side. Hang onto the edge and jump
to the left and back to the right repeatedly to safely descend to the platform below. At the bottom, drop down to
another platform below. Turn left while facing the abyss. Run along the left wall. When you reach the end, press jump
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and rebound back and forth up the two walls until youre at the top. At the top, face the abyss and spot the entrance
just diagonal and below your position. Run and jump to that entrance. Hit jump just as you reach the edge so you
make the distance. Once inside the hall, roll over the floor spikes and between and under the pole traps. At the
staircase, avoid the spinning blade and run along the right wall to go over the pole. Round the corner to reach the life
upgrade. After gaining the upgrade, return to the central hall. From your current ledge, jump straight across to the
adjacent ledge. Run up the wall and rebound jump up the two walls until you reach the top. Return to the hall.
Rotate the lever until its facing to the left (if youre facing the Hourglass Chamber). If you consider pointing toward
the Hourglass Chamber as 12 oclock then rotate the lever to the 9 oclock position.
Traverse the series of ledges and platforms to find the passage into the mechanical tower.
Hop over the gap toward the Hourglass Chamber. Destroy the weapon rack on the left side. Run along the right wall
and jump at the end to reach the left platform. Run along the right wall again to reach a series of ledges. Ascend the
ledges to the top. Jump backward to reach the platform behind you. Run up the wall to grab hold of the ledge. Spot
the entrance. Before leaping to the entrance, jump to the platform in the right corner to find an artwork chest. Proceed
through the entrance.
Pull down the switch then use the Eye of the Storm power to roll under the spinning blades and through the open
door. Jump over the gap. Reach the back wall with the candles. Run up the side wall and rebound jump to the top.
Wait until the blades separate before running to the ladder. Ascend the ladder. At the top, jump backward to the
ledge. Shimmy to the right until your back is to the hallway. Jump backward to reach the hallway. Pull up and avoid
the crushers. Save your game at the fountain.
Look for ledges below to drop down onto so you can reach solid ground.
Descend the stairs and battle the guards in the bottom room. Crush them with acrobatic combo attacks. Walk onto
the ledge in the back end of the room. Traverse the ledge as far as possible to the left. Drop down to the ledge below
then drop and hang on. Shimmy to the left and drop two more ledges. Hang on the bottom one and shimmy to the
right until youre over solid ground. Drop down and enter the next chamber.
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Defeat a series of guards that enter the room. Use your acrobatic combos and slice open the enemies to release
sand so you can replenish your tank. Before killing all enemies, take time to bust open the rooms containers to
ensure you have maximum sand for the battle ahead.
Once you have defeated all guards, a powerful golem storms into the room. Youll face additional golems during the
game and they are all defeated in a similar fashion. Strike the back of the golems legs. If the golem attempts to
stomp or swipe at you, roll to avoid the attack. Roll into position behind the golem and strike his legs until the golem
drops to the ground. Use the action button to climb up the golems back.
Slow time with Eye of the Storm during your attack on the golems tough cranium.
Immediately activate the Eye of the Storm power to slow time as you assault the golems head. The golem wont let
you hang up there forever. When he drops a shoulder and hand, move in that direction to avoid the golems grasp
and continue to pound on its head. If youre swift, you can eliminate the golem during the slowed time. After the
battle, search the room for containers holding sand.
Exit through the opposite doorway. Look to the right of the stairs to find an artwork chest. Enter the alcove to the
staircases left and spot the wall switch. Run up the wall to activate the switch; it raises a platform in an alcove to the
right. Activate the Eye of the Storm if necessary. Get onto the platform then run up the wall to the ledge. Pull up into
the room above where you can save your game.
Clockworks and Gears
This mechanism is moving really fast! Invoke Eye of the Storm to make this jump more manageable.
Youre now inside the mechanical tower. Turn around from the fountain and face the spinning--rather fast actually--mechanism. Walk onto the beam then use the Eye of the Storm ability to slow time so you can safely jump as the
mechanism spins. Drop off the beam and battle a group of enemies, including the appearance new creature that
explodes upon death. Toss the enemies off of the bridge or pound them with combination attacks.
Turn left on the platform and face the think column-like pistons. Watch the pistons rise and lower and time your jump
across each so theres a column to land on. Leap from the last column toward the wall and land on the beam. Hop
from the beam to the platform to the right.
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Run up the wall to hit the switch. When the platform moves away, run along the right wall and grab hold of the
platform. Drop off and shimmy around the left to the platforms other side. Leap from the platform to the bar. Swing
from the bar into the alcove.
The lever in this alcove controls the direction of the bar you just swung from.
Theres a lever inside the alcove. Turn the lever 90 degrees counter-clockwise; note that it moves the bar you just
used. Jump to this bar. Start swinging and wait for the next bar to lower into position. Jump to the next bar and finally
the railing. Its here youre attackedfor the first time by the new creatures.
These beasts explode upon death (after around three hits). Youll first notice the beast start to smoke and smolder--
the next hit causes the explosion. When you strike the beast, hop away using the action button quickly to avoid blast
damage.
Jump up to the bar switch to raise a platform behind you. Proceed onto the platform and battle more exploding
beasts. Hop away when theyre about to explode to avoid damage. Spot the small overhead beam on the left. Jump
up and pull yourself onto the beam.
Pulling down this bar switch raises a platform behind you.
Jump across to the next beam. Drop off and shimmy to the right until youre under the ledges. Jump up to the top
ledge. Shimmy around to the left until you can drop inside the alcove. Crush the enemy inside and find the artwork
chest in the corner.
Climb the ladder. Jump backward onto the railing. Traverse to the left until youre across from the opposite ledge and
jump to it. Continue left and drop down and hang so you can shimmy to the left. Pull up and jump to the bar. Shimmyon the bar to the right so youre facing the alcove. Face the alcove and the spinning wall. When the wall turns toward
you, swing and leap from the bar onto the walls ledge. Jump into the alcove. Theres another lever here. Turn it
clockwise to start a nearby gear.
Exit the alcove to the left and leap to the bar. Swing from the bar to the gear you started. Leap when the gears edge
faces your position (not while its moving). Ride the gear around to the opposite side and jump backward to the bar.
Swing on the bar into the alcove.
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Theres a floor switch in the alcove; theres also an exploding creature waiting on the wall. You can defeatthe
creature easily by tossing your secondary weapon in its direction. Hit the wall switch to cause a wall to turn in your
direction. Run along the wall and jump to that turned wall (use Eye of the Storm if necessary). Ride it to the other side
then leap to the ledge. Drop down onto the path. Defeat the exploding beasts and pick up a secondary weapon from
the rack if needed.
Take a right into the alcove. Break the barrels to regain some sand and to make a path for your wall run. Now run up
the wall and jump back toward the bar switch. This raises another platform outside.
If you move all the way to the left, you can find an artwork chest in this corner alcove.
Cross onto that platform and battle the exploding beasts. Jump up to the beam on the right. Walk out onto the edge
and slow time with the Eye of the Storm power. Jump to the next beam while avoiding the spinning mechanism. Jump
from the beam to the ledge toward the next beam. Shimmy to the right and pull up. Jump to the ledge above.
Continue to the left toward the next hall. If you continue to the left youll find an alcove containing an artwork chest.
Enter the hallway and roll under the spinning blade. To avoid the next trap, slow time and hop onto the crusher. Run
along the right wall over the pole traps. Avoid the crusher on the opposite side. Navigate through the next pole trap
and down stairs to the wall switch.
You cant reach it with a wall run. Instead, run up the left wall to reach the niche. Shimmy to the right and youll hit the
switch. Drop down and roll through the door on the right. Save your game at the fountain.
Descend the staircase into the next room. Battle the stronger enemies below. Theyre susceptible to the acrobatic
combinations. Also, use the Eye of the Storm if necessary and unleash primary and secondary weapon combos.
Save one sand tank, however. Break open containers if youre out of sand.
This wall switch raises a platform that drops back down very quickly. Use Eye of the Storm for help.
Spot the wall switch to the right of the entrance. It raises a block nearby. Activate the Eye of the Storm so you can
reach the block in time. Once youre on the block, run up the back wall to reach the rope. Swing on the rope and run
toward the walkway on the left. Battle the enemies on the bridge; toss them off if desired.
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When you reach the intersection, the prince spots the sandwraith again. If you want another artwork chest then take
an optional path to the left. Defeat the exploding beast. Proceed down the hall on the right. Roll under the pole trap
and avoid the crusher. Roll under the next two pole traps at the staircase. Roll under the spinning blade at the
bottom. Avoid the traps as you approach the door. Hit the floor switch and roll under the door. Climb the ladder and
leap to the top of the center structure to find the artwork chest. Return outside and to the prior intersection. Now go
down the unexplored route to the right.
You must run along the wall while avoiding the spokes on this rotating wheel.
Run along the left wall and avoid the spinning spokes to reach the far walkway. Defeat the enemy here and face thefaster wheel. Use the Eye of the Storm to slow down the wheel so you can run past it easier. If you are out of sand
tanks then time your run carefully to avoid getting struck. Time the run as the spoke appears onscreen. As you run
along the wall, jump to the column. Leap from column to column and reach the alcove in the corner.
Rotate the lever clockwise 180 degrees to lower a platform outside. Quickly run along the left wall to the platform (it
starts to rise). You can use the Eye of the Storm if needed. Ride the platform up.
When the platform reaches the top, turn around and face the prior alcove. Run along the right wall. When you reach
its end, jump to the nearby wall and rebound up to the higher walkway. Eliminate the beasts up here. Open an
artwork chest in the back corner of the walkway. Ignore the bar switch. Instead move down the opposite side of the
walkway and leap into the room beyond.
This second battle against a golem is similar to the first: use the same battle tactics to defeat the beast.
Another golem appears in this room. Break open the containers to recover sand if needed. Defeat the golem using
prior tactics: attack the back of its legs then climb on its back when it drops to the floor. Use the Eye of the Storm then
pound on the golems head until it perishes. Note that this golem can be avoided by just moving past it. Before
leaving, explore the hall on the left. Find an artwork chest in this hallway.
Beyond the golem, run along the left wall and snag the rope. Use the rope to reach the water on the opposite side.
Take a drink to replenish health. Hop over the railing into the spinning waterwheel. You must navigate to the right. To
do so, roll through the gaps in the spokes. The gaps alternate to the left and right side. Hop over the railing on the
right when you reach the path. Jump and grab the bar switch at the end.
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You can drink from this water and replenish your health.
Return to the waterwheel and continue to the right. From the railing jump to the bar and swing to the next bar and
finally to the alcove. Defeat the enemies here by either tossing them to their doom or using acrobatic combinations.
Enter the passage.
Roll to avoid the floor spikes and pole trap. Youll reach a large gap. Run along the right wall when the blade ascends
and reach a rope. Swing on the rope and continue across when the blade moves up to reach the safety of the next
hall. Carefully navigate the pole trap and crusher.
Swing from the rope and run along the wall to the far walkway.
After the first crusher youll spot a lower pole trap. To get past it, use the Eye of the Storm to slow time and climb onto
the crusher. Run along the right or left wall to avoid the pole trap. Turn the corner to the right. Run along the right wallbetween the pole traps to reach the time travel room beyond. Activate the room by using the four wall switches and
travel to the present. Save your game at the fountain.
Traveling through time here rewards you with a new ability: the Breath of Fate. Its an area effect attack thats useful
when youre up against multiple enemies.
Navigate the pole trap by running along the wall while the pole moves up. Youll find the crushers around the next
corner. Climb onto the first crusher and run along the left wall to avoid the low pole trap. Use Eye of the Storm if
necessary. When you reach the gap and blade, run along the left wall and avoid the blade. Grab the rope. Swing on
the rope and run along the wall then jump to the opposite wall to land on the ledge. Traverse the ledge toward the
next hall. As you near the hall, drop off the ledge and shimmy to the left. Pull yourself up into the hallway. Roll over
the floor spikes and past the pole traps back into the mechanical tower.
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Drop down over that curtain to slide down safely.
Crush the enemies here and search the containers for extra sand. Theres also a weapon rack on the right side. Hang
off the ledge and shimmy above the curtain. Drop down to safely slide to the platform below. Run along the left wall
between the spokes and leap to the column. Jump from column to column to the alcove.
Turn around and face the areas center. Spot the platform moving up and down along the left wall. Run to the
platform as it lowers. Turn around again as the platform rises. Run along the right wall and jump from wall to wall to
rebound up to the upper walkway. At the end of the path find the containers to search for sand and the weapon rack if
you need a secondary weapon.
Defeat one of the exploding beasts next to the door to
open the passage.
Watch your step in the mechanical
tower.
Jump into the next room--this is where you battled a golem in the past. Crush the enemies inside the room and take
note of the boarded up door you were shown in the cut scene. To destroy this door, you must defeat one of the
exploding beasts close to the door; the resulting explosion breaks the boards and opens the passage.
Roll through the open door after pressing this floor switch.
Enter this new area and run along the left wall to the rope. Swing the rope and continue along the left wall until you
can jump into the water on the right. Drink the water to replenish health. Hop over the railing and roll under the broken
spokes as you move to the right. Jump the gap then a second gap on the right toward the next enemy. Eliminate the
foe with acrobatic combo attacks.
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Drop from this platform to the ledge below. Traverse the ledge to the right and drop down another ledge and finally to
the floor where youll face more enemies. Leap across the broken bridge and take care of the enemy standing there.
Leap through the wall of water to the left. Continue through the passage on the right. Eliminate the shadow foe here.
Encounter some pole traps around the corner. Role under the traps as you descend the stairs. Step on the floor
switch at the bottom and roll inside the room. Eliminate the enemies inside.
Climb the ladder and watch the overhead spinning platform. When the opening appears above your position, jump
backward to grab hold of the platform. Pull yourself up. Jump up onto the back ledge of the room. Pull up to the ledge
above. From that position, you need to leap to the ledge on the spinning column. Allow the column to spin 180
degrees and jump to the next ledge.
Work your way up the spinning column by jumping to the ledges.
Now jump backward again to the spinning column and the ledge. Jump up and grab the ledge above. Pull up and up
again onto the platform. Hop up to the ledge on the right side of the room. Grab hold of the ledge above. Leap
backward to the ledge on the spinning column. Jump to the wall just underneath the switch. Leap back to the ledge
on the spinning column.
At this point you must jump from the spinning column, hit the wall switch, and then jump back. Note that the ledge
youre currently riding on is missing a side. Position the side soits to your right so when you jump to the switch, the
missing piece wont be there on your jump back. Ride the column around and jump through the open door. Save yourgame at the fountain.
Ascend the steps and hop over the debris. Use the column to aid your attack on the enemies inside the room. If you
suffer damage, return to the fountain. Continue into the next chamber to find the activation room. The problem is i ts in
shambles in the present. You must find a portal.
Leap out onto the rocky path. Walk to the wall. Run up one side and rebound jump to the top. Crush the enemies
here using your new area effect attack or by activating Eye of the Storm.
Traverse the alcoves and ledges in search of the route to a portal.
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Run up the fence-like block on the right side. Turn back around and jump on top of the block in the alcoves center.
Jump to the ledges and ascend to the top. Turn to the princes left and run along the right wall to the next small
alcove. Continue to the ladder and ascend. Battle the addition enemies here using your Eye of the Storm power.
Break some barrels in the corner to regain a sand tank.
Drop over the railing to the barrels left side. Drop down to the ledge below and shimmy to the left and around the
corner. Leap to the platform. Toss the acrobatic chicks off of the platform. Descend the ladder on the left side.
Avoid the swinging obstacle as you jump backward to the beam. Jump into the next passage. Use Eye of the Storm
to slow the blades. Run between them and grab the rope. Swing on the rope and continue toward the end of the hall.
Jump from the wall to the ledges on the left side. Pull up into the next hallway.
Run along the right wall to drop into the alcove. Descend the ladder and crush the enemies using the Eye of the
Storm power. After completing the fight, run up the fence-like block on the right side. Run up the right wall to grab
hold of the niche. Shimmy to the left. When you round the corner, jump backward to the next ledge. Drop down and
shimmy to the far left side. Drop when youre over solid ground.
The Dahaka has found the prince again!
Walk forward and turn around the right corner. This initiates the arrival of the Dahaka! Perform the following moves to
evade this latest Dahaka pursuit.
1) Run along the right wall to the far walkway. Pull up if necessary.
2) Turn the left corner then run along the right wall to the rope. Immediately swing and let go to continue the wall run
to the far platform.
3) Turn left and move through the wall of water to keep the Dahaka out.
Run up the right wall to hit the switch. This moves the left wall closer. Rebound jump up to the top. Crush the
enemies at the top. Try to gain some sand tanks here because the Dahaka chase begins anew after you continue
down the next passage.
4) Leap over the gap and the Dahaka spots you again.
5) Round the corner then run along the left wall and grab the rope. Swing the rope to the opposite side and into the
next passage.
6) Round the corner to the left and run along the right wall.
7) Run through the wall of water into the time travel portal!
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Save your game at the fountain. Activate the time travel portal using the four switches. Travel back to the past! Youre
awarded with a new sand tank for your efforts.
When you exit the portal you realize the Dahaka is nowhere to be found...but unfortunately the towers traps have
returned in force.
Run along the left wall and over the moving pole trap. Use Eye of the Storm if needed. Roll under the spinning blade
and through the open grate. Continue around the corner to the wall blades. Run along the right wall to the rope.
Activate Eye of the Storm to slow down those blades. Swing on the rope and use it to reach the far hallway.
Eliminate the exploding beasts on the next walkway then roll under the obstruction toward more enemies. Leap over
to their platform and battle the hostiles. Continue to the end and drop and hold onto the ledge. Rebound jump down
into the hall below.
Avoid the blades when crossing this chasm.
Walk through the wall of water and battle the enemies on the other side. Activate the Eye of the Storm to gain the
upper hand and use your primary and secondary weapon combinations.
Face the next chasm. Run along the left wall to the rope. Swing on the rope and run to the far walkway. Theres a
floor switch on the right that activates floor spikes that can be used to damage the enemies. Eliminate the opposition
as you proceed through the hall. Run along the left wall to cross the next chasm.
You reenter the activation room--its in much better condition in the past but theres also a golem here that could
make your task more difficult. The golem cant get close to you--yet--but tosses exploding creatures at your position.
The creatures explode on impact. That could certainly hurt but it also has a purpose. Hop onto the ledge to the left in
the entry hall to find an artwork chest.
Its wise to get the door open into the save fountain as soon as possible.
When you enter the activation room, immediately run to the right corner and stand near the boarded up door. Fight
the enemies here; you want the golem to toss an exploding creature to this position. The detonation will break apart
the door. Get inside to find a save fountain. Finish off the remaining enemies and continue to return to the fountain to
replenish health as needed.
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LIFE UPGRADE 4: Before proceeding further, go to the far left corner of this walkway and stand near the
boarded up door. Allow the golem to toss his explosive projectiles in your direction. When the boarded up door
crumbles, go into the hall. Run past the crushers then roll under the pole traps and over the floor spikes. Around the
next corner, leap onto the crushers and run along the right wall to bypass the pole trap. At the next corner, spot the
crushers overhead. Run up the left wall and leap to the overhead crusher as it moves away. Pull up onto the crusher
then run along the right wall to bypass the pole traps. Continue around the corner to find the life upgrade. Return tothe activation room and the save game fountain.
The golems exploding projectiles knocks down a portion of the hanging block.
Theres a switch inside the room with the save game fountain. Pull the switch down. Activate the Eye of the Storm
immediately and exit the room. Run along the right wall, though the wheel, and to the platform beyond. Hop up the
next ledge and enter the alcove. Battle the enemies here. Stand near the rooms center so an exploding projectile
busts the block hanging above the alcoves center. Climb the ladder if necessary so the golem aims correctly.
From the top of the ladder, leap to the top of the hanging block. Shimmy to the left and jump backward to the small
alcove. Run along the right wall to the next alcove and once again to reach the ladder. Climb the ladder.
These levers move large gears into position.
Theres a lever here. Turn the lever counter-clockwise one full rotation. This fastens a gear in place. Break some
nearby containers to regain sand. The path lies just beyond the containers. Run along that left wall to reach the
narrow bridge. Perform the action when the shifting siding is in position so you have something to run on (use Eye of
the Storm if needed). Run again over the siding on the left wall to the ledge.
Traverse to the right side. You now must drop down on the rotating gears. Drop down to the bottom gear then finally
to the bar below. Do so before the gear reaches the far left or right so you dont fall off. Swing from bar to bar until
you land on the ledge at the back corner.
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You can safely run along the wall when the portion thats moving is lowered into position.
Traverse the ledge to the right and jump to the bar. Swing from the bar onto the next ledge to the right. Drop down
and defeat the enemies inside. Climb the ladder and wait until an exploding projectile breaks off the hanging block.
From the top of the ladder, jump to the remainder of the hanging block. Shimmy to the right and jump backward to the
alcove.
Run along the left wall twice to the ladder. Ascend the ladder to the top. Theres another lever up here. Rotate the
lever clockwise to fasten the gear in place. Eliminate the exploding beasts that drop down.
Cross the bars and beams that extended from the gears.
Exit the alcove to the right and run along the right wall when the shifting siding is down (so you have a surface to run
on). Continue across to the far alcove and locate another lever. Rotate the lever clockwise to fasten another gear inplace.
Run along the right wall to the narrow bridge. Hop through the hole in the wall on the right to find an artwork chest.
Run along the right wall to the corner platform. Defeat the enemy then descend the ladder. Drop off the ladder. Run
along the left wall to the next platform. Drop and hold then shimmy to the right and drop down to the floor. Youve now
returned to the areas start position. You will notice that a bridge now connects you with the bomb-tossing golem.
Before crossing, scurry into the room on the right side to save your game.
Approach the golem and defeat it as you defeated the others. Swipe at the back of its legs until it drops to the ground.
Climb up the golems back and invoke the Eye of the Storm power while pounding on the golems cranium. Dodge the
golems swipe to the left or right; when the golem lowers its shoulder and hand, move in that direction. Save your
game again then run toward the gears.
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Activate the mechanical tower with the final lever. One lock on the throne room now opens.
Run up the right wall and jump backward to the bar. Swing to the next beam. Jump to the bar on the left. Swing from
the bar and jump off the wall to the higher bar. Swing to the next beam. Wait for the obstruction to move out of the
way then leap from the beam to the ladder. Climb the ladder. At the top, run on the back wall and leap to the bar
switch. This extends a new bridge.
Defeat the exploding beasts and make your way to the lever. Rotate the lever counter-clockwise to activate the
mechanical tower. Youre shown a lock opening at the throne room.
The Second Tower
Objective:Activate the Second Tower (Past).
Cross the bridge and go through the door. Turn right and run along the left wall while avoiding the wheel spokes. Use
the Eye of the Storm power to assist. Ascend the stairs. Theres another wheel here. Run along the right wall and
jump to the left ledge at the end of the run. Proceed down the stairs and battle more exploding beasts.
If you see no other way down, check for a curtain!
Hang off the edge and position yourself over the curtain. Slide down the curtain and leap to the opposite curtain.
Continue to do so until youre at the bottom. Descend the stairs and follow the hall to the next edge. Ride more
curtains down to the bottom. Break a container in the corner for sand.
Exit the hall and move onto the platform. Descend the ladder. Walk onto the beam then use the Eye of the Storm
power to slow the mechanism so you can safely jump through the opening to the other beam. Save your game at thefountain.
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Slow time with Eye of the Storm to leap past this quick mechanism.
Go to the right and hang off the side. Drop off the ledges to the ground. Go around to the left and through the room
where you encountered the first golem. Exit the opposite side and jump up to the ledge. Youve been here before;
youre just retracing your steps back to the central hall. Shimmy to the left and jump the ledges to the top. At the top,
traverse to the right and defeat the enemies inside. Follow the hall to the save fountain.
Avoid the crushers then drop off and hold the edge. Jump back to the niche and shimmy until youre across from the
ladder. Jump to the ladder and descend. Avoid the blades. Run along the right wall and slide down the curtain. Pull
down the switch to open the door (if you need sand, break open the container across from the switch). Use Eye of theStorm to roll under the open door. Avoid the spinning blades by rolling underneath and return out to the central hall.
You automatically speak with Kaileena and gain the Lion Sword. You can hold down the attack button to increase the
"energy" of your attacks.
Save your game at the fountain near the steps to the Hourglass Chamber. Rotate the lever within the central hall to
the 3 oclock position (if the route to the Hourglass Chamber is 12 oclock). Walk to Kaileena and get onto the ledge
to her left (if facing Kailenna). Face in her direction so you can run along the left wall. Jump from the left wall to the
ledges. Ascend the ledges and jump back and forth to reach the upper platform. Leap up and open the artwork chest
before entering the hall.
The wall switch extends the flooring.
Defeat the enemies in the hall and roll under the spinning blades. Youll reach a floor switch. Before activating, run
into the recess to the end to find an artwork chest (and some containers holding sand). Return to the switch. Activate
the switch then invoke the Eye of the Storm power. This provides the time to run across the flooring added by the
switch.
Explore the next recess for another container holding sand. At the edge, run up the right wall and jump backward to
the bar. Shimmy to the right so you can swing to the next bar and finally the switch. Jump and hit the switch and drop
down. Invoke the Eye of the Storm power when you land. Run along the new flooring to the save fountain and save
your game.
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The Water Maiden
Replenish health by drinking from the shallow pools. Theres also an artwork chest near one.
Follow the hallway into the hanging gardens--the garden hall. There are several guards patrolling the area. Take the
time to eliminate each enemy in the area. Search the back left corner of this garden. Theres a pool that you can drink
from that replenishes health. Theres also an artwork chest on the left wall here.
From the entrance, find the ladder just to the left. Climb it to the top and fight your old friend, the guy made of birds.
Use an acrobatic combination to
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