pbl & gamification · project vs project-based learning project project-based learning occur...

Post on 27-Jun-2020

13 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

https://elearningindustry.com

Quests

Top Rank Pitching Winner (voting) Coins Collector

10

7 5

10

7 5

8

6 4

8.00 PM

Pitch TIME

Social Impact Innovation• Aging Society

• Global warming

• Literacy

• Loneliness

• Power

• Safety

• Traffic

• Waste

• Aging Society

• Global warming

• Literacy

• Loneliness

• Power

• Safety

• Traffic

• Waste

Know more About Silica Aerogel

Questioning

Aerogel Production Process

http://nanohybrids.eu/project/

More Information about Aerogel

Text >>

Video >>

Your Mission!!!

Requirements for Pitching

• Score on “How Now Wow matrix” by Coach (Supan, Pirom, Parames)

• Pitch deck approved by supporters

The winner

Top Rank Pitching Winner Coins Collector

10

7 5

10

7 5

8

6 4

Coaches

Originality

Feasibility

How to get Points

Knowledge

Significant information

Ideas

Expertise

Solutions

Share your interested Issueand assign roles to the team Share Knowledge about Silica Aerogel

Share statistical data

Share your solutions

Share expertise to advice other groups

Share Business Models of your group

ปรึกษา Coach และ สร้าง Solutions

เลือก Issue และก าหนดบทบาทสมาชิกในทีม

Pitching 8PM

Reflection 8.20PM

Ask 3 people from other groups to score your

solutions in ‘How Now Wow matrix’

Pay Only 2 points

to get guidance

The Pitch Canvas

22 Free PowerPoint Pitch Deck Templates

“Learning should be meaningful and relevant to the students because they will

be eager to find out more about what they are learning and therefore can draw

from these experiences.”

John Dewey

Project-Based Learning (PBL)

an instructional methodology that encourages students to learn and apply knowledge and skills

through an engaging experience.

Maggie O’Brien

https://www.bigdealbook.com/

PBL: Deeper Learning

Project vs Project-based LearningProject Project-based Learning

Occur after the real learning Real learning occurs through the project

Can be done alone Required collaboration and teacher guidance

About the product/result About the process

Teacher-directed Student-directed

All projects have the same goal (normally)

Students make choices that determine the outcome

Products are submitted to the teacher

Products are presented to an authenticaudience

May not relevant to real-world Based in real-world experiences of problems

Application of game features and game

mechanics in a non-game context.

https://www.teachthought.com/

https://elearningindustry.com

Engaged by: Leaderboards, Ranks Engaged by: Achievements

Engaged by: Newsfeeds, Friends, Lists, Chat Engaged by: Obfuscated Achievements

• Goal-oriented

(Achievement)

• Leader board, Rank

• Self-evaluation tool

(Formative assessment)

• Progressive guidance

• Chat, Sharing, Group

work

top related