new technology l01 new technology course description

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This is the course description

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New Technology 2014

Course Introduction

�1

Teacher

▪ Ólafur Andri Ragnarsson – Adjunct at Reykjavik University – Co-founder & Chief Software Architect, Betware !

– andri@ru.is – http://www.olafurandri.com – http://twitter.com/olandri – http://delicious.com/olandri !

– Office hours after Friday lecture

�2

Teacher

▪ Hilmar Kári Hallbjörnsson – Leiðbeinandi !

– hilmarh05@ru.is

�3

Course Content

�4

The Adjacent Possible

Disruptive Technology Connecting People

Becoming Invisible

A Journey Exploring Technology Exponential World

The Rise of the Machine

How Innovation Happens

Diffusion of Innovation

Looking for Opportunities The Innovator´s Dilemma

Power of Software Interacting with Technology

The Broadcast Century

A Worldwide Network

The Mobile Revolution

The Social Layer Predictive Intelligence

New Business models Computer games

Gamification

Future Trends

Robotics and Drones

A Journey Exploring Technology

�5

What does technology mean?

How do we define technology?

The Study of People

Exponential World

�6

Waves of development

What exponential means?

Local and linear vs. global and exponential

Moore’s Law

The Adjacent Possible

�7

Why are things invented when they are?

Layers of technology

How Innovation Happens

�8

How does technology evolve?

The Slow Hunch

Liquid Network

Serendipity

Diffusion of Innovation

�9

Why do people adopt new technology?

Why do good technologies fail and inferior succeed?

What are customers really buying?

Crossing the Chasm

The Hype Cycle

Becoming Invisible

When products mature, technology is irrelevant

Importance of style and emotion

Why engineers are bad designers

Disruptive Technology

�11

Technologies that change everything

Why do businesses always fail to respond?

Reactions to disruptive technologies

The Innovator´s Dilemma

�12

Making all the right decisions and still failing

Why listening to your customers is fatal

Looking for Opportunities

�13

Can we track and understand technology trends?

Principles of Disruptive Innovations

Model to understand trends

Connecting People

�14

The ultimate market

Those who have accessto information tend to win

Telegraph, telephone, wireless transmissions, broadcasting

Rise of the Machine

�15

From adding machines to electronic brains to general purpose computers

Disruption of Automation

Birth of the IT industryMITS Altair 8800

How IBM created an industry

Power of Software

�16

Xerox Parc

The DEMO of the Century

Beginning of GUIs

OS for the consumers

The Rise of Microsoft

Interacting with Technology

�17

Beyond the Desktop

Touch, gesture and audio

New User Interfaces

Displays anywhere

The Broadcast Century

�18

The transformation of the TV industry is beginning

TV of the Future

The Cognitive Surplus

End of the Movie Start

The Long Tail

A Worldwide Network

�19

The Accidental network

Brief History of the Internet

The Future of the Internet

The Wi-Fi revolution

Standards

RFID

Near-field communications

The Mobile Revolution

�20

Cellular networks

Generations

Smartphones

The iPhone effect

The Social Layer

�21

P2PUGC

Collaboration

Crowdsourcing

The Long Tail

Folksonomy

Predictive Intelligence

�22

Checking in

Mining the digital footprint

Exploiting context

Machine learning

The Local in SoLoMo

Predictive Intelligence

Big Data

New Business Models

�23

The Business of Music

Beyond selling digital copies

Freeconomics

Freemiums

Computer Games

�24

The rise of computer games

The crash of 1986

Multiplayer games

Serious games

Casual games

Future of games

Gamification

�25

Getting people to do stuff they don’t like

Status and rewards

Player types

Player emotions

Robotics and Drones

�26

Race against the machine

Personal programmable robots

Drones

Future of Work

Future Trends

�27

What’s next?

Virtual reality is more real than reality

Your phone will tell you what you need to know

Reading

▪ Textbook – New Technology text available

as PDF – Reading material are articles

or videos from the Internet – Some are posted on http://olafurandri.com

▪ Reading is either required or optional – All readings will be posted on the course web

�28

Interesting Books

▪ Engines That Move Markets – Alasdair Nairn

▪ The Innovators Dilemma – Clayton M. Christensen

▪ Crossing the Chasm – Geoffrey A. Moore

▪ The Tipping Point – Malcolm Gladwell

▪ The Invisible Computer – Donald A. Norman

�29see  http://www.olafurandri.com/?cat=3

Interesting Books

▪ Where do good ideascome from – Steve Johnson

▪ What Technology Wants – Kevin Kelly

▪ Reality is Broken – Jane McGonigal

▪ The Singularity is Near – Ray Kurzweil

▪ The Future of the Internetand how to Stop it – Jonathan Zittrain

�30see  http://www.olafurandri.com/?cat=3

Interesting Web Sites

▪ Economist - http://www.economist.com ▪ Technology Review - http://

www.technologyreview.com ▪ NY Times - http://www.nytimes.com ▪ Businessweek - http://www.businessweek.com/ ▪ ZDNet technology News - http://news.zdnet.com/ ▪ CNet - http://www.cnet.com/ (news.cnet.com) ▪ Google News - http://news.google.com ▪ Yahoo Finance News - http://finance.yahoo.com/ ▪ Ars Technica - http://arstechnica.com/ ▪ Wired - http://www.wired.com/ ▪ Guardian - http://www.guardian.co.uk/technology

�31

http://www.olafurandri.com/?page_id=1490

Trend!

�32

�33

Grading

▪ Study exercises – Short in-class exercises 10%

▪ Assignments – Two assignments 20% (10% each)

▪ Reading Review – Three reviews 20% (8%,8%,4%)

▪ Paper Peer-review – Review of paper and comments 10%

▪ Research Paper – Research of a particular topic 40%

�34

Research

▪ Objectives – Term project – Study or research of a particular topic chosen by the

student – Must be approved by the teacher

▪ Area of study – Can be a device, a concept, a trend, a standard,

philosophy or a metaphor, or a particular product – Gather information and write a paper – Best papers will be published

▪ Your research starts now!

�35

Research

▪ These milestones are set: – Research topic selection is due 16.02 (week 5) – Research goals and outline are due 02.03 (week 7) – Research Paper Draft for Peer Review is due 16.03

(week 9) – Peer-Review is due 23.03 (week 10) – Paper is due 30.03 at 22:00 (week 11)

!▪ Research Paper is an individual work and is 40% of

the course grade – Draft and Peer-review is 10%

�36

Research Study Group

▪ Group of 4-5 students – Will read your paper and give you review – Valuable service – Peer review

�37

Online Resources

▪ Course Web Site in MySchool !!!!!!!

▪ Teacher’s web site: http://www.olafurandri.com – Twitter: @olandri #nyti

�38

Online Resources

▪ Slides are in Slideshare !!!!!!!!▪ Links in MySchool

�39

Online Resources

▪ Audio Recording are on Vimeo !!!!!!!!▪ Links in MySchool

�40

�41

Timeplan (stundaskrá)

�42

Lectures are in Flight Mode

▪ Laptops and other communication devices are forbidden in class – You don’t need them! – Classes are interactive and focused

�43

Prerequisite

▪ None... except

�44

�45

Prerequisite

▪ No programming required ▪ Interest in technology and social change is

recommended ▪ Qualification test – 2001 Space Odyssey – The Matrix – Minority Report

• http://www.minorityreport.com/

�46

�47

�48

�49

A Journey Exploring Technology

�50

What was the major technology innovation in 2013?

Study  Exercise

MISSION: FIND OUT BEFORE NEXT CLASS

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