mitchell weisburgh - how do we increase the use of games in school?

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How Do We Increase the Use of Games in School?

A Look at the Education and Education Games Market

© 2014 mitch.weisburgh@academicbiz.com

Mitch Weisburgh

© 2014 mitch.weisburgh@academicbiz.com

Riding the Tsunami Wave: The Print to Digital Shift

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

Target Decision Maker Superintendent District

Administration Principal Teacher Librarian

Size of Problem

Semester, Multiple Grades, Multiple

Schools

Month+, Multiple Grades, Special

Populations At least one grade,

a few weeks At least one full

lesson At least one full

lesson

Expected Spend $100,000+ $5,000 to $50,000 $2,000 to $10,000 Free to $200 Free to $500

Approval Cycle 18 Months 6-12 Months 3-6 Months 0-60 Days 0-6 Months

Buying Power 60% 25% 7% <3%

Number of people 15,000 60,000 100,000 3,900,000 50,000

US K12 Decision Makers

© 2014 mitch.weisburgh@academicbiz.com

District Size and Population

13,640 Districts 115,062 Schools (24k Private) 3.8 Million Teachers 54 Million Students (5.9m Private)

© 2014 mitch.weisburgh@academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

Education Game Market Projected 1 Year US preK-12

Total Market K-3 3-5 6-8 9-12

General/Other 17.5 4.3 4.3 4.5 4.5 Math 43.9 10.7 10.7 11.2 11.2 ELA 61.4 15.0 15.0 15.7 15.7 Science 22.8 5.6 5.6 5.8 5.8 Social Studies 17.5 4.3 4.3 4.5 4.5 Arts 7.0 1.7 1.7 1.8 1.8 Social/Emotional 5.3 1.3 1.3 1.3 1.3

Total 175.4 42.9 42.9 44.8 44.8 © 2014 mitch.weisburgh@academicbiz.com

Evaluate Need Analyze Verify Decide Implement

Purchase

Present Benefits

Provide Choices

Prove Efficacy

Refer Peers

Deliver & Integrate

Support & Expand

Build Awareness

DM and Distribution

What the Decision Makers Do

What the Game Developers Need to Do

© 2014 mitch.weisburgh@academicbiz.com

How do we increase the use of games in schools?

• Increase Market Awareness • Target Policy Makers and Decision Makers • Support Teachers • Collaborate

– Expand the pie

© 2014 mitch.weisburgh@academicbiz.com

mitch.weisburgh@academicbiz.com

@weisburghm

http://blog.academicbiz.com

© 2014 mitch.weisburgh@academicbiz.com

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